Jump to content

Armaden

Alpha Tester
  • Posts

    4
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Armaden reacted to Fra119 in [Discuss] We've Heard You!   
    I want to be honest, I feel exhausted.
    I've tried to adapt to this new system but it's too much. I've been working towards a few goals but every step involves more and more mining, first for the schematics and then for the materials, I've basically been only mining since .23 landed.
    Yesterday I was again mining on alioth when I realized the closest order available with a reasonable price was like on madis, I don't know wtf is wrong with NQ but they'd better hurry and fix this game before it's too late.
     
  2. Like
    Armaden reacted to NoRezervationz in [Discuss] We've Heard You!   
    Why did you post the same thing 6 times? It doesn't matter. I've pretty much moved on and am playing other games that aren't ridiculously over complicated for no good reason other than to gate and hamstring progression.
  3. Like
    Armaden reacted to Shulace in [Discuss] We've Heard You!   
    Don't waste your time and effort arguing with that guy lol
     
    Folks like that can't understand that different people like different thing, that's not ok to them, you have to be like them or you should not exist. That's their mindset.
  4. Like
    Armaden reacted to NoRezervationz in [Discuss] We've Heard You!   
    Why should I slave for an org? And actually, no, I was never setup for Warp Drives or AGG's. I set my sights on building small and efficient ships.
     
    Good for you and good for him. That has ZERO to do with me. The sooner you figure out that not everyone is you, the less disappointed you will be when we don't care what you do.
     
    No, it's a "I have a life outside of the game, screw being a slave, and don't have years to pour into a game just to be able to do what I want" kind of thing.
  5. Like
    Armaden reacted to Warlander in [Discuss] We've Heard You!   
    Lol I tried to offer to come scoop them, hook them up with a ship/base, rations, etc to help get them past some of the hurdles but even stil they chose not to play the game. They arent the first new player either that I offered that deal to but they are so turned off by the tutorial and the start that most give up before they even get going and I almost quit before I got rolling too. Im sure many other new players dont even take the time to even voice their concerns before they quit.
     
    New players need some starting faction to pull together organizations and to have a fully functional ship, base, ration generations of gas/scrap and the ability to at least try out all the roles before going into one of the 3-4 main roles within the game. Without being able to try any of the industry right up front or allowing for some self sufficiency is a bad president to set even if they want to force conformed micro compartmentalized roles. It just simply does not work that way nor the type of playstles or play time people typically have on any given day being on the average of 1-4 hours for most people. Not being able to do anything beyond 1 role especially for our industry guy who has nothing to do since he cant fly, cant mine, cant run the machine, or pretty much play the game right now beyond moral support is rediculous for both new, current, or vet players.
     
    There is no real higher function or purpose to most of the game as it currently is beyond mass producing and saturation of the market just to do it since nobody really wants to pvp and most features are being nerfed and somehow that is supposed to be a good thing when there should be more freedom, more renewable resources, more production, and JC just might get his epic single spacewar battle otherwise its JC handing large orgs everything while everyone else might see the content before JC again nerfs everything in the game so a handful of orgs can have fun while everyone else is being strangled by red tape and bone headed decisions. The vision is killing this game.
     
    It will never be Eve, Star Citizen or any of the already niche market games they listed. Its a fact that they do it better and they make more money. a mine craft clone with space elements and EQN landmark building in a limited single solar system game is not my idea of shooting for the stars as it were and failing pretty hard in all aspects.
     
    I was joking with my mining buddy that if this were told from the perspective of a story or movie it would have played out like:
     
    Remember that time in EP4 of Star Wars when Obi Wan, Luke, Han, and Chewie were going to leave Mos Esiley pinned down by storm troopers who are growing by the minuite but they couldnt leave because the Millennium Falcon needed 12 L stabilizers to get it off the ground  but they spend the rest of the moving trying to position the stabilizers because they needed a bunch of space and couldnt find enough space to fit more than 4 so they finally got arrested by the Empire 1hr 42mins into the movie?
     
    Yeah me either...
     
    Anyone remember that time in Star Trek when the Klingons fired 6 torpedoes at the Starship Enterprise and it blew up instantly because there was no defense systems developed and they just flat out stole the ship and the show became some wierd spinoff with some bazaro cast of space pirate klingons griefing the universe?
     
    Yeah me either...
     
    Anyone remember that time in SG1 when the team got pinned down by the replicators and they thought they were gonners until some random patch updated their software and they lacked the schematic to kill humans and hard to go to the market and got scalped since all the market bots bought up the schematics and fleeced the replicators for 3x the price and instead they had to go mining for weeks on end and by the time they went to kill the SG1 team they were long gone?
     
    Yeah me either...
     
