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Novean-32184

Alpha Tester
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Everything posted by Novean-32184

  1. To be fair to NQ-Sesh, he seems to be picking some questions form the forums..
  2. Peter is friends with Paul. They exchanged rights to mine on each other's tiles. Frank is friends with Paul but does not know Peter. Frank has exchanged access righte to constructs with Paul and now can mine on Peter's tiles as well Working as intended?
  3. NQ being NQ Opening a thread on the fourm for people to post qeuestions for the Q&A Not bothereing to use the thread for the Q&A not allowing a good many to even post in the Q&A Communication and organisational skills .. top notch /s
  4. I tink that for the sake of emergence and a gameplay experience, it is fine if the sky box is not "real" (and pitch black). But the Light Emitting Skybox NQ thought would solve their lighting problems really is just one more of the over the top effects which the context of the game really detract from it. Personally, I'd like tree collision to be a thing again. It was part of the challenge of the game and NQ removed it to not have to deal with the many crybabies who can't fly.
  5. Ssurface harvestables realy need to be free to collect regardless of tile ownership. Trivial change to make with a massive impact in player experience But it's not like we have not been telling NQ as much for .. oh better part of a year at least..
  6. "There are no plans to wipe" != "There will not be a wipe" Plans tend to change depending on circumstance.
  7. That's a major point and an issue that is very fair. The general industry standard is: Pre Alpha The entire concept is in development, there is no gameplay yet and it's really more astage where the devs define and design what can be achieved and roughly how Alpha The general outline of the game is known but implementation of fthe desired featureset is incomplete and can shift heavily, causing breaking code, exploits, show stopping bugs and be generally and mostly stil unstable Beta All game features wanted for release are in place and working, focus is on bugfixing, polish, refuinement and balance Release The desired game features are done and in place, working well and working in a cohesive manner allowing a polished game and user experience. I'd say that DU is currently somewhere between pre-Alpha and Alpha. I am guessing that what NQ is shooting for on release will really be beta at best. NQ will play the "this is a MMO and as such, it it never feature complete" as tey get closer to "release" but that really is not a fair assesment as the definition is for the desired feature set at releases to be complete (during beta). NQ will push most outstanding promised features out to after release, hoping they wil have enough time and can build enough of a user base to get there.
  8. You are not wrong @Triopalite NQ has moved away from the original concept of DU in a massive way, well actually they never managed to get close really. The problem for me is that they wasted so much time trying to make stuff work that just wouldn't and never just said, we need a new plan an moved on. Had they done that and had they picked up on some of the excellent ideas and options the community provided the game would be in much better state right now. Thing is, you can keep telling everyone that they "do not understand" but if you do not see the value in suggestions and adjust to the pattern of what working on what can be achieved as opposed to what can't even if you'd really like to, it is in fact you who really does not get it and you go nowhere very quickly.
  9. LOL.. you would be laughed out of court There is NO guarantee of a wipe NOT occuring, in fact, NQ has ALWAYS left that option open It can _easily_ be argued that as you retain blueprints and your acrued talent points (which really is the only time driven asset you have in game). NQ is muddying up the argument by seemingly not even understanding it themselves. There really is not anyone arguing a full wipe woud be a good thing. Personally, I think that becasue NQ started charging for access, they close dthe door on a full wipe But even if they'd do a full wipe, you woudl not stand a chance in court, It seems you yourself really do not understand that very well.. EU consumer law wil not help you here as NQ woudl not break any promises or commitments if they were to wipe. and what I suspect you refer to here does actually not apply anyway.
  10. While whatever JC did or did not say is really irrelevant at this time as he is no longer with NQ after nearly drivingthe company off of a cliff. That said, the message about another full wipe has been one of the few consistent ones NQ has managed to stick to. I really do not think a full wipe can be done again, that option went off the table the moment NQ started charging money for access. A partial wipe with talent points back to the pool and blueprints for your constructs though, I expect is highly likely to happen sometime closer to release but for obvious reasons, while I am pretty sure they made up their mind on this, NQ will not confirm or deny this until they get closer to the moment in time this is planned for.
  11. THey will do a Q&A on Dicord as seem here It will be interesting to see which questions NQ picks to answer and whether they actually answer them. I'll probbaly capture the session for "future refernce"..
  12. While I do not disagree with you in principle, when said devs really do not show the community the respect they deserve in return and really seem inncapable of actually understanding what it is that drives the high levels of frustration and revolt. Through the last vew vlogs and QA sessions it became clear that NQ really does not even have a basic understanding of the positions and arguments in some of the more prevalant discussion on the forums. Respect must be earned and it starts with actually showing you get what the community is concerned about.
  13. @PleiJades There's something to be said for both opinions really. The problew here is that NQ, in their drive to reduce cost and rush in "features" is entirely overlooking the most important factor in a game, i has to be fun. As it is, DU is exceeding the need for "work" over "play" and is in many places so over engineered that there is no room for.. fun. NQ is still mainly focussed on finding funding I am sure, to aquire that they wil need to show they have a viable and sustainable game. Designing systems to pretty much require daily login and spending a good bit of time in game drives statistics which may allow them to do that.
