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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. 100k is chickenfeed. Our org NovaX is accruing wealth at *well* over a million a day per person. 
     

    but it is really nice pocket money for those in the org who are mining, building or transporting constantly and don’t actually have any liquidity themselves. 
     

    its effect on the economy is likely one of WD40 rather than Napalm. 

  2. C’mon they have market to maker teleportation and even teleportation between Alioth and Sanctuary!!!

     

    imo that’s already genre breaking enough...

     

    ie why cant *WE* make teleport pads if aphelia has the tech...

     

    I do actually want a T5 teleport pad that teleports me between tiles I own on the same planet. Or even just up to 10km. 
     

    but it should be like the warp drive: be cool in concept but have a scrotum squeezingly high cost to make / use...

     

     

    also, back to the OP:

     

    OP: OMG; a 15 minute trip to the market

    Graxxor: Laughs in Elite Dangerous...

  3. I have to agree with Joni here. Pushing the envelope until it squeals (mixed metaphors etc) is the surest way to expose game breaking bugs and issues people are having with the software. 
     

    but NQ have released an official statement of intent versus bug exploits... but it’s vague enough to give them leeway to do what they want, basically. 

    2 minutes ago, JoniAdama said:

    I really can`t believe you are saying such a bullshit. "Delaying the progression of the game" lol dude, if we don`t do stuff like this, that will never be fixed, it`s a part of development... and you are saying they banned 1 person for that. I need official announcement from NQ about this issue, otherwise i don`t believe this is exploit !

     

  4. but in all seriousness, duping stuff and using actual in game tools to do exactly what they are defined as  (even if not what they were intended for) is a completely different level. 
     

    you can move things on your tile...

    that is known to all

     

    you can dock small cores on larger cores...

    that is known to all

     

     

    you can fly from the safe zone to the PvP zone...

     

    that is known to all
     

    You can destroy ships in the PvP zone..

     

    that is known to all

     

    ergo this is not an actual engine/timing/glitch.  This is straight up use of the rules as provided. 
     

    now the dupe bug (apparently) uses actual coding bugs - I’ll be honest I have no idea how anyone found it. Maybe a race condition or -like glitching four XL engines over each other on a construct to save space- is an error in the coding rather than the rules of the tools provided. 
     

    Still, it’s all semantics and doing this IS against the spirit of safe zone... 

     

    and to quote from Rick and Marty “in bird language, this is considered a dick move.”

  5. 8 minutes ago, Elrood said:

    There is clear policy about exploiting - announced more than week ago. Not EULA but part of established game rules. 

    They use duping items as main example, but I doubt it is any stretch to assume this exploit is affected by the same rules.
     

    In that case, anyone who F4s to stop their ship should also be banned?

  6. 9 hours ago, CptLoRes said:

    The form could have been better, but the message has value. The state of this game is not what you would normally call beta.

    True. Not in the “traditional” sense. But I honestly do feel that definitions a have shifted of late.  
     

    the word beta has become an all encompassing phrase from... janky af and lacking any presence of finality to the original pre release format.  
     

    similarly alpha is often used in cases where internal betas are first released to the public.

     

    things are not as clear cut as they used to be / should be...

     

    still, I go with feature-complete but unpolished, unbalanced as the “proper” definition of beta. And as such this game fails in that respect.  
     

    But one thing is for sure; a product that has already brought hundreds if not thousands of hours of enjoyment to thousands of players is NOT a pre-alpha, which is certainly limited to staff or at most high paying Kickstarter/l or actual ALPHA backers. 

  7. While I always admire humans’ ingenuity at circumventing laws, taxes, surcharges, rules and regulations, that is clearly trolling for the sake of trolling.
     

    placing a TCU for the sole purpose of carting a construct to the PVP zone is not cheating as such, but it’s clearly bending the rules in a way NQ did not intend or they would have put disclaimers on their safe zone definitions....

     

     As such, it is exploiting a loophole in the ingame logic that should protect against this, pretty much by definition. 
     

    while I think severe punitive action again the players doing this might be considered draconian, since it’s not -technically- breaking the EULA, I think, if NQ truly did not forsee/desire this method of... capital gain... they should at least provide the “victim” with remuneration or a magic blueprint to reimburse them and create a temporary patch to at least prevent removal of incumbent constructs until they can consider a proper mechanism...

  8. 10 hours ago, joaocordeiro said:

    If you can afford a pc capable of running DU you can afford to WAIT a month for a refund that NQ has no obligation to pay with out doing a bank escalation. 

    I’m not sure where the OP is, but i think if it’s EU and he has bought the product less than 2 weeks earlier, they ARE obliged to pay him back since they have an office in France, no?

