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Pang_Dread

Alpha Team Vanguard
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Everything posted by Pang_Dread

  1. Its up to NQ or any private entity to determine what's allowed and what's not within their domain. If they say no swastikas, no hate based speech or symbolism then that's it, not allowed go somewhere else if you want to be a racist, bigot etc. But honestly its not really THAT subjective, bigoted, racist, homophobia is rather clear as to what it looks like. Also I think some get freedom of speech confused with freedom from responsibly of your speech.
  2. They should 100% censor any kind of hate speech, symbols or such. They are a business after all and who's going to want to do business with them if they allow such behavior.
  3. I try not to get caught up in the sciencey wiencey stuff too much. Try being the operative word. Theres already enough nightmare fuel out there. As long as it works and it brings me back I'm fine being blissfully un-aware of the finer details of the process. Though I also see the flaw in this thinking as not knowing is likely worse, hence adding more nightmare fuel. Like seriously what if this copy or whatever it is has three arms, or two heads or.... other different things in important places.... shudders. So yeah, just going to be happy it works, and carry on.
  4. I'm more confident with a Dev like NQ being able to pull this off then if this was a AAA budget size dev. We've seen too many times when projects either get pushed out the door and unfinished and broken, or you get feature bloat and endless delays.
  5. Well, it is an MMO after all, should be able to rely on help from more than just that one person. Suggesting that it should be fast or easy to learn new skills? Yeah no thanks. Again regardless of skill tree design it is still an MMO and you should have to rely on others to fill in the gaps of things that you lack.
  6. Can't wait for when vets who played from the beginning get to say "I remember having to travel up hill both ways through snowy asteroid belts just to get to a new planet"
  7. ^ So yeah you could pretty much play it for free by simply playing the game.
  8. Yeah its probably one of the best made sci-fi shows I've seen in a while. Can really notice the attention to detail they gave to everything. Its def not as popular as it should be, as its better then most of the crap being put out lately. and its just get re-upped for a third season yay!
  9. Yeah people are going to multi box regardless so banning people for giving the Dev more money isn't really a smart idea. What they can and likely will do though is make the game in such a way that it doesn't make that way the best way or just more rewarding to play that way.
  10. Yep this. Also being first or being a guild before the game launch's isn't as important as some might make it out to be. A good well run, organized, cooperative guild will be so regardless of when they were established.
  11. I think the linear branching tree design is probably the simpler thus cheaper way to go. It works so why try to reinvent the wheel. You have categories for each different aspect, weapons, combat, armor, prospecting/scanning, economy etc. Then as they get used you get skill points or such to further in the tree. Simple.
  12. Yep this. I think it was more of a gauge of interest for NQ as well as something to get the community engaged at an early lvl. At best I could see them doing like SWTOR did and these guilds will transfer into the live game on launch day to make launch day guild logistics a bit easier. You still needed actual live accounts to transfer into the game so even if that is the plan these fake Orgs won't be a factor as there won't be anything to transfer into the live game.
  13. Plus another concern is game balance, IMO. If ramming is more effective then using guns and turrets then ramming will be all anyone does and ship design will get boring with ships all being made for ramming. Should always have to damage with weapons then use collision to block and board I think.
  14. Yep this. With their limited budget and small team its best they get the core features working first. Also I think some might be merging collision with collision damage like they are the same exact thing. The game pretty sure will have collision, it just won't have damage from that collision. Not at first at least. We'll have guns and boarding at first, other features can wait.
  15. For Pre-Alpha the environments looks great, IMO. Other favorite part was the shaping of the voxels. Will give more options and unique looks when its not all just square edges and rectangles that make up our constructs. Also I hope later they plan on designing different types and shapes of the pre-made elements like the cockpit and engines. Will add even more customization to vehicles.
  16. Other, though I guess could fall under building and construction? Basically I'm looking forward to others building stuff and being a part of its destruction and/or capture. So I guess a mix of several options from the poll.
  17. With the sandbox nature of the game I don't think actual in game mechanisms to declare war really fit. Most likely you'll know or won't be surprised if a guild or Org attacks you, meaning they'll likely start posts on the game forums, send warnings and ultimatums etc. Politics and such will hopefully happen organically as they should in sandbox type games.
  18. Based on hints from the Devs these stargates are going to be HUGE undertakings. You're not just going to build one with your guild over a weekend. So with that in mind I doubt they will be very easy to destroy if at all. Most can probably do is blockade one for a while I would think.
  19. I'd think you can place as many as you have resources and land for as well as able to protect and defend. Its not like building stuff is going to be free.
  20. Yeah I mean why ever bother with wheels when we got hover and anti-grav tech. Seems like wasted resources to me. Besides this is sci-fi, future tech etc, would look even sillier if there was a bunch of wheeled vehicles roaming around, IMO.
  21. If you don't have a group, then you fly a smaller ship or be severely gimped flying a larger one. But yeah if can't understand why its bad to allow players to solo things that are meant to be group based, then not much else to say really.
  22. Think the language barrier is perhaps hindering his understanding of the issue. Its simple: you have small ships, medium, large ships. If the large ships are the most complex, most powerful in the game and oh by the way you can solo play one by yourself, that does several things all of which are bad for an MMO. It reduces the need to socialize and work as a team and it removes the need and purpose of those other ships once you build a large one.
  23. If the game is to have any semblance of balance and fair play then no the game most NOT allow it. Doesn't matter if its hard or stressful if one person can do it then anyone can do it and there will be guides up 5 seconds after launch then everyone can do it. So gratz you just completely removed the need for socialization and teamwork in an MMO. We'll all be soloing capitol ships and not other constructs will even have a purpose. Bottom line the bigger more powerful the ship, the more complex yes absolutely it NEEDs to be crewed by multiples of players.
  24. Don't think they've talked about an NDA or whether or not they'll have one or to what degree. Based on past crowdfunded games its likely there won't be much of an NDA and streaming will be allowed. The idea being even if its in an early, unfinished, broken state they want people seeing the game or at the very the least the idea and concept of it and hopefully buying in to help fund it.
  25. Crewing ships should be relative to their size as well as complexity. If a single person can effectively run a capitol ship that wouldn't be very balanced, IMO.
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