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wesbruce

Alpha Team Vanguard
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Everything posted by wesbruce

  1. I finally acquired a computer that could probably run the game. Sadly the GPU missed the make by one parameter as far as No Mans Sky is concerned. Owned the computer for a whole day and already need to upgrade something. Grrr. the guy in the shop had no clue what the gpu was I suspect. Need to fit a AMD Radeon 7870 in some where??? While no parameters are published hopefully it wont break the bank to up grade.
  2. wesbruce

    Creatures

    If you know the programming needed to create animate, track, spawn, despawn, loot and generally interact with animals then you know this is a huge job. Games like Wow have dozens of people on it at huge costs. At low technology it is all important but at high technology it's really hard to do good animals. They are also either cannon fodder or nearly indestructible in a world of ranged weapons. I can think of and have posted on some flora and fauna game play. Live stock feeders that spawn and log them. Transportable animal cryopods and resurrection nodes. However that really is just a form of corporation wrangled quest items with delivery contracts. And yes any colony project would have bees and at least on species of fly pollinator and two non stinging mosquitoes on board as part of the fauna assets. Animals and birds are hard. Insects are easy, just sprites and sound files. Fish can be both easy: a fish on the hook, sprites in the water, or some thing like a bucket of fry that you should deliver to water. or harder bait balls (an animated mesh of fish animations), actual rigged fish.
  3. Can the artists doing elements make 6 which function as animal cropods or animal resurrection nodes? Craft-able in three sizes and two types. Land and aquatic. High tech Cat box, dog kennel sized box, charger sized box with hold and rattling. I can do basic models or sketches. These allow a quest like process of deploying fauna and fish to the new world. Org mediated. It need not spawn an animal; it's just a specialised form of nameable cargo to be delivered to a warehouse; zoo, farm, park. An additional re-nameable 'seed' package would do plants. Get it to a location set by the contracting player or Perhaps a trade machine. This allows a semi story element. "Restoring earths flora and fauna" to pad out the early play and as a cash flow tool. This gives a player org something to weave their contracts around that is not resource focused. Logically this would be a stretch goal not the main kickstarter goal list.
  4. No NPC's and no quests ostensibly so initially no unambiguous aliens. That's JC's design idea. Like Planetside 2 with voxels and more factions. PS 2 has lots of alien backstory, odds and ends; archaeology digs, giant alien beast bones. But its all man on man in the game. I have a couple of posts on in the library of mankind that include the idea of other earth escapees but they are now quite alien to us and are played by other players. NPC's and quests are hard work for a developer. Millions of man hours. Building a system where even the quest like game play comes from the players is the great challenge. Markus Notch Persson cracked it to some extent twice Wurm online with Rolf and minecraft (the written books). Second Life had hundreds of player made quest systems and challenge maps. We have a trade system with contracts and it's all about organisations making these contracts. Protect ship at location X, Y, Z : That could just as much be: Transport livestock Cryogenic container type 6 aquatic and feed to X,Y, Z and deploy. Return with what you find. (A mundane ecological quest. ) or Investigate a ruin at X, Y, Z bring back what you find. (Player placed ruin and item. ) or The hive mind demands that you find the following player and infect them with the alien parasite. (The target gets an org invite if successfully tagged. Yep we will need a secret org category.) We will find a way to either 'be alien to you' or 'alienate you'. lol. Way too many idea's running around in my head right now.
  5. I see typos. Toss it though a spell checker. Open office is free. It should flag them and fix them in a jiffy. Just don't trust the auto correct. And google anything you doubtful about. It works for me.
  6. OK This is a bit of lore on why there is grass and wood to be had just out of the Ark. Somethings take time, even with lightening fast nano tech and weird time space toys in your pocket (are your pocket!) Game hooks. Plants, wood, seeds out there. An intact egg with some valuable organisms to be found. blue prints to be discovered from studying a damaged hatched egg. Exotic nanites, just a few waiting to be found in the base of a 40 year old tree. mother hen out there somewhere an artefact of untold historical value to be found. Plants to be planted out. The ones that did not fit the eggs. Insects, animals, fish and birds needed to stabilise this ecosystem before it crashes. Hopefully this does not tread on any other lore masters toes.
