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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. On 10/9/2020 at 4:50 AM, Iorail said:

    This survey is crap, I can sit there and literally vote infinitely until my finger falls off. If they really wanted an impartial Vote system, they should have made it so you couldn’t vote if you didn’t have a verifiable game account and the voting should have to limited to one vote per account.

    What? You can vote multiple times? That's not like NQ to implement a useful feature and then make it worthless by leaving it open to abuse... ?

  2. 11 hours ago, Iorail said:

    This was already clarified, multiboxing is not allowed but playing 2+ accounts in different computers from the same IP is allow...

    If this is official NQ, it's even more fscked than I thought.  This is completely unenforceable without a FOIP enabled camera also running under EQU8.

    Without access to a camera in the house, how will JC know if someone's daughter/wife/gf/partner is actually playing or if the dad hasn't stood up, walked over to her computer and taken control...?
     

    ludicrous. There is no way to prove someone is or isn't multiboxing, let alone enforce it.

    but yeah, running two instances on the same computer, if EQU8 or whatever it's called can't handle it then that should be verboten.

  3. 13 hours ago, Emptiness said:

     

    note the word 'positioning'.

     

    You said this. I said, and proved, it was false.

    I can fly or manoeuvre the ship over the host, but when I get out of the cockpit, the ship continues to bounce and move around after I get out. If i attempt to move the host, the shuttle stays motionless and the host bolts away from it. The host landing pad is solid voxels so there are no elements touching.

     

  4. None of my shuttles dock any more:

    If I just manoeuvre, of course that doesn't work... but even if i get in and get out, the ship starts to bounce around and jiggle. after a minute or so, it will stop moving or fall off entirely.

    However, moving the host leaves the smaller ship in place, undocked.

    My usual playstyle of heavy interplanetary hauler/local shuttle is no longer viable... For me, it is completely broken.

     

    Well, my fault for playing an alpha, I suppose.


    But damn, some of dem edgelord comments on dis thread, doe... talk about defensive. LOL.

     

  5. NQ. Just want to say an insincere thank you from the bottom of my heart for making all my small personal shuttles useless... I specialise in and have build dozens of one man dockable shuttles and recreational vehicles since starting DU. My ships are known for being ridiculously compact... And I have NEVER used the glitch exploit to achieve any of my designs by placing elements through each other...


    But now that you've gone and completely fudged up docking, not a single one of my ships can actually dock with any of my host vessels any more.....  Even in the earliest alphas, docking was basically a lottery but now NOTHING works.

    I knew that the manoeuvre tool was now no longer able to do it, so I decided to try fly some of my smaller ships onto the landing pads. Biiig mistake...

    This is REALLY annoying with your game since your code seems to be incapable of even calculating the hit boxes of the elements and voxels with anything approaching finesse or accuracy. So it's a complete crapshoot trying to actually fly using VTOL in proximity to the host vessels because something with an invisible hit box will invariably collied with something else and leave the vehicle floating in mid air.



    Worse, once I get out, they all continue to bump and jiggle around on top of the parent vessel as if possessed by the souls of disaffected DU players and invariably end up sliding off the side and dropping to the ground.

    So a big thank you for yet again using a sledgehammer to crush an entire, useful and unique function in your game.

    I can't help feeling that the programmers got pissed off by people abusing the bugs they left unfixed in their code and exploited with impunity knowing no punishment was going to be made, so they just removed the whole function as a middle finger to the players; cutting off the nose to spite the face, at it were.

    I'm now going to consider a new career that doesn't include building  micro, slot-dockable, ships since no body will use them now docking is such a massive pain in the rear.

    OK. Rant over...  I feel much better now ?

  6. 10 hours ago, Mordgier said:

    Yawn.

     

    Has NQ even done anything about the duppers, link exploiters and mass exploiters?

     

    I'm going to go out on a limb and say that orgs warping their pvp ships and haulers around the galaxy for 1 cell at a time are a much bigger deal but hey what do I know...

     

    Hypothetically, how would one warp a ship around the system for a single warp core? Asking for a friend. 

  7. So you’re saying that if you have a construct with no use elements rights and then assign only put in or take out rights to the element, it doesn’t work?

     

    what about if you have a construct with use elements rights, but then on the containers remove parent inheritance on RDMS and just add deposit items or retrieve items locally?

     

     

    also, 2 does not “obviously” include the right to see container content. At least it wouldn’t in a Windows or Linux ACL. 

  8. Damnit. Now I have to redesign all my personal shuttle craft.  They are tiny and land on their hover engines/VTs or VTOL atmos!

     

    They are all too small to use landing gear. 
     

    so now I have to have janky looking voxels sticking out the bottom to land them on. Eww. 

  9. SO, FINALLY, THERE YOU HAVIT: NQ official response.. TBH, I’m equal parts surprised and not. Surprised they wrote their rules so clearly. Unsurprised that it will incur a manual solution rather than technical. 

     

    • Walls must not be placed with the intention of interfering with neighboring players. When players can not agree, the final decision on what is and is not acceptable is decided on a case-by-case basis by Novaquark staff.
       
