Jump to content

Moosegun

Alpha Tester
  • Posts

    763
  • Joined

  • Last visited

Everything posted by Moosegun

  1. Cool, what do you think about adding additional condition damage in pvp up to potentially full destruction. For example if you keep hitting the element after if is destroyed is take condition damage? Would that work? Would also be more realistic and make precision kills important for pirates Every pvp hit does damage and small amount of condition damage When destroy all damage goes on condition
  2. Regarding large orgs and control - the universe is vast, there will be areas that big orgs will own, and areas where smaller groups will survive. Also who says all these big orgs are just going to strike out and wage war as soon as pvp starts. Most big orgs I know do not have that plan. Also with the plans for territory control potentially creating massive player made safe zones, some parts of planets like Alioth wont even be worth attacking by anyone but the largest orgs. Pvp / terri wars isnt going to be the carnage a lot of people think it is. I promise you, the majority of players ARE NOT waiting for pvp to go on some terri claiming rampage. I also dont have an issue with org owning massive parts of the game. What is wrong with 'nations' owning parts of planets, I WANT that. What do you think countries are??? Civilisation is built of large communities, not solos living in holes. I want superpowers, I was massive wars but I dont think that means there is no place for the little guy (and girl). Regarding repairs, we have no idea what NQ have planned, as I have said before I think they have it setup the way it is to allow player expansion, so we have some sort of foundation before the fighting starts. My solution is add some sort of 'condition' to all elements, when they are damaged the condition goes down and isnt repaired, when it goes below a percentage (say 50%) then the element loses performance, when it hits zero it need replacing. This would solve a lot of issues, both pvp and crash damage mean something, elements will be lost, players can choose whether to be optimal and replace early or risk it, you could also add an high tier end game item - the reconditioner which could repair condition but it would require mats so might not always be possible. EDIT - lol just read the above, seems it is there choice as well, I like it because to allows for player to make mistake, crash etc and not be stuck but elements will still disappear. You could also add heavier condition damage to pvp, which could even lead to full destruction, also add destruction of a % of cargo etc For all we know, this is what NQ have planned I DO understand you concerns though and they are valid.
  3. Wow we have gone off topic here.... not even I could have gone this far off track GG
  4. Not bothered at all dood, like I said I have 16mil outstanding, just stating that they have said they are not dealing with them yet and if you do pester support you probably will get seen first. But if everyone did that, then what happens? Pretty much everyone I know has lost something. Shall we all bombard support so they cant deal with ingame problems that actually stop people playing.
  5. Is it stupid when the devs tell you there would be no wipe??? Please explain..... you could use your own definition. Seems to be different from mine.
  6. It is not about being a 'crybaby' it is about a company selling something and then completely going back on it. If they had said that there would be a wipe, no problem. If they had said they couldnt confirm anything, no problem but they didnt, they chose to soft launch the game. Reading your post I am not even sure you know any of this. So you are completely missing the point, if you say to people - there will be 'no complete wipe' unless it is unavoidable and then people make decisions and invest loads of time and effort based on that. Then you turn around and decide that actually no, all of that time and effort would be lost, people will be pissed. The 'no wipe' decision was NQ's they made it, as such I committed a huge amount of my time, if they go back on that it is a massive FUCK YOU to me and others who have invested that time. I understand why they made it, they had to because they started to charge subs. Please note, I dont think they will wipe Oh and as you chose to call me both a crybaby and stupid, WTF is that username, are you 12?
  7. yeah that is cool, although they have said they probably wont be dealing with refunds for loses any time soon. No doubt pester power will push you to the front of the queue, so go for your life.
  8. Would you risk alienating a large part of your playerbase, those that have been here for years and supported the game, to do that. What purpose would it serve, apart form put us back to square one, having to build civilization again but this time with pvp in place. Part of the benefit for this period of no pvp is it give civilisation a change to grow.
  9. So you are calling me an exploiter? Screw you dood, I have just been playing for three years and knew the shit out of it before it launched. Do you always call people who understand / perform better than you a cheat? Quite happy to explain how I got where i did, it is not complex, I just saw the opportunities a lot of player miss. I am also not bored, because I havent built my space casino.
  10. 100% possible, go mine, sell ore, buy product, find location product is selling for more, move product, sell for profit. Easy but sadly without someone pointing it out, it goes whoosh over most people heads and they come in here and say that there is nothing to do but mine. The mental thing is, this sort of thing happens all the time in games like eve etc, no idea why people think it wont work here
  11. TBH you can set up as a trader in this game after one session of digging (and never dig again), just that most people dont see opportunities, they need to wait for the game to put a big neon sign up
  12. If they wipe, and the orgs (who have huge amounts invested in this game) say screw you and leave, you will be left with Rust in Space. A load of noobs, in small groups, surviving and fighting each other. That is not what I signed up for. I signed up for civilisation, with nation states, and huge orgs. I still think a major change I would like to see if stop calling all groups organisations (which implied corporate structure) and instead have GROUPS, with sub categories (NATIONS, ORGS, POLITICAL PARTIES etc) so it is much clearer for new player what they are signing up for. Most player dont even know you can be in multiple org, or that some org are purely just things like nation states which only provide a set of society rules and mutual defence. That way players would be more inclined to join as they would feel like they are signing there life away. Org dont HAVE to be clans / guilds in the old fashioned way other MMOs have them, they can be much broader. My org for example work with new players to create there own independent businesses which then plug into our network. We encourage personal ownership and NEVER ask our player to do anything they are not getting a return from, yet a lot of player see all orgs and some sort of slave driving exercise to push a small group of players, this is not the case. I have no issue with huge major powers in the game, because that is what civilisation IS. Infact you could argue that solo players are the real problem here, that they are NOT civilised. Infact the idea that people would travel thousands of miles to another system, with thousands of other people and then fuck off and live in a whole 100km from anyone else is completely laughable.