  7. Mother Hen. She'd left the ark many decades ago flying free. She had flown the coop. While the Ark decelerated, the mother hen did not. She needed to get there first, decades early, a century if possible. She needed to buy time for her eggs to hatch. To buy that time she doomed her self to eternal darkness. She could not decelerate early enough to make stellar orbit let alone planetary orbit. This was a flyby mission. She got only one shot at laying her eggs. She mapped the planet and planned her targets. The eastern hemisphere has a huge ice field on it. Could that be a frozen ocean? There were glaciers facing a huge flattish expanse. Good the eggs, if dropped there, could spread far without being lost in the ice field that she hoped and dreamed would become a sea. She checked the atmosphere again. Carbon dioxide, some nitrogen, Some water vapour at night. Just like Mars but thankfully much denser. A fallow world. Perfect. There were other stars, other worlds, other desperate fleeing Ark ships and yes other hopeful hens, but this was her world. Alioth. She saw traces of argon, radon, sulphur; the signs of hidden volcanism but where? She picked the most likely locations and targeted three pods near them. The pods were not her eggs, they held a million eggs each. There was 20 pods. She was a strange old chook. She fired each pod, carefully aimed at the planet. Each pod doomed. They plunged into the atmosphere; a trillion dollar shooting star. The atmosphere tore at them and boiled around them. They burned so brightly that it turned night into day on the world below. Their nest like shape and fins slowed them but they were going so very fast. They were doomed. They were armed. The eggs were ready. Then each pod fired 10 thousand rounds a minute for 10 minutes. Ten guns per pod firing backwards. The eggs were the ammunition. The eggs were in the plasma backwash of the falling stars for only a few seconds. Enough to defrost them; not enough to do much damage. The guns could fire backwards at almost the same speed of the falling star. The eggs still had a residual velocity of hundreds of metres per second but a survivable velocity. Drag slowed them down fast. Mother hens job was done. There was nothing more she could do or say. She was too far from the Ark ship to even report success or failure. She folded her self up and settled to sleep. She headed for her eternal retirement a happy hen. She would pass a hundred stars before finally her meagre magnetic sail would bring her to a halt. The pods then burned up lacing the sky with tendrils of metal and ceramic dusts. As a parting gift they each released 2 tonnes of fluorocarbon greenhouse gases. 40 tonnes was almost a point less amount, a worthless amount, a mere gesture but the voids and foams and coolants had to be filled with something. Perhaps the hint would be taken somehow? The eggs fell though 30 kilometres of sky. Each was a hollow ball 5 cm in diameter and as thin as paper. Each was as light as a feather but stronger than steel. Each was laced with a tiny mesh of kyrium protecting its precious lining of seeds, spores and bacterial gels. Each egg had a slight tint of solar cells, enough to generate a few milliwatts and protect their contents from UV. They fell at terminal velocity and bounced! They were designed to bounce, to roll, to scatter and skitter across the target area. Some were caught by the wind and rolled for kilometres; others fell into holes, cracks ad crevices and stopped. As the eerie glow of the pods dimmed the sun arose. Each egg pulled in CO2 and nitrogen. Some had landed on ice; tiny chemical pumps first melted the ice and then sucked in the water molecule by molecule. Each became a tiny greenhouse. A minute pond half filled with water embedded in the ice. A waking seed bank. An embryonic sea. The bacteria and algae proliferated first. The rest were kept dormant. As the population rose the excess were pumped outside to die. Fertiliser. Some survived. These were from the icebergs and glaciers of the earth’s Arctic and Antarctic. They now painted the ice many interesting tints. The darkened ice melted and they spread. Other algae and bacteria took to the new trickles of water to find crevices and ice covered ponds. All made oxygen, some made shells of clear ice, some made ozone and released it. They began making an ocean and an atmosphere. It would take decades even at the equator. On land the eggs were at work too but it was slower. Unless they landed on ice patches they had to tap night frosts milligram by milligram. They did not create greenhouse ponds but were damp enough for their inside to become an tiny Terrarium. A bowl shaped ecosystem pumping out oxygen, bacteria, and lichen. As the planet warmed ever so slightly the weight of melting ice