  10. 6 hours ago, michaelk said:

    If they want to stop a behavior, it's easy -- just fix the technical issues or game rules that make griefing possible.

     

    The rules of the game shouldn't be a guess. If you can do it, it is legal. If you shouldn't be able to do it, the game should not let you do it...not an underpaid and overworked GM prone to human error. 

     

    So in this case, there's no such things as actionable exploits, as such, right? If it can be done in game it's legal... So that means, If you can dupe, it's legal until the game rules change. If you can teleport goods from one end of the system to the next, its allowable until patched, if you can destroy a sitting ship in the safe zone or fly floating cubes of voxels and see through 10m of steel, its cool... until it doesn't work any more.

    While that would be the ideal situation, NQ have already made it clear that (in the first two cases, at least) that this is not how they intend to handle it...

    But true, thought, NQ are already showing those signs of inconsistency in handling things you mentioned.

     

     

    5 hours ago, Mordgier said:

    lol at you thinking that piling dirt is an exploit.

     

    You may have had a case if they were making a net from floating voxels

    No. the actual exploit the OP was talking about here was the late razzing in of the altered voxels, often too late for an incoming ship to spot.... Bang, a wall suddenly appears right in front of them, destroying their ship.

    But they are also just basically antisocial and make the game look cheap and nasty, like abandoned Second Life tiles.

    There was a similar case which NQ explicitly declared griefing and that was where a player was digging under other's bases, making the bases impossible to reach on foot and also damaged the carefully constructed aesthetics.

    5 hours ago, [BOO] Sylva said:

    They didn't do anything when someone mined out underneath one of NG's bases either. They eventually patched in that you had to drop a TCU before placing a static core to solve the issue. 

    No, but they did subsequently release one of the only clear decelerations they have made so far on what they considered griefing.

    Undermining NG's base was done before any declaration on what was and wasn't acceptable gameplay and any "Punishment" they gave out would have rightly been deemed arbitrary and would not have helped.
     

    2 hours ago, w1r3dh4ck3r said:

    The responses on this makes me want to be as far away as possible from you guys... cringy, unnecessarily belligerent and down right childish to say the least. What this guy is doing is a form of griefing but same as drugs people will do it no matter what so there is very little way of stopping it, just make it as much unfun for them as possible, think about it, he could be out there playing the game but no, he prefers to be there building an ugly wall just to piss you off, really just ignore him.

      and
     

    1 hour ago, w1r3dh4ck3r said:

    There is playing a game how you like and there is doing something with the express purpose of hurting someone else's gameplay just for the fun of it, not saying it should be wrong or it should be forbidden but it is an asshole move, don't get me wrong I'll kill you in a PVP game and take loot from you but killing you just for the fun of it don't know man it feels wrong to me but that is just me a normal person with barely any trace of psychotic behavior in me, EVE had its share of psychopaths its normal that some of you ended up here.


    I used to live in the UK as a child, and the government spent good money cleaning up our shithole of a city... They put down clean paving stones, spruced up dank town squares with statues, saplings and lighting and improved the infrastructure for the ageing population by covering bus stops with roofs and glass windows to keep the rain off elderly passengers while they waited.

    it suffices to say that a small minority insisted they wanted to live in their former shithole, so they found that using a steel ballbearing they could easily crack all the paving stones and that with a crowbar, they could bend all the statues and snap the trees and then with marker pens they could draw penises and write c**t on all the lights. And if they timed their kicks just right, they could break the toughened glass on all the bus stops in town without using a tool.

    So I moved to Tokyo. Thankfully, people in this city are more conscientious than they are in my hometown, vandalism is all but non existent.

    And it is the digital version of vandalism, plain and simple. And I'm sure there's a psychological reason why vandals exists in some societies and most games.
     

  11. 14 hours ago, Ater Omen said:

    You define skill involved for it as "zero", when omitting all the process players went through before starting the construction. Building the perfect XS fighter doesn't happen in a day.

     

    You place the skill at "building a nice ship", where some other players place it at "building the most efficient ship". 

     

    Play in the world you want to be in, and accept what happen if you step outside of it.

    The problem comes where there is only a single, limited  meta... There are infinitely more ways of building a "nice" or just even a "proper," real-world-physics-complient ship than there are of exploiting the game's physics engine's obvious naïveté, so in the end there are droves of similar, functionally "efficient" but physically "questionable" flying around like the identically kitted FDLs of old on the ED open server. 

    And make no mistake, these cubes ARE exploits to some extent... floating elements and multiple layers of non-contiguous armour, just like using 3rd person camera as a magic view through 4m of solid gold and .. creating flying boxes that somehow work in atmosphere despite having occluded elements _is_ an exploit, and arguably, using the game in ways it was not intended is a bannable offence ?

    Also, that last sentence comes across as preachy or even (imo) risible given that nobody (not even JC) knows what the shape or even size of that finial "world" will be.
    Heck, JC's future decisions may even ignore these exploits and make the game entirely unsuitable for pure PVE/builders, leaving the PvP cubes wandering aimlessly around pinging other cubes in an ironic return to 80s style space video games... but more importantly, unable to find any seals to club and sate their IRL inadequacies.

