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GraXXoR

Alpha Tester
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Everything posted by GraXXoR

  1. This game is affected by text processing problems that were solved in the 90s. but since the UI has undergone zero meaningful change since they apparently let the interns loose on it a year or so back and made everything take up twice as much space and require twice as many clicks, I’m not going to hold my breath for any improvements to be made. They really need to rework the UI from the ground up, it’s a hodgepodge of legacy code, some that clearly dates back to the very first “release!”
  2. Are you ok? You sound a bit on edge. Arguably, and by some people’s reckoning. Jesus Christ hasn’t visited here for 2000 odd years. He also didn’t bring a pickaxe last time he came. You do realise that JC and The JC are not the same person, don’t you? ? But on a serious note, this is DU development is slow. Welcome to the club.
  3. I'm a fan of tech trees... I think that DU should somehow introduce research as an alternative to purchasing. NMS has a decent enough (but still too simplistic IMO) tech tree. IIRC, you can research blueprints on your base computer or "unlock" them with tech tokens. You can also buy some from vendors on stations, it's not perfect, but it's better and more engaging than DU's approach.
  4. When I fly across to MTI, (super developed section near Market Place 3 on Madis) my game becomes very chuggy... Frame rates drop to the 20s and are are often 1/2 second pauses every few seconds which make flying at high speed perilous. It's not anything like their "in game footage" trailers even with a top end machine. I play at 1440p. For reference, my main system is fairly high end 5900x / RTX3080 / NVME PCIE4 980PRO / 64GB 3600 DDR4 RAM on Gigabyte X570 Aorus Master. So it's not lacking in any department and there are no real bottlenecks. I use basic PBO but don't really overclock at all, the extra heat for just a few % points speed is a waste of effort, IMHO. The 12 Core CPU and graphics are at about 50% total load and temps are nicely under control. My previous box which I run my alts on is 4770K / GTX1080Ti / 2 x 512Gb SATA 960EVO RAID0 / 32GB 3200 DDR3 RAM on Gigabyte Z97-UD7-TH. All stock with 3.9GHz clock. DU is a hideously heavy load and even slight overclocking can push CPU temperatures into the stratosphere, apparently due to AVX use... This game is like running a permanent benchmark. The 4 Core CPU is permanently pegged at 100% and the GFX when at 1080p is about 70-80%. It suffers the same 1/2 second dropouts and frame rates in the low 20s and sometimes <20fps. An internal SSD is basically a must these days. Don't even think of using an HDD and avoid external SSDs if they're not connected via thunderbolt. RAM usage is about 19Gb on both my machines, with just DU and Discord running, so as @Paolo80 said above, I think that 16Gb is probably asking for trouble, or even if it works, the amount of cacheing available significantly reduces and along with it, performance. My computer is in my school's classroom, so I use our 2Gb/s low latency fibre connection. Thus I think the problem is on their end in any case and as @CptLoRes said, it's indeed better than it was. I wouldn't have considered GfN... That's a good suggestion by @DrDerp .
  5. Dude, coke and forums don’t mix. ? Take a moment to reflect on what you’re trying to say before pressing the send key. Maybe throw in a few complete, grammatical sentences for good measure. But yeah, mining suxx eggs. Ores are going for extreme prices on the market and most now get snapped up for in-org construction, rather than for external production: the fruits of which no longer, or rarely, end up back on the market. And with the price of purchase being so extreme, ironically, players are forced to mine once more because they can no longer afford to buy ore. Furthermore, much of the current legacy stock still on the markets is undervalued due to inflation of the raw materials, leading to an inability to make and sell NEW product at or above actual raw value because prices are effectively capped at current legacy, Post 1% schematic fiasco prices. Ultimately, this leads to the inflationary paradox: To expensive to buy, too expensive to sell, which hit Zimbabwe so badly that they abandoned their entire currency. this is a shit position for the markets to be in nearly a year after Balpha release and although releasing the price pressure by increasing (obtainable) supply is a step in the right direction, I don’t see how that will right the markets which are still flooded with insider-tainted, free-schematic-priced goods.
  6. Nah, cheers, I’m cool with those two maps. I think they adequately get the point across regarding the respective detail shown in the two road”maps” without having to resort to verbose explanation.
  7. Credit where credit is due... Elite Dangerous went gold release in 2014... Even today most of the game's "placeholders" are still there as they were from day 1.... Rather than fixing the placeholders with actual content FDEV started new paid DLCs and filled *those* with placeholders... Now they have a new place holder PVP paid DLC called Odyssey... Endless madness
  8. Speaking of maps, these road maps remind me of places I've lived in my life. The "other" game's roadmap, Japan: DU Roadmap, Zimbabwe:
  9. I still pop on daily to claim my welfare cheque, lay down a few voxels and pootle around in my ships. But I don't stay on because Madis is deserted... I even flew to Freetown on Alioth expecting to see a bustling city and was shocked that I didn't even see another yellow marker on minimap in an hour of wandering around. That reminded me of the last few months of Blade Runner City in Second Life, before they deleted it: Beautiful desolation. I went to Utopia and saw about half a dozen avatars... So I logged off. Really not much fun playing alone. But to be honest, if I knew there was NOT going to be a wipe before hard release I would play, but I've already been through (I think) four wipes in total and I can't be arsed to put any effort in if it will all be for nought in six months' time.
