lunaprey Posted November 26, 2021 Posted November 26, 2021 I purchased 10 tiles from someone. They deleted their mining units but did not turn them off. Now my mining units are unable to mine since the pool is still at 0. Devs need to disable taxes until this is fixed as it makes it impossible to pay them. Underhook 1
lunaprey Posted November 26, 2021 Author Posted November 26, 2021 This exploit can be abused. Players can deny tiles by setting up a TU, building a mining unit, starting mining, and then deleting it. They can then delete their TU and any future owners will not be able to mine the tile. I think this is game breaking and needs to be handled ASAP. decom70 1
Underhook Posted November 26, 2021 Posted November 26, 2021 Yeah, that a bad one, I'm sure they will attend to it.
GeneralTragedy Posted December 3, 2021 Posted December 3, 2021 I actually had this happen to me even after stopping the mining unit and then removing it (and the construct it was on). Definitely a serious bug.
CptLoRes Posted December 3, 2021 Posted December 3, 2021 I am sure that with all the extensive QA performed by NQ before releasing such an important update for the game, that this must be an user error instead.
HangerHangar Posted December 3, 2021 Posted December 3, 2021 NQ is amazing. They didn’t test this at all and it could have easily gone anywhich way because of it. Surprisingly wasn’t an item duplication bug this time around.
Xennial Posted December 3, 2021 Posted December 3, 2021 Personally I can't wait till we see the bugs in tile ownership loss. That should be hilarious, I can totally see "there is a bug that if you lose a tile, you lose ownership of all your tiles" judging by general QA of NQ.
Novean-32184 Posted December 4, 2021 Posted December 4, 2021 On 12/3/2021 at 11:46 AM, CptLoRes said: I am sure that with all the extensive QA performed by NQ before releasing such an important update for the game, that this must be an user error instead. I woudl think, removing a running Mining unit would have been tested no? Then again, how did NQ not prevent an active mining unit from being removed, much like you can't remove a tank which has fuel in it.. I'd agree this is a massive QA fail
Creator Posted December 4, 2021 Posted December 4, 2021 19 minutes ago, Jake Arver said: I woudl think, removing a running Mining unit would have been tested no? Then again, how did NQ not prevent an active mining unit from being removed, much like you can't remove a tank which has fuel in it.. I'd agree this is a massive QA fail One of many in the long list... cause I feel they lack a QA process other than throwing it at us, saying test this for two short weekends, and ignoring us.
CptLoRes Posted December 4, 2021 Posted December 4, 2021 @CreatorI might have managed to pull this one on your new tile, when I removed my bots. I am pretty sure they where active when I grabbed them...
Creator Posted December 4, 2021 Posted December 4, 2021 3 minutes ago, CptLoRes said: @CreatorI might have managed to pull this one on your new tile, when I removed my bots. I am pretty sure they where active when I grabbed them... Meh I don't care I HQ'ed it not using it. Far too salty to start any big project atm.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now