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Vyz Ejstu

Alpha Team Vanguard
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Everything posted by Vyz Ejstu

  1. " In the non-element cockpit, there was no voxel for glass. That's bad news if a lucky shot comes flying for your head. "
  2. " Welcome to the Forums, Xenoscyde. "
  3. " In the words of one of my team members about the updated description: "Well once someone reads that whole thing and applies we know they are serious about joining." Are we peaceful people? Yes, but not much. The villains of Dual Universe? Definitely not. We're glad to have you with us: welcome to the Team. "
  4. " For you, it'll be six, but if I gave the Lord of the void tickets, won't they just disappear? "
  5. " Excellent work, Arkanos. It was a very nice perspective there. "
  6. " I was about to make another surreal post, before I considered the drama awards. Who is hosting it? Where is it being hosted? Most importantly, I demand free tickets. "
  7. " "Live." He says. I ponder the word, stirring waves in my morning coffee. "You must live, not just survive." He emphasises quietly, lost in the passing scenery of the world outside the restaurant. A truck passes, making the almost tranquil coffee shudder. Outside, there are screams and angry shouts. Some glasses shatter in the distance as the people in the restaurant hurriedly get up to leave. He stands to his feet, cold sweat making a path from his forehead. I hold his hand, refusing to let him escape. From the corner of my eye, I notice a man in a red jacket at the window. His left hand is stretched out, carrying a pistol. We're both going to die, Kurock. I smile grimly at the confused man while he demands that I release him. The mob grows closer. Finally, I ask him a very important question. "Live, you say? What is life?" The glass to my left shatters and the world turns black. "
  8. Perching on a tree bores me. That lightning conductor looks interesting...

  9. " Why does everyone need to be classified as a hero or a villain? Some of us just want to survive...whatever the cost...does that make us villains? Oh, perhaps you'd want us to die, and make life easier for everyone...does that make us heroes? Survival makes man desperate, ruthless and smart. Leave and die on the other hand...makes man nothing...except dead. "
  10. " What a coincidence. Did I just read 'nursery rhyme'? "
  11. " The world is unfair. Yet, we survive. Be strong, Kuritho. Persevere. "
  12. "Too much, Twerk! Too much! Jokes aside, some certain DU members have been drowning in all this fake espionage hullabaloo. It's a game. Treat it like one. "
  13. " You have no 'r' in your name and your profile's black and white: a good hint that your certificates are invalid. Mine's sepia...but that doesn't matter. Prove to us that you are Cybrex alt 03092106 Lethys: the one an only legit Dual Universe Player. "
  14. "Aetherios has an 'r' too. He's also a legitimate Cybrex alt (he actually has a certificate in case you want to verify.)... and guess what? He uses Discord! Wait a minute...You have an 'r' in your name too. I'm sure you use Discord as well. Could it be...perhaps...I have a feeling...are you a Cybrex alt too? "
  15. " Welcome to the Forums. The option to craft weapons from voxels is currently not planned. You will be able to manufacture, trade and use them, but creating player made weapons from scratch will not be possible -- at least, not yet. Here are some threads that you can look up in your spare time: Personal Weapons. Weapon Types. Weapons for the Player. PvP Hand-held Player Made Weapons. If you have any more questions, feel free to ask. There's always someone around to help. Cheers. "
  16. " The Aether's Community Portal page has been updated. The content's much less because of the limit on the character count. As such it pales in comparison to what the Opening Page on the Forums has to offer. It's not something I'd think of as "Aether quality, as usual", but for now it will have to do. Give it a look here and criticize us on the Forums. We won't bite. "
  17. " Ah. I see. Thank you, Nyzaltar; that cleared up some doubts. "
  18. " Welcome to Dual Universe, markswe. "
  19. " That brings the scan range into question. The developers did say that the scan range for mining is fixed per mining gear. That aside, scanning in Eve has a universal limit. There has been no information on whether the radar range will have a limit as well, but it is safe to think so with the developers stating that skill levels may not pass level 10...or was it 5? I can't remember. It's too soon to ask for the intended range of the scanner: that will have to wait until we are nearer to Alpha. Your reply however is sufficiently valid. For now, enough said. --edit The mining is fixed per mining gear. Higher levels of gear will mean higher ranges per gear level. It's not so complex, but not that simple either. That would mean, higher levels of gear will need the the respective skill to be trained to the required level, no? "
  20. " Gentlemen, this thread is for survivorship bias: keep it at that. The way it's headed, it will have lost its meaning and purpose in a few more posts. Other games; other failures; and how Dual Universe can learn from them and make the game better for all of us. Simple. "
  21. " Yes, indeed. This is more of what I had in mind. The information could be the same as what you have mentioned, give or take; it's five centuries into the future after all. It is almost imperative that the primary radar be more informative than the scanner, as long as the object in question is selected or highlighted from the radar panel or whatever way the interface makes possible, the resulting information should be clearer and more precise than using the scanner for the same purpose. While posting the question, I had the directional scan of Eve in mind, but on which stat should the information rely? The quality of the antenna, the required and specific skill levels of the player, or both? "
  22. " I believe this is the best place to post a question about the radar that I hope someone will have the insight to answer. Given that the radar will be beyond visual range, it will sane to believe that BVR will be possible for scanning constructs that are outside the reach of the primary radar. I'd like to know the limits of the data such a scan will have. The entire game is fully player driven and as such official construct size classifications will be non-existent. So, what data will the scanner show if it exists? Merely the distance to the object and its name? Is there a possibility of increasing the amount of information the scanner sends back? Take for example, the mass of the constructs, the velocity of the constructs, and certain other information that I'm sure other players may deem important. "
  23. " This scenario will be the best; I believe--for the sake of the goods and the client. However, that would mean shutting out players with insufficient funds. "
  24. " Well, it's been a while. I've come back from my pigrimage for wisdom. Sadly, I did not get a rifle, but I did get a kadpack. Who is the Hill? Who is the King? This hill must be removed. With the kadpack I terraform the Hill and distribute it evenly to form a small plateau. Then, I get to work building a new Hill. I am King of the Hill--for a minute. Then, I realise how stupid it is to have a kadpack without a rifle or a resurrection Node. In a search for more wisdom, I take off again, abandoning the Hill and the empty Throne. I leave behind a little note: "This one too, will pass away. I'm up for hire. Should you see the need to remove a King give me a call: 81M-ERCE-NARY." I will be back, dear Hill and when I return...Oh, God save the King. "
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