Titanis Posted October 4, 2016 Share Posted October 4, 2016 Not sure if I've missed it somewhere or it's been covered already but it would be good if there could be standings between organisations so multiple groups can get along or work together. Link to comment Share on other sites More sharing options...
Blacksythe Posted October 4, 2016 Share Posted October 4, 2016 If you follow the forums this is happening even before the game launch's and it will also likely be featured in the rdms system in game itself Link to comment Share on other sites More sharing options...
Titanis Posted October 4, 2016 Author Share Posted October 4, 2016 Ah ok thanks I did try to look this up but obviously not hard enough. My wife would call it a mans look. Apologies for starting a new thread Link to comment Share on other sites More sharing options...
Kurock Posted October 4, 2016 Share Posted October 4, 2016 No, you are correct. There is no way currently to know which organisation is working with which one, is included in another or is virtually at war with yet another. At least not before the game begins Should there be? I am sure there will be someone will make a graph at some point. Like the one over here, but for relationships not numbers. Link to comment Share on other sites More sharing options...
UniversalG Posted October 5, 2016 Share Posted October 5, 2016 It's almost like WW1 with secret alliances and such Link to comment Share on other sites More sharing options...
Astrophil Posted October 5, 2016 Share Posted October 5, 2016 Cinderfall does maintain such a database, but mainly it's for administrative uses and honestly, wouldn't be much help to anyone. It's not like we know all of the secret alliances and pacts between organizations anyway. Link to comment Share on other sites More sharing options...
Titanis Posted October 5, 2016 Author Share Posted October 5, 2016 No, you are correct. There is no way currently to know which organisation is working with which one, is included in another or is virtually at war with yet another. At least not before the game begins Should there be? I am sure there will be someone will make a graph at some point. Like the one over here, but for relationships not numbers.I'm glad you brought this back to my attention as I had dismissed it and went to look for info on how standings between organisations work. I did not find any structure in the game plans to facilitate standings being marked in game. I hate to use eve as an example but the red or blue system works great. What defines a good or bad relationship with two or more working parties in the game? Don't we need to see this information instantly to know if Somone is hostile or friendly? I assume we're not going to have enough to time to look up different organisations web pages just to check on this kind of info before combat is initiated? Link to comment Share on other sites More sharing options...
Bluestorm Posted October 5, 2016 Share Posted October 5, 2016 I hate to use eve as an example but the red or blue system works great. Why only red and blue? I would like a neutral color as well like green. Link to comment Share on other sites More sharing options...
Titanis Posted October 5, 2016 Author Share Posted October 5, 2016 Why only red and blue? I would like a neutral color as well like green. Yes there are many more colours showing different levels of standing between players and corporations. I just wanted to use it as an example but not suggest it should be done the same way as eve. It could be done in many different ways like numbers or names for different levels of security. Suggestions please Link to comment Share on other sites More sharing options...
Bluestorm Posted October 5, 2016 Share Posted October 5, 2016 How about a tree? Like : Org 1<---------Ally---------My org \ / | \ / | Foe Foe Foe \ / | \ / | Org3---Ally--Org4- Link to comment Share on other sites More sharing options...
Lord_Void Posted October 7, 2016 Share Posted October 7, 2016 I think the standings issue also brings up the issue of being in multiple organizations. How do people know which organization people are in? In most games (EVE included) there is a sort of ticker name that is displayed along with the character's name, but that can't work if people are in many different organizations. Say someone is a member of a neutral trade group and also of a more combat oriented group, and that someone else (who is an enemy of the combat group but an ally of the trade group) runs into this person. How do they know which group this person is acting as? Are they the neutral trader, or the hostile combatant? And will that be the same the next time the person is encountered? I suppose this might encourage a policy involving "follow the worst standings" but surely that would cause problems of its own (such as limiting the ability of neutral groups to function, or disincentivising membership in multiple groups ). Dinkledash 1 Link to comment Share on other sites More sharing options...
Anonymous Posted October 8, 2016 Share Posted October 8, 2016 Why does it even matter? I hate the idea of a standings system that players don't make themselves (a.k.a Intel and Communication Units). ***Just roleplay it*** It's an RPG first before it's a FPS or 4x Grand Strat, and emergent gameplay before that - NQ isn't meant to be doing your work for you. Dinkledash and Warden 2 Link to comment Share on other sites More sharing options...
Warden Posted October 8, 2016 Share Posted October 8, 2016 Why does it even matter? I hate the idea of a standings system that players don't make themselves (a.k.a Intel and Communication Units). ***Just roleplay it*** It's an RPG first before it's a FPS or 4x Grand Strat, and emergent gameplay before that - NQ isn't meant to be doing your work for you. Amen. By the way. Someone drew on your avatar Dinkledash 1 Link to comment Share on other sites More sharing options...
Anonymous Posted October 9, 2016 Share Posted October 9, 2016 Amen. By the way. Someone drew on your avatar Dammit!!! I keep cleaning it off and every morning it's back! I blame the AI personally. Or a certain trollcat. Link to comment Share on other sites More sharing options...
Astrophil Posted October 9, 2016 Share Posted October 9, 2016 Or a certain trollcat. I beg your pardon for your implication of impropriety. Link to comment Share on other sites More sharing options...
Dinkledash Posted October 9, 2016 Share Posted October 9, 2016 I think the standings issue also brings up the issue of being in multiple organizations. How do people know which organization people are in? In most games (EVE included) there is a sort of ticker name that is displayed along with the character's name, but that can't work if people are in many different organizations. Say someone is a member of a neutral trade group and also of a more combat oriented group, and that someone else (who is an enemy of the combat group but an ally of the trade group) runs into this person. How do they know which group this person is acting as? Are they the neutral trader, or the hostile combatant? And will that be the same the next time the person is encountered? I suppose this might encourage a policy involving "follow the worst standings" but surely that would cause problems of its own (such as limiting the ability of neutral groups to function, or disincentivising membership in multiple groups ). About the only thing we can do is create transponders so we can recognize our own organization's ships. I think IFF (Identify Friend or Foe) may be one of the most important things on the interstellar agenda to keep trigger happy Imperials from vaporizing incoming unarmed traders. And of course, stolen or hacked transponders would be used by smugglers, spies, possibly even entire fleets flying a false flag. Like they could be in real life. So yeah, we're going to want to have in-game databases with registered ships, verified transponder codes for those ships that may be changed periodically (if a ship gets stolen and you change codes weekly and the pirates don't know it, they'll have the old code) personnel and passenger manifests... there'll be people who's job is security making sure you are who you say you are. And if you can fool them, you get to make the Kessel Run in three parsecs in order to get the spice smuggled past the Navigators Guild blockade or whatever. ShinyMagnemite 1 Link to comment Share on other sites More sharing options...
Anonymous Posted October 9, 2016 Share Posted October 9, 2016 I beg your pardon for your implication of impropriety. You are pardoned, no need to beg. ( btw - You are Astrocat. Twerky is Trollcat. Not sure who Lolcat is yet.) Link to comment Share on other sites More sharing options...
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