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Noddles

Alpha Tester
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Everything posted by Noddles

  1. Nothing needs to be rectified. No one from BOO has ever said our motivation was anything besides interrupting the event. Someone said there was PvP so we showed up. Also if you're trying to insinuate that our group is incompatible with DU, then NQ marketed their game incorrectly. If you're trying to suggest NQ needs to punish us in someway, then you really do not understand the concept of this game.
  2. We can close this thread now. Its clearly nothing more than flame at this point. And in fairness you can close EL X's thread as well.
  3. No, please. Put them right here. I can take care of them much faster than NQ can.
  4. Hello yes id like examples of us breaking actual game rules. We fight fairly unlike some pvp orgs in this game.
  5. Nice to see we're back to the classic story of "BOO won because they have more players." Either get more friends or come up with a new reason. DU is pretty meh and BOO can still put up numbers what is everyone else's excuse?
  6. Ill help you out. Calling people names like that is a solid way to get yourself banned either from forums or the discord. Ask Daphne. She has good experience when it comes to calling people names. Funnily enough I think it was also our members.
  7. You make it sound like our goal was anything outside of crashing the event. And again, we really didnt damage the actual SW ships all that much. We just shot up the ATOM body guards. I'd say we helped the community quite a bit. The discord was more active after the event than it has been in weeks. Not to mention some people are now thinking of new ways to avoid it happening again. Deravi for all his credit didn't start boo-hissing after it happened. He said "Heres what we can do next time to make sure that it doesn't happen again". Thats good! Thats content! That is precisely what everyone should have done. NQ has no responsibility to protect ingame events. Tbh they have no right to do so. If they want to say that this is a player made game, then this is what they must deal with. And why do you keep bringing up this "civilization" aspect? At no point in human history has there been a singular civilization. All of the big orgs have made different civilizations. BOO functions quite differently from NG who work quite differently from ODY. When territory warfare comes you might even see that become more obvious. If its possible for one org or an alliance to control a planet, then theyll do it and form their own civilization.
  8. If you want to host an event in pvp space and dont want to get randomly attacked, take precautions. Don't post the coordinates everywhere and hope people don't attack you out of the kindness of their hearts. Also, Blaze, do not speak of BOOs intentions when you clearly know very little. Yes our end goal is for pvp to be fun and engaging, but generally all the things we want also help the community. We want better designed industry and well thought out energy mechanics. We want more pvp options both on the offense and defense side. We want mining to not be a soul crushing endeavor. We want player markets and a well designed mission system. You can look through these forums and see our members pounding the table for these systems.
  9. This coming from the same guy who said BOO would be dissolved by Beta. As far as we are concerned it was a success. It generated content and we got to have fun in DU. The appropriate response would now be to put an opposing group together who can actually stand against BOO. We just want fights.
  10. Well I wouldn't do that because soccer balls and basketballs are two different things and require two different courts. This was DU. We all had the same ball (ships) and played on the same court (pvp zone). Also if I did that irl Id expect to probably get in a fight. This event had hired guards and we primarily attacked those. If you don't want to get PvPd bring better guards or dont do it in the pvp zone.
  11. How dare BOO PvP in the PvP zone. How rude of us to play the game according to the rules set forth by NQ.
  12. I wish we had as much sway over this game as some of you seem to think we do. If we did, the pvp update would've been the first thing after beta release. But to the actual topic at hand, the skill system actually works fairly well. There does need to be more skill gating of items in general. Itd help slightly more with specialization of roles. Pvp still lacks specialization because the system is shallow in general. Industry is still unspecialized because there isnt a lot of separation between items. It isn't a big step to go from producing atmospheric engines to something like space breaks. That'd require industry 3.0 though and I doubt we'll ever see that.
  13. Could be worse, I've had it crash like 5 times at once.
  14. Those are two different skills. There are skills that increase container volume and then skills that reduce the mass of the contents. It doesn't give you more space just lets you lift more overall.
  15. I'm looking forward to the powerpoint presentation on this topic. But no seriously, this is a good post and probably the most well thought out post on energy that anyone has put on the forums. Also you skipped solar power. The easiest form of passive power generation.
  16. Noddles

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    Look, its not my problem if you dont have the manpower or the ships to field. Its no secret everyone has trouble right now getting people together. But considering the raw number of players I saw in our VC, Id say we can still fight the fight.
  17. Noddles

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    If you really want that argument, the AC has far more members than the BOO Blob. Yet we are still pretty capable of fielding equal numbers and win pretty consistently.
  18. Noddles

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    Join BOO today and you too can join in the shitposting.
  19. I had seen this idea for restaurants but honestly I think it works for anyone who is building an experience. I'd like to see NQ sit down and make a post or a video about what does an hour or a day or even a week of gameplay look like to the average player. Be specific. How exactly in their finished product does NQ see the average player spending their time? Use that document to describe how all of these different features fit together. You could even make separate ones based on casual or hardcore play styles. That has been NQs biggest failing. They have not presented a plan to us, arguably their most important investors, about how the game is supposed to function end to end. Somehow we're getting a new solar system this year when 6 months ago we all thought that was a year or two after release. Have we contributed most of the development money? No. But the game, and NQ, live and die by the players.
  20. In the end this just goes back to core issues with PvP. 1) Its incredibly cost prohibitive for small groups to get into. Even a rough time for large orgs. We can't expect good pvp content if the majority of the player base can't even afford to participate. Even if do find a fight its not like you get a whole lot of the fight. Some half used elements and some ammo if you're lucky. 2) PvP is most fun at the current non-meta points. Small core non cube fights are some of the best. Unfortunately the game is designed to punish that play style tbh. The recent changes didn't do much to push back on flying brick designs. Gold is still way too strong and if you're fighting an M core or above thats built for PvP, time to kill starts getting measured in hours. Large weapons are still pretty much the go to unless you're trying to minmax to the finest details.
  21. I see we're well liked Physics. What exactly do you people think will happen in a few months once Atmo pvp and territory warfare comes? There sure as hell wont be more non pvp gameplay, but there will be more pvp gameplay. So honestly introducing the change sooner is probably better. Let people get used to it. Also speaking as an officer of BOO, Ill be open that our general doctrine is not to gank everything. What individual groups or players do with their ships and ammo, thats on them. So keep us out your mouths.
  22. You might get a response from NQ if you made a better thread, but thats besides the point. Docking can't be broken because we dont have a docking mechanic. Its a side effect of other mechanics. You can still dock though you just need a pilot in each seat. Yes we all want the market bots gone, but until we have literally any other quanta faucet they must stay. AGGs were OP and we all know that. Lifting 1000s of tons of material with no input was broken. Did they need as big a nerf? Probably not. But I've pointed it out before that all of 0.23 changes mean nothing until we have power.
  23. I heard that too. I was like wow we're rushing this out? Thought a new system was 2 years away at least
  24. Do you really think we all sit in one discord server and plan how to make life a living hell for smaller groups? DSI and NG generally hate Empire so they wont group. We at BOO just want someone to actually fight us so why should we group? It really is the most bullshit excuse that the big orgs are all trying to form a blue doughnut no fun cartel.
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