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Anaximander

Alpha Tester
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Everything posted by Anaximander

  1. It is possible to do so. Isolating movement and orienting gravity in an engine is as old of a tech existing since Mario Worlds guys. It's a server-side issue of the devs decide to utilise it and how taxing it will be on the server itself.
  2. Other people think of spaceships like the Millenium Falcon. Others get a semi-boner by thinking of shark-like battlecruisers out of the Lost Fleet series. Others think of the redonkulous ships out of Star Trek. And here I am, having a full-boner for a ship shaped like a jackhammer, pounding holes and leaving planets in my wake that look like a cheesewheel.
  3. So, you guys plan on helping the enterprising weapons market, or are you more like BYOB (Bring Your Own Blasters) ?
  4. So... you are Player.... Versus Player Versus Enviroment? You should call yourselfs the Creepjackers with the logic of ganking behind your recruitement. Much Yarr. Many PK Wow.
  5. Either energy or ballistic, could we be able to build weapons as we want them to be? Will there be a smaller version of voxels, smaller than 25cm for us to build weapons out of, or will they be pre-made meshes? I mean, I know it's asking for the house and the kitchen sink, but still, can't help but wonder.
  6. There are actually TWO Hells in Michigan.

  7. Well, if ballistic weapons have kinetic energy dispersion properties, I have some bad news for... well, everyone. Broadsides from a deathstar's bajillion cannons. While blowing up systems won't be in the game, making the surface of a planet into cream cheese by hurling a meteor shower by a giant penis-shaped battleship in space, COULD be a possibility. I mean,a resource hog, SURE, but a possibility nonetheless.
  8. Anaximander

    NPCs

    I want to be the kind of player that can repair anything. That would mean stacks upon stacks of spacedollars as people come in for repairs and possibly refuel. You hear that? CHA-CHING indeed.
  9. Well, they need a system to guarantee an exit point in a wider conic area from the jump point, therefore giving an RNG value to your exit point, which could require loading screens. Or at least, make the warp/hyperjump/slipstream/whatever drives be guided and give the ship driver (YES IT'S SHIP DRIVER, NOT SHIP PILOT) the chance to choose where to reemerge in relativistic space.
  10. Chill bruh, them space white knights will protect you. Or at least, join a faction in the universe, it's not EVE. You can stay on a planet. Unless they add weapons of mass destruction, you are crispy cream safe.
  11. Well, we all know how metagame flows. One day people build Mechs, the next day some maniac has built a spacegrid and plays the world's largest tower defefense game ever. Yey! P.S. : Space Engineers was a dissappointment. When ships move, the server blade whines and moans. from the agony.
  12. I made some ships in Landmark (back when it wasn't a shitty cashgrab of a game) , and that ship could not fly. I am looking forward on making a spaceship that would be a literal shield in space.
  13. See, you say Stargates, I hear Gankpoints. You say fast travel, I hear "Oh look, a rich player, let's gank him". Just saying, this function needs to be sorted out, which means Green Zones, which means safe ones.
  14. This gives insentive to play as a banker. Perhaps with quest-like loan bills, putting a spaceship of high value as mortgage. >_> The possibilities are endless, I mean, can you image the meta-commentary if the game's economy went into a recession because one asshat blew up mortgage loans? O.o
  15. Sadly, Unobtanium is my cocaine, so yeah, them blue cat-people are dead. Also, ALIENS Mech-suit more likely. I am kind of a melee maniac.
  16. Sir, I don't think you physics well. For a planet to sustain an atmosphere similar to ours, with the same atmospheric pressure as ours, it would deand of the planet to have similar proportions like ours. For a planet to be full of fart-gas (methane), that would demand of the planet to have a certain floral life, possibly, no tundra, meaning a dune world. Deploying a NUKE in a dune world, would be like throwing a turd in a 10 GIGAWATT spinning fan. That would create a shitstorm of such legendary proportions, that planet would be dubbed Turdclutter. And tell me this, who would ever go to a planet called Turdclutter? That's right,... me, building my secret base there, plotting my way to bring down the economy itself. So... yeah, please, ADD NUKES IN THE GAME (Possibly weather effects, procedural terrain and persistence, but please, start with the NUKES ).
  17. Good to know, I see myself putting 4 years of freaking Computer Studies at the uni in good use.
  18. The Dark Side of the Porche

