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Moosegun

Alpha Tester
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Posts posted by Moosegun

  1. Personally I am really excited about the mission system as it is a step towards a more coherent civilisation.  Personally I plan to use it a lot, our org is desperate for people to move around stuff and happy to pay for people to do it.  I do agree it will not interest some people who are driven by 'quanta per hour' but anyone really serious about that wouldnt have been selling ore to bots (anyone who knows the game well will tell you that is the lowest return on your time invested).  It is not only hauling which it could help, provision of repair and refuel services for example will now become a lot more viable.  I just wish is included some form of marketing when player could place adverts for quanta and showcase there own venues.  Simple letting us add icons to tiles we own on the map to show public venues would be a good start.

  2. 3 hours ago, Taziar said:

    The people who are suggesting constructs be auto-abandoned must really must hate this game.  Deleting a players stuff is a sure way to get them to quit.  The solution is to despawn them after x days and allow the player or respawn them for free, at least in safe zones.  Risking a smaller playerbase just so you can wag your finger at people is rather shortsighted.  

    I have played a lot of games which make players do certain things to ensure security of there assets and if they dont do those things they lose there assets.  Which WILL be the case for all of the assets of unsubbed players if and when NQ include atmos pvp.  I am not sure I am suggesting anything that radical.  Just asking people to make sure there stuff is on a secure tiles once every seven days.  Hardly suggesting nightime raiding lol.

    I guarantee you, if this was in place from the start of the game, noone would leave there stuff out.  That said I am quite happy with your solution. 

    Still not going to concede that parking your stuff at your base once a week is asking a lot.

  3. 5 minutes ago, Atmosph3rik said:

    It kind of seems like you guys just want to steal peoples stuff.

     

    When there's no one left playing the game except people without jobs, how much money do you think NQ is going to bring in?

    No, I just want people to take care of there stuff.  People abandon stuff for extended periods of time for one reason and it isnt dinner, it is because they can.  If you put a limit on it, they would stop doing it. 

    Although NQ could just straight to player made market terminals and the whole thing becomes moot

  4. 3 minutes ago, ShippyLongstalking said:

     

    No, that's not what I'm saying. What I'm saying is that letting people salvage ships is a bad idea, not that they should linger forever. And i've already discussed my ideas in past posts because this topic comes back every month. 

     

    There's plenty of other options -- among the most basic is simply de-spawning old constructs after and letting players re-spawn them from a terminal or hanger. 

     

    Easy. Fair. Works for people that let their subs lapse for months then come back; sub-based games need people to be able to come back after their subs lapse without losing all their shit. 

    Noone loses anything if they put it away, subbed or unsubbed. Also there is very chance that with territory pvp, unsubbed people could be coming back to nothing anyway.  
     

  5. 14 minutes ago, ShippyLongstalking said:

     

    Good for you? There's plenty of players that don't find tiles so easy to get or so cheap -- especially new players or people that haven't been playing since alpha.

     

    There's plenty of players that log off at markets because they don't want to spend the time flying back to their territory.

     

    "Oh but that's their fault for not investing the time"...okay? Sure? But it's still bad game design. 

     

    If you're making a sub-based MMO with the idea that people need to play all the time and that they can't easily come back after 6-12 months of not playing...then you should shut it down because you'll only ever have a small, hardcore niche. You're sending a clear message: "if you stop playing don't bother coming back", and that's just not marketable or reasonable to expect for the average player. 

    I think you might be exaggerating a bit here.  Getting a single tile on a planet is very cheap. I also have no issue with people logging off at a market because they do not want to fly home.  Just if you are going to leave them there you know you need to get on within xxx days to move it.

  6. 8 minutes ago, ShippyLongstalking said:


    100% agree -- you shouldn't punish people for being idle (in a sub based game especially where NQ makes less money the more people log in).

     

    They'll just cancel subs and not come back if they log in to find their ship permanently gone.

     

    huge part of sub-based MMOs is not just retention but returning users that come back after cancelling their subs for a few months -- this salvage idea creates a massive disincentive to play the game if again if you cancel. 

     

    I don't feel like salvaging ships that are left in markets is a "gameplay mechanic" at all, there's no game or skill to it -- it's just random luck based off RL factors that have nothing to do with the game. 

     

    The salvage concept makes no real sense in terms of the design, balance, or basic concepts of fairness. 

