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Nick__1

Alpha Tester
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  1. Like
    Nick__1 reacted to CptLoRes in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Why is it that PvP'ers seems perfectly fine with forcing other players to play a certain way against their will?
     
    The simple fact is that those players that want to PvP are already doing so, and those that do not find joy in PvP are not. And no amount of calling them 'carebears' are going to change that.
  2. Like
    Nick__1 reacted to Dixiii in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Just tell us, when PvE vs ships will appear. Majority of people waiting for that...
  3. Like
    Nick__1 reacted to Virtualburn in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Those that think ganking unarmed miners is PVP - lol.   How about you can't enter the safezone for 2 hours after an attack so you have to stay out in PVP land and be flagged as a blip on the map... so if you want PVP you can find them, and if you attack you can also defend... there you go PVP.
  4. Like
    Nick__1 reacted to Pleione in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Yeah... stay 30 minutes after spending 4-6 hours finding the rock.  That was NOT a reward, it was Ganker fodder design.
     
    Personally I'm thrilled they have recognized Solo players exist.  Can't recall the last time over the past 5 years when they have tried to balance for us a bit.  Maybe because they never really did?
  5. Like
    Nick__1 reacted to psyKodad in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Well, experienced that..from the other side. And you're right.. it's easy enough to 'dodge a gank' by just tapping or stay max 30 mins..and that's the exact reason why this gameplay was bad. There was no risk..you exactly knew whats coming.
    What we will get now is real risk vs reward..where you might risk to stay longer..with the increasing risk of encounter a random patrol.

    But i understand why you're pissed...you're used to a broken game mechanic that allowed pvpers to gank and controll 99% of pvp space resources from a gui list, and i assume you liked that a lot.
    It can hurt getting something taken away..get over it and see it as what it is, a fix to improve the game..even if it comes very late
  6. Like
    Nick__1 reacted to psyKodad in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Because a crosshair on your ass as soon as you touch an asteroid is nowhere close to 'risk vs reward'.
    That mechanic was purely designed to cater gankers with quick nobrainer prey..and it's good and healthy for the game that this crap will be gone soon.
     
    Wan't to gank or controll all pvp space resources?..work for it..
  7. Like
    Nick__1 got a reaction from RudiGaterau in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  8. Like
    Nick__1 got a reaction from Cabana in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  9. Like
    Nick__1 got a reaction from Doombad in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  10. Like
    Nick__1 got a reaction from Maxim Kammerer in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  11. Like
    Nick__1 got a reaction from Leniver in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  12. Like
    Nick__1 got a reaction from Elgrandemeat in Better Ore Supply   
    What if you made every tile in safe space except possibly Haven have a good supply of a single random T2 ore and maybe a trace amount of a single random supply of T3 ore. This would boost market sales, community cooperation and also even out the balance gap of players who were able to lock in on the few good tiles currently available without  adding more planets that would only further dilute the population. This will give every player including the very importation new people access to some advancement in manufacturing progression from T1 to T2 items while also encouraging  PVP action  for access to the more advance ore's.
     
     
       
  13. Like
    Nick__1 got a reaction from Wyndle in Exploit with mining units   
    You need a way for people that didn't get a good tile at launch to be able to mine T2 and better ore. You reset the game at launch to bring balance from a few mega rich players but you fix nothing. If your trying to force PVP to players that don't want to PVP then please refund our money for it was never advertised as a PVP only game.
  14. Like
    Nick__1 got a reaction from Moondogsit in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    I cannot buy more game time until my current sub is finished. ????
     
  15. Like
    Nick__1 got a reaction from Cybob19 in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    I cannot buy more game time until my current sub is finished. ????
     
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