  12. It is also my experience in games that there is always an absolute best meta. In ED for a while it was FDLs against all comers. Then with engineers, the boat was shaken for a bit but play soon gravitated around the new meta of engineered weapons. 
     

    there ended up only being a couple of viable PvP ships out of the 40 odd ships in the game.
    same for weapons only one or two out of the hundreds were useful... same for the engineering buffs... same for the commodities for trading. Same for the activities for making money. 
     

    one or two key meta activities. The rest relagsted to pointlessness by the sheer gap in effectiveness between the “top tier” and the rest. 

     

    all PvP play in ED (against non pvpers)  comes down to: can you get the first shot in before they can warp? If you can, your win is all but garanteed.  (I’m simplifying, but the point stands)

     

    And if you were not PvP you have to warp out immediately before they can one shot you. 
     

     

    the fact is, the PvP meta ships are honed to perfection and are unbeatable by anything not explicitly playing the same meta. 
     

    I agree with the commenter above. Players are ingenious and focused humans in general are very, very good at optimizing at the expense of any variety at all. 

  13. 14 hours ago, ElGesem said:

    After you finish it - you can just drag a voxel cube around it, just make it centered. 99% you won't feel any difference, but will be flying in borg ship instead. So what really matters is elements relative placing, you can then do whatever you want around them with voxels.

    And this, folks, right here is still the case after 6 years in development.

  14. Before you leave the safe zone, set your base as “warp destination.” If anything happens just warp back. 
     

    once you get 1/3 of the way to your destination, set the destination as the the errr. “warp destination.”

     

    if anything happens just warp out. 
     

    however, soon the PvPers will demand warp interdictors, and you Know NQ, so....

  15. On 10/1/2020 at 4:55 PM, JohnnyTazer said:

    Nice generalizing.  I've had great and many social groups throughout my life.  In Highschool, in college.  I also love sports and often go to Football games with friends.  In my younger years we would go to Concerts.  Weekends in my 20s were spent a decent amount of time at bars socializing with friends.  I've met friends IRL thru games like EvE online, and also still have a few life long friends from when I was 5.  Seems like you are projecting.  Normal well adjusted adults know the difference between real life and video games.  We can handle "losing" pixels in a game, and understand and enjoy competition.  MMO's of these sorts are similar in other competitive shooter games that have become wildly popular.  To win at a battle royal, someone has to die and lose.  Are those people toxic or lack social skills? No one makes you play.  Its also Beta, so people pushing things to the limits is actual helpful, so NQ can see these things, then make judgments and make stances on their rules.  If you can't handle it emotionally, then maybe its you that needs to take a step back and re-evaluate how you see things. 

    I think the point he was attempting to make was that most of the interesting stuff you mentioned happened to you (and other people like us) in our pasts... 

     

    thus with little going on in your current life, you (we) tend to spend (inordinate amounts of) time interacting with random people you have never met online in a computer game...

  16. 1 hour ago, Maxnano said:

    The worst part is that the ppl mining here seem to be trying to troll each other by leaving scraps of each node so it still shows on the scanner.

    How bad is it for other resources elsewhere ?

     Dude. That’s not trolling, that’s strategically impeding your opponents.
     

    Find one as near to others’ settlements as possible. That way you prevent your opponents from gathering higher tier stuff. The key is to find a pristine or loosely mined tile (just dig down a bit and then fill in your hole holding the alt key and you’ll poke through and be able to get a decent view of the current tile’s situation)...

    in most cases, it will be just the T1 stuff that is gone. 

     if it looks like only the surface has been mined mine half of the high tier material. If you mine it all, your opponents will see a lack of high tier materials and pass on the tile. The key is to leave enough to entice your opponents to mine, but leave scraps so that your opponents will waste as much time as possible. Your aim is to create as much frustration as possible to encourage them to purchase ores from the market place at as high a price as possible. 

     

    Ps. I’m not a miner, I’m just saying what “strategic miners” do.  

  17. 11 hours ago, Fra119 said:

    Because, as long as you make it with the n°2 tool and the slope shape, it still is 1 voxel with its vertices rearranged to resemble a triangle.  

    yes. you only need a voxel every two rows to cover anything.

  18. 14 hours ago, Mordgier said:

    Even if they built a cage around it on the pad you can fetch it.

     

    You have plenty of tools available to prevent your ship from being stolen. Failure to utilize these tools is on you.

    No. The fetch tool was not designed to be used that way.

    If you do that, you will be banned from the game by NQ for exploiting a game mechanic in an unintended fashion ?

     

    4 hours ago, Leogradance said:

    Flying pig in DU? Too easy :D

     

    Mate... really: destroy a core in safe zone without go in pvp zone are really easy. 

     

    5 minutes?

    30 seconds.

     

    In a tile owned.

    Please explain how I can destroy someone else's core on my territory in 30 seconds... Sounds handy...

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