Muttley Posted October 11, 2016 Share Posted October 11, 2016 Anasasi and DaSchiz 2 Link to comment Share on other sites More sharing options...
Anasasi Posted October 11, 2016 Share Posted October 11, 2016 Impressive elements are impressive.Once again, glass voxels are needed! Muttley and Seraph 2 Link to comment Share on other sites More sharing options...
Muttley Posted October 11, 2016 Author Share Posted October 11, 2016 I wonder how the ship is controlled. Just a thought, but as there is a cut just as the player enters the cockpit perhaps it's currently on rails? Link to comment Share on other sites More sharing options...
Anasasi Posted October 11, 2016 Share Posted October 11, 2016 I wonder how the ship is controlled. Just a thought, but as there is a cut just as the player enters the cockpit perhaps it's currently on rails? I don't know about 'rails', but maybe they had a headless client piloting. So it looks like there is no one (either that or the guy seems really short or non-existent currently?), but, you could be right as well. Link to comment Share on other sites More sharing options...
Seraph Posted October 11, 2016 Share Posted October 11, 2016 Impressive elements are impressive. Once again, glass voxels are needed! Also think it would be nice with some window elements. Link to comment Share on other sites More sharing options...
Tnecniw Posted October 11, 2016 Share Posted October 11, 2016 Glass voxels are indeed a must... but yes, it is very impressive Anasasi 1 Link to comment Share on other sites More sharing options...
wizardoftrash Posted October 11, 2016 Share Posted October 11, 2016 OH WOW, this is glorious! Deff an impressive build for a pre-alpha! and to think, players are going to be able to build much much bigger than that in the actual game. Voxel Element Blueprints would also speed this process way way up after some initial work making modular corridor sections and outer plating designs! Link to comment Share on other sites More sharing options...
Muttley Posted October 11, 2016 Author Share Posted October 11, 2016 <offtopic> I just watched the latest video for Star Citizen and I've got to say that if DU, Elite Dangerous and SC get their collective acts together it could be a golden age for space sims and gaming in general. Damn impressive stuff all around. </offtopic> Link to comment Share on other sites More sharing options...
Anaximander Posted October 11, 2016 Share Posted October 11, 2016 Three Guys, One Freighter. This should have been the name of the video Dinkledash and Drakor 2 Link to comment Share on other sites More sharing options...
Drakor Posted October 12, 2016 Share Posted October 12, 2016 Three Guys, One Freighter. This should have been the name of the video You saw three...? I only saw two! Damn, I need stronger glasses...can someone make em for me? Link to comment Share on other sites More sharing options...
Anaximander Posted October 12, 2016 Share Posted October 12, 2016 You saw three...? I only saw two! Damn, I need stronger glasses...can someone make em for me? Someone had to film those two... just saying. Link to comment Share on other sites More sharing options...
Dinkledash Posted October 12, 2016 Share Posted October 12, 2016 So the dynamic core unit provides power to up to 6 elements using conduits? That could make design very interesting. Is there a fuel tank somewhere? Would you need multiple DCUs to provide more power for weapons and shields? I realize that this was just a pre-alpha skeleton they were putting together but I had that thrill go own my leg. That was beautiful. So would we ever mass produce large ships with blueprints and factory units? Or would that only be for say, sections, that would be assembled by hand? I could see mass produced fighters, but large ships... I assume that we'll have dozens of different style engines, and we'll also be able to cover them with cowlings that will armor them. I'm just jazzed, keep the content coming! Better yet let backers have the pre-alpha client and we'll make content for you! xD Drakor 1 Link to comment Share on other sites More sharing options...
Anasasi Posted October 12, 2016 Share Posted October 12, 2016 So would we ever mass produce large ships with blueprints and factory units? Or would that only be for say, sections, that would be assembled by hand? I could see mass produced fighters, but large ships... I guess you'll just have to build a factory big enough to find out whether its all by hand or you are able manufacture it by automation. But then again, they may deem that knowledge something we need to know and they may bestow it on us. However, assuming you can automate large ship production, imagine the size of the facilities you would need to have. Link to comment Share on other sites More sharing options...
