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Knight-Sevy

Alpha Tester
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Everything posted by Knight-Sevy

  1. Making voxels useless in PvE and PvP is really a game design concept that I find disastrous. But hey, there is a professional game designer and pay for it, who is certainly much more competent than me to make his judgment. And he seems to think the best thing for the game is to force players not to use voxels. Meh
  2. The chief game designer to post barely 10 messages on this discord. Even if I fundamentally have trouble with this person and his way of doing things (I have a lot of criticism to make to him). His message (focused on the CCS and other) was interesting and a good exchange ensued. We're just waiting for that kind of interaction. No need for an ATV crew or other bullshit. Just a game designer who throws a few blocks from time to time on the mechanics he has in mind. That the community can at least react and adapt to what HIM wants. Dual Universe is a one man game (in NQ studio, I won't quote it). Not the community game. Our demands must adapt to his vision of it. Except that we have very little exchange to propose really constructive things.
  3. I also find that the game is much more dead in this launch than the real launch of the game 2 years ago. But for an "old" game with no stimulating novelty that could motivate new and old players, I still find that the release worked rather well. Even if there is not really a new player. The vast majority of Beta players have not left the game. I don't know if that will be enough to keep the game alive. But I think we can enjoy it for a few more months/years.
  4. NQ ain't committed to dates anyway "In the weeks and months to come, we will deploy them" "As soon as possible" 🤷 "It will not take 1 year for these planets to come out"
  5. Stop talking about legal action. To kickstarter NQ only needs to deliver a game "one day". This day has long since arrived, the alpha deliverable was already ok from a legal point of view. And since the 27th we've been talking about a proper release. So stop dreaming if you think that one day NQ will have a lawsuit against someone. Let alone a trial with someone who has a chance of winning a few things. Take a look at this example: https://www.kickstarter.com/projects/soulboundstudios/chronicles-of-elyria-epic-story-mmorpg-with-aging This is a scam, the man paid the entire funds as a salary for himself (8 million). Perssone cannot currently sue him because he publicly announces that he will "one day" deliver his game. Just pretend for a few decades until prescription. What do you think you can win against NQ which is a real company with employees actively working on the game (at least the day I write these words)? An "lawsuits" LMAO
  6. If the T1 market buy bots are definitely going away. With all the taxes, buying schematic quantas will have far more important uses than buying things from markets. Besides, he doesn't even seem to need to pay the tax on his 1l tile of T4/T5 to take advantage of the calibration ore spawn? In addition, there is still no turf war or atmospheric war that would allow via PvP fear to limit a substantial supply of high-end resources.
  7. If the goal is for the T4 to reach the price of the T1 then it's found you are in the right direction
  8. Yes. Incompetence of an NQ Game Designer. He is very stubborn and like a child. If you find a glaring balance problem but he didn't think of it before you, it will upset him. He will block the subject for a very long time (6 months to 2 years). Then it come back a bit later when he thinks you've forgotten and offer balancing.
  9. NQ doesn't want us to do PvP. No territory control in space, ridiculous radar range. There are warp beacon and stations with shield who hide all over the place. But if you are unable to win a head-on fight against the biggest faction in the game, you are guaranteed to have it destroyed if it find. STILL NO [filtered]ING TERRITORY WAR MECHANICS TO ALLOW THE SMALL GROUP TO DO DEEP DEFENSE.
  10. Don't get me wrong, I'm really happy to now have to play with a mix of S and M/L core on a PvP flett. The ratio is to be determined but 4 core S for 1 core M or L seems interesting. What I really don't like and makes me vomit is the completely mind-boggling obligation in a creativity / build game to see and suffer these voxelless stick S cores that play only on the use of a shield M or L. They must not be able to completely ignore the use of voxels. This is why it is necessary at least to block the use of shields like weapons on core sizes. Your S dies too quickly? Damn: Uses voxel.
  11. You say to use voxels on M and L. But that you absolutely want to keep the M and L shields on your S ships without voxels because otherwise they are too fragile. Why there is not the same answer: Put voxels on your S ships?
  12. It's my pain when I want to try a game released only in Korea or Japan. I can sympathize and can only hope that players of other languages can express themselves and use their language/culture on the game. But a total translation of it seems to me unfortunately highly improbable Courage to all our friends sharing a language not based on Latin.
