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Lethality

Alpha Team Vanguard
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  1. Like
    Lethality got a reaction from Sunrider44 in All DU Gallery - Concept, Screenshots, Artwork!   
    Hey all!
     
    I love looking at images of a game, especially early on...   so I took a sec to pull together what I believe to be a comprehensive gallery of every Dual Universe image shared publicly to date - from Facebook, Twitter, the website... wherever I could find them!
     
    Concept Art - imgur.com/a/FUKBW Artwork - imgur.com/a/8OB0u Screens - imgur.com/a/HUNNk Misc - http://imgur.com/a/Vx6X8   If you know of any other sources, or images that are missing, let me know!   I'm also going to try and go back to add descriptions when there are some available.   Very excited by what you guys are doing with this game... glad to be a part of the community!      
  2. Like
    Lethality got a reaction from Code24 in All DU Gallery - Concept, Screenshots, Artwork!   
    Hey all!
     
    I love looking at images of a game, especially early on...   so I took a sec to pull together what I believe to be a comprehensive gallery of every Dual Universe image shared publicly to date - from Facebook, Twitter, the website... wherever I could find them!
     
    Concept Art - imgur.com/a/FUKBW Artwork - imgur.com/a/8OB0u Screens - imgur.com/a/HUNNk Misc - http://imgur.com/a/Vx6X8   If you know of any other sources, or images that are missing, let me know!   I'm also going to try and go back to add descriptions when there are some available.   Very excited by what you guys are doing with this game... glad to be a part of the community!      
  3. Like
    Lethality got a reaction from Kuritho in Cargo-loading   
    I'm all-for the physicalization of all items in the game world! Even non-cargo stuff.
     
    But certainly encumbrance constrains (both weight and size, maybe others - perishability for food items? Need refrigerated storage, etc) would/could play a huge role in the economy
  4. Like
    Lethality got a reaction from SimonVolcanov in My Community Has Withdrawn Our Pledges   
    It's say good luck finding games to play. Because none of them with anywhere near the scope of DU are going to fit your criteria.
  5. Like
    Lethality reacted to NQ-Nyzaltar in My Community Has Withdrawn Our Pledges   
    Hi ChipPatton and welcome to our forum.   There has been indeed a few people on the Kickstarter saying DAC was a "Pay to Win" feature. We also replied to why it wasn't and why we went for this feature.  We also agreed that it probably wasn't a perfect model, but it was the best we found until now.    This was our official reply:    
    The DAC/PLEX/CREDD system isn't at fault there. The problem is elsewhere because without this system, the problem remains: it's just hidden. And it's not because something is hidden that it doesn't exist.   The people we got in contact with (probably your officers) turn a complete blind eye on our point of view. They didn't try to understand our position or even suggest an alternative. It's always easy to blame or criticize something without trying to come with a better option.   In this situation, how could the discussion go anywhere? Threatening to cancel the pledges (and doing so) won't change the situation either if there no dialog and just threats. We want to listen to feedbacks from all people interested in our game and take them into account, but without constructive feedback helping to find a good compromise for both sides, it's not possible. Also, while we want to satisfy as much players as possible, We are also aware that we can't satisfy everybody.    In any case, we remain open to discussion if you have more to say on this topic.   Best regards, Nyzaltar.
  6. Like
    Lethality reacted to Ferran in Quality of material   
    This was my thinking on a Quality system. As others have stated earlier, iron is not iron, raw iron ore is usually full of impurities and other useless minerals in varying concentrations. Surveying an iron ore vein in the ground might yield 60% iron and the other 40% a mixture of other things, this system can then be expanded as such for example:
     
    1. Proportion of desired mineral versus proportion of other minerals.
    2. Proficiency of Miner and quality of equipment used will determine the about of energy/fuel needed to extract said mineral.
    3. Proficiency of Refiner and quality of equipment used in refining process determines what % of desired mineral is transformed into useful ingots/rolls.
       3a. Refiner skill and equipment quality also determine quality of end product (high quality imparts +5% HP bonus or something).
       3b. Refiner skill and equipment quality determine amount of energy/fuel needed to produce end product.
    4. Refined material quality determines sub-component quality and stats.
       4a. Assembler Skill and equipment quality determine sub-component stats.
       4b. Assembler Skill and equipment quality determine energy/fuel needed to produce sub-component.
    5. Sub-component quality will determine the element's quality and stats.
       5a. Builder's skill and equipment used in construction will determine elements and voxel quality.
    6. End ship/vehicle/building/base stats are determined by averages and sums of all items used in construction, with all items going through this process.
     
