Jump to content

Lachenlaud

Alpha Team Vanguard
  • Posts

    288
  • Joined

  • Last visited

Posts posted by Lachenlaud

  1. 6 minutes ago, Mucus said:

    Expectations are set and money paid and then it changes to something you don't like

    If its free and ya don't 'like' it - you can say... "Well it was free....."

    If someone 'gave' me a car and I drove it for the summer and it died - that car didn't owe me anything. 

    If I BOUGHT a car and spent US$20,000 dollars on it and it broke down after a summer of driving... I'd be more inclined to be upset about it.  

     

    Its not really about the money though - people have been putting a LOT of time into this game as players - You can't give someone something fantastic and then suddenly change it up so dramatically and expect them to 'happy' about it.  The fact that they 'paid' for it is just the frosting on the cake.  Had some of these changes come in more gradually or been tested (and when I say tested for gods sake NQ - PLAY YOUR OWN DAMNED GAME SO YOU UNDERSTAND HOW PLAYERS WILL FEEL - you're all too disconnected from what PLAYERS experience!)  Stop looking at things as formulae or algorithms.   You can't 'math' up a solution nor should you.  GET INSIDE the players heads - experience what they do.  THEN you'll understand.  

     

    The BEST games I've ever played are those where the Devs ACTUALLY PLAYED.  They had to constrain themselves (No God Powers) while doing it to fully understand.  And when they did, the discoveries they made drove them to create an awesome player experience. 

  2. 1 minute ago, Mojofrojoe said:

    How about you start by putting things in that we actually want. How long do we need to ask for a org wallet? Simple things like that, rather than what you think is end game. 

    thats what amazes me about all this - its supposed to be emergent game play - it very much isn't.

  3. 6 hours ago, Pleione said:

    I have to give them a little credit:  New request tagged NQ for things like teleports are responded to within a few hours.

    That has not been even my recent experience.  Frankly even the industry patch just announced is disheartening to me.  I've enjoyed playing up until now for the most part... but tbh I'm pretty sure I'm done for now.  The market system is a huge disappointment, I do not believe that the changes they are making will fix that - simply force smaller groups of players and individuals to not play at all, and I'm probably going to take the next couple of weeks before Christmas to migrate what I -do- have to the Sanctuary moon and sit things out until 'release'. 

     

    If the status quo remains as it is, I won't be putting much else into the game at all.  As a pre-alpha backer, I must say, I once again find myself extremely unhappy to find that the universal vision put forth by the games creator is not what he claimed it would be.   

     

    They're turning the gameplay mechanic into what essentially (imho) feels like a considerable amount of work.  I can get a real life job and get paid to do that.   All they've succeeded in doing is re-awakening my desire to play other games.  

  4. On 12/4/2020 at 10:02 AM, Pleione said:

    2) Some update on the disastrous ZenDesk ticket system would be good too.  I received a form letter reply a few days ago on a bug report ticket that was TEN WEEKS old (November 23rd for a ticket filed on September 8th) - the "sorry for the late response" line is just insulting at this point.  Got a follow-up on December 3rd assuring me my Alpha blueprint issue was very important and a request to please not delete the blueprint...  In December, for an issue reported in the first weeks of Beta.

    I got a similar response.... Its not just insulting - its unfathomable - lost some (what for then) were expensive elements for me - which I've long replaced - but to add further insult to injury - I also got asked for log files from the first week of beta MONTHS into the game.  Who the heck has log files from 10 weeks ago?  If I didn't periodically delete them your log files would be into the petabytes by now... but whats worse is - the original ticket was closed without comment OR anything other than an automated replay and when I reopened the ticket referencing the old one....THEN I get asked for log files?  

    #faithlost 

     

    The ticketing system has gotten to feel like some kind of horrible joke - I've stopped using it entirely because I've never gotten a SINGLE productive or beneficial response from it since Beta Launch.

