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ShioriStein

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Posts posted by ShioriStein

  1. @SirWillyLongShank I think criminal and smuggle will appear in DU even without your module. Why? well i will give some reason:

     

    First: You can steal item from org either by hacking ( This feature only say by dev and we do not know many thing about this ... yet and you can steal it as a member of that organization ) . All of these item will have organization tag so you either have to do something about it or just sell it to someone who can do something about it. And where do we sell, of course to third party, smuggler, black market,... So if an organization want to keep their stuff they have to micro manage and that will create more job, interesting heh.

     

    Second: Aside from steal item, one more thing can be interesting to smuggle is ban item. I will give you my best example i can think of ... top military gear. You see every org will have a race in military technology because ... everything can be deal with military as a tool for politic, who got big bad gun than will have more strength in politic even in our real world ( those country who dont have nuclear weapon always weak in politic than those have it ). Everyone love to have top gear military, but what happen if most of rebel and pirate also have it ? Disaster for big Org who is fighting them. After all none big Org want those fellow they are fighting have the same top military gear as them so just like real world, those top military gear or any top gear will be very limit to those org and their alliance org.

     

    And that thing can apply to embargo. If and org or alliance org that cover most space or have the only transport to a system that an org occupy and they ban all item that org produce to stress and make them follow the big alliance org what you think will happen. Smuggles will happen. ...

     

    All of it, very flexible in DU. The dev have provide a lot of very basic tool but flexible so that every thing can happen. All of it is do you want to do it ?

  2. 2 hours ago, August_Aimes said:

    2. Will organizations have any in-game ability to create more ranks than just 2 or is that something for organizations to do in private?

    Yes you can, you can create a lot of rank with different right like recruit rank have right to open or function some thing but dont have ability to edit or build or taking thing out of container ( that is what Dev say their idea, right now we dont have detail but it will come soon )

    It will be much in RDMs : here

    2 hours ago, August_Aimes said:

    3. Will organizations be able to outright list allies and enemies or is that also something for organizations to do in private?

    I think you can ... a bit of it. But if you want to keep it a secret like a secret ally i think it still doing in private.

    You can make ally by create an umbrella  org so that its member cant attack each other, the same time you guy can join hand in some project also your own org business still wont be able to be interfere by your allies.

    it is inside Organization:  here

    But i think it just like RDMs, you can just give your ally org some right.

    2 hours ago, August_Aimes said:

    1. Will organizations you make be able to be deleted by you?

    I think you have to vote with all your legate fellow ( When create an org, it will ask you how many share holder you want to create, each share is resemble a vote so you can distribute it to everyone, people you want, or just you. Then after that everything important in org like delete org or change org name or change the minimum vote require for a decision to be accept, ... (All of it non mater if you are the only legate ) so that if you have other people as legate who have the share holder , you may have to make a vote for it to be accept )

  3. Yeah i agree that the information about where is place of hex that got claim shouldnt be view from a basic map, Intel always a critical resource to the surviving in wildness (remember before the modern a detail map used to be a military information because it show the graphic and the road of area ).

     

    17 hours ago, blazemonger said:

    That is not private information

    That is private, it not private now day because of globalization and modern thought. And people dont shot other people (usually not ) if they have land conflict.

     

    But in the end the risk for being claim should still there because it is wildness after all but i think a solution:

    Instead instantly grant you the ownership of the land, it should take time to claim depend on how many construct in the area that is not own by the one place TU. So that people inside that hex will have time to prepare :

    1. Move your stuff to somewhere.

    2. Trade with the owner of the TU so that you can still live there.

    3.FIGHT ...

  4. 2 hours ago, Cainon said:

    I know you have a shield for protection but they will find a way.

    I wonder what shield are you talking. If on ship yes it cant protect u forever . Bubble shield the same but it give you time to prepare the offensive.

     

    And of course no planet can support entire the game lifespan so NQ already said you can discover new Ark Ship in other system then it will be come new addition spawn point.

