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  1. Is there a lifespan to how long a variable in Lua will retain its value in memory, or with this being a 'persistent universe' do variables never lose their value once assigned?
  2. The devs have said that automated mining will probably not be an option. As a student of business and economics, here's what I think: ABSTRACT: Limiting script automation for both mining and weapons fire will greatly limit the capacity for economic growth and in-game innovation. The mining industry, for example, will start out with individuals mining for minerals and directly selling them to other players or on an open market. It will eventually evolve into a number of mining corporations that will be able to provide minerals more cheaply through an organized workforce and semi-automated
  3. Can you not use the CHROME instead of the IE or EDGE standard for the HTML standard? Because there are many more possibilities and Microsoft also wants to change to the CHROME standard in the future.
  4. Hey everyone, a few minutes ago, someone asked a question on the official Discord: "How are services going to work in the game, can you have an automated service charge you [...] Like say you have automated buses" That's when I had the idea of a programmable payment terminal. It would be a device that you can place down and customize what it does on interaction. Does it allow donations? Does it pay out some quanta ever so often? Does it request a payment of some amount? On a successful payment it could output a logic signal or do something more compl
  5. Tententai

    Hacking

    Would be fun to have a device allowing you to edit other organizations' Lua scripts or re-wire their components. This would open up many possibilities like having spies or stealth commandos preparing an attack with traps and sabotage.
  6. I've been thinking a lot about communication with other players not associated with the character. Perhaps you can add a function that could send limited text messages to the designated ship which displays it on UI. In that way you could have a ship or station constantly sending out messages like "Restricted area" or "Open for buisness" Anyway it's just an idea of mine, tell me what you think.
  7. To accomplish this some changes would be needed. The goal of these changes is to allow the automation of selling vehicles. To accomplish this permission should be able to be changed with Lua scripting. In order to automate selling a ship, the Lua scripting would change permissions once the buyer has completed the correct input (paying for the ship). On top of these changes there needs to be a permissions added that allows someone to fly and build on a structure but not be able to blueprint the structure. Otherwise you could spend hours designing a ship, sell one, and then watch everyone blue p
  8. Would be cool to see an LUA scriptable method to accept or give currency to a player. Good way to collect taxes for city functions for example. It also creates several markets in the service industry.
  9. I suggest having multiple coding language editing boards in case we can't fins a way to learn Lua before the game release. There are not a lot of online resources for learning Lua, and any of the websites that would potentially have Lua don't. I'm saying that we could keep Lua, and we could also have other languages for people to edit if they aren't knowledgeable of Lua (myself included).
  10. Suggestion to add sound devices In DU you can present visuals using html, svg, widgets, but when it comes to audio, things are not so bright. Sound is important if you want players to be able to make games. Sound can play role in interfaces, used for alarms and, of cource, playing music! So I propose adding to the game lua-controlled "SPUs"/"sound devices"/"sound units", that will allow players to do all kinds of stuff - from simply playing sound on notification in theyr programs to implementing sound effects in the game, or even creating sound trackers and sequencers (to then create
  11. So, it is baxically established that complete automation will be purposely nade impossible. (No fully automated luxury gay spacr communism for you), but that there will still be lua scripting. However, I imagine parts such as warp drives, TCU units, cockpits, etc will already have some sort of software that we keep quite about to automate some of the processes that run in the part. But what if we didn't do that and force everyone to use mechanical controls and have to control every little thing (no fly-by-wire for instance) or write their own firmware to operate them?
  12. Hi DU Community, I can envision the possibility of large corporations investing in the development of merchant AI (bots) using LUA scripting to interface with the various trade markets, perform analysis and make real-time automated buy/sell decisions based on a set of pre-defined objectives (minimize risk, maximize ROI, etc..) have we received any insight into what type of database architecture will be supporting the DU economy, is it going to be possible via API's or in-game interfaces for players to perform analysis and make informed data-driven decisions or will this type of th
  13. I understand that intellectual property in terms of blueprints will be protected, but what about Lua scripts? From what I've seen, they can be edited easily in game. What if I want to design a ship with a Lua script as its main selling point? Can another player steal my script if they buy a ship from me?
  14. This question came to my mind when I saw that many organisations created their own website page and discord server with bots linked to our account on DU website. Will it be possible to send information outside the game with Lua language or Html css ones. For exmple when someone activate a button it could send a message to a particular discord server. Or reverse, a certain action on a server could lead to a message in the game. However I know there will be terrible security issues in this case. But I wanted to know if something similar would exist.
