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GalloInfligo

Alpha Team Vanguard
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Everything posted by GalloInfligo

  1. I thought I would stat working on compiling all the official answers in one post, will organize later etc... if your interested in helping just reply with some info, please keep the format the same with a link to the official answer. New o e got started and stuck to the top, so no need for this one anymore.... board.dualthegame.com/index.php?/topic/1122-dual-universe-faqsources/#entry13140 Q: If everything is editable at a resolution of 1 meter. Then a 100km planet would represent roughly 100000*100000 * 4 * 3.14 =~ 100 billion square meters of surface. If you edit this on a 100meter shell then it represents 10 trilion voxels. If you can store a voxel on 100 octet (and it might be a lot more), then it represents 1000To of data. How will you handle that much? A: The trick is we don't store each voxel on the servers. Each planet is generated procedurally in real time by an algorythm when needed (when a player is approaching or on the planet). So a planet doesn't weight anything in terms of storage. This is exactly how it works in a game like No Man's Sky, the "magic" enabling devs to generate millions of planets without storing anything. Now, as we have editable planets, we go one step further: when a player edit something, we store just the modification(s) applied on the procedurally generated planet. That way, we optimize the space to store all the modifications made by players. https://board.dualthegame.com/index.php?/topic/544-announcement-dual-universe-at-e3-pc-gaming-show/page-4#entry6843 Q: Will there be a version of this for Steam? A: Releasing Dual Universe on Steam is being considered (but no promise at the moment). https://board.dualthegame.com/index.php?/topic/820-if-i-may-ask/#entry6825 Q: What is the difference between Crowd Funding and Early Access? A: From our point of view: - Early Access should be equal to selling a game, not completely finished but already fun to play and fairly stable. In other words, at least a game that has reached Beta. Those who buy a game in Early Access are consumers who buy a product to play a bit in advance prior to the official release. - Crowdfunding is meant for people who want to help the project and support, people to have suggestions to make to improve the game, etc. They can access the game right from early stages, in order to provide feedbacks that could be taken into account into the dev roadmap. But there are here more as supporters willing to help improving the game than consumers in the first place (but they deserve, of course, the same respect as other consumers!): they understand they are going to enter a game that isn't a nearly finished product or that the fun is not completely there yet. https://board.dualthegame.com/index.php?/topic/820-if-i-may-ask/#entry6825 Q: When will the Crowd Funding Start? A: Crowdfunding campaign: it will be launched before end of 2016. https://board.dualthegame.com/index.php?/topic/812-crowd-funding-soon/#entry6818 Q: When will Alpha launch? A: Alpha Launch: early 2017. https://board.dualthegame.com/index.php?/topic/812-crowd-funding-soon/#entry6818 Q: Will this be a first person shooter or target lock style game? A: We totally understand that First Person Shooter gameplay would be more immersive. However, we have to take everything in account. And when we do, then we have to make some compromise. We want combat, but combat is not the main feature of the game. Only one of the main features, equally important with building, real massively multiplayer system in a single-shard universe, exploration, trading, etc. Once this was sorted out, it was logic that we wouldn't sacrifice things like the massively multiplayer aspect just to have the best First Person Shooter possible. In that case, even if it's not the best combat mechanics (we totally agree on that), target locking combat gameplay is the answer for the best compromise. So it's not a decision led by personal taste, but really the most relevant decision on the technical aspect in our case. https://board.dualthegame.com/index.php?/topic/779-suggestion-please-do-not-use-a-eve-lock-on-weapon-system/page-2#entry6816 Q: Are there safe zones, and are you going to force PvP on players? A: There will be safe zones for those who don't wan't to have PvP activities. We won't force PvP on players, we want to avoid that at all costs. https://board.dualthegame.com/index.php?/topic/725-is-it-just-me-that-kinda-fears-it-will-become-a-sci-fi-ark/page-2#entry6239 Q: Can I build a planet killing weapon? A: The clear answer is no, there won't be weapons powerful enough to destroy planets. https://board.dualthegame.com/index.php?