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JohnnyTazer

Alpha Tester
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Posts posted by JohnnyTazer

  1. 25 minutes ago, Musclethorpe said:

    The fact that space cores in PvP space are vulnerable 24/7 seems rather silly. I am a PvP enthusiast and even then it sounds completely unreasonable. Territory warfare won't work that way, why should space cores?

    I've said this since the day they were introduced, and NQ has never even mentioned them for future use in pvp. Game is pretty much dead at this point. 

  2. 2 hours ago, Lethys said:

    if such a construct is in the pvp zone, it's not griefing tho - it may be rude and it may piss ppl off but it's fair game and certainly not griefing.

    They're too small brain to understand simple things and concepts. It's like, "hey guys, this is NQ, we are releasing territory warfare in the outer planets!!" Player A then claims a territory in pvp zone. Player B attacks them and takes over their territory. Player A now calls player B a "griefer" because he harrassed him.  

     

    So according to these fucking idiots, killing someone in a counter strike match is griefing.  Well ya know what, every ore you mine Is griefing because I wanted that ore. Every territory you claim in the safe zone is griefing because I wanted my base their. And so on and so forth. 

  3. 6 minutes ago, blazemonger said:

    The fact that posts in #server-announcements barely get 50 reactions these days should give you a sense of the state of the game and the number of players left. Now, NQ will probably disable reactions there to hide the facts.

    I tried EvE in 2005 then once in 2007, but I never played past the trial, i was younger and drinking a lot so video games werent as much a priority.  But 2010 is when I finally played and it stuck for good.  But for as long as I remember the player count was ALWAYS on the launcher. There was no hiding how many played.  So if it was different pre-2010 feel free to let me know.  But I subscribe to the fact if you hide your numbers, they are usually bad.  Because good numbers people always want to boast about, as it keeps the snowball going.  If they had 100k people logged in at once, they would fucking shout that from the rooftops and all over every single piece of social media, and thats a straight fact.

  4. 2 minutes ago, Revelcro said:

    You left out the part where you have to actually get paid by the person who posted the mission and that everything is done on the honor system.

     

     

    This can't possibly go wrong.

    There are supposedly NPC missions. To haul made up shit.

  5. 1 minute ago, joaocordeiro said:

    Its all fiction. 

    Fair battles come at a big cost. No pirate wants a fair battle. 

    They would or already have allied them selfs with all other pirates. 

     

    The only ones that woukd actually suffer would be none pirates trying to warp and ending up in the middle of 10 pirate space stations making a sphere around the exit point.

     

    All that talk about ppl BOO wanting symmetrical battles is 100% BS. 

    Becaue if they wanted they would not have allied themselves with all other pirates. 

    I didnt say anything about fair battles. I said conflict.   EvE has been going on 20 years now, and the old saying goes "if you find yourself in a fair battle, you fucked up".  Baiting your opponent is part of it. Or controlling certain areas of space for profit.  Then also its on NQ to utilize the vastness of space, and add content and deep range scanners, for small scale skirmishes to happen, and exploration happen, searching for asteroids, anomolies, abandon wrecked ships, etc. 

  6. 8 minutes ago, joaocordeiro said:

    But having a fixed warp arrival point in the middle of PVP would not solve anyone's problem.

    It would just create a very high value point to be captured. And we know what org would camp there every second of the day.

     

    How fun would that be?

    Would be fun because it would actually give reasons for other pvpers to fight for it.  If you thinking BOO would be able to forever hold that you would be wrong.  

  7. 7 minutes ago, ShippyLongstalking said:

     

    if they do manage to push to 0.25, that will realistically be their final chance to salvage the beta. obviously i don't know NQ's financials -- but scaling back support, having such slow dev, still dealing with the same bugs...none of that points to a game that's scaling up, it points to a game that's winding down. 

