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SHIZNIT

Alpha Tester
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  1. Like
    SHIZNIT reacted to Seldsum in Solar Secure :: Shame On Both Sides   
    I have probably missed something here, but I've only seen 2 recruitment posts (so technicly a single double post) and a forum PM.
     
    How is that spamming? It could happen to anyone posting on the forums if they have a connection issue at the time they hit send on the original post.
     
    But again, I probably missed something. Either way can we just step over this, shrug it off as a mistake and move on? Hostilities are fun ingame to create some content for people, on the forums hostilities serve no purpose and if we really want to entice more people to go for the game we would do well to keep the hostilities to a minimum in my humble opinion.
     
    Either way, it's apparent that the situation has been dealt with by the leadership involved and we as a community should leave it at that.
  2. Like
    SHIZNIT reacted to Kuritho in please delete   
    I wish people didn't like their own comments...
  3. Like
    SHIZNIT reacted to Kongou in How hard (or easy) will it be to earn DAC?   
    No, DAC's should be a permanently immune item from theft. But I propose a counter argument(s) to all of this. Pick and choose pieces of each argument if that suits the outcome better NQ.
     
    Make it so that the DAC item is only potent, or usable, on Alioth. Create a NPC on the arkship, that has a inventory for every player, and that is where they can store DAC's for free. Even if theyre potent in the entire universe, at least having a safe storage NPC should be doable? even with the current technical limitations?
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    Keep the emphasis of emergent gameplay on the game itself, not on the RMT deterrent, or else we may as well attatch real life value to all the game currency and create a direct money market exchange. Where people can pour real life money in, or withdrawal real life money out, by proxy of the game currency.
     
    Well, I propose finding a means to make the Ark Tokens, that are already to be found out in the public, a greater emphasis to turn peoples attention away from DAC's
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    On a second move I propose that we can make any variation of limits on the game currency market wallets. Either limits in transferring large quantities of funds, or actual limits on how much money you can hold in the market wallet.
     
    By imposing a limit on the wallet, you would force people to convert some of their money into "physical" game goods. Raw ores / refined ores / valuable components. OR we could have an item as suggested by many, gold bars, or any various thing. Let us attach some tags to them, and there we go a viable alternative to the DAC's.
     
    I can understand the concern of people having these DAC's out and about in circulation but they're not the magical, end all be all, item a small group of people want them to be. The emergent gameplay is actually just a code word for. I want to be able to steal DACs for game time.
    Why cant you steal valuable things, and resell them and buy the DAC's with game currency like everyone else? Not everyone's gameplay styles can be favored over some others?
     
    Do people think that because DAC's exist that Ark Tokens, 500,000 tons of raw iron, sneaking into an enemy hanger and hijacking a valuable ship, do they think that DAC's make irrelevant all the other possible emergent gameplay styles? In fact I almost go so far as to think that wrapping the whole game around these DAC's is counter progressive.
    It hinders NQ's freedom to develop other interesting features into the game. This is why im opposed to them being a lootable item in play in the game field. Keep them restricted, and keep them just for their intended purpose of anti RMT, account security, and the viable choice for the free to play crowd.
     
    We have Ark Tokens, a very valuable item, that must be found by exploring. And we could have other high value items to enable the sort of emergent game play people want. Let us not turn it into a war of real money economics with the DAC's.
     
    Keeping the DAC's clean, and creating in game items with greater value than DAC's, will prevent the root fear that many have which is that DAC's can be used by some means to destabilize gameplay.
     
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    And above all, I ask of you everyone to let NQ devlop the game in a clean environment. This ruckus that exploded over this is pretty shameful on the community.
  4. Like
    SHIZNIT reacted to Omfgreenhair in What kind of Community is this?   
    Let me surprise you there, check the current poll status. Sure it won't be representative to the entire community right now, but the trend is set. 
     
    I work a stressful job during the day in a call-center. Kicking back, enjoying a cold one whiles on mining runs without people bothering me too much is quite relaxing. If bandits, pirates, reapers, grievers or junkers come out to have a swing at you, then you have a short excitement and feel all the more awesome when you get away. 
     
