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Ryoko_Takahashi

Alpha Tester
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Everything posted by Ryoko_Takahashi

  1. If they believe there is a reason for not using it, then yes, they should post. Glad people are finding a use for it, but by that logic....The whole of human civilization (and some small fraction even now) thought the Earth was flat, numbers didn't make them correct then either. Cheers o/
  2. For clarification, I love DU and the direction NQ is going with the game. Its the endless cancer walls of text posts "discusing" things that NQ has already on numerous occasions made very clear, that cause me to avoid the forums....
  3. Then find a game that he hasn't been banned from and play together and be happy there with him. As most have already said, what happened with him is between NQ and him, not quasi semirelated people, the forum, or the community as a whole.
  4. *holds her tight* I love you Alioth-chan, but I need to mine you for minerals. I'm sorry
  5. I actually prefered the original lvl1 concept art/video. It has more of a Ghost in the Shell kind of feel. The one on the right side from the new tweet feel way too much like CHAPPiE to me.
  6. Kudos to Alethion and everyone who is working on the posters and other BOO media works!!! Very nice... Very nice...
  7. Dont think that my piracy will count as griefing, but its the closest ;P wwww
  8. Sounds good to me, I add my +1 to this suggestion. Gotta say that it was DU that brought me into the Discord fold and I havent't looked back to other alternatives since.
  9. Looking forward to being able to put something towards helping to make this game happen!
  10. Other (explain below): TL:DR – Reasons I think the other ideas should be avoided (or implemented), and finally my idea for how log in and out should be handled (bottom). Since the whole idea is a continuous single shard, I wonder what the purpose of removing your character magically from the universe would be. Especially when people are talking about making extremely long distance journeys. Having your character magically disappear can also lead to being easily abused. Sneak onto someone’s ship, log out before they take off, log in after some hours and kill everyone on the ship without anyone having known you were onboard. (similar to how people sneak into other people’s bases in multi-shard games). The cryo/bed idea is nice, as it gives the requirement of players having to go to the appropriate item to put their character to bed. It makes the item a valuable commodity (necessary) and also would give a place for those “empty bodies” to be placed. This does of course give rise to many issues as it could not and should not be used like a resurrection node. It also makes it so new players can’t log out (assuming we have to construct all initial beds.) If this is implemented though, I hope that it would be more like Minecraft in the sense that the materials for it might be low for the first bed. To keep a sense of realism it should only be 1 person per bed unless the bed is specifically designed for 2. Also, have the option to craft better looking or difference versions of space cryo/beds. I would also prefer that the person in the bed is shown. The “ragdoll out” method doesn’t make much sense to me as it has been stated, as then we would have corpses all over the place. Even if they disappear after a while, where would you log back into? Do you magically just pop back into existence where you logged out? At one of the previously mentioned cryo/bed items? At a resurrection node? Too many unanswered questions for me on this one to make it worthwhile. Unless I completely don’t understand what is meant by ragdoll. My idea – I hope that no one else mentioned this, but here goes. I think our character, just like our ships and other creations should have persistence. You can log out anywhere you want, but your character will remain in the game. This would require you to ensure where you log out is relatively safe. Whether this be a base, or a ship. Thinking along the lines of pvp; if someone attacks and takes over your ship, chances are you’ll be going to resurrection node regardless of if your character is there or not. This method forces people to have to secure locations for themselves as well as their belongings. I makes it so people can’t just anger quit and magically avoid an attack. I makes it so when your control point is getting taken over, you can’t just log out in the control room to log in and initiate a recap to try and steal it back later. It forces you to take responsibility for your character and its life. Could people try to grief with this? Sure they could (thinking man in a box/hole), but if we have the option to kill self, then this eliminates the possibility of being griefed. Again, if they found you and your ship/base, you were probably already headed to a resurrection node anyways. So you lose nothing that you weren’t’ going to lose anyways. Gameplay aspects aside, it would make the universe seem that much more lived in. There are no (or at least possibly an extremely limited number of) NPCs in game. So basically, following some of the other ideas, it’s either going to be barren 1/2 the time or filled with corpses. Having other characters (even if no one is “driving” them) would add atmosphere, immersion, and liveliness to the game. Course, if they aren’t moving it will just look like a bunch of mannequins. At this point I’d like to add another idea I was thinking. Character scripts: since we can have various things working automated even when we are logged out (IE: machines running, automated flight, automated skill learning, etc.) Why can’t we have a basic (STRESSED BASIC) script / command for the character for when we are logged out? I mean for things such as, walking to a destination, being in a defensive position (try to protect yourself), working on a craft, maybe even mining. I can already hear the people screaming “NO!”, because this is basically “botting” and might lead to REAL botters. I counter – automated machine mining will FAR outpace anything a single character will do. Multiple characters won’t help you (and be less likely due to subscription model) as if you are found, people can just kill you. Nothing you could do with your single life being scripted would ever amount to something more than what your machines could do on their own. I had more reasons and ideas, but I’ve already written a novel on this. Anyways, I think having your character stay just adds more to the game. Having your character do basic activities while you are gone, adds even more.
