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CptLoRes

Alpha Tester
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Everything posted by CptLoRes

  1. How is that unfair? Nobody forced NQ to hire more managers then actual developers. Fact are that NQ had at one point up to 80 employees (now about 50) and still got nowhere. And on the other hand Frozenbyte (Starbase) today has grown to about 130 employees (from less then 20 in late 2014). And during the same time frame as DU, they made and released 5-6 games while also developing Starbase in parallel. And from 2005-2014 with less then 20 employees they made 5 games.. So when Starbase goes early access end of this week. There will be one less reason to play aka 'work a second full time job' in DU.
  2. Ohh man. That excuse got old even before alpha. The dev process and progression for this game has always been... not right. And surprise, surprise. All those things we where told to just be patient and ignore because "early days, and will be fixed later". They are mostly still not solved..
  3. I would support a wipe if I thought that would in any way fix the game. But it won't. The problems with DU are MUCH, MUCH more fundamental then a wipe.
  4. Why does this matter? New players will always start from scratch and be 'behind' veteran players. And there will always be players/orgs with more resouces then you have. But so what? How does this ruin the game for you? And NQ did actually cap the quanta for players with fantastical amounts of money gained from 'exploits' (aka bad design from NQ) . But again, even if they still had the quanta. Unless they purposely used them to try and ruin the market for everybody, why would you care that some other players have more money?
  5. I don't care if there is a talent wipe as long as I keep the points, since I and other players have payed real money for them via subscription or backing. Same for constructs. People have payed money to build in a 'permanent coherent MMO universe'. So as long as NQ is selling subscriptions they can't just wipe. That leaves magic blueprints. But I don't see how a magic blueprint is supposed to compensate for a wipe. At least for me, my static base constructs are as much careful and time consuming terraforming as they are just placing down some voxels on a tile. And finally. What exactly is a wipe supposed to fix? The problem with markets etc. are caused by badly designed game mechanics and economic tools. And a wipe won't fix that.
  6. This was already quoted in the post above, but I will quote it again since THIS is NQ/DU in a nutshell. And it all boils down to one thing. And that is NQ's inability to prioritize and deliver in a timely fashion, compared to what you see and expect from other game developers.
  7. I totally agree to this. But right now you can just walk over and stand on the outside of any construct, and the owner has no way of preventing this or removing you. So the problem is 100% NQ.
  8. It can't be just walking onto someones else's construct, it just cant. It is NQ's problem that they lack such basic mechanics as to deal with this, and pushing the problem over to the players is a systemic problem often displayed by NQ (like when they forgot to set proper rights on a market construct, and then blamed players for taking advantage).
  9. That only works if the ore goes straight into producing something that is worth more on the markets. Buying ore for large base build projects etc. dosen't work in the long run for obvious reasons. And mining fatigue is a REAL thing in this game, and is making players quit.
  10. We already had 1024, 2048 (and 4096 also I think, but been so long I am no longer sure) cores in pre-alpha tests. But they where removed for performance reasons (LOD etc.).
  11. According to the blog, timer starts the moment you land. So while the counter is running you will have to scan and locate the ore, and then mine it. To me the whole asteroid mechanic seems disproportionately in favor of large teams and PvP aggressors.
  12. So if I understand this correctly, big orgs wont even have to scan for asteroids. Just wait for the broadcast and then chase away/kill whoever did the work of finding and scanning the asteroid.
  13. Great in principle, and one of the things that made me found the initial kickstarter. Problem is that NQ does not seem to be able to deliver on this concept at all. Their pace of development is abysmal, and the most wanted features that players voted for are ignored. And by now the game it filled with unfinished first draft 'features' and long standing bugs and game limitations that are several years old.
  14. I get your meaning, but imagine what could/would be built if vertex manipulation wasn't hidden behind a wall of frustration. The quality of sculptures for example would go through the roof. And building smaller ships without the 'boxy' look would be much simpler. The name voxelmancy kinda says it all since it is taking the simple and easy to understand task of moving a vertex (within the boundaries of what is possible with voxels), and turning it into something so complex that people start to associate it with magic.
  15. It is kinda impressive that they managed to make another game mechanic that competes with mining for the title of "most mind numbingly boring" game feature award. It is almost like they don't play their own game or something..
  16. Considering how many players we lost after 0.23 it would seem the majority vote would be yes. But they are no longer here to say so..
  17. Sorry to say but all the other points are mostly irrelevant, since NQ has never been able to deliver on this most crucial point. Just look their 'progress' over past years and the new roadmap for what they 'hope' to be able to deliver this year to get my meaning.
  18. Welcome to the game. Various map and bookmark issues has been.. always..
  19. Shhh!!! Don't expose that that the entire galaxy system is just a racketeering scheme to make Aphelia filthy rich. Keep quiet or maybe next time you fly there will be some strange problems with your construct..
  20. The updated roadmap is what they hope they will be able to achieve this year? That just means there is something very, very wrong at NQ. That's not a roadmap for a 50+ people organization, it's something you would expect from a typical Indie game with less then 5 employees.
  21. .... Edit.. Woops. Wrong thread.
  22. Make it so that all actions and features in the game was also LUA scriptable.
  23. Every time I buy something on the markets, I think about all the mining or time sitting in a cockpit flying missions I had to do for the quanta. And to me that is the number one reason to spend as little as possible. And regarding abandoned constructs/tiles. As long as the stuff left behind is owned by early supporters or someone paying subscriptions, then NQ cannot remove them regardless of if they are currently playing or not. But yes, if the owner is not one of those above. Then after some time threshold it would be a golden opportunity for NQ to reuse the scavenger mechanics and generate some much needed content in the game.
  24. "Phase one placeholder" is actually means "maybe fix some time later (years)" in this game, so be very wary when that phrase is used.
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