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geronimo553

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  1. Like
    geronimo553 got a reaction from Rok in It begins!   
    welcome to the humble DU family ?
  2. Like
    geronimo553 got a reaction from Zenrath in Persistent Players   
    I like the idea of the player's body being persistent in the world. I do not play Rust, but I like how players cannot simply "disappear" or use other age old methods of exploiting a game to win, such as combat logging. Having a logged out player inside a cryopod or some kind of shell/case would be easier on system resources to complete. The cryopod does not have to be transparent showing the body, a simple red or green light will due for indication of occupancy.

    As for a person logging out at random, the system would need to leave the body or basic human 3d placeholder in some type of form or another to comply with the meaning of persistence. I really hope NQ will add these features! 
  3. Like
    geronimo553 got a reaction from Supermega in Cerberus   
    Welcome to Cerberus, we are the pioneers in advancing humanity's ascension throughout the stars. Cerberus is a leader in the latest technologies and design. Believe in Cerberus and secure your role within the future of humanity.
     

    Cerberus is not simply an organization, group, individual, or thought. Cerberus is an idea, an idea that humanity shall not be restrained nor bound by any voice or power seeking to infringe our long awaited destiny. Cerberus is the combination of countless minds working in collaboration to achieve this idea. We cannot be so easily brushed away or swept aside in times of adversity. The past mistakes of our forefathers long ago shall never been repeated and the lessons learned from losing our world shall never be forgotten.


     
    Cerberus is seeking applicants for all skill sets and talent, see below. We have a universe to create and that universe will be built by our beliefs and determination of a greater future. Apply today!
    If seeking application, apply at our page below then join our discord. Please ask any questions or concerns there. 
     
    Our Discord
     
    https://discord.gg/xNKCCcZ
     
     
    We are seeking willing and dedicated individuals in the following categories.
     - Mining
        - Transport
    - Design
            - Construction
              - Programming
           - Negotiation
           - Leadership
                - Trade            
      - Piloting
       - Security
    - Media
     
    **all time zones are welcome**
     
     
    If you possess talents, skills, experience, or ambitions outside of the displayed categories, Cerberus can find a role for you. We need individuals and groups dedicated to a goal and common cause. If you are purely seeking financial income, we have a role for you. If you wish to work independently, we have a role for you. If you require the guidance of a group, we have a role for you. We offer safety backed by several organizations as well as recognition for dedication and so much more. Additionally, Cerberus is always seeking subsidiaries. If your group or organization is interested in merging with Cerberus, please contact us for negotiation.

     Cerberus values skilled and dedicated personnel over any other resource. Cerberus is expanding, thus we require invested and dedicated minds for our ever growing needs. Cerberus will be a leading organization for many years to come and we will be a deciding factor in the future of this universe, we will not repeat past mistakes of our forefathers.
     
     
     
     
    Cerberus is also seeking neutrality with any and all organizations. We are a trade business at heart and wish to provide equal prosperity to all of our associates and partners.
    Please contact us via the discord link above for any agreement proposals.
     
     
    Our organization 
     
    https://community.dualthegame.com/organization/cerberus
     
     
     
     
     
     
    All Cerberus news, events and updates will be provided here, our discord, and approved media outlets.
    Please do not distribute our information elsewhere without direct permission.
     
     

    **this page and other locations of Cerberus are currently under construction until further development**
     
     
     
  4. Like
    geronimo553 reacted to Aaron Cain in Star Citizen   
    We call this fraud in general, but apparently they call it Business model?  i agree on you on this. Its a waste of good peoples dreams
  5. Like
    geronimo553 got a reaction from CoreVamore in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  6. Like
    geronimo553 got a reaction from Alsan Teamaro in Cerberus   
    Welcome to Cerberus, we are the pioneers in advancing humanity's ascension throughout the stars. Cerberus is a leader in the latest technologies and design. Believe in Cerberus and secure your role within the future of humanity.
     

    Cerberus is not simply an organization, group, individual, or thought. Cerberus is an idea, an idea that humanity shall not be restrained nor bound by any voice or power seeking to infringe our long awaited destiny. Cerberus is the combination of countless minds working in collaboration to achieve this idea. We cannot be so easily brushed away or swept aside in times of adversity. The past mistakes of our forefathers long ago shall never been repeated and the lessons learned from losing our world shall never be forgotten.


     
    Cerberus is seeking applicants for all skill sets and talent, see below. We have a universe to create and that universe will be built by our beliefs and determination of a greater future. Apply today!
    If seeking application, apply at our page below then join our discord. Please ask any questions or concerns there. 
     