Anaximander Posted October 12, 2016 Share Posted October 12, 2016 So the dynamic core unit provides power to up to 6 elements using conduits? That could make design very interesting. Is there a fuel tank somewhere? Would you need multiple DCUs to provide more power for weapons and shields? I realize that this was just a pre-alpha skeleton they were putting together but I had that thrill go own my leg. That was beautiful. So would we ever mass produce large ships with blueprints and factory units? Or would that only be for say, sections, that would be assembled by hand? I could see mass produced fighters, but large ships... I assume that we'll have dozens of different style engines, and we'll also be able to cover them with cowlings that will armor them. I'm just jazzed, keep the content coming! Better yet let backers have the pre-alpha client and we'll make content for you! xD Where did you read that? Core Units are meant to be the initial building block of the construct, not its power source. The Core Unit creates a grid around it in which the Core Unit's owner's voxels can't be edited by other players. Elements are tied to the power source's wattage. Bigger engines, more watts, more stufff you can have on board a construct running. The Core Unit, is just a registry on the server, telling it whome said collection of voxels and Elements in its grid belong to. Dynamic Core Units are Core Units that can have momentum, mass and motion applied to them. Static Core Units, are for things like buildings, which shouldn't move. Provide quotes or links to your claims. Mine, are in their frigging Facebook page 3D Art of the week: The Core Unit! For any construct a player will build, it will require a Core Unit as the first block. This Element contains all the information about the ownership and admin rights (who owns the construct, who can use it, who can edit it, etc). The size of the Core Unit defines the size of the Building Zone around it, and the type of the Core Unit can define which kind of construct you can build with. Dynamic Core Units are for the mobile constructs such as spaceships or hovercrafts. Static Core Units are made for building houses, outposts, or even skycrapers in a city! The models shown below are the smallest sizes: they respectively have a side size of 1, 2, 4 or 16 voxels (equivalent to 25cm, 50cm, 1m or 4m). Please, provide links if possible to your statements. Thanks. Link to comment Share on other sites More sharing options...
Dinkledash Posted October 12, 2016 Share Posted October 12, 2016 Where did you read that? Core Units are meant to be the initial building block of the construct, not its power source. The Core Unit creates a grid around it in which the Core Unit's owner's voxels can't be edited by other players. Elements are tied to the power source's wattage. Bigger engines, more watts, more stufff you can have on board a construct running. The Core Unit, is just a registry on the server, telling it whome said collection of voxels and Elements in its grid belong to. Dynamic Core Units are Core Units that can have momentum, mass and motion applied to them. Static Core Units, are for things like buildings, which shouldn't move. Provide quotes or links to your claims. Mine, are in their frigging Facebook page Please, provide links if possible to your statements. Thanks. I've been chastened on discord already. In my defense, they were hooking the engine up to the DCU with some kind of driveshaft or conduit so it looked like a power source. Is there a document that has the current information about construction or is it all over the place in posts and interviews right now? Link to comment Share on other sites More sharing options...
Dinkledash Posted October 12, 2016 Share Posted October 12, 2016 I guess you'll just have to build a factory big enough to find out whether its all by hand or you are able manufacture it by automation. But then again, they may deem that knowledge something we need to know and they may bestow it on us. However, assuming you can automate large ship production, imagine the size of the facilities you would need to have. That's why I'm thinking shipyards will have factory units for sections that get moved by a tug to an assembly berth and welded together by hand. This is going to look badass when we're building megastructures in space. Link to comment Share on other sites More sharing options...
Anaximander Posted October 12, 2016 Share Posted October 12, 2016 I've been chastened on discord already. In my defense, they were hooking the engine up to the DCU with some kind of driveshaft or conduit so it looked like a power source. Is there a document that has the current information about construction or is it all over the place in posts and interviews right now? Yeah, made that comment lots of hours ago Link to comment Share on other sites More sharing options...
Dinkledash Posted October 12, 2016 Share Posted October 12, 2016 Yeah, made that comment lots of hours ago Where do you live? Link to comment Share on other sites More sharing options...
Hotwingz Posted October 12, 2016 Share Posted October 12, 2016 Is there a document that has the current information about construction or is it all over the place in posts and interviews right now? Its a bit all over the place. But this video has the basics if I remember correctly. http://youtu.be/2zfnAtb6MZQ Link to comment Share on other sites More sharing options...
RagenTerror Posted October 12, 2016 Share Posted October 12, 2016 Looking good! Curious to see how all the mechanics pan out. Link to comment Share on other sites More sharing options...
Adams Posted October 12, 2016 Share Posted October 12, 2016 I want the same for Christmas Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now