  13. There is just too much cumulative advantage on core S sticks Take advantage of the higher maximum speed Take advantage of your immunity to stasis Take advantage of better chance of hitting Take advantage of better tracking Take advantage of low manufacturing cost Benefit from a low maintenance cost I forgot others And also be the one with the best armor thanks to the big shield + cross section combo...
  14. It is now necessary to Remove the possibility of putting M or L shields on an S core. And an L shield on an M core. And the meta may be playable with ships that may end up looking like a few things. For the moment we are going to have a release with a Meta where the XS edge cubes are replaced by core S sticks. 😂
  15. I realize that with a small graph of the stats of the objects one realizes better that the "venting duration" does not change according to the size of the shield. This will be a good addition for the XS and S shields which are currently more than shunned by players (we will never see an S ship with an XS shield for example).
  16. Yes, it takes a mechanic where you can be found ALL the time But also that you can monitor if a few things are not flying at you. The middle column makes no sense, whether for hunters: you have no one to catch except a few beginners. Only for minors: You must search for several asteroids before you can go mine on one, in order to completely avoid any attacks. We need a long range scanner to find asteroids and player ships. Scanner that can detect if you have been seen in order to give the minor a chance to leave before being intercepted.
  17. Discord and screen better for help. But to find à pilote seat press " H " to see the name of the element. You can also right clic and sélect "use" option GL
  18. I don't understand the complaints about the middle column. It is very useful for all people who want to completely avoid PvP. Activate 10 different roids and come back to just one of them later. You have a 99% chance of being able to mine without ever coming across anyone. Asteroids are tossed anyway. There is nothing going with them, they are behind a wall of 1 hour flight time in AFK, no PvE and PvP challenges on them. It's a disaster. We should have had real radar, capable of scanning space for those dynamic points of interest and other players. Players must move only when there is interest, it is unacceptable to make a player move to a place and make him waste 2 hours of his time to find nothing.
  19. Hello, I follow up on the discussions on this subject: The changes in value of recent honeycombs are really appreciable. The increase in the hit points of certain elements as well. All of this provides a good basis for further balancing. Many of our claims in previous fis still remain up to date, such as the replacement of the cross section by a mechanic more in line with the game's DNA. Or the radar changes to increase the sight distances to adapt to the new speeds and also to prevent L weapons from continuing to destroy at max range XS / S ships. Now that the reminder of the fundamentals is done. I would like to focus this topic on 1 single element : Need to talk the " VENTING DURATION " The problem right now is that we regularly see S-sized ships with L or M shields. And very rarely in S-sized. I'm not talking about size XS shields which have practically the same use as a decorative element. The larger size shields remain more interesting than their lower variant + a little voxel and an active use of venting. But there is a mechanic that NQ can play on : the venting duration. It is exactly the same duration as it is for a shield XS or a shield L. (100s in basic version) In my opinion, it will be necessary to reduce this time for small shields. An XS shield should be able to vent often and be vulnerable for less time than a large L shield. This could lead to more regular risk-taking by fighter pilots when they think they have a safe window to recharge their shield during combat. Also if they perform poorly, they risk getting hit and punished. The most considerate could put a little voxel to leave room for some "error". This will give the beginning of a "symbiosis" between the shield and the voxel armor during the combat phases which could become very rewarding for the pilot making the right choices at the right time. What do you think ?
  20. " One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state. We know that territory warfare is an important game system to many of you, so continue to help us improve PvP by engaging in fights to generate data for us to analyze and continue to improve the system. "
  21. The link container-related exploit certainly wreaked havoc. Be in front of the mission depot take a packet Have the link-container exploit Return the package Take advantage of quanta Repeat (imagine someone with the skills to run 100 bot accounts on a game like Lost Ark and apply that to Dual Universe)
  22. Legit question. For the moment AvA seems totally cancelled. Atmo PvP was confirmed post release, so only if they get enough money to "complete" the game NMS style. Currently, we don't even have a space turf war to tell you how far we are from any real possible PvP activity in the game. The developers seemed happy to say that the majority concern of the community was to have purple voxels. And that these will be present at the release.
  23. There is the option of spaces core, the planetoids being in space this should be posable without limitation
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