  11. Along the lines what Velenka is saying, but I'm curious as to how name information might be displayed also. Is it going to be like the tech demo where all players have names over their heads? Will a name pop up withen a certain distance to that character? Will a name only be displayed if you've shared contact information with that player? Going to be hard to be sleathly if anyone in the area can see your name, or ship name floating above you in the darkness. I do like the idea of having a family name for all of your characters, but I'm not sure about having them all be the same. My reason for this, I plan on being a pirate... Everyone here already knows this, everyone here will already know this when they see my name; what if I want to make an alternate character that does... I don't know, basket making? Should this new character be penalized for the infamy of their sibling, simply by having a shared family name? Who knoes, maybe that might add a bit of judgemental realism to the game, lol.
  12. So many likable posts, so few likes to give 5stars for the thread!
  13. Yay, my likes finally refreshed! I also noticed the stars and don't know why people would downvote... 5stars your way from me EDIT: annnnnnd my likes are out again
  14. This sounds like how I play Kerbal Space Program, lol
  15. Welcome Jordan! Glad to have you here and joining everyone in the wait for DU
  16. I was simply trying to add some rock from my country and show something was new and not from 10 years ago. I was not trying to state what I was sharing was better, nor was I trying to say your taste in music not good. I am sorry you didn't enjoy it and think it's lame, but I did not post it to share with only you. I hope other people might find it nice. Also, music isn't just about sound, but also the words. So while I do like the sound from Back Horn, their lyrics are only ok I think. I could not watch the TMR video you posted as well because of blocking, but I do not understand how their genre is anything related to what I posted (As I have heard their music). I also do not understand how or why you think your opinion on music and what is "ACTUAL" art should make it so I could not share. I'm not trying to make a controversy, I just don't like that you imply I could/should post different music as it doesn't fall into what you think is Japanese Rock. Again, I just wanted to share, sorry you didn't enjoy it. Glad other people did.
  17. I would like to see a mission terminal element in the game. The idea that is kind of floating around in my head is a touch panel that would allow you to take public (open to anyone) and private (org. only or assigned directly to you by a 3rd party) missions of various categories. IE: Resource Gathering, Transportation, Construction, Bounty, and such things. This could be done with a template setup that might include things like, mission objective, payment, completion time, etc. To make it worth while for the person or org who assembled the terminal, they could receive a small "post fee" or "post tax" or something from the people generating missions on the terminal. Maybe have the terminal also have a maximum range, like only showing missions on that planet? Or perhaps have it be system wide or larger, but make the missions sort-able by estimated distance/travel? I'm thinking that terminals, regardless of who built them, should share the information for ease of use and gameplay. Just imagining landing, then coming up to a terminal to collect payment for a bounty mission that I just ran for someone. I don't know, its after 2am for me and this idea just kinda popped into my head, lol. Apologies ahead of time if something like this is already mentioned.
  18. I'm hoping for an over-all mission terminal element that will allow us to categorize and setup different missions based on templates or something. Then it would just be like... put the person's name into the mission and the bounty amount. BH takes and completes the mission, comes back to the terminal for the reward.
  19. I remember the out-rage people had when scamming started getting rampant in Lineage 2 a bajillion years ago. It got to the point that the dev actually tried to present it as a feature of the game. They warned that other players might try to sabotage you economically and to always verify what you were trying to purchase and its appropriate value. I think even if we end up having some sort of auction house element to put in our cities, I almost guarantee that people are going to try and scam and price gouge. I would prefer that this doesn't happen, but sadly the cynic in me says it will.
  20. I have a few hull designs in my head from games of yester-year that I've been wanting to toss into the ring and see how they do in DU. So primarily idea first, build up the hull, then try and fit in the necessities, lol.
  21. Hmmm, well, since we are posting some rock, here is a little something from my side of the globe
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