/topic/534-whats-about-fully-destructible-planetsstars/#entry3577 Q: Will Dual Universe will have the ability to cloak. And if so, I pray they have a mechanic that will not allow a player to abuse cloaking by sitting in a system for days on end, even weeks in some cases. It is nothing short of being a griefer and ruins game play for the vast majority of players. A: We plan stealth technology in Dual Universe (even if it's not planned soon). Afk cloaking is indeed a problem in EVE. Psychological warfare is interesting, as long as it involves activity from the player wanting to do it. From what we have analyzed, afk cloaking has been possible because of a few things: - the fact that all players in the solar system are displayed on the local chat. If you see someone you don't know, it migh be a spy, or someone planning an ambush. - the fact that a player can leave from a safe area (space stations) from a unique point (easy to ambush). - the fact that a player wanting to leave the solar system generally needs to use a stargate (also an easy place to ambush). As Dual Universe won't work "solar system by solar system" and there won't be only one point of entry/exit for a safe area, this kind of abuse should have a lot less impact in Dual Universe. And if it still does... well, we keep your suggestions in our papers as possible ways to handle it https://board.dualthegame.com/index.php?/topic/490-beware-of-the-afk-cloaker/#entry3428 Q: I suck at building, will there be generic blueprints? A: We are perfectly aware that not every player that will be interested in Dual Universe will be a naturally talented voxel-based spaceship designer. or even interested to be one. That's why, right from the beginning, we plan to have generic blueprints available, to avoid that - even it's a very improbable scenario - some organizations recruit all the builders to build only for them. https://board.dualthegame.com/index.php?/topic/521-programming-gameplay-and-continuity/page-2#entry3424 Q: I suck at coding, will there be Generic LUA scripts for me to use? A: We are planning to do the exact same thing for the LUA scripts: having some decent generic ones available to all players right from the beginning, to avoid any monopolistic situation, because not every player is a natural born developer. https://board.dualthegame.com/index.php?/topic/521-programming-gameplay-and-continuity/page-2#entry3424 Q: Will there be resource respawning? A: At the moment, it is not planned to have resource respawning. If for some reason, there are a real necessity to add some resources on a planet, meteorite rains could be an interesting alternative. Unless we encounter some unsolvable scenario where it could stuck players, we will avoid the "artificial resource respawn" at all cost. https://board.dualthegame.com/index.php?/topic/481-resource-respawning/#entry3420 Q: Can I desigin my own personal weapons? A: There's currently no plan to create a voxel editor to develop character weapons. At the moment, character weapons are planned to be mesh-based, and defined by developers. The Dev team has already a lot on her plate with our current goals. Maybe far in the future, but we can't promise anything for now. https://board.dualthegame.com/index.php?/topic/473-personal-weapons/#entry3183 Q: Will DU add in a feature that would allow us to turn on various axes of symmetry while designing ships, either in virtual space or in the living game world? A: This is something that some devs are already discussing: Having the ability to "mirror" a pattern (a saved voxel shape) is something that is definitely worth considering. https://board.dualthegame.com/index.php?/topic/508-axes-of-symmetry/#entry3177
  2. I can see them including these functions in the community . web site they are also making for organizations
  3. I see what you did there......linking (sex)tillion with goats... Lol
  4. I am pretty sure they said in another pist, that Arkification would only be for people, not organizations. So bases and cities wont be pve, also the ark tokens are going to be rare, so as long as they are RARE i dont see a problem with them. Also from what i understood, but i might be remembering it wrong, in safe areas, you just get flaged and defenses then attack you. It sounded to me when i read it that you can still attack someone in the arc areas.
  5. Just some questions, and opinions on these, If Kyrium is indestructible, does that mean my KadPack and morpher, cant suck that in to be used for building? If how to make it is a complete mystery, how were our ships partly made out of it, and how is our morpher tube made from it as well? To me this does not make sense if there are all these other things in the data banks of the ship, don't you think the construction techniques of make Kyrium, Kadpacks, and morphers would be on the top of the list for new colonists. Maybe a lore item of data banks being corrupted, or damaged would cover this. I personally think there is a great benefit to making things indestructible, but we will need a reason why the Kadpacks cant suck that material up to be made into something else. It looks like the path to this would be to make it an alloy that you have to have the blueprints for and the material to make the alloy as well, to then build an object out of it. that would work IMHO as you mix it and make the Alloy instead of sucking the Kyrium up to make things our of it. Also, I don't find it too convenient to find blueprints in the lore described manner, call them aliens, or spirits, Humans have believed in Higher powers helping us for thousands of year already.