    High Player skills will improve chances that beneficial stats are imparted on the final products in each line, in addition to reducing costs of production by producing more/better things using less energy/fuel.
     
    This system would be entirely outside of a player rating system for Quality which I've seen mentioned before. What players rate the ship's or final product's usefulness is entirely different than quality of it's parts and stats.
  7. Like
    Lethality got a reaction from Wicpar in What makes this game worth $13/£10 per month?   
    I like to think of it as a service, which it really is. And I know to support services (technical infrastructure, customer support, ongoing development, etc), there has to be a baseline revenue stream.. a steady subscription forms that base!
     
    Don't forget there is no $60 cost (or any cost) to actually buy the game as well, and you can buy subscription months just by playing the game.
     
    Seeing as how this game is crowdfunded and privately funded, all of the revenue goes back to the developers not a publisher and you can bet JC and team will reinvest substantially into bringing new features and content to the game!
  8. Like
    Lethality got a reaction from Archonious in Quality of material   
    That's really not true at all.  The grade of materials makes all the difference in the output of the product... so it's another layer, on TOP of your refining process, that should make a difference.  
     
    If I take the time to gather grade A pure iron as opposed to grade C pure iron, there should be a difference in the output of the product I'm making. If it's a gun, maybe more durability. If it's a radar dish, perhaps it's higher density.
     
    But beyond quality/grade, I'd like to see materials have properties as well - for example, weight, conductivity, strength, etc And different combinations of those materials could make them the right choice for project A, and a different combination of those material attributes could make a better choice for project B.
  9. Like
    Lethality reacted to Halo381 in Payment Model Gripes   
    Okay, so I know that what I'm about to type doesn't really contribute to the community much or anything, and I sorely apologize for that, BUT,
     
    For the love of all things holy, can we all agree not to respond to (or CREATE) any more Payment Model topics? God forbid, if you create one you must want half the community to come and rain on your sunny day. It's a salty topic, and you're bound to get crap for it no matter how good the idea sounds to you, so please, PLEASE, don't create these topics (there are already several, much to many people's chagrin). And for any forum go-ers that see these topics, please quote the above green text.
     
    Sincerely,
    An annoyed community member
  10. Like
    Lethality reacted to Sethcran in Quality of material   
    Whether or not this is useful has a lot to do with the crafting system and how it works. I'm not sure if details on that have been announced yet (if so, I'd love to be informed).
     
    In many games, such as WoW, where the items that you build have individual stats that are based solely on the item being created, resource quality doesn't really have any impact other than to say "I have x amount of this required quality to build this item".
     
    In games like Star Wars Galaxies, the stats on the resource directly impacted the stats on the final item. Personally, I'd love to see a system like this.
     
    In DU, I think there are really 2 areas that quality could enter construction. First, the raw materials used when creating voxel structures and ships. This likely wouldn't impact much beyond durability and mass though, though could be used to make a better version of an object if higher end materials are present. The second, is items themselves. We know that we'll be able to get objects that add functionality to our ships (such as weapons). The stats on these weapons could well be based on quality of the materials.
     
    That said, if we do end up with a system where there's quality, I'd like it to be more interesting than just quality 5 > quality 1. Using SWG again an example, resources had multiple stats (randomly generated) and different items used these stats in different quantities. Thus, it would make the crafting game much more interesting and knowledge based when the best crafters can figure out which proportions of impurities yield better results in their weapons.
  11. Like
    Lethality reacted to yamamushi in Quality of material   
    I'm hoping that the quality of materials gathered could vary depending on the specific skill level of the person gathering them.
     
    I doubt the game will be like this, but because the skill system was said to be time based like Eve Online, I was imagining a skill tree might look something like this (I just threw this together to illustrate my thoughts briefly using what I remember from Eve):
     

     
     
    Each level of Mining would increase the yield of higher quality materials collected, but a miner at any level of Mining has the chance to collect better quality resources.
     
