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3lonwatt5

Alpha Tester
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  1. Like
    3lonwatt5 reacted to Begogian in "Super Weapons"   
    As many people stated there won't be any gigantic/very destructive weapons introduced ever, but that is what an army is for. The"super weapon" will be a conglomerate of an entire Org all attacking at once which will be great to see further through launch. Imagine placing 50 cannons tightly around a single point and having 50 people control them. All firing at once you can basically create a "super weapon."
  2. Like
    3lonwatt5 reacted to gyurka66 in "Super Weapons"   
    It would be a great way to unite people in my opnion.
    If the people of a city or a planet hear that a local corporation is building a city destructing device they would all hop in their fighters and attack the construction site together.
    Like an Elite Dangerous Community Goal but with actual effects.
  3. Like
    3lonwatt5 got a reaction from gyurka66 in "Super Weapons"   
    I was assuming it'd be one-time use, for the sake of logistics of the server and gameplay, and it might be cheaper to make a small fleet, but it's supposed to be used tactically, for example if a city is heavily fortified/protected from air attacks and land attacks, the best tactical solution might be send a small vehicle that looks neutral to them, but is actually carrying a nuke 
  4. Like
    3lonwatt5 got a reaction from gyurka66 in "Super Weapons"   
    I don't think super weapons should be in the launch version of DU, but in a later expansion, for many reasons.
     
    First of all, I think it should be very difficult to create these weapons if they existed, (possibly a research of some kind?) but for sure the materials to create it should be very rare. For example if uranium was available in the game and was already decently rare, but used for energy production, there could be a special "isotope" of the uranium that could be used as explosives, but is even more rare than the usual uranium. This way not everyone is running around with weapons of mass destruction just grieving. It would take a well-established organization to organize the project/resources to create it.
     
    It could be other weapons than bombs, just using that as an example.
     
    Second thing is, since it's hard to create and probably won't have too much of practical use in the "beginning days" of the official launch of DU, I see no reason that they should work on it before launch and push back the launch further, rather they should wait and add it to a expansion soon after. (in my opinion)  
     
    Also, since they'd be very rare, if it did cause server issues, it would only happen during large or intense wars and when it did happen they could just slow down the time for a few moments and then go back to normal.
     
    (Also this is the first time I've really use a forum for anything, so don't bully me lol)
  5. Like
    3lonwatt5 reacted to Stig92 in "Super Weapons"   
    First thing I noted from your post was idea of modular weapons (or other systems). I think That would be a great element in the game. Either slam couple of basic beam gun at the front of a ship or stack up modules still the weapon extends through whole length of your ship that needs to convert most of remaining space into power reactors meaning you have a big ass gun to wipe out opposing capital ship... but thats about all you can do since there isn't space for anything more without bulking up the ship to completely different class. 
  6. Like
    3lonwatt5 reacted to Omfgreenhair in "Super Weapons"   
    I think it -should- be possible.
     
     
    Now now, hear me out: Big projects require massive amounts of resources and high tech research & development. From this alone we can conclude that it's not a one person job, it's highly time consuming and will require a huge amount of currency/resources that also require a massive amount of time to collect. 
     
    Lets say you have a beam-weapon. Just the beam-weapon alone will do base amounts of damage. Implementing an enhancement module will draw extra power. Extra power requires extra power generation, which means more fuel, which-you know I can go on. Point is, you will have to do a hell of a lot of work for a giant boomstick. I don't know about you, but regardless of how big this game is, you're not gonna hide a Death Star. 
     
    Now, take in account that the secrecy of said project is pretty thin, a counter project could be started by rivalling parties not wanting the enemy to have such a weapon
     
    All in all I just find it quite sad and disappointing that the community is not trusted to solve this issue internally. Your city block destroyed because a doomsday device? Yes please! Murder my base so I have reason to build good defences or join a good faction. Destroy my ship so I can learn when to leave harbour and when to stay home. Beat me down so I can get up stronger. 
     
