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Found 13 results

  1. Hey folks, I’ve been wondering if it’s possible to build a construct (thinking along the lines of a space station) on the ground, get a blueprint for it, and then make it from the blueprint in space to avoid fuel costs from going back and forth to space. Let me know if you guys have tried this or just know why it wouldn’t work
  2. English (deepl used) Meanwhile I have designed a large number of different constructions. This has created the problem that I can no longer reliably distinguish design variants, especially if they are older. In order to be able to identify the respective Blueprint reliably (without building it first), a description of the Blueprint which one can freely provide would be very practical as embedding in the Blueprint. This description should be a HTML format in which you can also add pictures and videos. So you could display this HTML on every screen in the game or send
  3. I was talking to a friend the other day about being able to create blueprints of your creations and then selling them to players. He brought up a really good point. In Second Life they tried something similar, but ran into problems because players would exploit this system. They would buy blueprints, change a single texture or alter it in a tiny way, and then resell the design as their own. I am curious if there are any ideas or strategies that will be implemented to try and avoid this (if it's possible)? The only idea I can think of to avoid this is to have the designer bake i
  4. What kind of vehicles will you build? I want to see if anyone has began sketching out blueprints for the ships they plan on creating. I know we've only been given a little bit of info on ship building but I've already began sketching out some initial ship blueprints myself (I'll post those soon ) What kind of ships do you plan on making given the info we have? Post pics if you have any!
  5. NoBark

    Blueprint fun

    Do you think there should be a system in place to determine if blueprints are similar and impose an action on the reseller? What would prevent a player buying a blueprint off the market, building it, saving it as a blueprint and then selling it on the market as his own possibly underbidding the original seller? Should a construct obtained from a blueprint be flagged as unable to be blueprinted itself regardless of modifications? Should there be an option to add modified versions of a blueprint and selling them as variants? Would the original creator be able to select which
  6. So here's one from the discord. Idea courtesy of TheGreatPigeon who assures me he's too lazy to post it. I like it enough I'll put it up and give my thoughts on it. The basic gist is to allow a construct made from a blueprint to be edited, and for those changes to, themselves, be saved as a blueprint. Unlike a normal blueprint, this new type (We'll call it a 'schematic' for now,) can't be used in a factory by itself or to make new constructs. In order to be used, it requires either a construct the original blueprint was for, or a copy of that blueprint alongside it. A u
  7. To accomplish this some changes would be needed. The goal of these changes is to allow the automation of selling vehicles. To accomplish this permission should be able to be changed with Lua scripting. In order to automate selling a ship, the Lua scripting would change permissions once the buyer has completed the correct input (paying for the ship). On top of these changes there needs to be a permissions added that allows someone to fly and build on a structure but not be able to blueprint the structure. Otherwise you could spend hours designing a ship, sell one, and then watch everyone blue p
  8. An in game Construct Creator would give designers the capacity to efficiently build, test, and iterate designs. This could be done in a way that utilizes current technology slated for development in the game. One method would be to use reformat-able zones. Players would spawn into these zones with a tool set similar to what is being implemented in pre-alpha. After the play session the zone is formatted.
  9. After giving the most recent Kickstarter update video a listen, I got a nice little nugget of info. ~Blueprints will not be wiped between Alpha, Beta, and the Release. This gives a tangible advantage to players at the gold level and higher, as the time they spend building (and helping test for that matter) the voxel system, ship building, and base building will get to carry-over all of their blueprints and potentially have an economic advantage at game launch. While other players are trying to develop ships from scratch or working off of the start ships, Alpha/Beta players will already
  10. I thought this might be the best place to post, since it has to do with blueprints, although it is also somewhat of an art question. Does anyone know whether blueprints will be actually viewable in the game, like a schematic, or whether they are just supposed to be electronic files that only make sense to a factory unit? The reason I ask, is because I think it would be neat to be able to make a desktop background / screensaver slide out of your favorite ship blueprints. (Hence the "art" aspect.") I realize that it could pose problems from a blueprint security standpoint, since it m
  11. I thought this might be the best place to post, since it has to do with blueprints, although it is also somewhat of an art question. Does anyone know whether blueprints will be actually viewable in the game, like a schematic, or whether they are just supposed to be electronic files that only make sense to a factory unit? The reason I ask, is because I think it would be neat to be able to make a desktop background / screensaver slide out of your favorite ship blueprints. (Hence the "art" aspect.") I realize that it could pose problems from a blueprint security standpoint, since it m
  12. Lets say I make an awesome ship and I sell it on the market for a certain amount. What's to stop some guy from buying it, saving it as his own blueprint, then selling it and making tons more currency because he is able to get more attention drawn towards it? Also, whats to stop someone from just saving a ship or construct I'm working on as a blueprint? I was thinking along the lines of constructs being owner specific, even if created from blueprints; so the first person to place a block for a construct permanently owns it and all copies of it. The only problem with that is, what if I take
  13. Simple discussion really. Should blueprints act as a unit unlock in RTS games? E.G. : Player A sells a blueprint for a ship to Player B. Player B has the materials, but to build the ship, he has to pay royalties set on the contracted blueprint to the owner of the ship. This example takes into assumption the possibility of a universal currency (sadly), and my point of worrying is this. Inflation. If Player A sets the price on X amount at the point of the blueprints creation and after a year, the currency has inflated isnaely , the price set on that blueprint and that date, is now act
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