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geronimo553

Alpha Tester
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Everything posted by geronimo553

  1. It would be an interesting feature if we could find a tree or any fona and have the ability to move it or transplant it.
  2. discordauth:QuPE6D5F1NjpduovMnmWMDGc1txAKpbXC9VAsQrGxRA=

  3. So according to the views I am reading here. The general consensus is, if person A. finds a lovely place to build a home or a rare mineral location and decides to build a large, expensive, and none movable construct there, before having the funds to purchase a TU. Then person B. who already owns a TU, can decide to claim the land from person A. because person B. will own all rights to build or evict whomever is within their claimed territory. Leaving person A. with a construct they can no longer build and possibly now with a giant energy shield around their construct. This would be considered
  4. This plays exactly into my concerns, if you do not wish to be found by someone the only option is to not claim territory because claimed territory displays your location on the map for everyone to see, therefore you place yourself as a target by highlighting yourself on the map. Additionally TUs are very expensive and it is impractical to have one placed at every location of interest or even impossible for a new player starting out, that cannot yet afford one. So how would it be justifiable if someone just plants a TU in the grid of your constructs thus gaining instant ownership over them beca
  5. That is my exact thoughts as well, though I think the chart really helps to centralize all the different points of entry for early access and the beta. But it is only a projection at this point and relies on everything staying on schedule.
  6. Actually this was released on the DU discord.
  7. Welcome to the DU forums ?
  8. I am glad the NDA stands, it helps to build hype for the game. It is also directly why some or even most triple A game titles sell so well at launch.
  9. Alpha two testing is scheduled to begin in early 2019 and game release is for mid 2020. So I would imagine these keys could be shared somewhere between these points or after release.
  10. From my point of view, I believe you are simply worried of to many possible outcomes. The game is going to be massive in both size and scope. The further a person leaves from the starting point the less likely someone will ever find you. Even with massive organizations, unless you are in their direct vicinity or found exploring nearby, no one is going to notice you because they have their own concerns. Having the concern about grievers is valid. But with a large safe area around the ark and thus far an entire moon dedicated to being a safe zone for people who just want to build. I
  11. Well that is the beauty of Dual Universe, some can take high risks and some do not need to take high risks to enjoy their gameplay style.
  12. I really like the idea of setting up a camera system and linking cameras to a monitor somewhere. This is (sort of) a feature in space engineers and it has helped the game in so many ways. Just be sure to allow the camera to rotate when viewing! Though to save on game processing resources, I think it would best for these camera feeds to not be constantly live broadcasting on a screen itself. Instead a person would need to press a button to view the camera feed. Additionally the camera could also be mounted on crafts for better visibility when in use. In space engineers it is common to use
  13. welcome to the humble DU family ?
  14. Welcome to Cerberus, we are the pioneers in advancing humanity's ascension throughout the stars. Cerberus is a leader in the latest technologies and design. Believe in Cerberus and secure your role within the future of humanity. Cerberus is not simply an organization, group, individual, or thought. Cerberus is an idea, an idea that humanity shall not be restrained nor bound by any voice or power seeking to infringe our long awaited destiny. Cerberus is the combination of countless minds working in collaboration to achieve this idea. We cannot be so easily brushed away or swept a
  15. I do not believe there is a limitation on how many res nodes a player/org can use. So just have a variety of locations chosen for your node placement. It would be pretty difficult to stop someone from attacking/grieving you if their res node had a safe zone bubble around it.
  16. I like the idea of the player's body being persistent in the world. I do not play Rust, but I like how players cannot simply "disappear" or use other age old methods of exploiting a game to win, such as combat logging. Having a logged out player inside a cryopod or some kind of shell/case would be easier on system resources to complete. The cryopod does not have to be transparent showing the body, a simple red or green light will due for indication of occupancy. As for a person logging out at random, the system would need to leave the body or basic human 3d placeholder in some type of form
  17. Given how the decent ships cost hundreds and up to thousands of real world money and how the game has progressed little from what was originally promised back in 2011. Star Citizen just seems like a glorified cash grab that continues to dangle the carrot in front of people with small new features to keep them interested or draw in more people. I get why some people are so hopeful for SC and that is because they have sank incredible amounts of personal money into it. The game has profited hundreds of millions from people and it still provides so little in return. But hey, as soon as you give t
  18. Why not just build a board to suit this purpose?
  19. Hey all, so I have a couple thoughts or concerns regarding the Territory Unit. Having the ability to claim a section of land is a great feature for sure. But what prevents people from grieving with a TU when someone else has already built on the land/grid without one? Would a TU cause the blocks inside the grid space to no longer be owned by the original owner if someone places a TU there; or prevent the original owner from editing them because this stranger now owns the land instead? My biggest concern is someone placing a TU on land where someone else has built something then use the featur
  20. Hmm I will share one of my current SE projects then. =p **redacted images** As for the topic at hand, I think the game would greatly benefit from a sliding blast door/plating to cover windows during combat. In SE we have to turn doors sideways or using buggy pistons/rotors to create window covers. It would be wonderful is DU can with a purpose built option for this additional protection.
  21. Having two factor account login would greatly reduce harm done by hackers. Your account being hacked would set a person back in huge amounts of lost time and I bet it would be enough reason for a person to give up if they login and everything is gone.
  22. I saw the thread rallying fellow Eve players that are gathering in DU and I wanted to ask the same from my beloved space engineers community! So maybe this thread will inspire others to post a thread asking the players of their own favorite games to rally together as they wait for DU. I think it would be very neat to see all the different player communities coming together to play in Duel Universe! I have been a very on and off space engineers player since 2013. When I first purchased the game I mainly spent twoyears just watching others play the game on youtube. During the past three years
  23. I am a long time space engineers player and first heard of DU at E3. I instantly fell in love with the concept of a real build your own universe game. I am already a bronze backer and may upgrade in the future if things still continue to improve. For me, DU is everything space engineers should of been but never will be. After watching the hour long dev gameplay video, I can see how easily it is for a seasoned SE player to start playing in DU because so many of the systems and methods are nearly identical but completely improved. I noticed little things from SE, star citizen, eve, and empyrion
  24. Thanks for asking this question Steven, I have been very curious if/when this will be happening.
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