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Anopheles

The right to be evil

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2 hours ago, Omfgreenhair said:

We'd have to classify evil of course, that is tolerated within the code of conduct

That's easy. As long as you don't break the eula, you're good (as far as unwanted behavior goes). If that's evil or not depends on the community you're playing with.

 

A good and well written eula is crucial here - If there are possible Interpretations then ppl will argue (I

totally expect that to happen anyway).

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Ultimately, it's NQ who will decide what constitutes "griefing" behaviour. If they feel that the actions of a small group are negatively impacting the game as a whole, they will act.

 

I don't believe NQ will just sit back and watch the world burn, I think JC's plans are a bit more ambitious than that...

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To be fair there is a difference between "Legally acceptable" and "Socially acceptable". For example, telling someone that they are an idiot while legal (at least in the US), is looked down upon.  And if there is a culture within DU that there is a "right to be evil" then there will likely be a lot more griefers and whatnot even if the game mechanics are the same compared to a culture against griefing. This is the biggest problem that I see with the game. Not the mechanics, but a culture of acceptance of griefers.

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1 hour ago, 0something0 said:

To be fair there is a difference between "Legally acceptable" and "Socially acceptable". For example, telling someone that they are an idiot while legal (at least in the US), is looked down upon. 

 

Making the statement that someone is an idiot is generally not OK, and would be considered a potential case of defamation and could be contested (in court). Saying that you feel someone is or that someone is behaving like an idiot is personal opinion and as such would fall under free speech.

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We keep saying "griefers" but in reality we got to count on the community to reduce unwanted guests. We're getting in the dispute district of the discussion again where it's a "he said, she said" situation. Trust the community to solve these disputes with what I've described before.

 

Griefing is a very minor form of 'evil' though. Of course it's undesired but it doesn't really hold a candle light to monopolizing a base material, destroy any competition by influencing the market and put hit man bounties on miners of anyone other than their own corp. Or politically hold minor corps under the boot heel, infiltrate the competition to leak locations of A.O. which then can be sold as information to information brokers or pirates.

 

Really... "HUEHUE I REKT MUH SHIP ON YUR BASE, U MAD?!? HUEHUE" is really laughably poor example of evil. They're not evil, they're just jerks and jerks in DU get quickly expelled from civilization. Again, very pricy 'lulz' if you ask me, all counter measures considering.

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The eula needs constant adjustments anyway to ban unwanted behavior. 

But these adjustments need to be balanced well and clearly written too. 

 

For example (I'm still drunk a little so can't think of a better one xD):

If prisons are a thing via some mechanic in DU then players will use this. All good, No worries. Then some jerks decide to use all their gathered dirt to box in a whole territory. After months of debates wheather this is griefing or not, NQ decided to adapt the eula by adding:

"You're Not allowed to impede movement of other players (for example by boxing them in)"

 

Bam. Prisons banned too. People will then argue about that statement if prisons are still allowed or not - and the threadnaught explodes once again. 

 

They can only do so much with the eula. Players will use tactics that might fall under griefing. Everyone reacts differently to griefing (depending on your mindset, ingame and RL circumstances, stresslevel,...) and ppl have different opinions in what griefing actually is. That's why I think it's best to have a good and waterproof eula - the rest can be handled by players themselves. DU is huge, after a year many players won't even know each other or won't even know the tactics/designs/ships used by other groups in a different area of space. That's why I think of communities in Du as smaller conglomerates (a few solar systems maybe). A Player banned there by the community because he's a griefer (thus can't use markets, is hunted constantly, ...) may find another home far away because ppl don't know what He did - and He may be a valuable member there.

In 99,9% of my gametime noone can grief me for example, I see everything as opertunity for gameplay. Sometimes I'm just not in the right mood, but then I simply stop playing. 

 

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15 hours ago, blazemonger said:

 

Making the statement that someone is an idiot is generally not OK, and would be considered a potential case of defamation and could be contested (in court). 

 

In that case I call any law that makes that possible idiotic.

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1 minute ago, Stig92 said:

 

In that case I call any law that makes that possible idiotic.

Welcome to America!  Where you too can sue a company for giving you hot coffee if you burn yourself on the hot coffee you asked for. I'll seriously never be able to reconcile that level of idiocy. 

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2 minutes ago, Korvid Rin said:

Welcome to America!  Where you too can sue a company for giving you hot coffee if you burn yourself on the hot coffee you asked for. I'll seriously never be able to reconcile that level of idiocy. 

 

Also 20 000$ medical expenses. That is your real problem.

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Interesting little discussion. The right to be evil? I'd say it's a case of rights granted by NQ to be human - they decide the limits, if any, of behaviour. DU thusfar strikes me as something EVE decided to no longer become, a petri dish. 

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If we take a realistic view of piracy, there will be consequences for those who steal and kill. Not only will you have a bounty on your head, but your role will be limited. You will be sought out by law enforcement and bounty hunters alike.

It will not be the grand and full life that Hollywood and other games make it out to be, it will be hard, it will be lived in the shadows and it will carry the constant fear of repercussion... why?

Because in a future focused on rebuilding humanity, no innocent person should live in constant fear of criminals.

That's how I see it.

The role of pirate or criminal will be more difficult, as it is in real life, but there is nothing preventing someone from perusing it, if that is what he or she seeks.

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