was lifted from its mountains and continental plans. Mountains groaned and creaked, earth quakes shook the world. The landscape changed but there was none to see. Long plugged and chilled volcanoes exploded into deadly life. Thin layers of volcanic dust further fertilised the world and most importantly darkened the ice causing even faster melting. Some eggs were lost but not enough to matter. Where sulphur was found and could be sucked in, a special family of bacteria, engineered for the propose, made Dimethyl sulfide. On the now long gone earth this substance seeded 98 % of clouds and rain, 99% in the southern hemisphere. Without it there could be no rain only dew and frost. It was made by algae in the ocean in response to salt. The new born oceans of Alioth were too sweet. Some day many years form now the rains would wash salt into some sea or lake and the Phytoplankton that made Dimethyl sulfide would seed them. These plankton were so important that they are in every single egg awaiting this opportunity. Finally 30 years after the eggs first fell the rains came. The ground burned where it fell. Many compounds: Magnesium, phosphorus, sodium react badly to water. In some places the rock itself burned brightly. Some eggs were fried, a little. The rivers ran. Tearing away at centuries old regolith. Turning jiggered hills into rolling hillocks, filing precipitous canyons and gulleys with deep sands, clays and gravel beds. Strata made in a month that would have seemed a million years old to an uneducated eye. Some eggs were buried, forever lost. The oxygen level rose as carbonic acid in the rain liberated a trillion tons of oxygen from various unstable minerals. Other chemicals now liberated, trapped and bound kilotons of carbon dioxide. Instant limestone, dolomite's and carbonates filled some valleys. Crude soils, sandy, dusty or muddy, began to form. Now it was time for the seeds! The mother hen had now slowed to the point where she could enter stellar orbit but the sun was far behind her and she was gong the wrong way. The eggs now truly hatched, folding open seed sized hatches and ejecting the seed into the bacteria rich soil. There were no flowering plants; they were for the hands of man. Few pollinators would survive the circumstances but that left many plants: mosses, grasses, sedges, and some useful trees: small seeded conifers, poplars, aspens, and cycads. Only wind and water pollinated plants with very small seeds. Nuts and large seeded trees were on the Ark as was a full set of all the eggs treasures. In the first few years the patches of green were too small to see from even a nearby hill. Yet year after year they spread fast. The world greened. The Sea turned blue. The waves Cyan. There were still Snow and ice, deserts and barren mountains, dead rivers but the first pioneer plants had been sown and life giving oxygen liberated from rock and ice. There was wood and food to be found. When the Ark fall came the world awaited. Mother hen, silently cruising a quarter light year way, would be proud.
  8. From something JC said in a Q and A it seems that while you need stargates to travel to a system you do not need to go to and from the stargate or through the stargate to jump system to system. That is a totally new answer to both the free roam problem and the camping the gate problem. I.e. There is no bottleneck at the gate to be camped. "Stealth: We plan stealth technology in Dual Universe (even if it's not planned soon). Afk cloaking is indeed a problem in EVE. Psychological warfare is interesting, as long as it involves activity from the player wanting to do it. From what we have analyzed, afk cloaking has been possible because of a few things: - the fact that all players in the solar system are displayed on the local chat. If you see someone you don't know, it migh be a spy, or someone planning an ambush. - the fact that a player can leave from a safe area (space stations) from a unique point (easy to ambush). - the fact that a player wanting to leave the solar system generally needs to use a stargate (also an easy place to ambush). As Dual Universe won't work "solar system by solar system" and there won't be only one point of entry/exit for a safe area, this kind of abuse should have a lot less impact in Dual Universe. And if it still does... well, we keep your suggestions in our papers as possible ways to handle it ;)" The question was on stealth. https://board.dualthegame.com/index.php?/topic/1122-dual-universe-faqsources/ This give slow progression rather than quick scattering because the gate matters but your system is rather open and is a big big place. Guard your cities and mines not just your gate. This equalises the new players and the established ones, the PvE players and the PvP players. Very smart.
