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Michaelc

Alpha Team Vanguard
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  1. Like
    Michaelc reacted to Kiklix in Watching and waiting :)   
    I can't wait to build a world or at least parts of a world that interest me. It would be nice to have a goal to drive towards in a game vs the current voxel game I play where all you can do is build. I want to see creations fly, roll, permanent homes, town halls, cities etc.
  2. Like
    Michaelc got a reaction from Comrademoco in Dual Universe Lore (Part 1)   
    I agree. I don't mind them either but personally i think it's better when they are used appropriately and not said after everyother word lol
  3. Like
    Michaelc reacted to Comrademoco in Dual Universe Lore (Part 1)   
    To curse or not to curse... that is the question but one can not simply answer that question... hehehe (no puns intended          )
     
     
    anyways, I must agree with @Hylios and @Michaelc. that is all.
     
     
     
     
     
  4. Like
    Michaelc reacted to Hylios in Dual Universe Lore (Part 1)   
    In my opinion, curse words are fine. They make characters seem more human, and keep away those people that get upset about the little tings (curses, among other things).
  5. Like
    Michaelc reacted to Bella_Astrum in Watching and waiting :)   
    Thank you, can't wait to see the possibilities! 
  6. Like
    Michaelc got a reaction from Bella_Astrum in Watching and waiting :)   
    Hello and welcome! Its great to see another familiar player from landmark here! I also hope for the same thing in DU, to build an organisation/empire
  7. Like
    Michaelc got a reaction from Comrademoco in Dual Universe Lore (Part 1)   
    Wow this is really great! I also really love this new Arkship design as well! Also, that picture is now my new desktop background btw lol
  8. Like
    Michaelc reacted to Comrademoco in Dual Universe Lore (Part 1)   
    Is it appropriate to say, this gave me chills!? Holy cow. This... This is nice.
  9. Like
    Michaelc reacted to NQ-Nyzaltar in Dual Universe Lore (Part 1)   
    (Posted Friday 31th of July 2015 on the DevBlog)
     

     
    "Sohan ?? ?? !, ;? Sohan Decker, /? ?? ? ; :?
    Sohan Decker. Your neuronal system is reporting initial stages of activation in the frontal lobe. Can you confirm your cerebral awakening?"
     
    ?Brrlllm??
     
    "You have newly entered into a state of decryonization. Your body temperature is 32.4 degrees Celsius. Can you confirm the rebooting of your language center? If you understand the meaning of my words, respond ?Yes.?"
     
    ??Where?me??
     
    ?You are in the hibernacle 6JKP-Sohan of the arkship Novark, built in 2536 by the United Nations. You are awakening from a cryogenic sleep that has lasted 9,854 years. Your semantic and factual memory is functioning at approximately 12% of its original capacity. The retrieval of your procedural memory is currently under way. Do you have questions??
     
    ?I?m?cold? Who?s?talking??
     
    ?I am the Artificial Intelligence system of this ship. I function by distributed processing. I am currently in conversation with 99 other awakening pioneers aboard the arkship. For you, my name is Aphelia.?
     
    ?Your voice?is familiar??
     
    ?You chose it upon your departure from Earth. It is the resequenced voice of your fianc?e, Stella Maris.?
     
    ?Stella? Where is Stella??
     
    ?She died in the Final Collision on August 8th, 2538. She was among the Last Terrans, those who chose to remain on Earth until the end. You chose to join the survivors. You left your solar system on a voyage through space, in hibernation until an inhabitable planet would be discovered. I was programmed to awaken you first, should such a discovery occur.?
     
    ?I can?t understand you. Talk slower??
     
    ?You are a member of the Alpha pioneers ? those who are the most suitable to begin colonizing a planet. The moment has arrived. We have just entered the orbit of the planet Alioth, which meets the minimal parameters for human settlement. You must proceed to establish a new civilization here.?
     
    "Freezing. I?m fucking freezing. I?d like to open my eyes. They?re glued shut. Why?
    ...I?d like to see Stella.?
     
     ?Your physical state is acutely anemic. Your biochemical functions are currently being reestablished. Your body temperature will progressively return to 37 degrees Celsius. It will take approximately ten hours. I am going to take advantage of this to teach you the greater part of the knowledge you will need to maintain your survival on the planet. As a member of the alpha team, you must acquire the fundamental skills which will facilitate colonization. I will begin by stimulating your factual memory. Can you tell me which events you remember??
     