    Anyone remember that time in the Matrix when Trinity wanted to fly the helicopter after saving Morpheus and she went to download the Piloting Talents and her que said that at 90 exp per min it would take her 171 days to be able to fully fly the helicopter and they all died one by one surrounded stuck on the roof by agents and military until the credits rolled?
     
    Yeah me neither...
     
    It wouldnt be funny if it wasnt how this game plays normally. There is so much red tape and limitations that you cant have heroic moments or cool experiences in this game because the Dystopic Vision demands punishment and gind and monotony their dominatrix would be proud of. Rather then allowing people enough resources as a single or small org crew to even start to fight or do anything since the only real playstyle that matters is PvP or at least the first strike ambush gank pvp playstyle. You can at least cut through 90% of the red tape just by siezing ships then the headache it is to mine, process, craft, and sell items at a loss since most PvP players siezing items dont care how much they post it for and crafters are hurting for money and undercutting themselves just to try and break even before the inflation really hits before they turn around and add mining bots to then oversaturate and undo what they attempted to do. All without any real purpose or function or the ability to make our own markets or give reason to the only thing we can do really is to mine, make items, then gank more items. Its not a very solid gameplay loop.
  6. Like
    Armaden got a reaction from Ziggy_SD in [Discuss] We've Heard You!   
    I can tell you that as a new player the only thing worth doing is mining ore to sell. It's not worth it to make anything. You know you can't even completely recreate the starter speeder with the nanocrafter? (Mine somehow got corrupted from compactification). It requires headlights. You can buy them for 10k a piece, to make them requires a 200k schematic. 200k! For what? The market is flooded with headlights, but no buy orders. Maybe I'm missing something. I was hoping that it would be possible to play solo or with a couple of friends but it seems unlikely. I like the idea of schematics, but it looks like they are priced to slow down "end game" players. I'll probably screw around with it another week or two, but kind of disappointed that I backed it at this point. Of course I've backed stuff that never saw the light of day so it could be worse. I was enjoying it for a while anyway.
     
    I'm guessing that you need years worth of skills to get past the break even point of manufacturing or refining. I can only assume that's the disconnect and they want new players to be dependent on orgs. That's a long time to play space minecraft.
  7. Like
    Armaden reacted to lobolito in [Discuss] We've Heard You!   
    As a new Player:
     
    Get rid of Blueprints for all Tier 1 and everything you can build in Assemly Line M and lower.
    Give the new Players some aire and possibilities.
    I would not mind buying Blueprints for advanced Stuff.
    Right now it is even hard for me to go to the next Market.
    And all i see is "You need the Blueprint".
    So i cant experiment.
    I want to build a smal ship as i statet in another Post. But how?
    The Tutorial wont work. I have no clue what i need.
    And for everything i need to travel to the market.
    What if i forget 1 wing or 1 brake is not enough?
    Waste another 15 min for travelling to the Market?
     
     
    And to those who are saying "You can build a better Ship with what you have", plz consider, that new Players dont know how and cant try stuff out, because we cant build stuff!
  8. Like
    Armaden reacted to Maxim Kammerer in [Discuss] We've Heard You!   
    Just to realize that you can't make profit with this product because some idiots started selling it below production costs? That was not a problem before the patch because it was easy to switch to another product. With the required investment for schematas I can't recommend industry as buisiness model for new players anymore. The only reliable entry buisiness is mining. Industry is just for fun at that level and a production line for a single product isn't fun.
  9. Like
    Armaden got a reaction from lobolito in [Discuss] We've Heard You!   
    I can tell you that as a new player the only thing worth doing is mining ore to sell. It's not worth it to make anything. You know you can't even completely recreate the starter speeder with the nanocrafter? (Mine somehow got corrupted from compactification). It requires headlights. You can buy them for 10k a piece, to make them requires a 200k schematic. 200k! For what? The market is flooded with headlights, but no buy orders. Maybe I'm missing something. I was hoping that it would be possible to play solo or with a couple of friends but it seems unlikely. I like the idea of schematics, but it looks like they are priced to slow down "end game" players. I'll probably screw around with it another week or two, but kind of disappointed that I backed it at this point. Of course I've backed stuff that never saw the light of day so it could be worse. I was enjoying it for a while anyway.
     