  13. I suppose that is the big difference the gameplay mechanics which are in game really suit me and I really enjoy them (even mining if I get the chance), I love manufacturing and trading, i always wanted to start an industry org, so the majority of gameplay mechanics are already in game for me. I am also pretty good in a sandbox environments, so am used to making my own gameplay without AI pointing me in the right direction. I find myself being the completely the opposite I dont have enough time in the day to get everything done, mainly because I see other gameplay opportunities that most players dont (not bragging this is going from feedback from my org). A lot of people struggle when they have to come up with things themselves. A good example of this is trading, it is perfectly possible to play the role of the trader within this game and make huge profits but the majority of players dont even recognise it is there. I do agree the game wont suit some people, I have a long list of player I wont recommend DU because i know it is not ready for them, they need excitement to be entertained, I dont.
  14. There is a lot of comments on the forum at the moment about wiping the game, and how it would help bring in new players who wouldnt want to be 'behind' everyone else. My own personal opinion is that I would 100% stop playing now, completely for Beta and probably wouldnt come back for launch. As there is no incentive to play and it would wipe out the month of dedicated work I put into the game because I thought it was live. Just wondered how other people felt, as i personally think wiping would do far more damage to the current / vets player base and it would have positive effect on new players joining.
  15. Sorry mate, that is not the point, I was told by NQ that beta launch was a soft launch, and that there would be no wipes and if there were, we would be reinbursed. I made a personal choice to change my lifestyle to fit into that, as a result I have managed to achieve an excellent start, with no such exploiting that you are implying (despite knowing and reporting several). Wiping now would be a massive kick in the teeth for me and a lot of other players who have dedicated a huge amount of time to a game they we under the impression was LIVE. To delete all that progress to make it 'fair' for new players who could have backed before would be a massive kick in the teeth for me and would possibly cause me to walk away and take the majority of the org with me. It wouldnt take me a 'short time' to get back to where i am, it would take a month of hardcore playing, that I rearranged my life to enable me to have. You want to wipe that so some noobs arent put off joining the game? NQ have ALWAYS said they want new players to walk into a play made universe, to buy ship and services off players. That will ONLY happen if there is some sort of headstart and players are given the opportunity and tools to offer those products and services. That is what we should be doing now. The fact that the major orgs seem to have become completely insular and are not engaging with the community, is another story and something i am very disappointed about. They should be the ones using their wealth to create the game world for these new players.
  16. I agree, I wouldnt have come back to the game in beta and gone hardcore if there was going to be a wipe, I would have waited until launch, and would most of the others i have come to the game with. 100% if they full wipe now I am out, as are most of my org, as NQ would have completely gone back on there promises.
  17. Sorry you will have to explain this, the cost price of a warp drive is approx 4 large containers and it uses up to T3 products, which are far harder to obtain, it also has mental long crafting time requirements, not only for the main element but also the parts. An XL screen is NOT a basic consumer product, it is a massive heavy duty product.
  18. This is a fundamental issue with new players experience and what the game is trying to do as a whole, the new player experience for a solo player trying to do everything themselves can be frustrating and very long winded. Simply by engaging with the market from the start can save new players days of work. This is something I see a lot with new players joining our org, there is an understandable need for them to 'learn' the game at the start, when actually they arent really learning anything that will be useful once they start playing the game. Most of the early issue are trivial once established.
  19. One of the main running cost of the game is server cost (alongside staff / fixed), if you double that server cost, you at least have to double the player numbers to cover that cost. That alone is a reason it is a none starter, sorry dont mean to piss on your candles, it just doesnt work financially before you even get into the game consequences. For me what the game needs is more clarity about the fact it is supposed to be a player made civilization and interaction whilst the civilisation is VITAL to make good progress. And the community needs to embrace that.
  20. Have you seen them lol, they are the 'end game' of screens, can do you one for 2 million delivered? Got them in stock
  21. Do you realise the server requirements for this game, they are struggling to cover costs they need to upgrade as it is (hence the 'beta' subscription launch), so it would be impossible from that point of view (or at least completely unsustainable), you are doubling your costs for minimal gain. Also what happens to the people that join after that? Do we need to start a new server every year?
  22. You have to wait for the next version of org / right management i am afraid
  23. I currently have losses of about 16 million in outstanding tickets (only three tickets, only claim stuff from than 4 mil) sadly it happens, they give you 100k per day and q is easy to come by. Make a ticket and carry on.
  24. was going to type this, very common question from my new players lol
  25. I 100% agree about the need for clarity, NQ were very good at sharing the vision during alpha but like many businesses when things start getting real they struggling to keep that message front and centre. My point about Rust is that it is a survival game, mainly played by solo / small groups, limited server size, which wipe regularly. A lot of player seem to have that attitude towards this game too, that it is a solo survival game and are playing it the same way. NQ has always talked about the thing I have said, new players walking into player create cities etc. Someone has to start that, every time you wipe you are just slowing down the progression to that point. I do also agree that new player envy is an issue in MMO's but I also think part of the issue is people not treating this as an MMO. My point about the defence mechanic is that NQ have made is clear that there will be some sort of benefit being within any area of controlled tiles and this could stop attacks, this clearly shows they are looking for some sort of defence by proxy if you are in a built up area - which fits into the game. If this is the case, then it is a very good reason why the do not want civilisation to be built at the same time pvp starts.
×
×
  • Create New...