    I feel like I?ve crossed Siberia on a scooter with a loose-knit pilled sweater ? and without a helmet. My skull is a block of ice. I try to move my fingers, I can?t control a thing. My neck is jammed. Everything smells like snow. I have a tube in my lungs chiming like a metal rod. I can?t believe I?m still alive. I?d just like to be a little warm, for someone to give me a blanket, to have a warm cat, yes, to feel Stella up against me. I want to cry but I?d need tears for that. Nothing but my lips move, like two pieces of wood scraping together with each syllable I manage to squeeze out of my icebox.
     
    What do I remember? Sonic weapons firing at the foot of the ship to keep the population at bay. A crowd stuck to the force fields, thousands of bodies sizzling as they strike the electric wall, and me standing on the gangway into the ship, looking for Stella and not finding her. Too many people, too many candidates, too much panic everywhere. I was going to enter the ship, everyone was pushing me. And then, I saw it, lifting my head one last time toward the horizon, thanks to the immense kite that she had borne into the sky, although among umpteen others. ?The earth is blue like an orange,? she had written on it. It?s the last I saw of the Earth. Stella?s minuscule silhouette, wrapped in her burnt-orange dress, with her blue-lagoon kite dancing against a cloudy background, amidst a hundred others that were just spam to me. I don?t know if she waved her arm. I want to believe she did.
     
    ?What do you remember??
     
    ?Nothing.?
     
    ?Your cortical region appears to indicate otherwise.?
     
    ?I remember wars over the building of the arkships. Millions of people that weren?t able to get on. The UN having broadcast open source space travel technology to every country. All the arkships that crashed before they could take off! I remember they called it the Great Exodus. But for Stella, it was the Great Abandonment.?
     
    ?What else??
     
    ?Thaw me out, have pity on me? I?m dying of cold??
     
    ?I am going to connect you to a neural induction-based skill simulator. It will slowly reconfigure your past learning and activate new skills in you. You will be able to acquire only one skill at a time. I must warn you, Sohan: it is possible that the induction will provoke anamneses. Are you ready??
     
    ?Show me the ship first. I want to see where I am.?
     
     
     
     
    ... to be continued
     
    Written by Alain Damasio
    Translated by Alexander Dicko
  10. Like
    Michaelc reacted to vylqun in Minigames for boring hours   
    I wondered if we will get games for pubs or similar in case we are a bit bored or just dont feel like being "constructive" in Dual Universe, will we get games like skat, poker, blackjack, dices, maybe a dual universe exclusive trading card game?
    Or, because we talk about Dual Universe, will we be able to create our own tabletop and card games?^^
  11. Like
    Michaelc reacted to Bella_Astrum in Watching and waiting :)   
    Hello there,
     
    Really excited by this game, it sounds like a very intelligent, promising and quality game from the things I have read so far.
     
    I love to build, create things, get lost in role play, and sink my teeth into anything that takes me to another place, and sets my imagination alight. This seems to be a game that will do all of those things.
     
    I currently build in another voxel game, Landmark, and also like to play The Sims, city builder games, Guild Wars and very occasionally Minecraft. I started to build Sci Fi a couple of months ago, but I love anything Sci fi and have for a long time. I tend to have a Utopian perspective of the future of humanity (primarily from a roleplay perspective) and really love the idea of the Arkship in Dual Universe. I find the aesthetic designs in DU very inspiring.
     
    I hope to experience all the great things in this game, and look forward to getting to know people in the DU community. I recognise a few names already. What I hope for in DU is to build up an Organisation or Empire...I'd love that and maybe there are a few people who will join to build that too!
  12. Like
    Michaelc reacted to NQ-Nyzaltar in The arkship protection area   
    Hi everyone.
     
    Well the discussion has become quite heated in one day.
    Let's cool down a bit. There's no reason to start a fight here.
    It's natural at this stage of the project that many interested people have a different vision of what the game could be and/or could become, mainly because there are so many things unclear right now. We will read each suggestion. However, we have also a clear vision for the game, and in the end, not everyone will love it (because that's just impossible to satisfy everybody).
     
    That being said, here are a few clarifications that could ease the discussion a bit:
     
    - When the game will be launched, there will be only one starting point, around one arkship on one planet. There might be - later - other starting points as other Arkships land on other planets. But this is just a possible idea, nothing written into stone at the moment, so it would be preferable to consider there will be only one starting point and only one ASA in game for now.
     