    Our Discord
     
    https://discord.gg/xNKCCcZ
     
     
    We are seeking willing and dedicated individuals in the following categories.
     - Mining
        - Transport
    - Design
            - Construction
              - Programming
           - Negotiation
           - Leadership
                - Trade            
      - Piloting
       - Security
    - Media
     
    **all time zones are welcome**
     
     
    If you possess talents, skills, experience, or ambitions outside of the displayed categories, Cerberus can find a role for you. We need individuals and groups dedicated to a goal and common cause. If you are purely seeking financial income, we have a role for you. If you wish to work independently, we have a role for you. If you require the guidance of a group, we have a role for you. We offer safety backed by several organizations as well as recognition for dedication and so much more. Additionally, Cerberus is always seeking subsidiaries. If your group or organization is interested in merging with Cerberus, please contact us for negotiation.

     Cerberus values skilled and dedicated personnel over any other resource. Cerberus is expanding, thus we require invested and dedicated minds for our ever growing needs. Cerberus will be a leading organization for many years to come and we will be a deciding factor in the future of this universe, we will not repeat past mistakes of our forefathers.
     
     
     
     
    Cerberus is also seeking neutrality with any and all organizations. We are a trade business at heart and wish to provide equal prosperity to all of our associates and partners.
    Please contact us via the discord link above for any agreement proposals.
     
     
    Our organization 
     
    https://community.dualthegame.com/organization/cerberus
     
     
     
     
     
     
    All Cerberus news, events and updates will be provided here, our discord, and approved media outlets.
    Please do not distribute our information elsewhere without direct permission.
     
     

    **this page and other locations of Cerberus are currently under construction until further development**
     
     
     
  7. Like
    geronimo553 got a reaction from Aaron Cain in Cerberus   
    Welcome to Cerberus, we are the pioneers in advancing humanity's ascension throughout the stars. Cerberus is a leader in the latest technologies and design. Believe in Cerberus and secure your role within the future of humanity.
     

    Cerberus is not simply an organization, group, individual, or thought. Cerberus is an idea, an idea that humanity shall not be restrained nor bound by any voice or power seeking to infringe our long awaited destiny. Cerberus is the combination of countless minds working in collaboration to achieve this idea. We cannot be so easily brushed away or swept aside in times of adversity. The past mistakes of our forefathers long ago shall never been repeated and the lessons learned from losing our world shall never be forgotten.


     
    Cerberus is seeking applicants for all skill sets and talent, see below. We have a universe to create and that universe will be built by our beliefs and determination of a greater future. Apply today!
    If seeking application, apply at our page below then join our discord. Please ask any questions or concerns there. 
     
    Our Discord
     
    https://discord.gg/xNKCCcZ
     
     
    We are seeking willing and dedicated individuals in the following categories.
     - Mining
        - Transport
    - Design
            - Construction
              - Programming
           - Negotiation
           - Leadership
                - Trade            
      - Piloting
       - Security
    - Media
     
    **all time zones are welcome**
     
     
    If you possess talents, skills, experience, or ambitions outside of the displayed categories, Cerberus can find a role for you. We need individuals and groups dedicated to a goal and common cause. If you are purely seeking financial income, we have a role for you. If you wish to work independently, we have a role for you. If you require the guidance of a group, we have a role for you. We offer safety backed by several organizations as well as recognition for dedication and so much more. Additionally, Cerberus is always seeking subsidiaries. If your group or organization is interested in merging with Cerberus, please contact us for negotiation.

     Cerberus values skilled and dedicated personnel over any other resource. Cerberus is expanding, thus we require invested and dedicated minds for our ever growing needs. Cerberus will be a leading organization for many years to come and we will be a deciding factor in the future of this universe, we will not repeat past mistakes of our forefathers.
     
     
     
     
    Cerberus is also seeking neutrality with any and all organizations. We are a trade business at heart and wish to provide equal prosperity to all of our associates and partners.
    Please contact us via the discord link above for any agreement proposals.
     
     
    Our organization 
     
    https://community.dualthegame.com/organization/cerberus
     
     
     
     
     
     
    All Cerberus news, events and updates will be provided here, our discord, and approved media outlets.
    Please do not distribute our information elsewhere without direct permission.
     
     

    **this page and other locations of Cerberus are currently under construction until further development**
     
     
     
  8. Like
    geronimo553 reacted to Julius_de_Carnutie in Persistent Players   
    What we need to understand before processing the AI idea is :
    Havin an AI controlling your character means constantly heavier server load,
    They are not going to make mining automatable,
    Selling stuff offline means botting the market
    If they are not able to defend properly and the AI goes statistics for defense solving, it's going to put people in trouble, or force them to leave base to disconnect.

    Not saying these issues can't be limited/configured...