  15. So I am wondering how to approach this idea. I have a construct that is running a script. The construct has 20 doors. The script wants to open or close each of the doors individually. A relay is not appropriate, because I don't know before hand which of the doors will be open or closed, so I can't do fixed wiring. I have not been able to confirm if a Control Unit will be able to handle 20+ Out Plugs from one unit or script. There seems to be a limit of 1 to other Emitting Elements. Any one have any other insights on this? I am using the published dev blogs etc as ref
  16. I would like to see more ideas based on automation. So far, I've seen JC talk about having a large number players working together... Obviously, JC doesn't watch SAO, sometimes you gotta solo... I mean, If I built a large ship with guns, I want to be able to fly it on my own, without having to ask a stranger to come on board and touch my stuff.
  17. How much do you plan to script in-game and what experience do you have?
  18. In the video just released we saw that there was a button with a getState(), but not the door. Every item in the game should have a getState() function. Also every item should have tags and a list so I can do something like "close all exterior doors of the ship", "is there any door open?", etc. Regards.
  19. So what i'm hoping for is the possibility to control things like doors and turrets using scripts. It would be awesome to be able to set certain access rights to specific members for doors, for example. This would help create personal chambers for characters as well as allow only authorized personnel into specific research labs and such. They could be controlled from a placeable terminal inside the room/facility that allows the creator to modify the users that the door will open for. I would suggest the same for turrets, so that if someone unauthorized enters the area, even if it is someone fro
  20. Correct me if I'm wrong but so far from what I've seen and read you can program vessels but only the vessel and its functions. But what if there was a terminal you could place anywhere and program? Similar to Computercraft (Minecraft mod), Which allows you to interact with a Small virtual computer with a basic LUA os. This would be difficult for the Devs and if introduced it would most likely be after release. There are many uses, one of the biggest uses I have and I will use for an Example is, the Empire is planning on a network to keep information on every player who joins the Empire. An
  21. Imagine if there was functionality to contact other ships with LUA. Or even connect to them to send packets of data which can Control the ship or simply send an order. Imagine being in one ship sand sending a request to open a voice channel to speak to whoever owns it. It would be great to have some form of wireless scripting. So maybe I can send a key to a ship of mine which disables it if it's stolen? I feel this can be a creative aspect to explore as many organisation can make heavy use of it. Similar to Computercraft which is a Minecraft Mod. They use a small function known as rednet
  22. [Notice] I did make this thread earlier but I didn't have all the information and this time I also decided I would include a poll for user input. I have two suggestions. My first suggestion is Wireless LUA. which allows you to send packets of data to other ships. The packets would have to be sent in a string form but can be converted. This would allow for more complexity into the game allowing some new business's and opportunities to open up in the area. Players and companies can set up communications networks. that you can use to privately message someone across worlds in the game.
  23. OUR VALUES We expect nothing of our members, other than a passion for coding and/or a desire to learn. Your time is your own, we will never try to manage our members in any way shape or form. Simply put, you have absolute freedom to do what you want in Dual Universe. OBJECTIVE To become a hub of individuals who love to code and game, and to make in-game money along the way. As a software developer, hacker or a scripting enthusiast you are in a unique position to make your mark in Dual Universe. You have skills that others do not posses, we are here to organize and focus our efforts and creat
  24. First of all, it would be cool to even have the ability to use the 'require' keyword in LUA for importing libraries for use in our LUA scripts. Even if that was limited to a list of provided libraries from NQ, that would be awesome. However, I'd like to take that a step further and let people distribute their own code via disks/memory units/whatever ingame. Thus people could actually make a living ingame doing nothing but selling their own software. Not only do I see standalone LUA scripts being distributed this way, but also libraries. So instead of a programmer having to go
  25. Hello, As you may know, it has been "decided" that scripts are only gonna run in the presence of people, and not otherwise. Trying to comprehend that choice was easy: it is a question of performance, because every loaded area uses quite a lot of server power. But i have an alternative: you may have a personal anchor that simulates your presence to be able to run your mining operations, this would allow too to avoid doing afk shenanigans. but, what if you want more? you could use DACs to enable a use of one more of them for one month, thus keeping the performance use compensat
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