     
     
    Besides these things, consider the following the thing though: why would anyone want to undertake a massive project with the risks mentioned above and the investment "just to blow up the world for lolzies". They won't. If they do it's because they want to be the dominant force in the galaxy, which is simply not sustainable in a GAME (see EvE territorial time lapses via youtube). It would hurt their own user base in the same way as the current modern Western society benefits from NOT going to war with one an other. 
     
    Again, trust the community to solve this issue. 
  7. Like
    3lonwatt5 got a reaction from Zamarus in "Super Weapons"   
    I agree, but I wasn't thinking of a weapon that could destroy a whole city or fleet, just something with a high radius and power that would be used tactically, and I think it should be balanced in the sense of it's use is limited (and single-use imo) and its inefficient for its cost:destruction ratio compared to other weapons
     
    just my opinion 
  8. Like
    3lonwatt5 reacted to Anaximander in "Super Weapons"   
    Step 1 : Build a long boat.

    Step 2 : Add many long range guns on it.

    Step 3 : Find a few good men. - or however many men you need to man the whole turret line.

    Step 4 : Raise the Jolly Roger.

    Step 5 : Coordinate strikes on them Landlubber.s

    Step 6 : ????

    Step 7 : Super-Weapon achieved.


    Howver due to mechanics involved, chances are your "Super-Weapon" may have the structural integrity of a tin-foil. Glass Cannons are not very durable under fire.
  9. Like
    3lonwatt5 reacted to Zamarus in "Super Weapons"   
    As Lethys said, i would too rather prefer lower destruction power for single weapons so you actually have to fight people versus people more.
  10. Like
    3lonwatt5 reacted to Lethys in "Super Weapons"   
    I don't see a point in a weapon so powerful to destroy parts of a city. Takes away the fun of carpet bombing, cleaning up by footsoldiers, no tactical ground warfare, just boring, senseless I-win button. No thanks
     
    Welcome to the forum o/
  11. Like
    3lonwatt5 reacted to yamamushi in "Super Weapons"   
    I would be okay with an NPC controlled superweapon that had effects on all players of DU, which would force us all to work together to fight it off instead of just fighting each other. 
  12. Like
    3lonwatt5 reacted to Hotwingz in "Super Weapons"   
    JC also said that he wants things to make sense to the player. So imagine a death star type of weapon blowing up a city, the persons living in said city wouldnt understand what would be going on. He says that in one of the video interviews.
     
    I think JC has a point when he says that.
    Me personally think super weapons are on that border between cool and boring.
  13. Like
    3lonwatt5 reacted to Lord_Void in "Super Weapons"   
    As has been stated, they will very likely not be introducing "super weapons" to the game just because of balance issues.
     
    But all targets are valid targets. 
  14. Like
    3lonwatt5 reacted to FD3242 in "Super Weapons"   
    By super weapon I assume you mean something that dose a shit tone of damage.
     
    It has been stated that there will not be super weapons. Imagine how annoying it would be if you logged on to find that the city you where living in is just gone.
  15. Like
    3lonwatt5 reacted to Zamarus in THE 79TH STRATOCRACY   
    A Stratocracy eh? I like it, good luck!
  16. Like
    3lonwatt5 reacted to Lethys in THE 79TH STRATOCRACY   
    Welcome to the community and gl with that org of yours.
     
    Perhaps you can flesh out that goverment structure a bit more
  17. Like
    3lonwatt5 reacted to Aesras in THE 79TH STRATOCRACY   
    First of all welcome to the forums and the community I hope to see you interact more on discord servers and forums, also best of luck with your organisation  
  18. Like
    3lonwatt5 got a reaction from Zamarus in THE 79TH STRATOCRACY   
    If you are looking for an org, take a minute to check out mine - https://community.dualthegame.com/organization/the-79th-stratocracy -
    :-)
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