     

    There have been sooooo many discussions on this topic and so many simple ideas that don't involve permanent destruction.

     

    Among the most basic concepts of game design is the idea that you don't make players "stuck" and that's what this could do, especially if/when daily login rewards go away. 

    Been playing this game since alpha, I have never once left a construct somewhere that I didnt own, let alone for an extended period of time.  There is never any justifiable reason to do it.  Tiles are super easy to get and super cheap.  Also salvaging IS a gameplay path, it wouldnt just be at the districts but all the abandoned constructs people have left lying around.  In early beta, when you could take control of crashed ship via salvaging loads of people did it.  Until people complained that they were losing stuff and NQ got rid of it.

     

    This isnt punishing the idle, is it only punishes players who abandon their stuff everywhere.

    And it isnt 'permanent destruction' it is recycling.

  7. 1 minute ago, FuriousPuppy said:

    I agree, but there's no real down side to leaving your constructs there obstructing the game play for everyone else. your giant gold add cube gets compact? just VR over, redeploy it and continue. All we've done is made them have to log in to maintain the constructs

    you dont compact it, you OPEN it up, so anyone can take it, that would soon get them to sort their parking out

  8. 13 minutes ago, NQ-Naerais said:

    We know this is a sore spot, this is still something we're working on.  

    What other kinds of 'punishment' would you want to see? 

    Simple, put in a timer on ALL ship that if they are parked outside an territory owned by that player (or org) then they unlock in 7 days and can be salvaged.  Removes spam and creates a really cool gameplay paths for players.

  9. 3 minutes ago, blazemonger said:

     

    Most of these people only stopped playing maybe 4-5 months ago, you are assuming a lot and projecting it across far more people that it applies to in a discussion thread that has no relevance to the point you seem to try to be making.

    See I find 4-5 month odd too.  Could just be me, I just dont get it, if I dont like a game I drop it, go do something else.  People are different though I suppose.

  10. 1 hour ago, CptLoRes said:

    I will admit there is a certain degree of "sunk cost fallacy" that makes me stick around.

     

    But I have also always made a point to give NQ credit when they do something good. Like the mesh server improvements and amount of work they managed to do in a relatively short time-frame before the 'beta' release. But sadly that does not happen very often.

    Fair play, would just love for people to only post constructive criticism not destructive.  People highlighting a problem and then outlining a tangible solution is cool.  We dont need people starting fires because they like watching things burn.

  11. 33 minutes ago, blazemonger said:

    Interesting how some seem to not read or worse, read anything as negative, purely based on who is writing it.

     

    This is not about whether anyone plays DU or not, something you would not know anyway and here's a kicked, I have not logged in to SC in about a year.

    Maybe stop playing this on the person but actually argue a point or post an actual response to someone's opinion.

     

    I would assume we're all here because we want DU to be the great game it can be and enjoy it. That we see things differently is fine and that we argue those differences is fine tooo. But pretty much dismissing what someone says just because you somehow think you need to dislike a person behind the opinion seems both counterproductive and actually reflects more on you that anything else.

     

    I have serious concerns with how NQ is running their business as it affects the development of a game that could become a trendsetting one. I'd say I generally word my opinion in that way and provide reasons why. I also would say I have actually been one of the ones who took these changes as positive, in part for the very reason I felt things needed to change. And yet some of you keep rehashing the exact same empty arguments that have nothing at al to do with the context of the discussion.

     

    You talk about people being negative and toxic.. please check a mirror to see who they are.

    Sorry who do I dislike?  Taking this a bit personal mate?

    To be honest Blaze, you are not the worst offender by a long shot, at least you try to add something constructive to your comments and to be fair, you have stuck to your position.  You never felt JC should be running things and it appears that could now be the case.  I have seen you calling for some calm, so how about we let the dust settle and post up some ideas about how we can turn things around.

    Still find it a bit weird people hanging around on a forum for a game they havent played in years lol.  Like having a bad meal at a restaurant and then camping outside for two years trying to put people off. Let it go!!

  12. 4 minutes ago, Yamamoto said:

    You'd be surprised how many of the people commenting every single thread in this forum are not playing DU or have played less than 50 hours... I feel the actual people who login to play every day stay out/are not interested in all this BS going on here.

