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Yobowl

Alpha Tester
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  1. Like
    Yobowl got a reaction from Kleckius in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    If the game released today I would not sub. A wipe is needed to fix fundamental flaws in the game.  But that’s going to kill of what little community the game still has. And the committed players are often limping on the sunk cost fallacy.
     
    The game still does not have any good gameplay loops to actually attract players.  And it needs to be able to attract players before even considering a reset.
     
    The game still needs solid development to entice new players to join.
     
    The best gameplay loop at the moment in my opinion is mining.  Which is amazing considering there is very little content there. 
     
    The building is ok but there are serious restrictions on players now given volume and construct constraints.
     
    PvP basically has no incentives.
     
    Trading is insignificant and not impactful.
     
    Missions are hour(s) long snooze fests except for player-created missions.
     
    For the game to be successful.  Each area of the game should be enticing enough for a person to want to try the game.  And then serious consideration could actually be given to a reset

     
     
  2. Like
    Yobowl got a reaction from m0rrty in [Poll] wipe or no wipe   
    Game would benefit from a wipe.  However, the existing and committed player base will leave.
     
    They would have to start from scratch to attract players.

    Frankly, there are no gameplay loops here to attract players.  
     
    Crafting is not necessary because only a few individuals can supply the community easily.
     
    PvP is kind of a joke with no goals or reasons to fight.
     
    Trading is a joke and doesn’t have any significant presence or impact.
     
    Mining is at an ok spot I think.  Could use variation to spice up miner’s lives.
     
    Building is horribly limited given what the game is capable of, and there is no incentive to build nice static structures for the average player.  And dynamic ships are very difficult to make not look like crap. Deterring new players
     
     
    while I believe wipes are the best way to address fundamental issues with a persistent game, doing so will kill this game. Simply because there is nothing to attract players.  This game’s community in a lot of ways is limping on with the sunk cost fallacy.
     
    The game still needs actual game development at this point.  A wipe can come later
     
     
     
     
     
  3. Like
    Yobowl reacted to NQ-Wanderer in PANACEA UPDATE ADDED TO ROADMAP   
    The Dual Universe roadmap has been expanded with the Panacea update, which is currently in production and brings with it a plethora of new features, tools, and improvements that will be particularly interesting for builders, scavengers, and Lua aficionados.
     
    WHAT’S IN IT
     
    A follow-up to the changes introduced in the Selene and Demeter updates, the Vertex Precision Tool will provide a powerful, intuitive way to fine-tune your builds. Particularly for those who are new to voxelmancy, this tool will be invaluable. Watch this video to get a taste of what it can do.
     
    The introduction of shipwrecks in space will open a variety of lucrative opportunities for players who seek them out. Sell them as-is, salvage them for parts, create missions for other players to bring you the ship or its parts, or simply fetch a handsome price by selling the location information.
     
    Other new features and improvements include: 
    Camera Lua API: get access to information about the in-game camera Talents UI improvements: a more efficient way to view Talents RDMS UI polish: a cleaner interface for the management of RDMS  
    To reduce clutter and keep Alioth beautiful, we are implementing inactive constructs requisitioning, an automated system for the abandonment of constructs owned by unsubscribed players and organizations to aid in keeping overcrowded public market areas clear.
    Organization construct ownership (construct slots): a new way of assigning available construct limits to organizations. Disabling element stacking or overlapping: the final step in preventing the element stacking exploit.  
    WHAT’S IN A NAME
     
    Choosing the name for this update, Panacea, the goddess of remedy, is a reference to our renewed dedication to taking player feedback into greater consideration.
     
    In reflecting on the aftermath of the Demeter release, we recognized that we fell short in this area. We read your feedback but did not make the adjustments we could and should have. We pledge to be better about working hand-in-hand with the community by implementing a plan to increase two-way communication and making some important tweaks and balancing to the game that will address some of the pain points as much as we’re able.
     
    As a first step, beginning January 12th, we will postpone the next territory upkeep pay period for two weeks. This will allow the Design team time to revisit the tax rate, which many community members said was too steep. The purpose and functions of the upkeep system go beyond limiting “landgrabbing” and are more complex than they may appear on the surface. Many factors and interdependencies need to be taken into consideration.
     
    WHAT’S NEXT
     
    A series of devblogs will be published soon to reveal more information about the Panacea update. Additionally, we will be sharing a new roadmap soon. We hope that you’ll like what you see, and we encourage you to share your constructive feedback about our ideas as you read each article. 
    Let’s chat! 
  4. Like
    Yobowl got a reaction from annoyanceturkeys in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  5. Like
    Yobowl got a reaction from ATMLVE in Day/ Night Cycle?   
    Well the video showing space flight between alioth and the moon does show them manipulating the position of the sun.  So I would say a day night cycle is planned.  No clue about the stars
  6. Like
    Yobowl got a reaction from Hades in Day/ Night Cycle?   
    Well the video showing space flight between alioth and the moon does show them manipulating the position of the sun.  So I would say a day night cycle is planned.  No clue about the stars
  7. Like
    Yobowl got a reaction from Shockeray in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  8. Like
    Yobowl got a reaction from Ben Fargo in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  9. Like
    Yobowl got a reaction from Captain_Hilts in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  10. Like
    Yobowl got a reaction from Lethys in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
  11. Like
    Yobowl got a reaction from DarkTemplar in Novaquark Monetization     
    Wow this is a heated thread! Guess I'll throw my two cents in !
     
    So regarding OP:
     
    1.  I like the ideas of advertising eventually showing up in the game.  However I believe it should be only in game advertisement.  Like an organization pays a player to host a sign, things like that.  No advertisements from the real world.
     
    I understand that the idea is to get novaquark more money but the in game advertising helps to regulate a healthy economy which is a benefit.  As soon as you introduce real money being used to influence the action of players, it turns into a very nasty real estate grab for companies to get prime advertisement spots.  Also,  I don't think many companies would be that interested in advertising in the game.  The amount of people that would be exposed to the advertisements would be minimal Which would make their return on investment small enough to not care.  
     
    2.  I support the idea of being able to personalize things in-game.  However the concept of paying money for personalized things in a game which is already using a subscription model is ludicrous.  I would rather see players develop custom textures or logos and be able to use those.  It could even lean into brands where you may pay a premium for a ship because it has a certain logo so you know it was made by a certain player/organization.  But,  I don't think this would be technically possible.  I praise NQ for a lot of technical things but I really don't see how they could manage allowing custom images and still keep end user performance high.  But hey, I'm all for it if they can do it.
     
    3.  No,  I'd rather see the staff of NQ spending their time improving the core game which would help everyone.
     
    4.  The subscription based model is fine.  I prefer MMO's where the model is subscription based.  This will honestly be the first game I play that is monthly subscription based.  However,  I believe the content provided is of high enough quality to warrant it.  
     
    Honestly, players who don't want to spend money on time they don't have to play, e.g pay for a month when they only have 5 hours or less per month, probably should not play DU.  The game will require quite a bit of playing and or grinding.  These players' time would probably be better spent on a different game that's not subscription based.
     
    I understand that incomes are different for different parts of the world. And,  for some people the current price model is too expensive even with an ok income.  For people in those parts of the world I would totally be for them paying less.  However, I also understand the impossibility of this.  Since there would be some jerks out there who would try to take advantage of this and exploit a cheaper price when they have plenty of money and live in a relatively wealthy country.
     
    5.  This just seems kind of silly honestly.  I mean I understand where your coming from, but it's just silly.  There will no doubt be countless of videos or streams to watch on DU.  I would imagine people would watch these, or play on a friend's account to see if they are interested in the game.    
     
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