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HurrayItsRaining

Alpha Tester
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  1. Like
    HurrayItsRaining reacted to Arcus25 in Voxel Textures   
    I'm not sure if it's the final texture but I think a lot of people would agree with me that the texture of the voxels looks very clay like. Are there plans to add metal textures or more textures in the future?
     
    This would really be helpful for the builders if we had a wider selection of textures to choose from. It looks like in the videos we can choose the colours but are we also able to select a material?
     
    It would be nice when we mine metal and place it down we receive a more metal texture with a reflective surface. If there are already plans to add this to the game then sorry for wasting everyone's time but it would improve the graphics and would also make a lot of builders happy.
  2. Like
    HurrayItsRaining got a reaction from Violet in Agriculture   
    I have heard this about ARK but as JC has said, it will be very difficult but possible to do things on your own.  You need to rely on the market.  In this game you don't need to waste time with farming/resource gathering if you don't like it.  You just make a grocery run to your nearest/cheapest market and stock up for the month.
  3. Like
    HurrayItsRaining reacted to Bernarr in Stranded Players   
    Suicide is for filthy casuals.
  4. Like
    HurrayItsRaining got a reaction from Leonis in Most Planets are Barren and have to be Terrarformed?   
    Yes, this.  From what I gather they do plan on adding new kinds of planets/biomes and place the new ones at more distant locations so it seemed like they were there from the beginning.  When developers announce new additions to their games it kind of ruins the surprise of discovery that you would get in game.
     
    As for terraforming, I love this idea.  How should it be implemented though?  I think it should feel like a strategy game where you can place various species to try to play with balancing aspects of the atmosphere/hydrosphere.  Maybe there would even be a way to jumpstart a dead planet's core and increase rotation.  These aspects would be extremely difficult to master however because there is huge delay with an input and the output.  You may accidentally create a runaway greenhouse planet or a snowball earth
  5. Like
    HurrayItsRaining got a reaction from Terawa in Agriculture   
    In order to support a varied market/economy, I think the dev should give players the tools to do agriculture as their primary specialty.  The recipes need to be more involved than requiring only what we dig out of the ground.  There are a lot of materials such as textiles, wood, fiber, medicines, oils, not to mention plant and animal based food than can come from this.  
     
    Of course in order to make this specialty interesting, it should be as in depth as mining appears to be.  For example, say you come  across a particular plant on some alien planet and it is discovered that this plant can be used to repair genes.  That makes the plant very valuable but maybe it is exceptionally particular as to its growing requirements.  It would take a skilled farmer to figure out how to cultivate it.
     
    It has been said that there will be plenty to do for people who arn't aggressors and don't want to engage in combat.  This could be one of those activities.  Anyways, it would make for a more immersive environment for you PVPers to see patchwork farms while you fly over and away from the cities.
  6. Like
    HurrayItsRaining reacted to Anaximander in Agriculture   
    Well... there's a slight issue with this theory.
     
    1) Food, like anything in the game, takes time to be "produced". If we were to assume that crops need watering once a day, for 15 days in a row, in order for tatos to sprout, that means that at least 15 days after launch, a person or a co-op will have enough supply to dominate the market on tatos alone.
     
    2) Facilities, take time to build, hence, they take time to train into handling ,hence they take time to be manufactured and deployed. Then add gathering seeds for the crops or buying them from the arkship's marketplace, with potato seeds working under the "copy blueprint" mechanism. Now add materials going into agriculture, like posphorus, nitrogen, calcium and borax (yes, borax is a fertiliser). These kind of minerals, need to be gathered and again, sprayed via a gameplay mechanism over the plantation as a whole, for the "cycles" to keep producing more tatos. This skyrockets to farming, as you might have noticed, to a very risky and INVOLVING, feature.
     