  5. On 11/25/2020 at 10:02 AM, sysadrift said:

    Maybe you should actually fix the AGG ships falling out of the sky before you introduce this change.  Some of us use this as a workaround to that particular bug, and this will make AGG more or less worthless. 

    Agreed.  If AGG Ships do not 'freeze' in place as they're supposed to - and stay frozen - then they are extremely limited.  But it will simply require keeping an active player in range of the ship - which I get - platforms for landing it is!

  6. 22 minutes ago, Dodgin said:

    Playing at the same time with two or more accounts is forbidden (having several accounts is fine as long as you only play with only one at a time).

    I'm a bit curious about this - are they talking 'same machine', 'same external ip address' or 'same household'?  We have three gamers in the house, two of which actually PLAY DU.  And sometimes we sit at different machines in the house while doing so.  I might sit at machine A for the first half of my day while my other half uses machine B, but then in the evening I might be sitting at machine B while my other half uses machine A.  

  7. 45 minutes ago, Destrin said:

    I have not yet seen this possible.  If you have been able to do it, can you please show me? cause i have talked to multiple people about this in previous releases and it was not possible.

    I'll add it to my growing list of requests.  Gotta play with the new changes they just dropped into Lua - was kinda broken during the test on the 4th, but they'll get it fixed and then I'll tool around with it a bit. 

  8. 7 hours ago, Destrin said:

    Is there a way to get a full screen display window on a cockpit? The cockpit is less useful and not as functional as a chair because of the hud is not full screen. The cockpit has more mass, much larger and looks cooler but lacks in functionality compared to the other control units.

    Yep.  Lua

  9. 26 minutes ago, IceNine said:

     "a military strategy aimed at removing the leadership or command and control of a hostile government or group" 

    That practice would work poorly against a highly coordinated universal body.  No Leaders per se, just concensus.  Any group that stands in solidarity with a universal governing belief might prove a challenge. 

     

    Edit:  The other thing I would caution against in practice is this, never doubt for a moment that the smaller group you choose to target -may- be supported or protect by a Much larger one.  

  10. 24 minutes ago, Tordan said:

    One of the perks for higher level funding packages is 2 resurrection nodes. Therefore, it will be possible to have more then one at some point. Probably just after they build in the dying and corpse mechanics.

    Yep and I wouldn't be surprised if you actually either a) rez to the 'nearest' one or b) are given a menu to 'select rez node to rez to'

  11. 31 minutes ago, Tordan said:

    There is a forth situation.

    It is called civilization. It is where large groups of people band together, agree to live under a set of rules for the peace and betterment of all.

    This will also exist in Dual Universe.

    We can hope. 

  12. On 7/1/2019 at 8:20 AM, Toshimichi said:

    The space is extremely wide, and therefore pirates can seldom attack us.

    Oh ye of little faith....  haven't you ever heard the expression.... "If you build it, they will come?" 

     

    You don't truly believe that just means customers do you?  

     

    It's not a matter of 'can' or 'will'....  it's just a matter of 'when' it will happen.  And it will.  

     

    You'll run into one of three situations;

    1. Give us your stuff and die.
    2. Give us your stuff and work for us or die.
    3. Die so we can take your stuff (cuz we just can't resist taking your stuff after you're dead!)

    Liam Neeson Taken Meme | I DON'T KNOW WHO YOU ARE BUT I WILL FIND YOU... AND I WILL TAKE YOUR STUFF | image tagged in memes,liam neeson taken | made w/ Imgflip meme maker

  13. 34 minutes ago, spaceforger said:

    I suspect we will have some kind of sub-targeting system in place to choose where we want to hit enemy.

    Pew Pew Pods?

     

    Big Shiny Robot | REVIEW: Falcon Gunner

     

    Truly I am hoping that weapons systems don't have much in the way of automated targeting and that they are more reliant on People than in most games, or at least are more efficient when Not in an automated configuration. 

  14. 1 hour ago, huschhusch said:

    Why and what this change should cause I have to write a table and take some pictures. Therefore it would be good to store this information directly in the Blueprint.