  6. I thought you might prefer to compare space ships instead of Water Ships...
  7. Hey i like that, can we get the devs to change the name to that
  8. I can usually do smething, what are you looking for?
  9. Welcome to the forums, I look forward to seeing some of your ships.
  10. Well the way I would see it done, is the nano tech attached to my arm has its own power supply, we shall call biomatter. This biomatter has enough power to break any matter down to its molecular state and store it, and reassemble it as needed. It does all the work to our energy needs through IV feeding and waste removal. It can even filter toxins put of the blood. Our bodies are filled with the nanobots that work to keep us in pristine shape. Eating is done for a pure social or taste reasons, as there is no reason to eat anymore. Any obaticle to this, has been overcome with 500 years of tech, energy and nano research.
  11. Welcome the the forums, The signature is easy just go to your name up top, and click it, and pick my settings. you should be able to figure it out from there. good luck
  12. No I understand the complexity of it all, I am saying that with 500 more years of science, you could have different ways of dealing with that that do not involve growing food, and cooking. the Star Trek way, of food replicators, or the Matrix way of having it all feed through IVs, since the nano tech is attached to our arm, it could feed us directly. As far as the ISS Wandering Mountain goes, for all we know, when traveling at FTL to a destination, we will be in cryosleep again. Think about it we were already in it for 10,000 years, to find the FIRST habitual planet. They have said it will take a lot of energy and time to get to another unexplored system, that has Cryosleep all over it. Also you missed the point of the reference to the Lore. He cant move yet, and could barely open his eyes, but the AI tells him. “With accelerated rehydration, you will recover your ideal weight in one week. Does that sound like he was getting nutrients through IV or eating steaks and potatoes? Looks more like the Matrix way of feeding to me. I honestly think if they are going to force players to eat and drink, then they should make us deal with waste and hygiene too. So with that I vote, eating should be an optional function in the game, with possible buffs, but not a requirement.
  13. this would be cool if done right, also adds the possibility of scavenging those dead ships as well.
  14. I see it being energy based, laser, Rail, etc... and ships will more than likely still also have missile and torpedo weapons.
  15. This is how I would imagine it as well, its all just ships until we classify them, most ships fit into classifications based on mission, not tonnage.
  16. from the Dev Blog This to me says we will have advanced ways of taking care of our biological needs, so no need to eat and drink.
  17. With the advanced tech we will have, from the lore, shouldent our nanocannon just suck up the basic "food" components and store it in our pavk. To the later create a supplement? Why grow food on an agro ship when you can store the building blocks to it, and then have Star Trek style food and drink dispensers on your ships. Think about it... If your matchbox sized kpack on your belt can store tons of stone, how much could a shipping container sized one hold for food? I think you are all staying in your boxes, and failing to think outside of them and what scientific marvel could make simple things we deal with today go away forever
  18. I would like to see Gyros, Solar panels Mechanical generators Sonar Eject seats Parachutes Targeting computers
  19. I can see this being the case as they have described it already for other things you own and flags etc. so if I build a SG, I own it and get to set the flags on it...
  20. I like all of these examples, however, what if the Devs are planning a gate more along the lines of the movie Contact. where there is a network of gates that can move you around the galaxy, not instantly but with a short amount of travel time between gates. In that way instead of always moving from Point A to any other point, you have to travel along a line of gates, point A, to B, to C to get to D. giving you an option of course of stopping at any point or continuing on to the next gate. I think this would be a cool way of doing it, because that would solve the problem of dialing different gates like in SG-1 and also making it harder to spring surprise attacks on someone across the galaxy. It also make the amount of energy needed not as great, since you are going a vast distance but making it in leap frog steps.
  21. We would be willing to look into that with one faction or another.
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