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Ser_Aison -currently gone-

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  1. Like
    Ser_Aison -currently gone- got a reaction from CodeGlitch0 in Death and consequences   
    Yes but in real life the rich born get punished if they die... because they die
    In a game the guy who dies should at least have some consequences, it would be quite boring if the freighter im robbing rams me because his death doesnt matter
  2. Like
    Ser_Aison -currently gone- reacted to TrihXeen in Some RP related questions for eveyone!   
    I look forward to your interjection in any RP I might create or be a part of, and watching it become part of the story I see everything as a challenge, not a threat  
  3. Like
    Ser_Aison -currently gone- got a reaction from yamamushi in Parasites   
    After rewatching alien and playing quite a bit of starcraft (them zerg).
    I came up with the idea of a parasite-like alien species, basicly they would live on large ships and be a minor annoyance but could grow to a larger one if unattended.
     
    How would they work? Basicly they would be small fast creaturs dwelling in the shadows or small unused shafts of your ship, they could use transport pipes (if implemented) or other components that are probably hollow (containers) or/and simply walk through your ship trying to avoid any player contact.
    The way they would add to the gameplay would be by having them "eat" components (slowly damaging components they hide in/around) or energy (think the weird alien things Han and Leia encountered in the Space Worm in Star Wars the empire strikes back) increasing the energy maintenace of your ship, if they stayed unattended they would reproduce and start increasing the energy cost so much that you ship would start to lose function. This would create a need to start "Bug Hunts" clearing your ship/station of the parasites.
     
    They would spread by entering your ship if you land on a planet and then start to spread through that ship and even enter other ships/stations when you dock with them, resulting in entire sectors beeing plagued by a parasite swarm.
     
    I dont think they should be a threat to the player simply trying to run away from them and hiding but to effectivly find them they should require a special "Bug Scan" Skill allowing for players or groups to specialise in removing parasites form ships adding more gameplay.
     
    Or we go the Alien and Aliens route of things and have them be a horrible nightmare taking out entire ships, stations or even colonies.
    Imagine the need to quarantine a planet/sector because of large amounts of horrible murder machines.
    IF these (nightmare) kind of parasites exist they should only spawn in wreckage/ruins (nuke it from orbit its the only way to be sure) and should have a high risk/reward ratio to justify exploring or even returning to the site they live in.
  4. Like
    Ser_Aison -currently gone- reacted to TranquilClaws in Parasites   
    Anyone get thoughts of the Flood from Halo when they read this? 
     
     
    Because I certainly did.
  5. Like
    Ser_Aison -currently gone- got a reaction from Skeeter in Parasites   
    After rewatching alien and playing quite a bit of starcraft (them zerg).
    I came up with the idea of a parasite-like alien species, basicly they would live on large ships and be a minor annoyance but could grow to a larger one if unattended.
     
    How would they work? Basicly they would be small fast creaturs dwelling in the shadows or small unused shafts of your ship, they could use transport pipes (if implemented) or other components that are probably hollow (containers) or/and simply walk through your ship trying to avoid any player contact.
    The way they would add to the gameplay would be by having them "eat" components (slowly damaging components they hide in/around) or energy (think the weird alien things Han and Leia encountered in the Space Worm in Star Wars the empire strikes back) increasing the energy maintenace of your ship, if they stayed unattended they would reproduce and start increasing the energy cost so much that you ship would start to lose function. This would create a need to start "Bug Hunts" clearing your ship/station of the parasites.
     
    They would spread by entering your ship if you land on a planet and then start to spread through that ship and even enter other ships/stations when you dock with them, resulting in entire sectors beeing plagued by a parasite swarm.
     
    I dont think they should be a threat to the player simply trying to run away from them and hiding but to effectivly find them they should require a special "Bug Scan" Skill allowing for players or groups to specialise in removing parasites form ships adding more gameplay.
     
    Or we go the Alien and Aliens route of things and have them be a horrible nightmare taking out entire ships, stations or even colonies.
    Imagine the need to quarantine a planet/sector because of large amounts of horrible murder machines.
    IF these (nightmare) kind of parasites exist they should only spawn in wreckage/ruins (nuke it from orbit its the only way to be sure) and should have a high risk/reward ratio to justify exploring or even returning to the site they live in.
  6. Like
    Ser_Aison -currently gone- reacted to Astrophil in News Feeds in DU.   
    This sentence probably passed right over so many heads and offended them instead.
  7. Like
    Ser_Aison -currently gone- got a reaction from Anasasi in Death and consequences   
    Talking about death it is importatnt to know if we are limited to one charakter or can play multiple ones (see Wow OR Guild Wars) if we can play multiple ones perma death or a skill loss would indeed be a nice mechanic, but if we are limited to only one charakter the loss of our work could be damaging enough.
     
    Maybe the game also takes the approach Space Engineers tried (and failed) that you can place respawn station, that heal you and that you use to respawn and if you have no more stations to respawn all ships that you own arent owned by you anymore.
    Dual Universe could do this by removing your faction tags and affiliation or/and even forcing you to take a new ingame name which would mean that if you dont respawn at your own medical/respawn station you are considered a new charakter.
     
    I hope it doesnt turn into a arcade like system where death isnt punished and only a mediocre annoyance...
  8. Like
    Ser_Aison -currently gone- got a reaction from Jegleebow20 in Prisoners/Slaves and Ransoms?   
    First of all im a horrible person,
     
    So i would love a way to knock out people, allowing you to handcuff them and throw them, stripped of their euipment, in a cell and let them rot or force them to do manual labour,
    of course to make this vaiable persons would either have to RP a fear of death (unlikely) or some gameplay mechanic should punish you for dying because with your euipment gone, that would be the only fear of dying and players would just provoke you shooting them.
     
    Avoiding the Slavery you could just capture an important person (the master engineer who is unimaginly skilled in coming up with designs) or someone who has some skill (there where skills, right?) incredibly high, making them valuable.
    (please let me be the evil slaver foundation making trips to undefended core worlds taking slaves and be the most hated/wanted player in the universe)
  9. Like
    Ser_Aison -currently gone- got a reaction from GalloInfligo in What would your in game characters be?   
    Aison_Bold (male) calls himself Ser Ironfist, mad, brutal, sadistic and exploiting...
  10. Like
    Ser_Aison -currently gone- reacted to MasteredRed in -OUTDATED- Unified Systems of the outer Belt [USOB] -OUTDATED-   
    Quite a nice faction. It's pretty simple the way the ranks work, which allows users who want to work their way up have an easier time deciding.
     
    In total, good job. I hope to see what results from this.
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