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Everything posted by CptLoRes
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We are waiting... why have we not got this NQ YET..... Explain
CptLoRes replied to teso91's topic in General Discussions
And by slow, he means glacial.. -
Tech trees.. Another example how NQ fails at UI/UX. Considering how relatively linear and simple the talent 'tech three' in DU is, it is amazing that they still managed to make an UI that makes it impossible to get an overview and look at the relations between different talents.
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Exactly! Sometimes DU feels more like doing real work, then playing a game.
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Is screen freezing during piloting a common thing?
CptLoRes replied to aliensalmon's topic in General Discussions
Yes, it is a thing. Lot's of players struggle with game lag/crashes especially when coming close to central hubs like popular markets etc. And believe it or not, this is the improved version. Used to be much worse earlier.- 8 replies
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- screen freezing
- piloting
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I am going to assume you are new here and be gentle. First off, I totally agree in principle that taking your time and doing something proper is the way to go. But the frustration here does not come from waiting a few months, but years. And this is a combination effect by having had to suffer the same problem (waiting years) on many, many things in this game and seeing hardly any progress at all over that time. Some of them very obvious bugs causing a lot of frustration, that would have taken someone literally an hour to fix.
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This for sure. Let's see what I can come up with right here now on the fly. Like the E and R button is used in build mode, lets pick a new button for vertex edit mode. Let's use TAB (but could be any button) since this is commonly used for select tasks in 3D software. So in build mode point at (raycast) the voxel you want to modify and then press TAB. This will lock onto the raycasted voxel and activate vertex edit mode for it. With vertex edit mode activated a wireframe of the selected voxel is overlayed so that you can also see the backside of the voxel geometry, and the vertex that was closest to your mouse position when pressing TAB is now highlighted. This highlighted vertex can now be moved around using the arrow keys. To select another vertex for movement use TAB and Shift+TAB to toggle back and forth between available vertices. And finally to leave vertex edit mode when done, press ALT+TAB / ESC whatever. So that's pretty much it. And with more then 5 minutes thought into this, I bet NQ would be able to come up with something even better and more intuitive. Er.. wait.. no. Better tell NQ exactly how to do this, since their idea of interface design is more about making sure it is completely different then anything else then being simple and intuitive.
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How is that unfair? Nobody forced NQ to hire more managers then actual developers. Fact are that NQ had at one point up to 80 employees (now about 50) and still got nowhere. And on the other hand Frozenbyte (Starbase) today has grown to about 130 employees (from less then 20 in late 2014). And during the same time frame as DU, they made and released 5-6 games while also developing Starbase in parallel. And from 2005-2014 with less then 20 employees they made 5 games.. So when Starbase goes early access end of this week. There will be one less reason to play aka 'work a second full time job' in DU.
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Walking onto someone else's construct is now an exploit
CptLoRes replied to Novean-32184's topic in General Discussions
Ohh man. That excuse got old even before alpha. The dev process and progression for this game has always been... not right. And surprise, surprise. All those things we where told to just be patient and ignore because "early days, and will be fixed later". They are mostly still not solved.. -
THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread
CptLoRes replied to NQ-Naerais's topic in General Discussions
I would support a wipe if I thought that would in any way fix the game. But it won't. The problems with DU are MUCH, MUCH more fundamental then a wipe. -
THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread
CptLoRes replied to NQ-Naerais's topic in General Discussions
Why does this matter? New players will always start from scratch and be 'behind' veteran players. And there will always be players/orgs with more resouces then you have. But so what? How does this ruin the game for you? And NQ did actually cap the quanta for players with fantastical amounts of money gained from 'exploits' (aka bad design from NQ) . But again, even if they still had the quanta. Unless they purposely used them to try and ruin the market for everybody, why would you care that some other players have more money? -
THE FUTURE OF DU COMMUNITY FEEDBACK Q&A - Discussion Thread
CptLoRes replied to NQ-Naerais's topic in General Discussions
I don't care if there is a talent wipe as long as I keep the points, since I and other players have payed real money for them via subscription or backing. Same for constructs. People have payed money to build in a 'permanent coherent MMO universe'. So as long as NQ is selling subscriptions they can't just wipe. That leaves magic blueprints. But I don't see how a magic blueprint is supposed to compensate for a wipe. At least for me, my static base constructs are as much careful and time consuming terraforming as they are just placing down some voxels on a tile. And finally. What exactly is a wipe supposed to fix? The problem with markets etc. are caused by badly designed game mechanics and economic tools. And a wipe won't fix that. -
Walking onto someone else's construct is now an exploit
CptLoRes replied to Novean-32184's topic in General Discussions
It can't be just walking onto someones else's construct, it just cant. It is NQ's problem that they lack such basic mechanics as to deal with this, and pushing the problem over to the players is a systemic problem often displayed by NQ (like when they forgot to set proper rights on a market construct, and then blamed players for taking advantage). -
That only works if the ore goes straight into producing something that is worth more on the markets. Buying ore for large base build projects etc. dosen't work in the long run for obvious reasons. And mining fatigue is a REAL thing in this game, and is making players quit.
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We already had 1024, 2048 (and 4096 also I think, but been so long I am no longer sure) cores in pre-alpha tests. But they where removed for performance reasons (LOD etc.).
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DEVBLOG: Asteroids - Discussion thread
CptLoRes replied to NQ-Deckard's topic in General Discussions
According to the blog, timer starts the moment you land. So while the counter is running you will have to scan and locate the ore, and then mine it. To me the whole asteroid mechanic seems disproportionately in favor of large teams and PvP aggressors. -
DEVBLOG: Asteroids - Discussion thread
CptLoRes replied to NQ-Deckard's topic in General Discussions
So if I understand this correctly, big orgs wont even have to scan for asteroids. Just wait for the broadcast and then chase away/kill whoever did the work of finding and scanning the asteroid. -
We need more late game things to do, what would you like to see?
CptLoRes replied to Shaman's topic in General Discussions
Great in principle, and one of the things that made me found the initial kickstarter. Problem is that NQ does not seem to be able to deliver on this concept at all. Their pace of development is abysmal, and the most wanted features that players voted for are ignored. And by now the game it filled with unfinished first draft 'features' and long standing bugs and game limitations that are several years old. -
I get your meaning, but imagine what could/would be built if vertex manipulation wasn't hidden behind a wall of frustration. The quality of sculptures for example would go through the roof. And building smaller ships without the 'boxy' look would be much simpler. The name voxelmancy kinda says it all since it is taking the simple and easy to understand task of moving a vertex (within the boundaries of what is possible with voxels), and turning it into something so complex that people start to associate it with magic.
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It is kinda impressive that they managed to make another game mechanic that competes with mining for the title of "most mind numbingly boring" game feature award. It is almost like they don't play their own game or something..
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Considering how many players we lost after 0.23 it would seem the majority vote would be yes. But they are no longer here to say so..
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Novaquark here is what your raod map should be:
CptLoRes replied to Perry666's topic in General Discussions
Sorry to say but all the other points are mostly irrelevant, since NQ has never been able to deliver on this most crucial point. Just look their 'progress' over past years and the new roadmap for what they 'hope' to be able to deliver this year to get my meaning. -
Map marker issues and voxel placement issues since latest patch
CptLoRes replied to Matches42's topic in General Discussions
Welcome to the game. Various map and bookmark issues has been.. always..