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sHuRuLuNi

Alpha Tester
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Posts posted by sHuRuLuNi

  1. The tile tax was introduced in order to make it difficult for people to ackquire too many tiles, and in turn have too many resources that the (weak) servers have to manage.
    Since there is now probably hardly anyone left playing the tax makes no sense at all and should have been removed.
    But I guess, you actually need a DEV to do that, and there is no one left that works on DU anymore.

  2. 17 hours ago, Wyndle said:

    Not even a hint of giving thought to another patch... backers complain of not getting physical rewards... and the mesh exporter feels like a "save what you can" tool before shutting it down  forever.   :wacko:

     

    What Mesh Exporter?

     

    EDIT: Ah, I see ...

     

    Yeah, that does indeed seem like they will be closing shop soon and are at least offering the constructs export, which is what many of us had asked since the pre-alpha days. Sad really.

     

     

  3. Oof ....

    I hade made a video on DU from my "What happened ..." Series about exactly this issue - that was 2 years ago .... At that time I was still a tiny bit hopeful that things might change ... not so much now.
    The same thing now happened to Starfield as well (among many, ahm, other things). Using AI and proc-gen will never produce engaging content or worlds, just a whole lot of nothing:

     

     

  4. On 11/6/2023 at 7:35 PM, mark-o-solo said:


    Oh I believe there is a lot of evidence that people are scared off by the model itself. 

    ------------
    But as I said, ask a 100 people why they are not on DU. 98 of them will tell you its the subscription model.

     

    Actually, there is something to this. I am a Ruby Founder and have paid hundreds of euros backing this game. But I would have NEVER paid a subscription. I just never do that. I have never and will never pay a subscription for a game. Don't ask me why, no idea.

     

    But I would have indeed been willing to pay for custom skins and such.

  5. I just logged in after a month or so, just to pay the taxes, lol.

     

    DU would need a total overhaul, as I have suggested in many of my videos ... but in order to do that, they would need funding, a lot of it. Which I guess they don't have.
    Maybe they should have made another Kickstarter campaign? But, with clear goals, good devs, etc. Since DU only has a few planets, it would not fall victim to the proc-gen shite which creates "a 1000 planets" with nothing to do on them .... so they would need to hand craft the existing planets, fill them with interesting locations, POIs, quests, aliens, mysteries, super unique loot to be found, --- imagine that.
    To do this, they would probably need some, say 50 million $ ... -- but, since that would make the game actually really really appealing, it would then probably attract many more players, as in thousands of them who would gladly keep paying the subscription - because DU would be a one-of-a-kind game -- one where you have the exploration potential of a good RPG, with good quests and lore, but also the power of voxel building.

     

     

  6. 4 hours ago, Faceless1911 said:

    Asteroids is a nice feature in Dual universe. but it would also have something like this event happening on the planet.

    For example an vulcano eruption. You need an geology detector to know where it happen. The players can go there to collect ore.

    (Also maybe possible to die in the lava)

     

    You must be new here.

  7. 14 minutes ago, Kezzle said:

    Generally, in order to have specialisation, you need choices to have impacts beyond "you can't do [the other thing] yet." So specialising in one thing "should" make learning other things progressively more difficult. That way, once you go down one path, you've an incentive to go "all in" on that path. A well-designed system would make a "generalist" possible, but practically preclude them from being "the best" at very many, or any things at all.

     

    Such a system would require much more interesting results from skills though, than the current simplistic approach allows.

     

    Oh boy, when I suggested this almost 2 years ago in a series of videos, and then again 1 year ago on one of my main videos, I was so attacked for suggesting this, although I tried to convince people how completely stupid the current skill system is ... ah, who cares, nothing matters anyway.

  8. On 12/4/2022 at 7:13 PM, Zeddrick said:

    Everyone would have 10s of alts!

     

    No, I wouldn't. I could have 100s of alts right now. But I simply cannot do that. I cannot play as "more than one person" because I am just one person. That is kind of schizophrenic to me. When I play an RPG I try to build up, skill etc. my character, i.e. that ONE character I am playing as.  Switching from one character to another in the same game world is for me completely detestable.
    Even when I used the VR those 2 times maybe I felt this. It was just wrong. I felt like I am cheating on myself.

  9. 43 minutes ago, Msoul said:

     

    image.thumb.png.55a39ea613751c9e827a185b66cc3ea9.png

     

     

     

    Just what on bloody earth is this?! Did you seriously just dial up the Gamma to ELEVEN, just to make this screenshot?

     

    With the standard Gamma (1.0) - because anything above 1.0 makes even the night into day and everything becomes white and washed out -- THIS IS HOW IT ACTUALLY LOOKS LIKE:

     

    M3QdNJp.png


     

    Now see: 

     

    #1  -- The gigantic light is right next to that Exit Sign object - yet you cannot see the side of the object AT ALL - it is not at all illuminated although the bloody lamp is right smack next to it.

    #2 -- There is thick column right there in the back -- it is completely dark here and cannot be made out at all, althought we have TWO gigantic lamps right next to it.

