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Found 22 results

  1. I may be a PVPer but I love creation and creativity. This is a breathtaking development and really I would be so pissed for all the people who've put all the time into this development thus far if a wipe took place. THANKFULLY NQ TOOK HARDSTAND AGAINST A WIPE AND HAVE VOICED IT OVER AND OVER AGAIN...
  2. To have a somewhat imersive experience in Dual Universe we definitely need to see cities. But why exactly would people create cities in DU if just use a vast amount of resources without any real benefit except for showing off? Normally city planning depends on a lot of different factors, like the environment, available resources, especially food, the condition of the ground, expected industries etc. Those are mostly things that wont work in DU. On the other hand, building cities in DU has quite a lot of disadvantages, like being target for raiders, warmongers or just griefplayers.
  3. Hello, my name is primes I’m the super legate of genos, genos is an organization with big goals and dreams. We are planning ont building a massive trading space station on the safe zone, military bases on every planet to protect our members, well planed military system with regular military operation and so much more.
  4. Just wondering. I have a small space station but it's kinda half-baked....
  5. Just out of general interest, is there any cities which have been built? Also how would a city even function? Could you sell apartments by using the permissions function or is the whole concept still WIP?
  6. Dear organisation leader, dear citizen, dear friends, I would like to invite you to join our confederation "PROCON" - The Protector Conglomerate, PROCON stands for a peaceful alliance amongst organisations of this world. Our goal is to build up a protected area far away from the starting zone to share knowledge, trade, live together, have fun and make history. We are an ambitious group of executives who have a concept and resources to put this goal into operation as soon as possible. Our goal for the near future is building up a platform, where leader of organisations can create their
  7. At Tranquility we build the Future, we reshape the city as we see fit and we build friendships The city houses residents, diplomats, shopping centrals, broadcasting networks, bars, casino's, crafting and large manufacturing facilities, repair and construct docks and much more. At this moment Tranquility is running a new program to help smaller organizations to grow, build their dreams and stay Fully Independent. All the organizations residing on Tranquility can be in this program, if they want to be in it. We help you grow, get organized, bring contacts, time zone staff, 24-7
  8. DISCORD: https://discord.gg/CYNYpT9 PORTAL LINK: https://community.dualthegame.com/organization/tortuga Tortuga City is a building project of immense proportions looking for builders and residents to join in this great undertaking. Tortuga aim’s to be a community created, neutral player hub for all players in Dual Universe. As Alpha/Beta are now underway, Tortuga’s evolution as a community and city will progress up through launch. We will be testing, making blueprints, and finding out what we really need to keep a city going strong. At it’s heart, Tortuga is a city
  9. Myriad is a social hub and marketplace for Dual Universe Players. At Myriad you can select quests, trade, and form new alliances before exploring the universe. We encourage our members to also join other organisations. Our focus is on creating an economic capital and this means that our owned territory will initially be limited to a single Marketplace/Social Hub Building. This Marketplace Hub will form the epicentre of a collaborative effort by many different organisations to create a hotspot of economic activity revolving around a single marketplace, Ours. When applying please include
  10. With the Kindness of the people of Outpost Zebra: The first chapters of the Chronicles of Tranquility https://www.outpostzebra.com/chronicles-of-tranquillity-daybreak/
  11. Welcome All !!!!! And always feel welcome to come visit the city! We are growing, maybe not in direct numbers but every day we get new treaties with new and already established organizations, federations, unions and empires. And although we mainly open sectors, floors and rooms to Organized people we want to show you a small part of what it would mean to live in tranquility. The next information comes from the Manifest chapter "Ranks" And although it is still in the editorial phase we wanted to share it. Ranks There are onl
  12. Hi all, Since there is now a city building event involving many unaffiliated players, I think it’s a perfect time to have this discussion. Players are going to have all sorts of different structures and ships. At the same time, trade will be a vitally important component of the game, which will, in many ways, depend on infrastructure. Not only does that mean roads for hover vessels, but even landing pads and docking/loading stations for flying vehicles at market units and spaceports. In order to optimally facilitate trade between players, I think it would be
  13. of course i do understand that things will change. Tho to the extent it is possible to do this ___________________________________________ Alpha City Big City with buildings from the time before Release, Submit buildings, All the way to release. Let people vote for buildings to be added. The Community take care of what gets to be in The Alpha City? Let the buildings from the people before the release be remembered forever The Alpha City, The 1st City
  14. I think it'd be cool if we could create a space like a cabin or a store or a city etc. If we have something like a city, we can create constructs in an area and we can control via invitation or membership or something, who is allowed in the area, it can be a safe zone where there's no pvp, a store that can actually sell things for credits (or possibly some other form of revenue, at some point interchangeable to a currency like PayPal or something). We could sell advertising space in our areas. It would just be nice to have a place we can call "our own" in this new universe. I know people t
  15. The idea is simple, we alpha players, have the opportunity to test and try before everyone. So why not build our own city, as an experience ? Anyone can join and build is own stuff, no need for big. So, who's in ? Why this ? -Do a social experience -Strengthen the community -See how much it's doable or not -Test the game, and see if we have to address issues to the dev, or new ideas. It would be very nice if the major organization participate (even with few members) to this and have their own quarter here. I do not want to own the city, I just want to do a prove o
  16. The Foundations of civilization is citi building, we need to think on how to make a city with the political and social structure to work...a city state. Before building we need to make this happen. Maybe take the chat to a Slack to streamline it.....but either way...cities will be build...the first one is the Genesis.
  17. When you build a ship you need a basic idea of the ship that you are building....when you are building a space station you need a basic plan or idea to build that....but cities are dynamical buildings come and go....infrastructure is upgraded and updated and so on. This topic looks to address the issue of the complicated thing that a city is, a start of a conversation in to making the most basic of things in a city urban planning. On a more basic level cities are organize districts then in Lots. DU needs to adress this from the start if it wants to make cities that really stand out. One o
  18. The Foundations of civilization is citi building, we need to think on how to make a city with the political and social structure to work...a city state. Before building we need to make this happen. Maybe take the chat to a Slack to streamline it.....but either way...cities will be build...the first one is the Genesis.
  19. When you build a ship you need a basic idea of the ship that you are building....when you are building a space station you need a basic plan or idea to build that....but cities are dynamical buildings come and go....infrastructure is upgraded and updated and so on. This topic looks to address the issue of the complicated thing that a city is, a start of a conversation in to making the most basic of things in a city urban planning. On a more basic level cities are organize districts then in Lots. DU needs to adress this from the start if it wants to make cities that really stand out. One o
  20. What do y'all think about the possibility of a traveling city. i envision a city where each house is vertical and pillar-like. a city of floating gems almost. what are your thoughts?
  21. Hello all, It is I Emperor Turtle of the Great Reptile Empire, I have come here to recruit new brave and smart individuals who are willing to join the Empire and work so that it and its people may live great and prosperous lives. If you are interested in joining follow this link https://community.dualthegame.com/organization/galactic-reptile-empire and observe the wonders the empire has to offer. That is all, Have a good day.
  22. When i saw the game trailer, i got pretty excited for the city that is seen in the end, but then i started thinking, why would anyone actually build something like that? If a player wants a base in a planet, he could have used all those resources on one big, easy to defend bunker. But then i also started thinking, maybe they could produce money? It would be hard to balance, but it would add in my opinion a lot more strategy to the game. The planets that are fertile and have a breathable atmosphere would be much more contested, if cities took a lot of resources and time to build, they woul
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