    Lets not forget, if you cancel your sub, you can still log in, and have been able to for 2 months or so now.    The fact 0.24 is looking like its not bringing in any pvp content whatsoever does not bode well either.  Everyday that passes im considering resubbing all my accounts on EvE Online.

  8. 14 minutes ago, MarcusBrutus said:

    Apparently, it is pretty hard. to understand.

    Which is funny, because I've been a backer for over 2 years. The community has been very loud about wanting pvp conflict drivers, especially in space, as ground combat is not as appealing to me.  And pvp is suppose to get a major pillar. They even made fake as pvp trailers to hype up game. So ya. Fuck all this other shit until asteroids come out first. 

  9. 4 minutes ago, le_souriceau said:

    Speaking of promotion (beyond moral issues of this particular event).

     

    Simple fact: DU promoted on its "landmark-style" aspect for years now, every mucking day Twitter and FB have have:

     

    "Look at this another fancy crap built by another voxelmancer, DU is so amazing blablabla". For some reason its generaly only kind of post DU SMM guy (?) bother to master.

     

    Yet, its also safe to assume, this "promotion" not exactly working. Millions of players not storming our front door. Sure, here and there some nerd get exited over his own Death Star with blackjack and hookers, but majority of outside gamers I think want some actual (idealy -- comptetitive -- this is MMO) gameplay action.

    It's so fucking stupid they promote that garbage.  "LOOK AT THIS LUXURY YACHT! oh ya those chairs made of voxels sorry you cant sit on them."  Pretty to look at once. Then you immediately dismiss it because its meaningless and serves no function.  Not a great way to retain someone to pay a monthly sub for years. On the other hand I know people that play other MMOs for decades(WoW, EvE)

  10. 1 hour ago, IvanGrozniy said:

    It is not possible to build civilization, Boo or no Boo. Not in this game. This is more of a working concept of mining / building mechanics rather than a game.

    Civilization does not just arise because someone wants it to. There need to exist very specific selective pressures for it to happen. Currently none exist.. here's a bigger meditation on the topic:

    Civilization is the organization of individuals into social bodies due to selective pressures.


    A non-exhaustive list of the characteristics of civilization include: social structure and hierarchy, efficiency, work organization, supply of needs
    A non-exhaustive list of the emergent properties of civilization includes: technological innovation, sociopolitical development, cultural development
    A non-exhaustive list of selective pressures that create civilization include: resource shortage, non-uniform resource distribution, geography, weather, proximity to neighboring civilizations, war, dangerous environment, dangerous neighbors.

     

    1. Geography - Geography is a huge factor in civilization building, as it affects what type of climate an area has, what type of resources are available, what fauna and flora is is generated in a specific geography. Access to rare resources and constantly in demand resources also needs to be considered. Geography affects what kind of resources a civilization can generate and has heavy influence on its technological advancements as well as culture.
      Currently, this does not exist in DU. It does not matter if you start at a base of a mountain or high up on a ridge, makes no difference if you are in the snow or on sand or underwater.
    2. Resource Distribution - Resources are not plentiful in the real world and they depend on geography. They are also not uniformly distributed. Certain kinds of resources are only found at specific geographical locations. A heavy concentration of a resource in one area may influence if a civilization can start in an area.
      Currently, this does not exist in DU. T1 ore specifically is everywhere, and while different planets have different resources above t1, they are uniformly distributed (in a sense) with no other effects other than mostly uniform randomization.
       
    3. Danger - This is perhaps the biggest selective pressure that gives rise to social groups that then become a civilization. Dangers from neighboring tribes will force individuals to make a group for protection. Dangers from wild beast and bad weather will force people into groups in order to survive. This gives rise to iterative development of technology that then allows the group to grow bigger, which allows them to develop more complex social organizations.
      Currently, this does not exist in DU. Every planet has a safe zone around it, there are no animals, there is no weather or geographical / regional weather differences that might affect any outcomes. There is zero danger from anything other than yourself.