    - Unless we are mistaken, Shores of Azeron was giving the opportunity to each player to make his own empire, and be the only player in his own empire if he wanted (meaning he could have a lot of NPCs under his command). In Dual Universe, this won't work like that: Social interaction will be at the center of the game. It will be the players who will decide what is considered as an Empire and what is not. If your organization gathers hundreds or even thousands of players and achieve important things in the game, then the organization will likely be labelled as an Empire. If you will be less then ten players in your organization, then you will have a hard time to be considered as an Empire. Not impossible, but very very difficult. Also, even if you will be able to have NPCs (probably droids) helping in automatized tasks, don't expect to have thousands of NPCs under your command. Again, we want to incite social interaction and team play. In this regard, we are nearer to EvE Online than games like Civilization.
     
    - Planets in Dual Universe will be generated procedurally, but this is not intended to give access to thousand of planets right from the start. It's more a huge unknown content to explore, conquer and colonize. We don't want to scatter players right from the beginning, on separate planets, for many reasons: As there will be some significant time needed to build spaceships and colonize other planets, this will be a teamwork. And we don't expect a player alone to make all the technological discovery, exploration, production all by himself. You will be able to explore and discover planets alone. But big group of players will be faster because they will be able to dispatch many tasks among them in a short amount of time. if you want to play alone or in small numbers, it will more than likely that you will use market hubs built by other players to get some rare resources or components to build or get your spaceship.
     
    - FTL Travel will be the hard and slow way to explore other solar systems. It will be difficult because complex logistics will be needed to make the travel worth it. In fact, we expect FTL Travel to be most likely used to go to an adjacent unexplored solar system, and build a Stargate... Or to make a discreet recon mission in solar systems controlled by hostile players (as using a Stargate will clearly not be discreet). But players might surprise us by finding other uses to FTL Travel! 
     
    - Building a Stargate won't be a one-man work. It supposed to be a common goal for a big group of players as there won't be a Stargate built every day. Same thing goes for Space Stations. You should consider both as among the biggest building projects you can aim in Dual Universe (bigger than that, well... it might only be the Death Star ).
     
    I hope this clarify some unclear points.
    If you have more questions, just let us know
     
    Best regards,
    Nyzaltar.
  13. Like
    Michaelc reacted to NQ-Nyzaltar in The arkship protection area   
    Well... The Arkship Secure Area (ASA) shouldn't be considered as an "Empire".
    It's not one, as it will be only monitored by the Arkship AI (more to come on this subject in the upcoming short story really soon ).
    See this area more like a "Newbie Zone". In any game with hardcore PvP, you still have safe zone. Even games like EvE Online have some (example: the NPC Starbase. Not controlled by players, indestructibles, and safe areas where players can store their assets).
     
    What you suggest will be indeed very realistic but we (the team) would expect critical downsides. 
    Here is our opinion:
     
    - If the ASA is shut down at some point, it will be hell for the newcomers right from their first steps and you can't expect to stick to the game in these conditions (because as in every MMORPG where PvP is involved, you can expect some players to play real nasty guys ganking anyone that comes into sight). Plus, it would be unfair that old players had the time to make their first steps protected and not the new ones.
     
    - Dual Universe is not a survival game. It will have many mechanics found in this kind of game, but the goal isn't to appeal to just this category of players. To grow a flourishing in-game economy, we think at least one safe, indestructible market hub is needed. This is even more important in Dual Universe as we will have builders who design ships, buildings and many other voxel-based constructions. This activity takes time, a lot of time. And even builders who like PvP also like to be safe when they are designing a voxel construction prototype worth hundreds of hours. No one likes to see a guy invading suddenly and destroying that much time of work just because he plays an invader. If, at some point, they have nowhere safe to build new amazing things, we can expect two possibilities: either they will quit the game if it was the main activity they love in the game, or they will just stop this time-consuming activity and this will be everyone loss. Builders should be a big part of the ingame economy, producing new creations. Dual Universe is as much about conquest as about construction.
     
    From what we have observed from previous PvP-oriented MMORPGS with in-game economy, they remain healthy on the long term when you fill this condition: Make room both for fully oriented PvP players as much as players whose main activities are not necessarily PvP (Trading, Building, Crafting, etc): you need a solid economy and industrial network to sustain and replace mass destruction generated by players who wage war against each other
     
    Best regards,
    Nyzaltar.
  14. Like
    Michaelc reacted to Hylios in Please do not be daunted!   
    Who we are:
    We are currently a small group of friends that keep in touch over the internet, and we intend to play together (of course). However, there's only us three guys, one more if she gets a better computer. A 3-4 person crew is workable, but it's somewhat of a skeleton crew for a small vessel.
     
