Ok, deep breathes. This might trigger you.
Don't be a trigger-ee.
...
The Scope of this Topic:
Think about it, do we REALLY need Collision Damage? It'll add engineering challenges, sure, but WITH it:
If the game is running slow and you're near a carrier, docking. Your ship goes ploop by accident and now you have a remarkable dent in both ships.
Without it, however:
The server will run slightly/much more faster, and instead of going ploop your ship is just carried with it.
The Compromise:
We could simply have severe collisions give the smaller, faster ship a "status effect" so we get both:
"Engineering Challenges because seriously, we don't want negative status affects (slower thrusters, weaker hull in fights, ect) for a bit
"Less stress on the server, game will be more casual, game glitching out will not destroy an entire faction, ect."
The Ending:
Stop the Choccy milk meme.
It was shit to begin with.