  9. Cybrex Alain Damasio back story pdf page is a good source. http://www.dualthegame.com/backstory should be included mentioning Alain because there be clues there for many.
  10. ha ha ha that is a risk I would gladly take. In one game I went by the name Bait and in Everquest 2 I was DragonSnack the halfling warrior. Yes I'll take the coat to. A duster coat over a vac-suit is a thing I discussed once in a space society chat on mars colonisation. It would actually work.
  11. It is tab targeting and voxel mining so that constrains a skill tree: Sniper: as described by Captaintwerkmotor (can't keep a straight face while typing that name) above but I would use Steady [+accuracy], Sights [you can use better sights; longer range], Anticipation [Effect of cover reduced if it's only a few voxels and the target is moving; his foot was sticking out! ], Trick shot [ bonus to hit if there are elements around or as cover], Smoother reload [reduced reload penalty to accuracy], Incendiary [bonus damage to vehicles and elements], Decoy [false muzzle flashes everywhere ], Camouflage [reduced draw distance for you], Windage [long range shots more accurate], Head shot [more bonus damage chances at medium range], Clean gun [accuracy reduction for mud, water, dust etc reduced], Zero g [you know where to aim in different gravity. ]. Assault: Snap shot [+accuracy at close range], Anticipation [Effect of cover reduced if it's only a few voxels and the target is moving. ], Backstabber [+damage if flanking or behind], Shotty [can use a shotgun without blowing your foot off], Smooth feed [ more damage], Smoke screen [they see nothing], Head shot [more bonus damage chances at medium range], Trapper [you can rig a trap gun], Clean gun [accuracy reduction for mud water etc reduced], Zero g [you know where to aim in different gravity. ]. Heavy gun: burst [+accuracy at close range], Anticipation [Effect of cover reduced if it's only a few voxels. ], Leading the target [+accuracy if the target is moving], Blow though [single voxel cover goes away loudly], Enfilade [+damage if flanking, multiple targets ], Cover fire [wider angle of fire but lower damage; targets near hit target take some damage ], Smooth feed [ more damage], Dust and lead [they see nothing but a cloud of debris where they are], Shredder [more bonus damage chances], Trapper [you can rig a trap gun], Clean gun [- accuracy reduction for mud water etc], Zero g [you know where to aim in different gravity ]. Missiles: Tracking [missile track the target a bit], Anticipation [Effect of cover on tracking reduced if it's only a few voxels. ], Blow though [single voxel cover/ armour goes away loudly], Frag [you can use frag missiles in close, almost safely], Leading the target [+accuracy if the target is moving], Autodetect [+accuracy at close range (watch the blast)], Sensors [you can you technology to boost tracking accuracy and duration], Ghost [you can set a missile launcher as a booby trap.(WW2 troops took out Panthers by turning bazooka rounds into mines and IUD's. ) ], Zero g [you know where to aim in different gravity ]. Crafting: Efficient [-% resources consumed], Hot head [+% bonus from foundry], Recycling [ elements can be scrapped getting % resources back], Mass production[+ bonus item chance if making more than 20], Decoys [you can craft decoy elements from stone, wood and a few base ingredient; they don't work but they are cheap decoys. And they don't stack], Building big [you can build big elements or use an Industrial Unit]. Mining: Fast [nanoformer digs bigger voxel volume ], Low power [nanoformer uses less power digging], Prospecting [You can analyse dug rock to get a hint of the nearest mineral deposits direction], Geology [increases Prospecting range and detail], Bonus [you can get a bonus ore yield from the ore voxel you are mining. This may not be an additional voxel(There's an exploit)], Trace elements [ore yields a few other ore types in small quantities], Primordial [ mining yields refined metal not ore; vacuum worlds only], Booster [You can use booster element placed in a mine that boost or power nearby nanoformers], Ex Nihilo [Mining rock near an ore voxel yields bonus ore], Cave in [you can reset stone, dirt and regolith only to world seed state, Heal, noisy. ], Salting the mine [a little ore in a shotgun and you confuse the hell out of the people raiding your mine. Throws out prospecting results. ], Seismic mapping [gets a map of resources underground]. Farmer/ logger/ gatherer: Steward [+% biological resources], Scythe [Grass area can be harvested for longer; higher ratio of plant products to dirt], Botany [% chance of bonus plant or seed. ], Green thumb [you can replant areas; resets the surface voxel and voxels above to world seed