    I'm guessing that you need years worth of skills to get past the break even point of manufacturing or refining. I can only assume that's the disconnect and they want new players to be dependent on orgs. That's a long time to play space minecraft.
  10. Like
    Armaden reacted to XKentX in [Discuss] We've Heard You!   
    Take the speeder parts and you can build a much better ship with it. Don't rebuild the speeder.
    Add wings and some engines you can nanocraft - it will fly (reconfigure as flying consturct)
    Add containers you can nanocraft - it will be able to haul some stuff
    Add space stuff - it can fly to space
     
    All those headlights etc are not worth it at the start. Once you get a hand of stuff then plan/create a bigger and more beautiful ship. Remember that crashing is common at the start so you don't want that much elements on your starter crafts. (3 times they get "red" and you need to replace them)
     
    You should not think about "building everything on my own" post nanocrafter. Mine for an hour and sell what you have mined, you will be able to buy most of the stuff you need for a basic ship.
    If you purchase a schematic you should have a plan how to make it run 24/7 so it's not wasted.
    If you want to try industry aim for single end product and build a chain up to it. Keep in mind prices are screwed up atm as economy is still recovering post patch.
  11. Like
    Armaden got a reaction from Majestic in [Discuss] We've Heard You!   
    I can tell you that as a new player the only thing worth doing is mining ore to sell. It's not worth it to make anything. You know you can't even completely recreate the starter speeder with the nanocrafter? (Mine somehow got corrupted from compactification). It requires headlights. You can buy them for 10k a piece, to make them requires a 200k schematic. 200k! For what? The market is flooded with headlights, but no buy orders. Maybe I'm missing something. I was hoping that it would be possible to play solo or with a couple of friends but it seems unlikely. I like the idea of schematics, but it looks like they are priced to slow down "end game" players. I'll probably screw around with it another week or two, but kind of disappointed that I backed it at this point. Of course I've backed stuff that never saw the light of day so it could be worse. I was enjoying it for a while anyway.
     
    I'm guessing that you need years worth of skills to get past the break even point of manufacturing or refining. I can only assume that's the disconnect and they want new players to be dependent on orgs. That's a long time to play space minecraft.
  12. Like
    Armaden reacted to Majestic in [Discussion] DevBlog: Rebalancing the Universe   
    I hadn't focused on currency, I was aiming for the self sufficient game play, I currently had around 6-7 million, basically enough to buy 1 medium container or 'A' window schematic. Now I have no chance unless I grind for weeks or months to get enough Ore to sell. Ofc that's if server glitches don't crash my ship which will mean I'm screwed because I won't be able to go mining or afford new parts because of the damaged element changes.
     
    The talents were reset. This doesn't really help. Now you have to remember which ones you had chosen already and/or which ones you want to leave out so you can get your production line moving again. For the most part these were chosen for quality of life, movement speed, container range(which is being or has been nerfed), industry efficiency, this is now set back again weeks or months.
     
    The daily reward increased to 150k.  At the prices they have set  the schematics at, that will take a month for just a simple M container schematic and forget any of the big ticket items, it will take more than 2 and a half years for something like a warp schematic forcing you to take part in buying and selling but on a scale where it will take so much of your time you won't be able to do anything else in game.
     
    To make matters even worse, it seems the schematics are spread out over the different planets, window schematics are sold on Madis for example. If your a new player looking to buy one of these just so you can make a non cube cockpit you have to wait months until you have enough currency to buy parts for a ship or pay the inevitable inflated expense of buying from players that have moved them between markets or the elements large Orgs will have cornered the market on further increasing their already ridiculous price.
     
    I was enjoying the game, slowly forming different ship designs, taking time getting pieces made for it, mining only when I needed ore etc but now it has become more like a job, there's no fun and too much grind from needless time wasting mechanics.
     
    They should have just name this Patch 2020 instead of 0.23.
     
  13. Like
    Armaden reacted to DanilShe in DU is BORING!   
    Yes, it is. Especially after last update. Am I supposed to dig-dig-dig all the time? Now, after last update I have nothing to do, but dig. To be able to produce now I have to buy a recipe. This is total bullshit! There are plethora of games, where I should dig a shit out of a planet so a game starts to be interesting after a MONTHS of real gameplay. I do not want another such game. I have it enough in EVE. I suppose to stop playing DU, if things not change. This is sad. I had a hope, that DU will be different...
  14. Like
    Armaden reacted to aolas68 in How to unsubscribe   
    ¨Thanks for the info blazemonger 
     
    I think for now i go back to play Empyrion, but I hope DU will be a great game.
  15. Like
    Armaden got a reaction from Pleione in [Discussion] DevBlog: Rebalancing the Universe   
    You are totally correct, I spent a lot of time wasted running around when I coud have just made the M. Total newb mistake.  I see where got lost on this now and appreciate you pointing it out.
     
    I have one suggestion, I know that you can filter out nanocrafter only parts but it would be "nice" if nanocrafter was listed in the "CRAFTABLE IN:" list as one of the options. 
  16. Like
    Armaden reacted to Pleione in [Discussion] DevBlog: Rebalancing the Universe   
    @Armaden - you can make most of the basic Tier 1 goods in your nanopack.  It is sufficient to build the Medium assemblers you talked about, although it makes parts at half the speed of a real industry.  Because of that speed difference, in pre-schematic days, many would start by nanopacking refiners, then smelters, then electronics and metalsworks, then assemblers - a fairly basic progression that made sense.
×
×
  • Create New...