    What I want:
    I desire at least a ten person crew. We intend to start off by making some money separately and pooling it all to construct a larger cargo ship. From there we intend to simply make money and explore for a suitable uninhabited world to colonize and make the seat of our organization.
     
    A little about us:
    We're all huge anime nerds and extremely close friends. But please, don't let that put you off! We're obscenely friendly, and we treat all of our new friends as if we've known them for years. Provided that you're not a thoroughly unpleasant person, you will fit right in.
     
    Please leave a reply below if you're interested in joining us.
  15. Like
    Michaelc reacted to Comrademoco in Questioning Fleet Role: Carrier   
    it has been a while since I stopped by the forums, hehe.
     
    Now on the topic of carries, I have recently been playing world of warships, which is now on open beta. Very fun game BTW. I really like the philosophy wargaming put into the carriers over there. Which comes from lots of study on how actual carriers worked during the 20th century.
     
    It comes down to the simple fact that carriers are support craft. This means that
    1. It deals a lot of dmg, not by itself, but with its drones/planes
    2. On direct combat, if engaged in combat, the carrier is itself is weak to heavy attacks.
     
    With those two things in mind, carriers are usually very far away from the actual combat.
     
     
    While this is only for wows I believe the same can be done when choosing a route use carriers, but ultimately it all comes down to the player himself or the corporation.
     
     
    Just my quick two cents on carriers.
  16. Like
    Michaelc reacted to NQ-Nyzaltar in Skill trees   
    Hi vylqun,
     
    The idea is interesting but giving control to players over skill training might end with huge abuses:
    - Groups of players will agree between them to research one different skill for each character.
    - Then each of these players will create a Skill Book with increased learning speed from the skill he has just learnt and give him to each member of the group.
    - In the end, the bigger the group will be, the faster all the members will have access to nearly all skills with improved speed, and that, right from the beginning. In the end it will just increased speed training for everyone and not just new players, destroying the original purpose.
  17. Like
    Michaelc reacted to vylqun in Heya :)   
    Hello,
    i'm always looking for the perfect scifi mmorpg where i can immerse myself in for a decade but haven't found one so far (except for anarchy online way back). Besides fallen earth pre beta this is the only one which actually made me register before i can test it, i hope u can realize ur ideas and create a great game
  18. Like
    Michaelc got a reaction from Bella_Astrum in Hello there :)   
    Hello everyone! Names Michael and I love to build and create things. Hopefully one day I can become a game designer and do what I love to do best and that is to create places, worlds, and other things. I have been following the progression of Dual Universe for quite a long time as it really captures my interest. One of the main factors that really got me interested was having the ability to make something, out of voxels, and make it actually work! There are alot of other things that has had me interested in the game as well like multiple planets, outer space, faction/organization creation, and pretty much all the things listed on the 'About the Game' page. This will truly be an outstanding game and will have my full support.
     
    Anyways, thanks for reading and I'll be around on the forums! See you all around!
  19. Like
    Michaelc reacted to Comrademoco in Land Ownership   
    Don't think it should be a problem in DU. And even if it is in the long run players will have the ability to make space stations, city ships, etc. Allowing for more housing.

    Another option I can think of is something along the matrix lines, plug in the body to the machine and let it create a world for you, in housing terms that is. But then again I'm not sure if that would break away from the single shard concept of dual.

    But as stated, I don't believe it should be a problem here.
  20. Like
    Michaelc reacted to NQ-Nyzaltar in The Honor System   
    Hi everyone !
     
    We have already though of several direction for a reputation system. But nothing has been clearly defined yet. 
    Two directions already mentioned in this topic are currently explored:
     
    - Automatized system:
    You do an action considered "bad" by the game, your reputation score goes down.
    You do an action considered "good" by the game, your reputation score goes up.
     
    - Socialized system:
    You reputation score fluctuates depending of how other players "rate" your behavior or the quality of your work.
    (very similar to what you can find as ratings in social medias)
     
    But this is still too early stage to discuss about this feature. There will be later a DevBlog post to talk about it in the future.
     
    One thing is pretty certain though: There shouldn't be bonus/malus other than social consequences for reputation score: being able to access (or not) to goods or services, or just stay in a specific area, depending of your reputation with the involved group/person/faction. Bonus/malus affecting combat or loot (if any) should be gained through skill training and maybe real time training (by repeating a specific kind of activity regularly), not gained because of moral choices.
     