    I see what you are saying.  You want to store revision information.

     

    A blueprint comparator, so to speak.  I like the concept and would be fully supportive of such a  thing.  

     

    Being able to store itterative information within the Blueprint would be a great idea.  

     

    I would also like the ability to 'swap' ingredients for materials, if not elements, out of a blueprint. (for instance if its made from blue plastic, let me substitute red, etc.)

    Or, if I go to spawn a blueprint for which I don't have all the materials, allow me to spawn it anyhow with a warning that missing parts/materials will have to be added manually afterward. 

  15. The bottom line is that Resurection Nodes are supposed to be just that.....

     

    You die you end up there.

     

    We can't die right now because we can't be hurt.  BUT....

     

    The whole concept of 'Force Respawn' right now is an immediate teleport, inventory and all. 

     

    If the mechanic works as I believe it will in the future, Force Respawn may as well be named 'Suicide to Clone' because when you die all your stuff is going to be with your 'body' and it can be looted.  If that were the case now, how many of us would 'Suicide to Clone' leaving all our stuff behind with our Body?

     

    It is the way it is only for testing purposes and as a QoL feature that is quite likely Very Temporary. 

     

    ~pictures a landscape of dead DU citizens scattered about~

     

    Oooh... piece of candy... wonder whats on THIS corpse..... 

  16. On 6/29/2019 at 1:47 PM, huschhusch said:

    This has created the problem that I can no longer reliably distinguish design variants, especially if they are older.

    I use a simple methodology for BP's to distinguish variants.  Version Numbers.

     

    [TAG] (S/D|XL|L|M|S|XS) BPName v0.1

     

    Tag is Corp Tag, in my case [GOI] for Golden Oak Industries.  An S or a D to indicate Core Type, and a size designation. If I have a ship that is called the Explorer  on an XS Dynamic Core the example would be;

     

    GOI DXS Explorer v0.1

     

    Any time I make a 'change' to the ship that warrants remaking the BP I update the value;

     

    GOI DXS Explorer 0.2

     

    This way I always -know- what the current iteration is.  If you rename your construct prior to each BP, you're set. 

  17. I find it amazing. 

     

    The original Yama-BOT doesn't take any 'personal' information.  It grabs a key posted on your PUBLIC DU Forum Profile and grabs the fact that you are or are not alpha authorized (also public) so that the discord unlocks a few channels by giving you a tag.   (And NQ has SEEN his code which is good enough for ME...  I've been coding for over 30 years.)

     

    It simply can't do anything else, it can't grab your Discord PW, it can't grab your forum PW.  It's secure.  It's safe.  Whether @yamamushi made/makes the code for the bot public or not is moot.   The same would essentially apply to the author of this bot.  Please, don't take MY word for it.  Go learn how to make one on your own, and if you've the ability to do so, you'll see I'm right. 

     

    I get the reservations from those that don't understand the 'magic' behind the scenes.  That's fine... don't use it, but don't speak badly from ignorance or being uninformed... unless your intent is to merely troll the post (and in a civilized society that would be the ONLY reason ANYONE would do so... cuz they'ze ig-nant), in which case you can just go <insert your choice of nasty self-inflicted idiocy here.>

     

    I give you the following URL to discover for yourselves just how makeing a bot is done;  How to make your own Discord BOT

     

    Have a cookie... ?

     

    'nuff said! 

  18. 10 hours ago, __aes__ said:

    I have an original Idea for a Ship that relies heavily on the ability to jettison parts ... does anyone know if a feature like this is confirmed, rejected, or if it's even possible? 

    I wouldn't count out the possibility of it.  We're a long way from release and docked ships will in all probability (I hope) be possible then.  If you can remote control the larger vessel it might be possible to leave in the smaller vessel in a pinch (i.e. shuttle/pod/whatever) Though I don't know how far you could fly from the mother ship and still control it from the pod.  

    :D

     

×
×
  • Create New...