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GraXXoR

Alpha Tester
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Posts posted by GraXXoR

  1. 5 hours ago, Klorox said:

    @Scoopy “I knew we were gonna get in trouble but we did it anyway and the ban isn’t fair it’s all NQ’s fault”. If you know something is wrong, and you intentionally break it for laughs, you shouldn’t complain when they lay down the law and ban you. You had an expectation of the consequences, and instead of being a responsible community member you exploited it and broke something that’s gonna take some time to bring back online. You’re not getting sympathy from the community dude, they lost out because of your poor judgement.

    So, if they are "not getting  sympathy from the community dude," who are exactly are you arguing with? LOL.

    It's always fun reading when someone speaks for the whole community as if they have some innate connection to everyone's consciousness and feelings.

  2. 20 minutes ago, Mordgier said:

    I agree with everything you said except this isn't true at least in the US. You are in fact by default responsible for the death of someone while committing a crime.  In the US this is called Felony Murder https://criminal.findlaw.com/criminal-charges/felony-murder.html

     

     

    So while I am absolutely on the side that permaban is overkill, they are still responsible for the damage to the marker orders regardless of the intent. 

    I think that in the UK, causing someone's death accidentally without intention is technically manslaughter... even if engaged in illegal activity at the time (so long as the activity was not with the purpose to harm the individual who died). Though I remember that there was a case once where a boyfriend and girlfriend decided to die together by mutual poisoning. The woman made the poison and only the man died and it was deemed manslaughter even though she had "technically" killed him intentionally...

    I believe that with mitigating circumstances (extreme provocation, loss of mental control etc) such murder can be "downgraded" to manslaughter. IANAL, obviously.

  3. 22 hours ago, Kra said:

    An exploit isn't a specific function. An exploit is the use of functions in a way unintended by the designer to gain advantage. Or in this case, delete non-player game assets.

     

    So someone using hover engines on an elevator boosting them into space? JC himself said that this was never envisioned and he saw the practice bringing those who did it great profits, since getting to space the "proper way" takes nearly 100x more fuel.

    Strictly, by the above definition you gave, they are exploiting the game.

    So clearly, some exploits are allowed and some aren't....   Used a system in an unintended fashion? 

    check.
    Profited?

    check?
    gain advantage over others unaware of exploit?

    check...


    Seems pretty watertight case for punishment according to your statement.

    Now, that last statement is very interesting. I searched for "delete non-player assets" in the EULA and came up blank.

    but if it were in the EULA, then sure, they'd be caught.

    But remember, NQ have stated they won't punish retroactively... so...

    I hope you see that by defining something apparently watertight, you open the floodgates to other abuses.

  4. 16 hours ago, Samlow said:

    Just remember that they alledgedly reported it (if it was discord in a dm to NQ thats a bad excuse, because discord rules clearly states dms get ignored) 

    This means they knew it wasnt intended, why report otherwise?
     

    I doubt NQ permad solely based on the rulebreak. Im betting they looked at chat logs too. And in my mind it goes: Hey org, I found out market can be modified, yall wanna come over and mess with it? Maybe someone says it might lead to ban / problems, someone else says, who cares, they never punished anyways, lets do it. 

    DMs don't get ignored, though... I have had several requests answered and full blown conversations with NQ staff initiated by DM... Moreover, we know that NQ are FAR MORE active with patch notes, news updates, announcements and DM engagement on Discord than they are on any other platform.

    So using platform as an excuse is bollocks.

     

    Now, it's possible that an NQ bod received the message while off duty / at home and never received it before the market was sacked... that's a bit of a grey area... To be completely painted white in this matter , they should have waited for a response before getting to work.

  5. In my opinion, broken components should AT LEAST lose their handling buffs and return to vanilla units when fixed from the RED state to 1hp.
    Maybe even with a permanent dynamic attribute that prevents them ever being used as anything but a vanilla asset.

  6. 24 minutes ago, Mordgier said:

    Oh god - this better not be the case - I'm sinking the nearly a month to get it right now...

    I have tested a ship with a full container... the mass of the ship seems to be calculated as 100% not 75% cargo mass..

    Oh well, 1 month of wasted skills...   I'm actually near burnout on this game and it hasn't even come out of beta yet.  And this is coming from someone who plays Star Citizen. LOL.

     

  7. 20 hours ago, Moonshot said:

    as a follow-up, I rebuilt my shuttle so it sits on xs landing gears at the bottom of the build box. It did not solve the problem.