    Best Regards,
    Nyzaltar.
  21. Like
    Michaelc reacted to Comrademoco in Hello there :)   
    Tiz an awesome looking vessel... Nicely done... BTW hello there, good to meet you.
  22. Like
    Michaelc reacted to Astrophil in Hello there :)   
    Wow. Gorgeous builds you have there. Nicely done and nice to meet you!
  23. Like
    Michaelc got a reaction from Dreamstar in Hello there :)   
    Hello everyone! Names Michael and I love to build and create things. Hopefully one day I can become a game designer and do what I love to do best and that is to create places, worlds, and other things. I have been following the progression of Dual Universe for quite a long time as it really captures my interest. One of the main factors that really got me interested was having the ability to make something, out of voxels, and make it actually work! There are alot of other things that has had me interested in the game as well like multiple planets, outer space, faction/organization creation, and pretty much all the things listed on the 'About the Game' page. This will truly be an outstanding game and will have my full support.
     
    Anyways, thanks for reading and I'll be around on the forums! See you all around!
  24. Like
    Michaelc reacted to Astrov in The Honor System   
    Hello everyone, I want to introduce a reputation system dubbed "The Honor System". It's a record of a player's prestige, fame, status, and reputation. Every player will be recorded in THS (unofficial term), and will be listed according to their social interactions. This may be because of their sincerity or insincerity, depends on each individual and how they want to be perceived.
     
    Let's imagine a scenario of a player committing vandalism, theft, and hostility within a community. Most likely they would get a negative reputation in the honor system and this will affect all their social interactions, maybe being denied certain services, while having access to services exclusive to that reputation.
     
    There will be two extremes, good and evil, very much like paragon and renegade in Mass Effect. I'm not sure if there will be a neutral status like paragade, so that's open for discussion.
     
    Players will also be able to gain status and become famous, whether it be by a "wanted" poster or otherwise. Ultimately becoming good or evil, depending on choices, and there will be benefits and consequences to both sides that I haven't thought out yet.
     
    I think this is perfect for any role-player out there!
  25. Like
    Michaelc reacted to KlatuSatori in Bounty Hunting   
    Bounty hunting is an activity that many players find alluring but there aren't really any games that do it well, at least not PvP bounty hunting.
     
    The problem with bounty hunting is that hunters expect to be reasonably well-rewarded for their efforts, but a reasonable reward does not usually scale well with the damage inflicted on the victim - death simply isn't costly enough in most situations. If a victim discovers that there is a bounty on her head, she might let a friend kill her so they can split the reward.
     
    Reducing the reward won't work because hunters just won't bother putting in the effort. The consequences of dying can't really be changed either for many reasons that go well beyond the scope of bounty hunting.
     
    I think the answer lies in redefining bounty hunting to fit the game world, and in keeping with the features that have been introduced so far, my idea is essentially to allow players to define what it means.
     
    Similar to the Market Unit, there will be a Bounty Unit, which players can set up in their own self-styled Bounty Offices. If an entity (i.e. player or organisation) wishes to place a bounty on another entity, they go to a local bounty office and set up a contract. The contract is defined by the entity setting it up. Some of the options available could be availability, i.e. who can claim the bounty, a certain amount of damage inflicted in pure currency, specific items being destroyed or stolen, number of times killed, reward, how the reward is granted, etc. Entities could even specify that the body (or head...?), or other item belonging to that entity be delivered to the Bounty Unit for collection as a trophy.
     
    Example. Player A has decided that he wants player B to suffer for reasons unknown and unimportant. He places a bounty at a local bounty office of 1000000credits. The contract states that for every time player B is killed, 50% of the monetary losses he suffers as a result of the death are paid out from the bounty up to the 1000000 total of whatever remains.
     
    Another example. Player C wants player D out of the picture. He puts a bounty of 100,000,000 credits to be paid out in full to the first entity who kills player D causing a respawn at least Xkm away from the office. (This may involve necessarily destroying one or more resurrection nodes, though perhaps a more reliable way to do this would be to include a resurrection node's destruction as part of the contractual obligation, i.e. the bounty is only released to the single entity who both destroys one or more specific resurrection nodes and then subsequently collects and delivers player D's head).
     
    This obviously isn't a polished idea and it depends largely on what other features and mechanics the devs have in mind, but it's a start and I thought I'd throw it out there and see what people think.
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