  10. This and this... Also, voxel reactor is just a stupid, over-thought name for what is essentially a mould. We don't call them Jelly reactors or lollipop reactors, ffs... OK. mini rant over.
  11. The fact is NQ are YEARS behind schedule. Their last "proper" roadmap with actual things listed in the todo column ended up more than 18 months behind schedule after two years... A rather remarkable feat of mismanagement by anyone's standards... By now there should have been proper mechanics to handle player interactions.... Or at least a placeholder mechanic, just like you can't dock a dynamic core to another dynamic core without RDMS permissions, so too should you not be able to "dock" your player with a ship without RDMS... Thus if you log out and are not mentioned in the RDMS then the ship moves away and you stay put. Another way would be in a ship inventory report that shows clearly all the players on board and how much they are carrying. Then provide a button to eject them (i.e transfer them to global coordinates... ) thus, like above, when you move your ship away, they stay put. Either of these kludges would have to do as an interim solution until piracy and boarding were implemented properly (requiring AvA combat, obviously). On the other hand, since we are still in Balpha... we are supposedly "not playing the game but testing the game" <-- This is the phrase that always gets bandied about by NQ and their white knights as they see fit to justify any arbitrary decision they make off the cuff... So, basically we have to just suck it up... Like with the MP15 fallout.
  12. I've said it before and I'll keep on saying it, I really don't like NQ when they use the word exploit.... It's a weasel word that attempts to shift the blame from the devs' own mistakes onto the player base when it's actually a bug. In fact in this case, it's not even a bug, but an as yet completely undeveloped aspect of the game. Also, non consensual boarding has got to be one of the lamest things I've heard all day.
  13. Also, what is AC? For those who know me as a meat eater, I ate a marvelous burger with pickles and a slice of crispy bacon on the 22nd. Why bacon, you may ask... Because everything* tastes better with bacon. I have much respect for the chef that made this delicious feast and wish the best of luck for his business. *for certain, highly specific definitions of everything.
  14. I don't think it's feasible because, as soon as you leave build mode, the voxels are merged and optimised to reduce the netlist: You can see how the shape changes subtly (or sometimes not so subtly) when you press B... i.e. the engine joins discrete, adjacent voxels with contiguous edges into a single object to reduce server data. This can reduce thousands of voxels in a wall into a single flat rectangle, for example. So I can't see how that would be LUAable, TBH.
  15. I just love the fresh scent of forum developers and marketers in the morning.
  16. Every company these days externally displays adverts for open positions regardless if any are any actually available or not.
  17. Would be great if we could just select from a bunch of ores offered as compensation: The amount would be tied to Aphelia’s current ore value metrics.
  18. Massive space whales that consume freighters and pirates on route to the outer planets.
  19. There’s a thread of “top four best things in DU” and community is pretty much #1 on many people’s list. those still left are devout supporters of the game and want it to succeed, for sure.
  20. Oof. “Phase one. Placeholder. Early version.” these phrases scare me. Elite dangerous, for example still has dozens of “Phase one, Placeholder, Early version” mechanics in the game that were introduced 5 or more years ago and we’re never updated. wings, multicrew, powerplay, surface mining, SRV driving. Just some underdeveloped features I picked off the top of my head.
  21. Will there be a skill point reset before the game starts? i.e. will we all go back to 0 sp? We need to know if you are going to wipe the current planets or just introduce new ones. What's going to happen to the safe zone? Will there ever be air to ground combat? How will territory wars happen? Our base hex is landlocked by players who don't play any more, so how can we attack / claim their tiles? Will you provide a way for us to move our hand and tool out of way? It obstructs where we are trying to build and makes the game an exercise in frustration. What are your plans for the UI? It is currently... erm... sub optimal, especially the skills. Are you going to improve the skill tree? It's currently very basic. Will technology research ever be a thing? Using bots to sell schematics does not bode well for a "player driven universe" Look at Warzone 2100 for an ancient game with a simple, yet detailed skill tree.
  22. For me, in this order. 1) the community, unequivocally. 2) the voxels, despite the tools. 3) Lua, despite the increasing limitations. 4) The physics, when it works.
  23. Not only that but it really uses up your org core limits. TBH I would be happy with different shaped build cubes selectable on deployment: 1/4 height but twice as wide and long. “Pizza box” suitable for landing pads and low, sprawling structures. 1/2 height and double length. “shoebox”. Suitable for most large spacecraft or general buildings. 1/2 height and width but 4x as long. “tube”. Suitable for roads, bridges, gantries and mega structure spines. Also, for the love of all things holy, please give us the ability to deploy cores in build mode. and add an “enforce planetary level” toggle box while you’re at it, I’m fed up of all our buildings being slanted because the initial structure is 3km away and the planet is curved.
  24. As long as they are no worse than Elite Dangerous shields... Those are super simplistic as it is and there's no rhyme or reason to each ship's shield strength. Star Citizen has the best shield minigame in the business... multi faceted shields, multiple generators, power management, varying shield penetration and damage by different types of weapons.
  25. Yes, because he stated and supported with his reasoning an opinion, albeit one that many here -including myself- vehemently disagree with, whereas you just flat out insulted someone.
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