    Come home, have another cold one and turn on Netflix while the ore is processing. I know exactly how to live a comfy life in video games.
  5. Like
    SHIZNIT got a reaction from DaSchiz in Kickstarter email different than forum email....   
    I dont know if it been discussed already, 
    i log on to kickstarter with my facebook account and it has 
    a different email adres than ive used on this forum.
     
    Is there going to be a problem to my kickstarter goodies to my forum name ?
     
    (already send mail to DU about it a couple of days ago, no reply yet)
     
    Thx in forward.
  6. Like
    SHIZNIT got a reaction from DaSchiz in How are you going to play the game?   
    Nicks ive used are Shiznit, Shiznit_NL, Shiznit78, Shizle etc...
     
    And the 420 (chronic  ), well it must be magic bro' 
     
    I was not plannig to kill u man, but more to join your clan 
  7. Like
    SHIZNIT reacted to DaSchiz in What does your clan have to offer me ?   
    Well ... you do what you want, but have friends to group up and do stuff ..... while ya mutha f-kas bounce to dis .... rollin' down the street ... smokin' something ... building the best universe.
     
    Or sumthin'
  8. Like
    SHIZNIT reacted to DaSchiz in How are you going to play the game?   
    From all of the online stuff I've used DaSchiz, DaSchiznit and I have never seen anyone else use the doggystyle.  I don't even care if you kill me in game, I can't be mad at ya.
     
    And your post was made at 4:20 ... just keeps getting better
  9. Like
    SHIZNIT got a reaction from DaSchiz in How are you going to play the game?   
    'sup Bro ?
     
    Is Dr. Drizzay, so lizzay, and plizzay with D-O-double-Gizzay !
     
     
     

  10. Like
    SHIZNIT got a reaction from Hyperion_ in What does your clan have to offer me ?   
    Hi !
     
     
    Why should i join your clan and what does your clan have to offer me ?
     
    Short and simple question right ?
     
    What can i bring to your clan ?
     
    Wel i'm a experienced "voxel" building type of game player.
    7 Days to Die (1200 hrs) active atm.
    Empyrion.
    Minecraft.
    ARK.
    Subnautica.
    Factorio.
    etc etc....
     
    I am 38, and looking for a mature clan, in for a laugh.
     
  11. Like
    SHIZNIT reacted to DaSchiz in How are you going to play the game?   
    OMG  my mini-me  fo-izo realy-do my dealio is daschiz  
  12. Like
    SHIZNIT reacted to Lord_Void in 8000 backer reward, its pretty awesome....   
    Sweet! Something we can use to properly show off to the non-backers when the game launches
  13. Like
    SHIZNIT reacted to Anaximander in Livestock in DU   
    I can envision it.
     
     
    "Where's Lord_Void?"
     
     
    "At the ranch, feeding the chicken."
  14. Like
    SHIZNIT reacted to Vyz Ejstu in What value does sovereign territory have in an infinite universe?   
    "Infinite space is infinite, theoretically in games, but for organisations, land is limited. It isn't going to easy to develop and build on a land, just to have someone else take it over by force and then move on in search of greener pastures. It will be possible and easy for smaller organisations and in the early stages of the game, but as organisations grow, the game develops and you're forced to abandon territory in search of others, it gets frustrating and outright infuriating. As DaSchiz has noted, some people have no interest in exploring, they simply take what they want from others. Then it becomes your duty to decide whether to give it up and look to new lands or to defend what's yours and risk losing all.
     
    Some explorers will always be explorers and some organisations may base their income simply off exploring fertile lands and selling them at a price. But there's a limit to which an empire can expand and it is the duty of the leaders to find that optimal territory size and stick to it. Explore too far and the empire will crumble, keep too little of a territory and you will face resource problems among others. To the open mind of the explorer, space is infinite, but to organisations and people like us, space is very, very limited.
    "
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