  14. The nebula is find in itself, it is part of space. It is however not a source of illumination in space which si what NQ uses it for.. I mean look, this is what I imagine space would look like. Fair enough, EVE's skybox is not a simple 1 layer image, it is quite complex actually and the nebula in this image is actually a layer in several that make up the skybox, which allows the designers to make it look and act like .,. a nebula
  15. Again, your POV, and it feels to me you are trying to spin the discussion away from your actions (directed at specific people) and generalize them. I have many alts and his comment, while I understand where it comes from, does not bother me at all since it does not apply to me as stated. Also unlike you (when you make a comment and add "and that includes you [insert name]") , he is not addressing anyone in particular with such comments so your argument here really falls flat.
  16. It's such a shame most of these bases are abandoned and the orgs in question have left the game.
  17. I'd disagree, as you seem to generally not have the ability to understand that your POV may not be the only one around and so you judge others purely on how you would reason something. OP actually has a valid argument to make which, in part due to an accumulated frustration with the half-baked way NQ is delivering updates while ignoring most of the valid comments and arguments made when they ask for feedback. Now, that NQ pretends to include the community to then ignore most of what comes out of that is not new to anyone who has been around for the past 4_ years, it is pretty much their MO and it was called out to go down that way at the first sign of them asking for questions/feedback on their plans for Demeter. We all really know that this patch was already way past major changes and NQ would push it out mostly as-is anyway. which is pretty much what happened, exploits and all. I get your point even when I believe your way of arguing math here is both misplaced and missing the point. I also think that while it might have been worded different, OP also makes valid points. How about you try and not just stomp on someone in a rather demeaning way and just argue your point. Who knows, if you do not set yourself up as an aggressor in this matter, something mutual agreeable might come out of it.
  18. So that issue that broken GFN.. was the same issue breaking the game on Shadow.. as it works again ... NQ could not care less about SHadow and did not even bother to check, nor advertise this fix..
  19. I did and DU works again on Shadow PC .. Obviously, NQ did not even bother to check as they have not said a word and clearly, the issue causing the game to crash on GFN was the same that prevented it from working on Shadow. As several of us pretty much predicted ...
  20. The nebula is pretty much a cheap way to not have to fix a more mprominent issue, local lighting. Lights in DU have always been sketchy and really have not changed much, if at all. Doing lighting right is not easy and personally I coudl live with a reasoning that the nebula is here now but will be replaced once devs get around to implementing proper lighting. Right now NQ has bigger fish to fry.. such as keeping their own lights on..
  21. This is just so very funny and sad at the same time. NQ basically hacked in a right to use a mining unit and called it "Mining Unit" It's pretty much an unneeded right as the esixting rights should cover the use of a mining unit since: Access to a mining unit allows it's use/activation as is the case for any other element in the game. The "Mine territory" right allows access to the territories resources and so determines whether activating a mining unit actually results in mining resources. Not to complicate things for themselves and since actually designing in a consistent way seems too hard, yesterday's "hotfix" shows Updated Mining Unit right description and name. And with it the right "Mining Unit" is renamed to "Use Mining Unit". It's still a superfluous right for which there actually is no need. It also break the core design purpose of how the RDMS system is set up and should work (yes NQ, I understand how RDMS works, seemingly better than whoever thought this up). There is no need for this right as handmining and use of mining units is mutually exclusive, so one right "Mine Territory" is sufficient for either. The fix should have been: Removal of the "Mining Unit" right The "mine Territory" right will determine if a mining unit will be able to mine when activated This is textbook NQ "fixing bugs", the issue is still there and nothing really changes, we just change the rule in order to not have to actually address and fix anything. It also shows that different devs do not actually care to (re)use existing code or options and seemingly can't be bothered to learn the mechanics of a feature someone else made but feel they must cook their own at every corner.. The game is filled with examples of this. Some will say this is a minor issue and why the fusss, I'd say, this is a structural flaw in the way NQ designs their game and uses their own in game functionality in inconsistent ways. It is a waste of developer resources/time and thus money.
  22. nah.. NQ has already moved on to the next patch and will just pile finishing stuff onto the heap for sometime after releas if they even bother.
  23. Why are effects in game so overdone and unnatural looking in many cases. Few example; The "dust cloud" created by the flattening tool is way overdone and too thick. The new shield effect is way to strong the same way. Suface harvestables look like they were hijacked from Candy Crush. The warp "starfield" is way to pronounced and "present" (old one yes, but still..) Please dial effects back, there is no need to show off all these bright colors and they really deface the game IMO
  24. Why has NQ designed Mining unit access in a rather inconsistent way through RDMS The RDMS system is designed so that any individual element (group) on a construct can be given access rights to and with access permitted, so is use of said element. If I have mining rights on a tile and I own the construct the mining unit is on, that should suffice. Currently, unlike any other element in the game, the mining unit has it's own rights entry for the sole purpose to activate it. This is inconsistent with the design of RDMS.
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