after a delay. A heal perhaps with a hidden placed item. ], Farm [can make and use farm units if any], Caretaker [can craft hedges, planters, flower beds (voxel with grass dirt and a specific plant on it. )], Beekeeper [ you can make and place items that support or spawn insects; not just bees. ], Zoology/ Rancher [ you can make and craft live stock feeders and deploy stock cryonics unit; You did save the animals right? ], Landscaper [you can lay down dirt onto rock, paint. ] Those last three are not likely early alpha or beta skill groups. Adding animals to the game will be long term if at all and maybe just crafting such things and placing them counts as job done without bothering with the animal mesh. Life is feudal does small animals nicely. In most cases there would be several levels: ie Tracking level 1,2,3 Blow through probability percent. Yield %. If you know pen and paper RPG's then you know most of tab targeting the computer works out if you have line of sight, range and it knows both parties movements. The rest is the same as the paper RPG or miniatures systems: rules, skills, weapon parts bonus or penalty to both, travel time of the attack and armour of the target. Then the computer throws in a digital dice roll at lower skill.
  12. I can think of a few perks. Special styled space suit. Up graded nanopack or nanoformer. An art folder, some of the pictures in a bound form. Tee-shirts. Some starting currency. Seeds for the starting crops. So your trade terminal is the go to place in game for seeds. [would fit the lore. ] Blue prints for some things beyond the base 10 or 15 elements. Others have to find them in world or buy them from you. A cool gun blueprint. Your name on a make and model of element. As the corp name or the inventor. An artefact that creates a small shielded area but can't be placed with in 6 km of the ark zone edge. A key component for a stargate so your corp gets a head start on knowing what to make. ​Introducing things into the game world via the players fits the lore. Not pay to win because we are all starting out with very little. The playtesters will end up with much more than most anyway but I would assume a starting wipe of the planet and the builds.
  13. Some space station components are carbon carbon which is as light and combustible as wood. So who knows. Carbon carbon makes good ablative reentry shielding because of its low heat conductivity; I suspect that that would be woods downfall, it has higher thermal conductivity.
  14. The "ship piloting seat without cockpit" is already in the elements list, you see several on the space station video. As for - "engines reduced to mechanic parts without hull" you may noticed that that is recessed a little so you can build a 25 cm voxel shell and even smooth it a little. All the bigger engines appear naked. It's early days.
  15. Ion drives used today use neither hydrogen or uranium. Low research technobabble. Marc Millers Traveller did a better job way back in 1977. He only got computers wrong they weighed tons and had less processing power than my cell phone. Star trek made the same mistake at the time. We have Thrusters, RCS, warp drive that allows fast sub light speeds and Stargates. If they had go anywhere hyperdrive they would not be in cryo. Stargate bottle necks can be fixed with a few escort cruisers, blockade runners, exploding decoy ships, minesweepers and Q ships. Any one that shuts down trade will find his trade terminals full of unsaleable loot in empty markets. JC has an interesting game design.
  16. There is a way to do a complex 3d mesh as a simple 2d picture but I can't find anyone to write the code for me. In simple terms you make the complex 3d mess once and take a movie of it rotating with the camera focus centred on it. Then you play back the movie as a posterised still image with the player angle to the poster defining which frame to play. The player walks around the table and sees all 100 pieces of stuff on the table. Add or remove an item to the table it redoes the 'video' in a separate view and up dates it. The key is to have a totally no draw background and a defined plane so it does not seem to be floating or clipping other 'real' models. In some cases you would need two or three extra camera angles if someone can look down on the thing or look up at it. Thus something that is too hard to do as a single mesh, a pile of stuff on a table or vegetation on a planter becomes just a 2d slow playing video image. This could also be used as a solution to very complex lod problems. I have done a search the idea is not totally new but was impossible the last time someone did some work on it. Assuming I got the right search terms. This is far beyond my programming capacity or normal mapping.