    I really wouldnt be surprised lol.  I have been arguing on and off with this lot for years.  Very few of the main negative posters on here play the game, nor have they done for some time.  Just people who want to see the game fail so they can say - "I told you so"   

  13. 14 minutes ago, blazemonger said:

    This was all done the 24th March. I'd agree that this "letter" could have been prepared in advance and kept under wraps to be released yesterday or sooner IF the community found out.

     

    The events of the weekend just show us once more that NQ really has no clue about the abilities, passion and prowess of their community. That they did not even seem to have considered us finding out on our own is a tell tale sign of the old NQ.

     

    Let's see what happens over the next weeks. A change like this does not complete overnight so they will need some time..

     

    But we'll be watching..

    But you dont play DU, you play SC?  Judging by your social, you havent played DU in years. I just dont understand how anyone could spend less than £100 on something and then feel so entitled that they continue to slag the game off for years after they stop playing it.  Get over it dood, move on, leave us players who are trying to make the game work to deal with it.

  14. 3 minutes ago, CptLoRes said:

    You really think comments in a forum will make people stop playing a game? The only thing that will make players leave a game, is the game itself.

     

    And some of us 'old timers' still hanging around, just shows how desperately we wanted the game to succeed. But after years of constructive criticism being totally ignored (in a NDA pre-alpha forum no less) and watching the things we tried to warn about actually happen, all that is left is frustration and some twisted hope that maybe, just maybe. Or put in other words, if I actually didn't care about this game, I would have left long time ago.

    Your idea of 'caring' for something appears to be continuing to kick it until it dies.

  15. On 4/5/2021 at 9:29 PM, CptLoRes said:

    The 'warning' was a bit over the top if you ask me, and maybe a bit to late. I mean, the damage has already been done long before JC left/got pushed out, and most players are now busy playing other games.

    Just wish you would all go to those other games forums, rather than trying to destroy a game you no longer play, all very vindictive.  I cant remember EVER hanging around in the forum of a game I had left to put it down, for me it displays the worst of human nature.

  16. 4 minutes ago, staticsprite said:

     

    It was during the eastern holiday weekend. But still, you have an MMO that goes on 24/7. This message could have been sent days earlier.

    BUT let's stay positive, there is a change going on at NQ. Lets hope it will be a positive one.

    LMAO you think the sort of person who works for an MMO at the weekend would have the authority to deal with this?

    Interesting for me that it was all the usual suspects on here and on Discord making up their lies whilst trying to act 'in the know'.

  17. 3 hours ago, blazemonger said:

    https://board.dualthegame.com/index.php?/topic/22553-a-letter-to-our-players/

     

    That "announcement" says very little and is very generic in wording but pretty much aligns with what I hoped would happen. It's amazing it took them this long to come up with that. I'm cautiously positive on this but I will need to learn more while it is a step in the right direction.

    Didnt this all kick off on bank holiday weekend?

  18. On 3/9/2021 at 2:33 AM, Gottchar said:

    All subs are active, they don’ run out. If somebody get’s a 1 month sub, he can play on, even after that month.

    So for your idea, inactive accounts would have to be a thing.

    I still disagree with you anyway, crafts should just be despawned after 24h on an Aphelia tile and you can spawn them again via magic blueprint (found at nearest market) but only at the tile it was despawned.

    You sure?  I dont know of a single person this has happened to, everyone I know whose sub ran out can no longer play.  I know it does happen but it certainly is NOT the case it happens to everyone.

  19. 2 hours ago, Dhara said:

    Oh there is no doubt about that, its the direction development is taking that is of concern.

     

    Just check the kickstarter page (if you can find it, none of the links I have found in this forum will go to it anymore).  it talks all about how solo players will be a thing.  Not only is that NOT true anymore, but even small orgs like mine can no longer compete.  Had they said, "join a giant org and be a billionaire  so you can rebuild civilization" or something along those lines, I would never have spent so much money to help fund this game. 

     

    But I don't want to play "employees in space" or "space market" or "space miner".  Or whatever you want to call it.  It's not going in the direction we were promised either way. I wanted to run my own small org and set up a business. That was going rather well until we were priced out of the economy.

    Genuinely interested how you were "priced out of the economy" I am a duo player and not had any problems but not traded as much recently?

  20. 9 hours ago, Musclethorpe said:

    Clean up the markets yes, add gameplay probably not so much. Not saying it's a bad idea, it's actually a good one, it's just that once implemented people wouldn't leave their ships laying around ever again. I would count this more of a deterrent than a feature.

    If they included crashed ship then is becomes a gameplay element

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