    I have made 2 dozen or so different 1 man shuttles in my time. none of them dock easily on my main ship any more... it's not to say they don't dock at all, but unlike last month when docking was a dream and worked perfectly, now I have no confidence at all whether a ship is docked unless I move the host construct... And then, most of the times (95%+) the docking has failed.

    I did manage to dock a ship on Friday. but it took three attempts and was eventually docked diagonally and looked completely pants.

    NQ development mantra:  1 step forwards, 2 steps back for shits and giggles.

  8. 28 minutes ago, Underhook said:

    As far as the illicit gains go, well, yes thats very annoying.  Still I'm sure they know (or are incompetent if they don't) who has been glitching, exploiting (cheating).  They could if they have the balls, impose a penalty on the offenders.  Say..... remove half their skill points or remove all their assets and cash.

    are there any records, anecdotal or actual of people being penalised for exploiting? Or are they going to wait a year and then punish them retroactively (which would be delicious, but evil at the same time)...?

    In all likelihood, the fact that they are asking the players to come forward in an ostensible amnesty is likely because they can't/don't want to go through all the records and undo all the exploits. Or they can't figure out a way to punish the "miscreants" fairly.

  9. Remember, it's far better when only a certain subset of the players get to use an exploit. That way it maximises the differential and disparity caused by the exploit so that only those in the know get to benefit from it..

    If the news of the exploit became widespread then everyone would benefit from it and the sudden player parity and fairness would destroy the status quo.

     

    /s

     

    IMO, if NQ has no intention of winding back the earnings of players who use an exploit then the only fair course of action is to give everyone access to the exploit until it is fixed.

    Otherwise NQ are just entrenching the winners and condoning the behaviour as a valid machanism to get ahead of others.

  10. While I completely understand the need or at least desire for a reset, I wouldn't stick around for it.

     

    The game is glorious, but it's also gloriously incomplete and mostly still broken... from physics, to RDMS to PVP to the "economy".. And especially the economy, which is beyond a joke...  So many designs choices and conscious decisions that can only politely (and I mean this politely) be considered completely retarded have allowed players to skip entire segments of gameplay (the one month voyage to space, anyone?) and create a vast, nay inconceivable amount of wealth (200 L containers frivolously left open to a subordinate?)... NQ have allowed exploiters to roam Scott free and it's very likely they have no idea the full extent of the abuse their systems came under...  Even  offering information fishing expeditions to find the miscreants disguised as "armistices".

    I have recently been looking back at my efforts so far and got to wondering, what has it all been for?

    It's a question many more people would ask if they were told a full wipe was in the works.

  11. 2 hours ago, sHuRuLuNi said:

    Take a look around, at the current civilization -- is everyone part of some organization? No.


    oh dear. That was perhaps the worst example to deny your original point you could have made. 
     

    I have never met a person who was not part of an organisation.  If you use money, you’re part of the financial organization of your country. Have you ever been to a hospital? Have you ever eaten food you didn’t grow yourself? Have you ever walked down a road to a supermarket rather than cut through a swath of bushes to get to the billabong? Have you ever communicated electronically by a device you didn’t fabricate from raw materials?
     

    There’s a lot of people (especially recently and often in the US) who seem think to think they exist as an individual entity free from society and social organisations: off the grid, if you will...  whereas The actual number of people truly living individual lives, completely off the grid is vanishingly, vanishingly small.

     

     

     

     

  12. 2 hours ago, Rrobin said:

    And all they had to do was add a docking RDM and remove the docking part of Manuvering,  Like   they have 3 rdm for containers. view ,put in ,take out,  why bot have 2 RDM for docking,    manuver and docking.   This is stupid......

     

    I suggested an RDMS fix in the long exploit thread... But nope, they have to bludgeon a perfectly working feature of the game into the ground. I swear they did it as a middle finger to the players.... "You guys keep complaining and making noise so f--- you..."

  13. flying my mini constructs is not working...

    Here's my rant on this topic.

    Basically, flying the child construct doesn't work... I've tried voxel legs on the child constructs and the landing pad is pure voxels.. When I get out of the cockpit, the ship continues to move, jump  and slide around for another 30 seconds or so. if I use a ship with landing gear, it just slides off ever so slowly like it's on oil.
     


    Here's a bunch of ships that no longer dock with the medium freighter on the left.

    eIKeJu4.png

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