    Now to get specific on the issue of persistence, you could have like a "pod" to sleep in, where no one can loot or kill you unless they destroy said "pod", the character just sleeps on the ground otherwise, or any place (ships, roofs, whatever). Shouldn't be able to sleep underwater/floating in space tho...
    For now i'm about sure it's not priority, gameplay wise i think it's an interesting matter, why making rooms/safeplaces if you can just pop in and out? where the subject is the most sensitive is about higher tier stuff... should you be able to log off and disappear with these, and then having the issue of safe transportation in dangerous conditions unbalancing the game??

    Can't see anything about this in the Trello. Ideas?
     
  9. Like
    geronimo553 got a reaction from borzol in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  10. Like
    geronimo553 reacted to Code24 in Space music   
  11. Like
    geronimo553 got a reaction from Supermega in Star Citizen   
    Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it.  The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give them that next $100 the game will be better. Then the next $100 will actually get the game done and it remains a never ending loop of just a little more. I hope people enjoy paying for those expensive cars and housing the creators of SC now have. Because surely those items will make the game better, and hey just a little more help in donations will get the game done, they promise. ?
  12. Like
    geronimo553 reacted to Warden in Safe Zones   
    If I remember how such debates were sometimes held on an abstract level and if I read between the lines, I sometimes get the subjective impression that people - subconsciously or not - always slightly exaggerate no matter what side they're on. Proving a point is okay based on your preferences, but there could be a fine line sometimes where (according to my feeling) I think that sometimes people try to see their own preferences 'enforced' while considering anything else "wrong".
     
    Simplified: PVPers argue in their way, strict non-PVPers do the same and eventually some mini-debates turn into repetitions of preferences. I mean, you're probably all arguing "past each other" if that makes sense. To my knowledge, we get hard safe zones on the starting planet, then on some moon(s) and then you get tiles any faction can claim, which do not translate to classic safe zones however and are contestable. I will try to pull up the according articles or sources in the next post when I have a bit more time at hands.
     
    What I basically want to say to all sides is: relax a tad, you all will get your way. And I think that is awesome. Unite the builders, the creative people, the hardened, the vicious, the artists, whatever you can think of. Everyone will have some place in this universe.
     
    However, if you (subconsciously or not) keep arguing in a way that your primary preference should be the leading example or focus of general gameplay, you'll naturally see others do the same for their viewpoints and it potentially ends in a repeating back and forth.
     
    Not saying "stop debating here", just saying "try to keep this in mind here and there".
     
    -------------------------------------------------------------
     
    I'd also not advise trying to downplay "the other side" depending on what side you are on, even if it might sometimes be hard. To those it might concern: Not everyone who is not into full risk and PVP at any time is a "carebear", their interests and strenghts might simply lie in other areas and you could even benefit from that somehow. The next ship you use in your Empire might be built by someone a hardcore PVPer might consider "carebear" because they prefer to work away in some safe zone without abstract or real interruptions, to give an example.
     
    At the same time, one who prefers to avoid conflict should not assume it's automatically total anarchy and a 'gank fest' beyond any hard-coded safe zone borders. Or that someone who is generally open to attacking others is a bloodthirsty monster - some simply have other motivations or reasoning behind their attacks or actions. Chances are in the long run many spaces that cannot be claimed by a hardcoded safe zone device, but maybe by normal 'tile claimers' might be relatively or very safe since they get policed by the organizations and empires who run the space. Those might also want business and stability to make money and attract people, so they have people patrol. And even then... hey, in the end, abstract risk remains and isn't that somewhat exciting if you don't know what happens and who you could run into? If you transport something vital at the same time and have to go out, work together and get friends to help you transport things or hire a player group that offers this as service.
     
    Or maybe TL;DR: It won't be that bad. See for yourself in the future and re-assess. But all kinds of players will have a place in this game and I like it. It will likely attract more people that way and we all benefit from a big community that interacts with each other on various levels.
  13. Like
    geronimo553 reacted to Kuritho in Ingame Economy   
    You say me bad write?
    I know best write!
    I am best write!
    I write that am best write!
  14. Like
    geronimo553 reacted to CoreVamore in Ingame Economy   
    It would only be blueprints, as the entire game world will be reset on games release so that everyone starts of on an equal footing.
     
    As for rarity? Nopes, not then anyway, maybe 10 years after release - though by then those early blueprints will just seem quaint reminders of days of old.
     
    I cant wait to see how designs change over the life of the game as new elements, techs, and player skills are introduced.
  15. Like
    geronimo553 reacted to CoreVamore in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Some people here assume I am a griefer when in fact I am a builder.
     
    Nanny systems can, and do, get worked around, and in the end can give a false sense of security. "The system said he was good then he killed me - or someone did...."
     