  17. That's a very steam punk list Kiklix. I would add. Stone, grass & dirt doors that hinge like an aircraft door on the bulky arm/ arms. For hiding your base. Uses the terrain texture on the out side. Active element. Scoop nets. A net mesh that has reduced collision damage so that a astronaut boarding a moving ship has something to catch that wont kill him. (CaptainShack just got run over by Wastedspace in Star Citizen as he tried to board the later's ship mid combat.) The net puts you in the ships frame of reference. Place near or inside a door. Real clear force field(or utility fog airwall) door, voxel and seamless thin plane. This can be used to keep the air in and allows views out. A touch of glow at the edges. Not bullet or player proof but just for keeping the air in the hangers. Simplifies hangers and airlocks a lot. Requires power to work. If a force field suffers power loss it disappears to air or vacuum, explosive decompression sucks! [it's still there though so it is back if repowered]. If utility fog it goes cloudy, solid and impassable but very low hit points. Active element though technically an Emitter element. Rear view screens. Showing what's behind or below you. A landing aid and combat aid if your being chased. Active element and not easy to code. Landing lasers. Four different coloured lasers that define a landing pad. If you can see all 4 your in the wrong place. If you can't see any their behind you. Get two in view. Also tells you if you will fit though the hanger door! Off if the pad is occupied. 100 m range. Emitter elements. Helps JC land. Ranging lasers. Two harmless parallel laser beams, different colours. Not the same as above. Reflect off surfaces with a glow. Tells you how close you are to the space station, asteroid or underwater rock and tells you if you will fit though a gap of they are on your wing trips. Also helps with weapon aiming but if your that close you both in trouble. These are used on research submarines and space docking already. Emitter elements. Seat Cushion. A simple pad mesh with a sit activation. Can be placed anywhere in a voxel structure to turn any voxel surface into a seat. It should be small so you can hide it in a more ornate chair, motor cycle seat, etc. It should be white but can be dyed like a voxel. It should not be a control station (This is the passenger seat or brig seat; you don't want them controlling anything and stealing your ship). Active element. Simple signs with an arrow: Exit, Turret, Power, Bridge, Stair, Ladder, Danger!, Shops. These will require 6 directions: left right, Up Down, Above below. These should be embossed ceramic not a powered sign. Cheap signs so people don't get lost on your mine, ship or building. No power requirement. Ideally multilingual symbols. Superficial elements. Voxel turret. Two linked meshes- one element that rotates around a common but empty centre. These allow a voxel turret to be built in the centre producing more superficial turret diversity but its still a standard weapon. Can be used as a fixed wing weapon. Bigger version for spinal mounts. Active element. Race flag and token. Skii race type coloured flags that mark racing tracks. Stay between the flags keeping one colour on your left. Double ended MUCH bigger curved version for air and zero g racing. These define a race track. A race requires an token item bought from a market unit. If tagged on another player with a token a timer starts. Delivery to another market machine win/ buys the prize. Superficial elements. The token is an active item with a target market location maybe an instruction file lookup. Race token may be the prize creating a staged race. "Go orbit", "go planet" and "Use stargate" flags for space and interstellar racing. We can create player made quests with these if allowed. This should give some dev a nervous breakdown.
  18. OK math time. The cryopod was built in 2536 AD. Earth destroyed in 2538 AD. 2 years to get clear of something that is able to obliterate whole solar systems. Ouch that's cutting it a bit fine! 9,854 in cryo so the date is 12390 AD. In a few other SF's I've seen this kind of number recorded and 12k390 or M390 where precision is not needed. Ie above 10000 use a greek mu written M. As for months and dates there is no data in the lore yet. Most cases it would be moot because if you have an AI plugged into your head it can make all the the date systems you want. Months since lading, European month, Hebrew calendar, Chinese calendar. All interchangeable from each other at a voice command. With real time language translation showing up this year then by 2536 there may be no real language barrier. They may all be speaking different languages and not know it. Alain Damasio's character Sohan Decker is counting days, week month from landing. At worst that would put you 6 months out. The Gregorian and Jewish calendar already does that. Nobody cares. 12390 AD should work. Alioth needs to be fleshed out a bit. How do you define north, south? Magnetic or planetary rotation? 50% chance they don't match Earth. How do you define longitude? What do you define as you Greenwich? On earth it's Greenwich England or Paris France. People still argue. The SF tradition is highest point or first landing point. Both can change to become nonviable. Are those plants alien natives or has someone done some tricky terraforming. [i have a story planned on the lore page. ] Are they a mix of both?