    And on and on I can go, there is a lot here. When you want to build a civilization game, one would think you'd start thinking about first principles and go from there... you know... figure out what civilization is and what factors cause it, then try to gamify it in a way that makes sense in an mmo context, given limitations of server tech and current technologies. None of this is happening. Based on the marketing material, it seems like devs/ JC believe that civilization is cities, etc... that's not true at all.. you can build cities now but no one will use them, there's zero reason to.

    It is the fault of game design or lack thereof, not the fault of the players.

    Function > Everything else. 

  11. 37 minutes ago, DecoyGoatBomb said:

    I agree having to fly for five hours also sucks.  One interesting thing would be to have different levels of warp. At max warp it instant but at half warp maybe it takes 30 minutes and slowest warp it takes an hour. Of course warp cell cost would adjust accordingly. My main point is thete had to be some gray zone between instant 100% safe warp and showboating for 5 hours and being vulnerable to pvp.

    I think they just over did it with the distance and travel time to planets. Maybe 1 or 2 max planets should of been 2.5 hours, and all other planets in a mix of 30min to 1.5 hours.  

  12. 4 minutes ago, joaocordeiro said:

    No, thats not the message a guy thinking about playing the game reads. 

     

    He reads if i try to explore the 60% of the universe, not protected from pvp, i will be instantly killed by meta ships. 

    Thats a great message. This isn't Star Wars or [Insert Stolen IP here].  This is DUAL UNIVERSE and people should be having fun learning the meta on building ships.  And its NQ's job to make it so there can be more than one viable meta in what/how they build, but thats for another discussion.

  13. 1 minute ago, SirJohn85 said:

    Where do you get these facts from (the marked one)? I would like to have an insight into this so that it can be regarded as a valid source.

    Otherwise, all I read here are assertions written by a frustrated player.

    You can't. he just makes stuff up.  He thinks doing Roleplay pvp is actually helping promote the game. Which it doesn't because thats not how the game is designed.  BOO showing up does promote it, by showing what the game IS.  And what it is, is anyone can enter the pvp zone, and attempt to attack anyone else who is also there.  

  14. 16 minutes ago, joaocordeiro said:

    No issues there.

     

    But there is a difference between entering entering the pvp zone to play the game(mine, hunt, freight, spy, etc) to trying to promote the game. 

     

    The objective of game promotion was clear. You could have chosen to also promote the game by folowing the rules of the event. Instead you decided to turn "game promotion" in desolation. 

     

    Surely you broke no rules.

     

    But you decided on promoting a faster end to this project. With no new subscriptions duo bad reviews and lack of promotion. And cancelation of current subscriptions via terror, frustration, grief. 

     

    That was a option you had, no matter your definition of fun. And you made your choice. 

    ARe you ok?  They did promote the game by showing up to the Event.  They showed that its FFA pvp, and the players make the rules.  

  15. 2 minutes ago, DecoyGoatBomb said:

    Agree this could be a solution. Just rying to push NQ to do something with the balance that can help right now with very little dev effort. All what you said above is cool for when they have time to make it all work. There are many solutions they can do down the road but they take time. Just some clever reblancing can help the game come alive.  For now atleast. 

    I do agree with what you are saying.  Here is a good quick fix, TRIPLE all existing weight of ORE. And take all of Pures and cut it in half weight wise.  Now transporting ore isnt really lucrative outside slowboating.  So refining on planet you mine becomes the real thing, this will also help once territory warfare comes.

  16. Remove the ability to warp to planets moons.  Only Warp beacons.  Make Space stations have some protection so you dont lose them while sleeping.  Then, you can watch people have wars over them, because they are now valuable.  Finish RDMS so the Duties are involved, so people who deploy Warp beacons can charge Quanta per use.  BAM now all the sudden you have dynamic interactions, and orgs will rise and fall, and war over the ability to control warping to planets (can always do slow boating, smuggle style han solo).  This would add so much to the game.  Civilizations would start to form around planets. 

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