    I used to play Eve. I discovered that it's a tough game, not for the faint hearted. I wont get into super detail, but in it are three levels of space. High Security Space, Low Security Space, and Null Security Space. In High Security space there are space cops that come to help you out if you are attacked by any player. Players are marked by a system similar to what you are suggesting. So you would think that High Security space is the safest part of Eve. On the contrary its the most random and dangerous. I know this because I went to what some in Eve consider as the dangerous parts of Eve, Null Security Space. There I found organisations that protected and self policed their own patches of Null Sec. These orgs spread intel on who/what was in what systems - basically what was coming. Knowing this players could react in appropriate ways. Builders would get safe. Warriors would get into their attack ships to defend their turf etc.. In these situations corps marked other players/corps as either friend, neutrals, or enemies to be Killed On Sight (KOS). This way you knew who your friends were, for the most part anyway. (Always be a tad paranoid - it will help you survive)
     
    The bottom line is that even though having no cops, and where a nanny system became irrelevant, it was the safest part of Eve. I ended up viewing High Security space as the lawless one, the most random one, the one that could get you killed without provocation. In Null Security space you had a much better idea of friend, or foe.
     
    And....
     
    The upside was that all the big battles, all the major movement of players, resources, bases, etc happened in Null Sec space. Yes it was, in theory, the most dangerous space, it was also the most fun, the most engaging, the most challenging.
     
    Yes, battle fleets could show up, and due to their corps size, field ship after ship after ship to blow players and resources to the wind. And sometimes they did it for weeks and months. This type of thing could be done for by them for training, to lower your solar systems ability to fight back, sometimes for just shits n giggles. It wasnt really viewed as griefing (just annoying lol). You still learn how to live in such a situation. You adapt. You get better. And as a builder sometimes, just sometimes, you learn how to fight back.
     
    This can challenge you, Definitely! This can be a pain in the ass - most assuredly. This can bring you to tears (I never cried - honestly ).....
     
    But in the end its lots of fun, long time engagement, not just a game you play for a few weeks/months then drop. Thats one reason why Eve has survived as long as it has.
     
    So yea, I think the safe zones/sanctuary worlds that NQ is building into DU will be enough to keep people who want to be safe, safe. ('Criminals' have a right to be safe too. - keep in mind one persons terrorist is anothers freedom fighter.... ) Then there is excitement for those willing to take the risk, and get the rewards, by going outside of those zones. Knowing full well they may be attacked, but, with enough friends as backup, they will also know that if attacked they are perfectly free to fight back. Again, and again and again if need be. And yea, that can be scary. But there is nothing like charging into battle knowing you will likely die, lose your hard won ship that you probably built,
     
    but....
     
    your heart is racing, time slows, palms moisten, and at that point you realise "Shit - this is hell fun!" 
     
    Cheers
     
    CoreVamore
  16. Like
    geronimo553 reacted to ROOSEE in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    Wait until someone claim all 6 hex around your city and no one in your city can get out
    And wait until an org camps your base all day long, kill you again and again everytime they see you until you quit
    And wait until an org camps the starter planet and kills everyone that tries to get out
    Wait until an org finds your temporary resurrection node in a pvp zone, kills everything except that and force you to repeatably spawn and gets killed
    the list goes on...
     
    People need to realize that without a rule, a game fails quickly and soon you will have to find your own friends to kill because no one's left to play with you.
    People who calls those anti-griefing system "nanny system", are the ones who wants grief everyone, but cries so hard like a baby when they get griefed, or if they have to do any kind of pve grinding to get to a state when they can properly pvp, I usually call them the "pvp kids"
     
    If you are those teabaggers who called the enemy "noobs, ggez" after a matchup then I don't have anything to say. This is DU , some are here to play, have fun and enjoy the game, and some are just here to commit crimes they can't do in real life and they are the first I will block if such feature is implemented
     
     
    If you want to cause chaos, sure, you can certainly do that! The "Nanny System" isn't going to stop you from doing that, but you won't 100% get away with every destruction you do, like hit and run
     
  17. Like
    geronimo553 reacted to CoreVamore in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    There is no griefing.... i really dislike that term. There is the attacker and the person/group being attacked. If you are atracked you either try to run away, stand your ground, or fight back. This has been the topic of multiple threads in the past. People need to realise that game like DU and Eve are not nurseries, not padded rooms to keep you safe. These games are for the hunter and the hunted. The gangs and the armies. The warrior and the builder. All compete in their own way. Heck you could even have a commune org that could, if run properly, be a dominant force for good -or evil (that really depends on what end of the barrel you are looking at.
     
    So rejoice! Forget the nanny carma system (as good as it may seem in the end it can, and will be, circumvented.). Embrace the unknown. That enemy might end up heing your best friend. That loyal org member who you thought was your friend, might steal all your orgs assetts. The sky may darken as a hundred invader landing platforms move through the sky heading directly for you. Revel in the accolades for the best ship/building/toilet/etc in DU.
     
    Its all possible.
     
    Its all exciting.
     
    Its all terrifying.
     
    Just like life.....
     
    This is DU 
     
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