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sHuRuLuNi

Alpha Tester
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Posts posted by sHuRuLuNi

  1. 1 minute ago, DAMIRKON said:

    Could you tell me which command to use to load Docker on Ubuntu,
    this docker run --rm -it -v ./:/output novaquark/dual-server-data:1.4 one is not working ((


    I wouldn't know. I am running it on a Windows Server.

  2. I have setup a dedicated server ... but I cannot login to Backoffice - after entering the credentials nothing happens ... i.e. also windows does not ask me to "accept the certificate". (tried Edge and Chrome)

     

     

  3. The tile tax was introduced in order to make it difficult for people to ackquire too many tiles, and in turn have too many resources that the (weak) servers have to manage.
    Since there is now probably hardly anyone left playing the tax makes no sense at all and should have been removed.
    But I guess, you actually need a DEV to do that, and there is no one left that works on DU anymore.

  4. 17 hours ago, Wyndle said:

    Not even a hint of giving thought to another patch... backers complain of not getting physical rewards... and the mesh exporter feels like a "save what you can" tool before shutting it down  forever.   :wacko:

     

    What Mesh Exporter?

     

    EDIT: Ah, I see ...

     

    Yeah, that does indeed seem like they will be closing shop soon and are at least offering the constructs export, which is what many of us had asked since the pre-alpha days. Sad really.

     

     

  5. Oof ....

    I hade made a video on DU from my "What happened ..." Series about exactly this issue - that was 2 years ago .... At that time I was still a tiny bit hopeful that things might change ... not so much now.
    The same thing now happened to Starfield as well (among many, ahm, other things). Using AI and proc-gen will never produce engaging content or worlds, just a whole lot of nothing:

     

     

  6. On 11/6/2023 at 7:35 PM, mark-o-solo said:


    Oh I believe there is a lot of evidence that people are scared off by the model itself. 

    ------------
    But as I said, ask a 100 people why they are not on DU. 98 of them will tell you its the subscription model.

     

    Actually, there is something to this. I am a Ruby Founder and have paid hundreds of euros backing this game. But I would have NEVER paid a subscription. I just never do that. I have never and will never pay a subscription for a game. Don't ask me why, no idea.

     

    But I would have indeed been willing to pay for custom skins and such.

  7. I just logged in after a month or so, just to pay the taxes, lol.

     

    DU would need a total overhaul, as I have suggested in many of my videos ... but in order to do that, they would need funding, a lot of it. Which I guess they don't have.
    Maybe they should have made another Kickstarter campaign? But, with clear goals, good devs, etc. Since DU only has a few planets, it would not fall victim to the proc-gen shite which creates "a 1000 planets" with nothing to do on them .... so they would need to hand craft the existing planets, fill them with interesting locations, POIs, quests, aliens, mysteries, super unique loot to be found, --- imagine that.
    To do this, they would probably need some, say 50 million $ ... -- but, since that would make the game actually really really appealing, it would then probably attract many more players, as in thousands of them who would gladly keep paying the subscription - because DU would be a one-of-a-kind game -- one where you have the exploration potential of a good RPG, with good quests and lore, but also the power of voxel building.

     

     

  8. 4 hours ago, Faceless1911 said:

    Asteroids is a nice feature in Dual universe. but it would also have something like this event happening on the planet.

    For example an vulcano eruption. You need an geology detector to know where it happen. The players can go there to collect ore.

    (Also maybe possible to die in the lava)

     

    You must be new here.

  9. 14 minutes ago, Kezzle said:

    Generally, in order to have specialisation, you need choices to have impacts beyond "you can't do [the other thing] yet." So specialising in one thing "should" make learning other things progressively more difficult. That way, once you go down one path, you've an incentive to go "all in" on that path. A well-designed system would make a "generalist" possible, but practically preclude them from being "the best" at very many, or any things at all.

     

    Such a system would require much more interesting results from skills though, than the current simplistic approach allows.

     

    Oh boy, when I suggested this almost 2 years ago in a series of videos, and then again 1 year ago on one of my main videos, I was so attacked for suggesting this, although I tried to convince people how completely stupid the current skill system is ... ah, who cares, nothing matters anyway.

  10. On 12/4/2022 at 7:13 PM, Zeddrick said:

    Everyone would have 10s of alts!

     

    No, I wouldn't. I could have 100s of alts right now. But I simply cannot do that. I cannot play as "more than one person" because I am just one person. That is kind of schizophrenic to me. When I play an RPG I try to build up, skill etc. my character, i.e. that ONE character I am playing as.  Switching from one character to another in the same game world is for me completely detestable.
    Even when I used the VR those 2 times maybe I felt this. It was just wrong. I felt like I am cheating on myself.

  11. 43 minutes ago, Msoul said:

     

    image.thumb.png.55a39ea613751c9e827a185b66cc3ea9.png

     

     

     

    Just what on bloody earth is this?! Did you seriously just dial up the Gamma to ELEVEN, just to make this screenshot?

     

    With the standard Gamma (1.0) - because anything above 1.0 makes even the night into day and everything becomes white and washed out -- THIS IS HOW IT ACTUALLY LOOKS LIKE:

     

    M3QdNJp.png


     

    Now see: 

     

    #1  -- The gigantic light is right next to that Exit Sign object - yet you cannot see the side of the object AT ALL - it is not at all illuminated although the bloody lamp is right smack next to it.

    #2 -- There is thick column right there in the back -- it is completely dark here and cannot be made out at all, althought we have TWO gigantic lamps right next to it.

    #3 -- You cannot make out the edges of that wall at all, although it is just 2 meters away from from two gigantic lamps.

     

     

     

     

     

    ---- Holy shit balls of steel .... just look at his "district teleporter" sign hahahahaha ... it is COMPLETELY WASHED OUT. You can literally SEE that the gamma is turned all the way up .... Unbelievable ...

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