  5. All you need is DIGGING DEEPER so you wont have to hiking xD.

     

    But seriously the planet is big (it has been bigger to 4 time since it in pre-alpha and it still huge back then ) so i doubt you will have to hiking to further away. But dont worry at the latter game when player venture to other system there might be another Ark Ship in another system and once it got discover it will be come a new addition spawn point.

  6. I thought we can lock-on a part of the ship like choosing place to shot. And what left on the place after shoot is "a hole" . So with that we can shot each place on the ship like engine, bridge, reactor room, ...
    Also i hear lock-on will be make smooth as much as possible so player dont feel so annoy as it look like click to shot like any FPS.

  7. It look cool. And also there is another ArkShip for us to discovery when we can go to another system.
    I think they can use your idea about that ArkShip get damage and life support turn off and kill all passenger and crew then player have to fix it. After fixing that ArkShip can become a spawn point.

  8. It would be nice if we can general scan a planet before start mining there. Like it show you 10 type of ore available on that planet but only reveal 4-6 common to uncommon type ore, the rest you have to scan by hand on the planet or on the ground ( and of course no location, too easy if it does ).

    Also NQ have said they will create a tool help player to get right decision when build a star gate, i think a wide general scan will include.

  9. So much argument ... 
    I think we need a flexible system not a complicate system. And what NQ have said is "Everything is up to player", so the more complicate system (like karma system ) , the more loop hole it can be ... Well that just my thought.

    About lone ship attack. I think that is "risk and reward" isnt it ? You take the risk for go alone to decrease some expense cost when go with other player in a caravan or protection fee isnt it ?!

     

    Also if i'm not wrong, NQ have said something about a reputation system ... Maybe it kinda look like Karma system ?

  10. @0something0

    Create content and create fury , unfair is 2 different thing. When you can hold back in a battle against an org and then a blast boom, everything gone, you base is now a nuclear fallout ... Do you think that is a good experience ? IT only create fury.

    And what do you think keep big org from nuke everything ( that small base of newbie, let's nuke them ; That guy ship look cool , nuke it; That guy just save enough to buy that, nuke him; ... ) . I dont know from EVE or anywhere you play but i play enough game to see that people will go to the point using end-game weapon to just gank newbie. I know because i'm once the victim of it, only fury and unfair feeling after all your effort being destroy by some veteran player/

  11. @Anonymous

    Yes and do you know what keep people not to nuke each other right now in the world ? Public opinion, consequence so great ( everyone got nuke ), humanity (what you tell your people afterward ? You nuke million of innocent because some Oil ? ) And so glad because of that we dont have to witness Nuclear Judgement day ... for now.

     

    And DU is a game, all of the reason for holding using nuclear weapon will be non exit. IF something can, they will do it. I can imagine people nuke everything ... for fun of course or some reason.

  12. If big ship have unique thing i dont see why not:
    1. FTL engine, assume the basic which easy to unlock first too big or consume too much for a small ship to use, so people will go on a "ferry" to use its FTL rather  than go long way alone.
    2. Safe, band together always better than go alone. But also more dangerous as pirate will have a big catch anyway.
    3. Fuel - If Fuel is costly in long run, then ferry will help you very much.
    4. Afk traveling - I will just let my ship there , inside the long trip ( or short abit like 15 - 30 minute ) to go do something.
    And it will be big help if you can go pass StarGate inside a ferry rather than to pay a big fee when go alone

  13. Emergent gameplay is mean anything can happen at anywhere any time. 2 Big Safe zone is enough, a life without some tension moment will be pretty boring (well atleast it is for me).

     

    @Aaron Cain Do you have land for hire or Apartment, house, ...etc for hire  or for sell on your moving city ? If then will i have insurance if anything bad happen like AirLock sudden blow up and sweep me and my ship or on the next login i see my place where should be my house is a hole after City take a full strike ? :lol:

  14. you are right when say this idea have appeared on the forum before.

    This is something player have to deal themselves, especially DU is a Sandbox MMO where everything still there after a long time pass. The reward for it is beautiful view, tidy land than a cheese land.

    With that most Org who care about their public view ( especially those base at near Ark ship ) will sure do it, but not to a wasteland or No man's land. People will tend to city more :)).

    Anyway hi, welcome to DU.

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