    Each level of Mining would also have other sub skills that could be unlocked and trained individually, wherein your ability to collect those resources safely or efficiently would depend on your skill level in a given resource group. 
     
     
    The reason I'm thinking along these lines is because part of the reason why Eve's skill system works for it is because no single player has the ability to fully train every single skill in the game, there are hundreds of skills for all sorts of very specific tasks.
     
    In a game like Dual Universe, there might be people who are specialized in very specific types of resource gathering, or crafting/production/whatever, and they have an advantage over other people because they spent the time to have those skill trees mastered. That keeps them in a good position to be valued for their skills that others can't quickly train on their own. 
  12. Like
    Lethality got a reaction from Dhara in Subscription should not be its pay model   
    Well, in my experience... pay-to-play, and particular subscription-based games, have always delivered a better game for my money.  
     
    I'd go so far as to say I'd pay upwards of $50 a month for the right kind of gaming service... I mean, think how cheap that is compared to almost any other form of entertainment, most of which last just one night! Dinner with my wife, movie with my nephews, hockey game with friends... $50 bucks/month would be a steal
     
    Either way, I'm interested in paying people for services I use... ! But I don't like a monetization model that forces designers to consider it in their design.
  13. Like
    Lethality reacted to Kongou in Twitch roundtable discussion   
    Join in on the community DU, help us spread the word out to the GOOD people on the internet, and your friends!
     
    We're starting to come together , playing other games, watching videos, talking about the general state of gaming.
     
    Helping each other with news and ideas about DU!
     
    If you have skeptical friends about DU yamamushi is prepared to brainwash them in the church of yama, while the rest of us chant. one of us
  14. Like
    Lethality reacted to NQ-Nyzaltar in Suggestion Please do not use a EVE lock on weapon system   
    Hi everyone,
     
    Just to clarify on this topic:
    We totally understand that First Person Shooter gameplay would be more immersive.
    However, we have to take everything in account. And when we do, then we have to make some compromise.
    We want combat, but combat is not the main feature of the game. Only one of the main features, equally important with building, real massively multiplayer system in a single-shard universe, exploration, trading, etc. Once this was sorted out, it was logic that we wouldn't sacrifice things like the massively multiplayer aspect just to have the best First Person Shooter possible. In that case, even if it's not the best combat mechanics (we totally agree on that), target locking combat gameplay is the answer for the best compromise. So it's not a decision led by personal taste, but really the most relevant decision on the technical aspect in our case.
     
    We totally understand that it won't appeal to every player.
    We are aware that our game won't satisfy everybody, and it's the same for any game.
     
    Best regards,
    Nyzaltar.
  15. Like
    Lethality got a reaction from yamamushi in All DU Gallery - Concept, Screenshots, Artwork!   
    Hey all!
     
    I love looking at images of a game, especially early on...   so I took a sec to pull together what I believe to be a comprehensive gallery of every Dual Universe image shared publicly to date - from Facebook, Twitter, the website... wherever I could find them!
     
    Concept Art - imgur.com/a/FUKBW Artwork - imgur.com/a/8OB0u Screens - imgur.com/a/HUNNk Misc - http://imgur.com/a/Vx6X8   If you know of any other sources, or images that are missing, let me know!   I'm also going to try and go back to add descriptions when there are some available.   Very excited by what you guys are doing with this game... glad to be a part of the community!      
  16. Like
    Lethality got a reaction from Seraph in All DU Gallery - Concept, Screenshots, Artwork!   
    Hey all!
     
    I love looking at images of a game, especially early on...   so I took a sec to pull together what I believe to be a comprehensive gallery of every Dual Universe image shared publicly to date - from Facebook, Twitter, the website... wherever I could find them!
     
    Concept Art - imgur.com/a/FUKBW Artwork - imgur.com/a/8OB0u Screens - imgur.com/a/HUNNk Misc - http://imgur.com/a/Vx6X8   If you know of any other sources, or images that are missing, let me know!   I'm also going to try and go back to add descriptions when there are some available.   Very excited by what you guys are doing with this game... glad to be a part of the community!      
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