  19. So... can we harvest negative matter? And I don't mean DARK MATTER. or ANTI-MATTER people. So, negative matter, which we could hurl with a mass driver into the star and watch it as it turn into a neutron star, possibly uttering the line "I have become Death, PKer of PK itself" and then laugh manically as the nearby planets get to experience a slow death? (I know it's far-fetched >_>)
  20. Matey, this is not 2004, where people were ignorant of the subscription model. Many a companies have tried thusly and failed miserably.If the company provides something unique and has its own niche in the market, they never reside in fabricated statistics. F2P screams "Our game is shit, we just an endless Skinner's Box and you will pay for the fucking BUTTONS yourself". (Google Operant Conditioning Chamber, you'll see yourself playing mobile gmaes and how you were treated into paying for them). Pay-2-Play on the other hand, says "our game has value, go look up on youtube and feel the urge to get a spaceship and pvp, or harvet a mountain of materials and build your functional Death Star" which Jean-Christopher Baillie confirmed in the XPGamer's video on youtube that it can be built given time and resources, IN-GAME. The thing is, good games are gonna be played, it's up to the devs to make this game enjoyable. If a game is enjoyable and not a choir of farming to play, people wil play it and pay for it. I know so, I paid for WoW for 7.5 years (until they added pandas in the game, fuck those cuddly mothertruckers >_< ).
  21. So, if the game can utilise voxels- and by what I read on this page, sort of scriptable ships - is it safe to assume we could create exo-suits? Perhaps as a ground vehicle. I guess the real question would be, how in-depth the ground combat will be in the game and if the ground would be contestable as much as the sky above could be. I mean, you can build cities, sure, but what point there is for building a city, or a citadel in case of an invading army of ferrets, if you don't add ground combat as well? I would like a clarification on this, as a possibly enterprising galactic weapons' dealer.
  22. Yeah, well, then that Bounty Hunter will bring a few friends along and then we will have a galactic war that blew out of proportions because some people can't keep their blasters in their pockets. I mean, I don't care. I plan on being a weapons merchant. But you know what they say... War, war never changes. Unless they add buildable mech-suits and ground, sorta third person shooting in the game. Then War definitiely got an upgrade.
  23. If such an endeavor takes place, I suggest we all gather in a teamspeak server, listen to Ramstein and keep packing them jackhammers to the ground and open the planet itself a ... new cavity so ti speak. :| And you know, Sonne is the best and most appropriate song for places where the sun never shines
  24. I can come up with legit reasons for monthly fee (or at least, a buy-to-play model) 1) No hackounts. See Planetside 2 and its glorious level 1 wall-walkers and fully unlocked account cheaters. 2) No pay-to-win. You make a game free-to-play, you need to make money anyway. Would you like to lose PvP wars, because the other side can fight with the most powerful weapon of all, The Majestic Walletron, Carrier of Credit Cards? It's either subscription and no pay-to-win / pay-to-play-the-next-planet. This game aims for SERIOUSLY enormous proportions. Imagine all WoW servers ON THE SAME SERVER. You know, servers don't run on wishes. I tried ;'( I know. And servers need money, in other words, revenue, which needs to come from some other place than optional things like skins. Paying real cash, for spaceships, would be game-breaking, as the rich would simply roll out starships in PvP like no biggy. Now, I would like for the game to be pay-to-play, but no-sub. I don't like commitments - hat's how my goldfish died - but on the other hand, I don't want for people to log in loaded on cheats and just teleporting around the game. A paid-entry keeps away the cheaters, as these lesser form of humans, tend to be cheap as mothertruckers when it comes to paying for trolling. Perhaps having semi-rare minerals for sale on the market, you know, not REALLY rare, to the point of them being pay-to-obtain being pay-to-win, but rare enough for them to warrent their buying price. In any case, the devs will probably figure out how to monetise the game, AFTER they figured out the gameplay itself. We argueing over the chicken sink while the foundation is being set in here.
  25. Make the materials themselves to act as currency, tribal style. EXAMPLE 10 Goat = 1 Slub of Iron 100 Goats = 100 Logs of Wood Approximating as thus, we can safely assume a SuperGalactic MegaStar Destroyer Class LoveBoat, will cost around 1.7 ^ 20. That's a billion on top of a trillion, Goats. Support Goats for the intergalatic trading currency.
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