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caravaggio2000

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  1. I asked about this very thing in a thread in the mechanics forum and the consensus was that it wouldn't be possible because there won't be collision damage in the game. I also asked about being able to shoot a Starkiller type weapon from outside the system of the target and most seemed to think it wouldn't be possible. Question about energy and projectile weapons
  2. That's what got me thinking about it, but if you have to get your Death Star within 80km to fire it at something you might as well build a million tie fighters.
  3. So, I guess we can rule out Death Stars, Starkiller Bases, and throwing asteroids like Starship Troopers ( I think that's right).
  4. Does that mean ships are going to be flying through each other and planets?
  5. So... you can't turn asteroids and planets into weapons themselves? No collisions?
  6. So, no space lasers shooting people across systems? What about mass projectiles? Am I going to be able to strap some engines on asteroids and point them at my enemies from outside their system?
  7. So, I was thinking of what it would be like to build a Death Star or Starkiller Base in this game and i wondered, how far would that beam of energy be able to travel in the game? Could I, for example, have a Starkiller type base in one system and shot at a planet many systems away? Would the beam continue to travel until it hits something? What about projectile type weapons? If I shoot a ball of tungsten from my rail gun will it just keep going if it doesn't hit anything? Would it be effected by gravity in the game and have an arc when I am in orbit of a planet? After a big space battle near a planet is there go to be a ton of debris orbiting around the planet hitting ships when they try to approach? Edit: (Not entirely sure if this is the right subforum for this, if not, feel free to move it)
  8. Maybe it could work like some of the Civ games. You build a space station and you get a certain sphere of influence and control. As you gain more power there or build the space station to be larger, the sphere of influence grows.
  9. I agree with you that a lot of games that have tried to have open world PvP have had difficulty with the things you mentioned, but I don't think it is impossible. At some point I'm sure someone said MMOs would never work, but then someone made a game where they did. To me, if you are worried about that, you should focus your attention on how it could be made to work. In the real world the struggle has bred innovation. If the game is made well, it will be the same there. Han Solo was always harassed by the big guild (Empire) with their countless ships. What did he do? He built a faster ship. Edison invented the light bulb and people could see and work at night. When countries were attacked, they built more defenses, made agreements with other countries for mutual protection, or they vanished. My take after reading up on the game is that is exactly what the game is supposed to be about; struggling to survive and inventing new ways to make it easier. Someone in the game is going to get sick of getting their ass handed to them when they are out mining for the super special resource and invent something to protect themselves or make some agreement with others to mine together. I hope someone does make a huge guild that goes around ripping everyone else to shreds in the beginning, me included. Why? So I can get together with a bunch of other players and smaller guilds to take them down. Maybe it doesn't even have to be via armies and navies. Maybe we just out think them and hack their security systems making all their ships go haywire. Maybe we put all our energy into taking the planets that make the key resource their ships need to fly and force them to the table. Who knows? It would be fun to try win, lose, or draw. Personally, I want to go out to the edge of the universe at create a race of robots which will one day, when everyone is least expecting it, fly in and rain asteroids down on everything you and everyone else has built. That's good fun. Sure, you'd be pretty pissed that day, but think of all the countless hours of fun you'd have plotting your revenge against me. Maybe you don't like the idea of anything you've made having a chance of being screwed up by someone else in a game. Maybe you don't want to worry that you might have to make something, or buy something, or make an agreement with someone to get protection. There are thousands of games out there like that. If you want to play this game though, I say help figure out how to make a 99.9% open world pvp game work for people like yourself that don't always love pvp.
  10. What I'm saying is there would be automatic outcomes. You hire a bounty hunter and give him a contract to kill Petey the Pirate. When the Pirate is killed by the bounty hunter the funds are automatically deposited in his account as per the agreed upon contract. You make a treaty with the Petey Alliance that you won't attack each others territories. You include penalties in the contract if broken. If Petey decides to attack you anyway, that is fine, but he suffers whatever penalties he agreed to in the contract.
  11. Looking around at many people's ideas on here , I think one thing we need is binding contracts. Hire a bounty hunter to take out that pesky pirate? You need a contract. Hiring a miner to get that awesome ore? Contract. Negotiating a treaty between two warring factions? Contract. The contracts could have automatic rewards/consequences like pay, rewards, penalties for breaking the contract, etc. They need to be flexible though so the players can make them to suit whatever needs arise.
  12. Absolutely! I made a post in one of these threads about just that. Resources should NOT be spread out evenly, especially the rare/important ones. That will make players have to trade and/or war over resources, just like the real world.
  13. Sure it might stink for people that don't want to fight at first, but isn't the whole point of a game like this that the players come up with solutions to problems, not artificial rules? If there were a bunch of organizations and governing bodies competing for resources and territory in space there would be fights and the fights wouldn't be limited to some special grid in space where fights are allowed to happen. If I want to play a space pirate robbing the poor unsuspecting miner who doesn't have any defenses I should be able to. Playing a space pirate is no better or worse than a miner. Next time the miner goes out he'll put more consideration into his safety. If you didn't put thought into who has access to your most vital secrets and resources and I infiltrate your organization, I should be able to bring the whole thing down. That's just the way it goes.
  14. Get your guild to set up defenses or set them up yourself. The whole world should be PvP, but if players want to make laws or set up defenses, that is fine.
  15. Someone else had the idea on here that it was open world PvP, but t hat there could also be virtual or training PvP matches to hone your skills. I like that idea. I definitely want 99.9% to be PvP for the realism.
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