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Armedwithwings

Alpha Tester
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  1. Like
    Armedwithwings got a reaction from Supermega in Hello, I'm supermega   
    Greetings,welcome to the Forums friend!
     
  2. Like
    Armedwithwings reacted to sHuRuLuNi in So, any updates?   
    I am checking the website, forums, YouTube and everything everyday in the hope there will be some update, some new video maybe, anything .... Would be good to post Videos and updates frequently so as to keep the Game on the radar, me thinks.
  3. Like
    Armedwithwings reacted to HiredGun in Will Blueprints be Viewable   
    Even better would be a holo table where it would rotate slowly. You ship store could have a bunch of tables with all you ship designs. Super sweet.
  4. Like
    Armedwithwings reacted to Lord_Void in Player Prison?   
    Difference of opinion accepted.
     
    I can see your point about it being good for roleplaying purposes, and I see nothing wrong with that in that sense. if you want to have a "prison" in your city and punish people by making them wait in there, that's fine. That's a choice: Stay in this box or we will kill you, or kick you out or something else. That's social and emergent and I support it. The problem which I see, and what I have been arguing against, is mechanically imprisoning someone. Where no matter what they do they can't get out, they are well and truly stuck. I can't see a way in which that can be made immune to abuse. You mention imprisoning people for a few minutes, but what if someone keeps someone locked up for hours? Or days? What if they decide to just throw away the key? You may be thinking of this mostly in terms of the "police" or "military" or other "good guys" locking up the "bad guys", but that is not all it would be used for. What if somebody finds someone else and just decides that they are going to ruin their game for no reason other than they can? That's no fun. They would probably just quit DU and never come back.
     
    The point I am getting it is that there is the roleplaying usage and the malicious usage, and both have to be taken into account.
  5. Like
    Armedwithwings reacted to peskyboyz in Any French language speakers willing to translate JC's talk?   
    I'm working on it. It will take a while.
  6. Like
    Armedwithwings reacted to AccuNut in Defunct Probes   
    Here's another idea, what if you could "refurbish" them and in so doing, gain advanced technology? I don't mean to suggest that this could be done easily, it would take lots of resources, but organizations might have the ability. Also, if an organization successfully restores one, they gain access to the data it collected in its travels, like a map containing info about planets it passed on the way to where it was found. Info like inhabitability, ore content / type, planet size, etc.
     
    Or you could just have that info be "harvestable" like a hard drive. No refurbishing required.
     
    Just a thought.
  7. Like
    Armedwithwings reacted to ATMLVE in Defunct Probes   
    The developers have said they don't want to make pre-made content. This makes sense because in the lore, humanity has spread far across the stars and of course, where they're going, there's no one and nothing there. The game is supposed to be about players rebuilding everything from scratch, and so the lore and game mechanics tie together perfectly (as they should, obviously).
     
    But according to the lore, Arkship technology was developed about a century before the ships were actually completed. This technology most likely includes the propulsion technology. Someone surely must've used that tech to launch some probes out into the galaxy to aid the search for potentially habitable planets; I mean just think about it. That totally would've happened. Humanity needs a new home, so before we finish these massive starships capable of housing millions of inhabitants for thousands of years, run by AI and made of magic material, why not send out a couple probes to see if we can find a good direction to launch them in?
     
    I think it would add not only some interest to the exploration side of the game, but also possibly the lore, if it was possible to find probes out in Dual Universe. Old satellites that are no longer functioning, but from which minorly valuable rewards could be obtained. Before you persecute me for suggesting pre-made content, remember that it not only fits the lore but could actually improve it, and it really doesn't take any of the fun out of the whole "we are rebuilding civilization" aspect of the game.
  8. Like
    Armedwithwings got a reaction from SimonVolcanov in Security Systems   
    I'm thinking of a wide variety of specialized and fully upgradable equipment that are easy to set up but require skills to updrade.
    Depending on the system's complexity,such system can be used to monitor a small ship,or even a large city.
     
    They can also be an important asset in the Secret Intelligence Warefare.
    Set up hidden cameras or microphone bugs on the enemy faction,listen in on their conversations or steal personal passwords.
     
    Monitor your small ship or even your large city from the safety of your own personal CCTV security room.
    Add voice and facial recognition and have the database automatically inform you of potential threats.
     
    With the use of a Radio Frequency Infiltraton Device,listen in or highjack on other people's radio frequencies.
     
    Set up a sattelite and make your own Gps Triagulation Device (GTD) ,with the right skills you can find anyone,anytime.
    Use the satelite's bird's eye view to spy on your enemies or just observe your citizens for the glory of Arstotzka!
     
    Make use of sensor devices tied to trigger an alarm or possibly clever desinged traps and secuity turrets on your property.
     
    The possibilities are endless,imo if they are implemented correctly they can enhance gameplay immensly!
  9. Like
    Armedwithwings reacted to Vyz Ejstu in Planetary Racing League   
    "A good idea, but it will have to be created by players, not Dual Universe. All in all, it will provide a good chance for shipbuilders and craft builders to showcase their creations and allow for a good get-together. Brilliant idea! Let's hear what the others have to say."
  10. Like
    Armedwithwings reacted to Lord_Void in When will the alpha be downloadable?   
    Look in any of the interviews, kickstarter updates, the game's website, or the numerous identical threads on the forum:
     
    Alpha is first half of 2017.
    Beta is first half of 2018.
    Release is late 2018 or possibly early 2019.
     
    I don't mean to be rude, but people post the same questions over and over again without bothering to look for the answers.
     
    Welcome to the community by the way.
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