  19. My guesses are the RCS adjusters are really only needed if your using some fancy lua script to side strafe, spin on the dime and the default engines or cockpit/ control unit do basic vector thrust. Note: we only really saw the cockpit fly in this one because he stayed in first person. If he added something forward of the cockpit it would be more convincing. I know enough of the voxel coding to know that he does not need to lie at all there. Several other games have flying voxel structures even vanilla minecraft (they're just really noisy and hard to steer. That will change soon. ). All the core unit is doing is logging the XYZ coordinates and voxel type and perhaps orientation of the wedges, etc. Same with the elements. Everything moves with that core unit box. I have a few quibbles. The core unit glow is too bright. We need some more realistic wings. Those look good and should remain but we will want a few other styles. Where do I submit meshes? A smaller sized core unit, visual only, would make some sleeker ships possible. Do the antigrav speeders need a core unit or are they core units themselves? That one's to big for a speeder bike or skywalker speeder. Can you put the core unit in the air? Must it be on the ground? How do you work on the belly? Is the ship editable again if you fly it up ten metres? I assume yes. If so is it or editing mode lockable? I presume so. A scaffolding voxel possible if not? I presume so. Good demo.
  20. No source I'm doing lore on another page. Definitely not cannon! Yet! Just an idea. 10000 years allows for someone that headed for a star closer to Sol to catch up with you. It then begs a second question why are they sooo secretive and have no star gates littering the place. I blame space whales. (or will) I'm the kind of guy that comes up with five answers and leaves you guessing which is true. See my prospective lore posts. https://board.dualthegame.com/index.php?/topic/1360-ftl-greets-stl-conundrum/ If you read the pdf, Alain Damasio's back story, he left an easter egg that could translate both ways. The source of the final blue print. http://www.dualthegame.com/backstory Emergent gameplay. In a player made world with no NPC's, how do you do aliens?
  21. If you can put a resurrection node on a small ship have you created a planetside 2 Sunderer? Yay.
  22. Hey you guys all sound like lemmings. I'm the sneaky exarmy guy who has played H1Z1 king of the hill several times without getting shot. I keep getting run over! You can be a little too sneaky.
  23. The resurrection node sounds a lot like sync mod in minecraft. Maybe we will need a pig on a thread mill to power it. When I played crash landing in minecraft I ended up with three full but unpowered sync clones and four graves at one point. Everything was going wrong. There is a catch though if you are raiding an enemy base or doing a boarding action on a big ship and the nearest node is inside the enemies base or ship it would count as an exploit. Clearly the node you make will be indexed to you, proxied to your organisation and locked as far as anyone else is concerned. Only the one at the Ark and an unlocked one in private market builds would be open to all. I don't think everyone has gotten JC's idea yet. Ship combat does not end when you have shot up the ship successfully. You have to follow up with a boarding action on the disabled ship to shut down their Resurrection node and any hidden power system. Then you hunt down the last crew man and look for a hidden backup node somewhere. Being a pirate will be hard work. It will take time. Meanwhile ten more ships roll through the gate angry as hell and a glance at the cargo tells you this one only hauling stone. It would be really cute if the top level spy skill allowed them to use the nearest enemy Resurrection Node but you arrived in a jump suit with an empty inventory.
  24. Lord_Sekmeth Is anyone else asking why their not throwing snow on that fire? What your life pod does not have a fire extinguisher but your belt pouches can hold tons of stuff? lol.
  25. Hahaha I guessed it. Good reason. I'm using green font some times for similar reason. Dyslexia.
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