  9. On 9/27/2020 at 6:31 PM, Anopheles said:

    Weird is the NQ way...

    23 hrs makes perfect sense. If you play every day from 9pm then having th timer set to 24 hrs would mean you’d have to log in later and later each day to get your reward. 
     

    setting it to 23 hrs means that even if you logged in 15 minutes early at 8:45 one day, say, you would get your reward. 

  10. On 9/22/2020 at 6:26 AM, Mordgier said:

    People who are concerned about the resources in this game have no concept of the sheer scale of this game.

     

    We could all be mining 24/7 for the next year and we still wouldn't be close to mining everything out.

     

    People who are comparing the scale of DU to Elite Dangerous have no concept of the sheer scale of that game.

     

    They could be exploring planets 24/7 for the next 10,000 years (TINAM) and still not be close to exploring all the planets. 

  11. 1) that is a bug. Contact an NQ rep on discord and they will teleport the construct back to you. 
    you might need to send your log files. 
    2) on my screen, when I right click a blueprint and inspect it, it popped up in a little window and there was a tiny scroll bar on the right.. or did I scroll the mouse? 
     

    I do know it scrolled. 

     

  12. 1) For the love of all thing logistic, NQ, please provide a full set of inventory management LUA commands. We want to know what’s in our containers and the associated volume... Worst of all, having to rely on weight to calculate volume contained in a container gets old quickly and is useless for mixed loads. 
     

    Some 20th century refrigerators have better programming and inventory than your nanocontainers!!!

     

    2) how about providing some form of system level auditing or ability to record drop offs and removals at a LUA level. Player I’d, Product deposited and volume/mass for example. Might need to work in conjunction with an activation sensor or something. 
     

    3) please stop making the container hub the centre of mass  -yeah, I know it was super-simple to program it that way- but please calculate it using the mass distributed among the containers just like what you did when the containers weren’t linked. 

     

    We often want the hub to be placed in an aesthetically pleasing/easy to access location, but having 1200T of weight suddenly attributed to your dashboard rather than the container section of your vessel can make it dangerous or impossible to fly with the centre of mass shift this causes in heavily loaded or delicately balanced constructs. 
     

    4) more of a convenience factor, but how about making the container hub programmable so that it doesn’t need a PB separately? It’s “looks”programmable. 
     

    5) same thing goes for fuel containers. Please allow us to dertermine volume and fuel type programmatically and enable us to record who is adding/removing fuel. 
     

    6) allow us to poll consumption rates and activate/deactivate fuel lines on a link by link basis. Maybe even provide a way to limit maximum consumption.

     

    7) how about allowing the container hub to enter “fuel hub mode” if connected to fuel containers instead of regular containers? That way we could combine multiple smaller tanks seamlessly and not have to fill and manage them independently.

     

     

    ? yeah, I know the 8 was amusingly turned into a smilie. 
    this is just a random shower-musing, but how about making the little screen on the PB/container hub addressable in some way? It would be cool for a simple icon or colour change or even a bit of text or a button close up. 

    Or how about a little bar graph or dial on the side of each container to show how full it is. 

  13. 10 hours ago, HairballHacker said:

    Please don't do to DU what FDev did to ED. Please do not cater to the carebears. FDev neutered the you-know-what in that game.

     

     

    BZZZT... Wrong, but you probably thought you were right, because well, reasons....

     

     The game was meant to be playable offline. That was a promise form the earliest days of the DDFs.  When they tried to sneak the removal of offline mode from the roadmap, the forums went ballistic. 
     

    thus they were forced to create private (solo) mode. Effectively an offline mode that still synced with the live galaxy for market prices etc.

     

    what was controversial was that activities by the solo players also influenced the BGS (background simulation) without the soloists being at risk from the hankers. 
     

    Despite your random aspersions and attempt to use another game as leverage to assert that your viewpoint here is somehow more valid, FDEV never nerfed anything. Elite was that way from day one at the request of the majority of kickstarter and alpha backers (pvp was listed by less than 20% of the players as a desirable feature in a mega -20k responses- vote. 
     

    FDEV stubbornly refused constant and rabbid PvP faction requests to remove solo. 
     

    So in actuality, they did the exact opposite of what you claim and never bowed down to player pressure on the role of PvP vs Solo/Private. 
     

    fun fact: a lot of pvpers got pissed off because the only other people on their servers by the end of 2018 were other pvpers who would put up too much of a fight and not be the bend-over-and-take-it-like-a-man “soft target” players who just wanted to mine and trade with only a spot of NPC bother from time to time .. many PvPers left after that... shows their character. 
    so you’re right, I hope NQ DON’T listen to the whiners and whingers and continue to make they game they promised. 
     

     

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