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Everything posted by ShioriStein
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Shockeray's Dual Universe Community Map 1.1.x
ShioriStein replied to Shockeray's topic in General Discussions
Hmm seem like something was change dramatically since the last map.- 86 replies
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Why vote on something have been confirm in game ?! I really dont want to see the enemy ship by my bare eye in dark deep universe. It is hell if not a single radar there for attacker also defender.
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Question on losing inventory upon death
ShioriStein replied to Caldakar's topic in General Discussions
And you have to think smart enough (true is smart than anyone else) to get enough money to maintain your army. -
About worm hole and black hole, we even not know it can lead to other location =]]. It can get us to another but also it can kill us too.
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- portals
- transportation
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Losing Money/Quanta Upon Death: A Proposal
ShioriStein replied to Astrophil's topic in The Gameplay Mechanics Assembly
I think skill loss should something that didnt appear in normal PvP but have to satisfied some condition to active. Like in bounty hunting. The most punishment for dead in real life is DEAD, but in game life we got many. So biggest punishment still is lost skill. But of course it still open some new way for harassment and grifer so the problem will have to satisfied some condition so it isnt be exploit. I still cant think what red line to active "punishment" that can be balance the game, i think it should be something that a single or a minor group cant place bounty to just to harassment, for fun, griefer other. -
Well i dont know, but maybe it is connect, or just a weld connect because we dont have ability to separate in DU.
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Also if i remember true we have ability to connect core right ? we can build a massive ship if ... we can afford for it. Because some org is already plan to be NOMAD already :).
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1) Why we have to separate into 2 kind ? We already have atmosphere vessel and space vessel already. 2) No portal or teleport I think is confirm. But somehow I think it broke the game. 2 think got consider is FTL driver and maybe Jump driver ? Also Stargate too but none give you ability to teleport. 3) Sound like a broken and stress server feature with me.
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I DEMAND refund
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So let buying other "resource scan" result to easy find one without lost your value time.
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But griefer isnt many, isnt too strong, just minor. With good way you can defend against griefer even they use try hard method. About pirate, they are dangerous because if their demand be satisfies, they will try to demand for more to the point you arent enough and then to realiza you have work like a dog for them all the time. But also pirate got organize well, so they usually a group or a big group and very dangerous because they are not minor and they working as a team which griefer didnt usually do. But ... a large group of griefer stay together to troll, destroy other is a REAL threat....
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The biggest danger force i think is PIRACE, worse than grifer.
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Low price, what is better on earth now. I would like to go buying at a place got stuff with low price. Then many people will come to buy. Demand and Supply. The price will go high so do attract many seller and the buyer keep growth. You see Central market isnt something that if want it will be there. It accumulate many thing before everyone else realize it turn into something important to the economic.
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a central market sound fun. But i doubt it will locate at any org territory. I think it will locate at a territory where an org found by multi org. Like Tortuga city is example, where many org come to build a single city so that city is not under anyone.
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Free market, black market all the way. High risk but you dont worry about purchase though trading hub or those area control by "Big bad Org" ... But i didnt hear that trading market will be costly. So i assume that small group should able to craft a trading hub or market unit or what ever it is too.
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It will be a pain to survey planet surface with telescope but who say we cant .
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it function like a real world, just some minor thing will different but the big picture will very likely same with real world. Small outpost >> small town >> small city >> big city all depend on the need.
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Question on losing inventory upon death
ShioriStein replied to Caldakar's topic in General Discussions
But they also say if something go wrong, or something might ruin the game, they will interfere but just dont know which say but still interfere. About crash the market, we still dont know lmao. If sell bigger than demand , economic crisis like 1929 - 1933 still might happen, especially in DU because people seem take lightly about economic. -
Question on losing inventory upon death
ShioriStein replied to Caldakar's topic in General Discussions
NQ will interfere if something may ruin the game. They have said it from begin. A Game player driven but it still a game, they cant let it go to ruin. -
Possible exploits and ways to prevent them
ShioriStein replied to CalenLoki's topic in General Discussions
Well atleast we can see some "underground base" already -
But isnt NQ have confirm about energy like electric. ? They have say it have been consider and likely will appear in game, but we dont know when yet :). About building city, first we need to know why city appear in the first place. Like in real life, it is very tiresome to take resource from a far to your main facility or go to each place to gather then transport to your main base, so the city will appear to solve that. If the need raise there will be someone response to it.