RolandCassidy Posted June 18, 2020 Posted June 18, 2020 Was wondering if team had given thought to flight stick controller support like HOTAS? to be available as an option while piloting vehicles.
Eternal Posted June 19, 2020 Posted June 19, 2020 I prefer to use a yoke system over a side stick or helicopter cyclic stick because you can control the aircraft better with it. It feels more natural. You can steer the yoke to control the ailerons and push and pull it out to control the pitch and both can be done together, while you have to control the roll and the pitch with a stick that has these axes overlapping while using the pedals for the yaw. The stick works great for a helicopter because all it does is tilt the swashplate, while for fix-wing, it's not good. Why not use a control that feels more natural like a yoke for a fix-wing? For throttle lever, I prefer to have a turbine engine throttle lever that has 1 speed brake lever, 1 flap lever, and 4 throttle levers for 4 engines (if you have less engines, you can always use less of the available levers). What if you have more engines, where are the additional levers to control all the engines manually if you only have 2? Common sense. For rudder pedals, it doesn't matter -- a pedal is a pedal (configuration are the same). Just get one that feels the most comfortable to put your feet on. The equipment that I prefer (if they should all work for this game) are: Saitek Pro Flight Cessna Yoke Logitech G Pro Throttle with Airbus A340 Handles Set LITE CH Pro Rudder Pedals And then I will use the keyboard to assign the inputs that you will otherwise have on a cockpit panel. This is the setup that I prefer. Would they all work for this game? I wonder as well.
Greviouss Posted June 24, 2020 Posted June 24, 2020 bump as the x56 hotas does not work properly either https://youtu.be/Nl4JAUERwlI?t=237 wheres this at?
Ilyndrathyl Posted August 19, 2020 Posted August 19, 2020 A bump and a prayer for a quick in game solution.
Neo_O Posted August 21, 2020 Posted August 21, 2020 thrustmaster hotas axis's don't work properly within the key mapping
tintreach Posted September 10, 2020 Posted September 10, 2020 Going to have to bump this as well. My Virpil setup is partially functional
XslauGt8 Posted September 22, 2020 Posted September 22, 2020 I'm extremely surprised that this isn't supported by the game engine straight out of the box.
Kezzle Posted September 22, 2020 Posted September 22, 2020 That there is parital functionality (AIUI, the positive side of joystick axes has been mapped, but not the negative) should be a good indication that the HOTAS question has been considered, and is being worked on.
Kezzle Posted September 22, 2020 Posted September 22, 2020 51 minutes ago, XslauGt8 said: I'm extremely surprised that this isn't supported by the game engine straight out of the box. Small studio, limited development time. Vastly complicated server architecture to get right as a priority. I'm not at all surprised.
Elrood Posted October 2, 2020 Posted October 2, 2020 Still bump for attention. I really miss my hotas when flying, especially landing.
Hazard0814 Posted October 6, 2020 Posted October 6, 2020 +10000, at least for dynamic constructs as an option, please. Be great to get into a fighter ship and really feel like your piloting. Emulated mouse is just not the same lol.
Moonshot Posted October 7, 2020 Posted October 7, 2020 same here... I was very disappointed that I couldn't use my t16000... my go to means of flying in Elite Dangerous. I've gotten used to kb/m here, but I think this is a pretty essential bit of functionality long term. It's a flight game!
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