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Giftofiluvatar

Alpha Tester
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  1. Well,so I actually get this idea from Starsector(the former Starfarer).In starsector a transponder is a system that broadcasting a signal that tell everybody in range who you are and where you are.It can be switched off so others won't notice you that easily and your ship will become kind of "unidentified vessel".Thinking about how to implement this system into DU, I get some ideas and questions. First of all, how ships identify each other in the current build or plan.Is there some kind of Arkship Database?When you build a ship you register on it so whenever somebody else find you they automatically know what's the name of the ship and other informations.Or there's nothing like this, most of time we have no idea what ships we run into.I mean, with a transponder system,there would be a lot of interesting stuff.You can turn off the transponder and do some dirty smuggling work.We can have normal ports that required you to turn you transponder on and free ports that don't give a damn who the hell are you.And your ship can be register under Arkship or player organizations. A few questions still remain though,such as how players register and obtain transponder system.How to verify the information that a transponder broadcasting(with some form of code?) especially when register under player organizations.And other things such as faking ship identity.Just some basic ideas, might be weird and unworkable. P.S. Sorry if I make some stupid grammar mistakes.Since English is not my first language, this always happen.
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