    3) the aforementioned facts, increase the value of tatos, that can be cooked, or fried and packaged in a factory in wrappers, that bear the logo "Neopolitan's Crispiest!", that you got researched into, and your chips, are highly nutritiious, restoring stamina AND HP, something that normal food not do, and have a higher calorie yield per volum (since the Devs have said something that the nanoformer works on claories, or something about bodyheat, which calories technically are, but w/e ).
     
    Now, soil can be made "Weaker in fertility" within a safezone, but very highly fertile outside the safezone, similar to how refineries work in EVE, in Low-Sec and Null-Sec, they refine materials at a MUCH MUCH higher rate (I guess null-secs minimum wage is very low, I don't know). Same principle, only replace refineries with farms and low-sec / null-sec with areas on the same planet as the safezone, or planets away from the safezones.
     
    And that's just for potatoes, being turned into chips, a snack, at best. Imagine people running crops of corn, fruits, or w/e else there is, creating all sorts of food that provide differnt buffs, or heck, even vinyards, for some good ol' drunken rage mode.
     
    Agriculture, as you can see, is profitable, ESPECIALLY, if you add sabotage in the mix, with brands competing with each other for dominance on the market by burning each other's crops down, thus said brands associate themselves with an aliance or an org for protection, which also means, tax revenue.
     
    As the good ol' EVE trailer narrator said : "In Chaos Theory, there's a concept called Sensitive Dependence on Initial Conditions" AKA, butterfly effect. This agriculture thing, spirals and spills into everything in the game.
     
    Why? Because it's a sandbox game. Every aspect of it makes its whole.
     
    Cheers! It's New Year's Eve!
  7. Like
    HurrayItsRaining got a reaction from orionbeta in Agriculture   
    In order to support a varied market/economy, I think the dev should give players the tools to do agriculture as their primary specialty.  The recipes need to be more involved than requiring only what we dig out of the ground.  There are a lot of materials such as textiles, wood, fiber, medicines, oils, not to mention plant and animal based food than can come from this.  
     
    Of course in order to make this specialty interesting, it should be as in depth as mining appears to be.  For example, say you come  across a particular plant on some alien planet and it is discovered that this plant can be used to repair genes.  That makes the plant very valuable but maybe it is exceptionally particular as to its growing requirements.  It would take a skilled farmer to figure out how to cultivate it.
     
    It has been said that there will be plenty to do for people who arn't aggressors and don't want to engage in combat.  This could be one of those activities.  Anyways, it would make for a more immersive environment for you PVPers to see patchwork farms while you fly over and away from the cities.
  8. Like
    HurrayItsRaining got a reaction from Ben Fargo in Agriculture   
    In order to support a varied market/economy, I think the dev should give players the tools to do agriculture as their primary specialty.  The recipes need to be more involved than requiring only what we dig out of the ground.  There are a lot of materials such as textiles, wood, fiber, medicines, oils, not to mention plant and animal based food than can come from this.  
     
    Of course in order to make this specialty interesting, it should be as in depth as mining appears to be.  For example, say you come  across a particular plant on some alien planet and it is discovered that this plant can be used to repair genes.  That makes the plant very valuable but maybe it is exceptionally particular as to its growing requirements.  It would take a skilled farmer to figure out how to cultivate it.
     
    It has been said that there will be plenty to do for people who arn't aggressors and don't want to engage in combat.  This could be one of those activities.  Anyways, it would make for a more immersive environment for you PVPers to see patchwork farms while you fly over and away from the cities.
  9. Like
    HurrayItsRaining reacted to AccuNut in Decorative Elements   
    How about shingles and log-type siding for buildings? I know this is going to be the future and all, but who doesn't like a good ol' log cabin!
    Maybe pathways too, like brick, flagstone, marble, etc.
  10. Like
    HurrayItsRaining reacted to Alsan Teamaro in Animal Hunting & Taming   
    I'd like to farm some vegetables and collect some tasty fruits from the trees, and then craft a healthy salad.. Could I, could I?

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