    #3 -- You cannot make out the edges of that wall at all, although it is just 2 meters away from from two gigantic lamps.

     

     

     

     

     

    ---- Holy shit balls of steel .... just look at his "district teleporter" sign hahahahaha ... it is COMPLETELY WASHED OUT. You can literally SEE that the gamma is turned all the way up .... Unbelievable ...

  10. What is the point of this Thread? Are you actually NQ?

     

    Lighting is completely broken in DU, it was broken since the beginning or thereabouts of beta (some time during that time happened something where the lighting completely changed). This also introduced some kind of a haze.

     

    Want proof? How about you go to any market, look at the corners where there are Square Lights L, which according to you are "the best" -- and see how they illuminate NOTHING. I.e. they illuminate a few meters in front, but just a meter to the side, or if you walk a bit away there is no illumination at all - the landing pad is completely dark. They are completely and utterly broken. In my ship, when Inside, I could put 10 Square Lights L and just half a meter away there will still be completely dark corners. And the "Global Illumination" blabla does not help at all in this case.

     

    I have several videos where this can be seen - I have shown my giant shop sign which is made of RED VOXELS and if the sun is not shining directly at them, then they look BLACK (completely dark, one cannot make out the colors). Why would red voxels look BLACK if the sun is just slightly to the side? Is this how it works in RL? No, of course not.

     

    Further more, what is the point of lighting, like Vertical Lights L, which seem to be the only lights that actually do illuminate stuff -- when you cannot see them AT ALL anymore once you go just a few hundred meters away or so?

     

    I mean, the idea behind putting many Lights L is to illuminate the territory and structures so that they can be visible from FAR AWAY. If you are in a city suburb - does the whole city lighting DISAPPEAR once you go 500 meters away?

     

    More proof of broken lighting: If you fly with your ship at night - which does not need to have any light on it --- and even if you are 2000m above ground - all around your ship THE GROUND is lit up - you can make out trees and everything. This is utterly stupid of course. Why would the ship "edges" light up the ground which is 2000m below the ship?

     

    Even more proof: On my territory I demolished a mountain range and created a lake. And in this lake I created a crater which is some 50+ meters below the water level.
    If I didn't tell you - you would not know that I am under water at all --- because the sunlight is 100% the same intensity as it is above the water. Just if you looked up, you could make out some "waves" above you. This was also better before and then it got broken like the whole lighting did.

     

    More proof? During the Alpha, the dark side of planets were DARK - AS THEY SHOULD BE --- now they are not dark anymore, they are slightly lit - artificially, which does not make sense and makes the whole universe look SMALLER and not so DEEP and immersive.

     

    More proof? Try building a ship at night, and do use THOUSANDS OF LIGHTS, yet in some corners it will still be PITCH BLACK -- so you might think to yourself "Oh, I will use my torchlight here" - then you do that, and ALTHOUGH YOU ARE DIRECTLY SHINING the torchlight on the wall just 50cm away from you -- YOU STILL CANNOT SEE ANYTHING.

    It's like the torchlight is NOT WORKING AT ALL --- this happened many times to me, and I had to turn around and try to light up the ground just to see if the damn thing is working at all.

     

     

     

    EDIT:

     

    Here, I just went and took these images of my ship. It is daylight, and there are 20 Lights L on my territory. The honeycomb is ORANGE STEEL - you can see in the last part of the image HOW IT SHOULD LOOK LIKE.

     

    Yet, look how the ship wall looks, DARK / BLACK -- even if I use the torchlight. And as I said IT IS DAYLIGHT.

    There is your "lighting" ...

     

     

    4PxhIwz.png

     

     

     

  11. 3 hours ago, Jinxed said:


    “two” = number 2

    “to” is the spelling you’re looking for. 
     

    yes, I’m not a professional but I could have knocked-up the small one in Blender in quarter of an hour. 
     

    quite disappointing. 
     

    now imagine if you checked a box on their menu and then they helped you surface scavenge by gathering the same type of whatever material you were currently harvesting. They could start at the annoying small volume rocks in the pile. 

     

     

    Tried all of them. They annoyed me. So I turned them off again ... 

    As you say, if they would at least do something, and without the annoying sound.

  12. 24 minutes ago, Msoul said:

    The Aegis Space Market was added to Dual Universe as part of the Athena Update. Said update also happened to include the first iteration of Space Territory Warfare via the alien cores system. These two paired together rather well in beta and I suspect they will do so once again during release. However the next iteration of alien cores is still being developed right now. Your proposal of migrating some missions to Aegis would certainly help in the intern but either way I think Aegis has a lot of potential for growth due to its central location in Helios. Whether or not it ever reaches the same level of popularity as the Alioth markets is hard to say but I wouldn't call it impossible.

     

     

    Why is my ship (Illyria, on the right side) in that promo image? I NEVER WENT THERE!

     

    14e7dc4c-0011-4ab3-9a1d-c74646b16b7e_ima

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