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Bluestorm

Alpha Tester
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Everything posted by Bluestorm

  1. Public nodes seems interesting I like the idea. The problems is if it is implemented you would have to be able to chose between free nodes and your own node/the ark and if that happens it becomes a teleportation system like the dev fear. Why should we be able to choose to use or not a free node? Because it could be use to trap dying enemies to a location where you could trap them or kill them endlessely : if you place a free resurrection node between the enemy's and the battlefield they would be forced to resurrect there ,hence you could do whatever you like to them or force them to resurrect to the ark far away of the battlefield. So how could we implement the free node system without creating a teleport on death system or a trap-your-ennemy on death system? -> We introduce radius of re-spawn. Then, when you die you will have to choose between all nodes in your radius. You will thus be able to avoid enemy's trap (at least you get trapped only once) and it will limit in scale the teleport on death system because you could only jump-upon-death to a maximum of the radius distance. The radius could limited to not be able to the minimum distance between two planets so that re-spawn from one planet to another would not be possible for example. If you don't wish to choose a node inside the radius then you would be resurrected to the first non free node outside your radius like the current system. What do you guys think?
  2. For 2D : make a frame out of vowel and then apply different colors to it to paint patterns and stuff For 3D : sculptures :3 I'm sure people would buy art to decorate their constructs or territories. As for music I never heard of anything of the sort implemented but who knows if you push for it and get the support of the community it might happen later on! I would give you my support already!
  3. I think you will not be able to deconstruct as you say but you will be able to detroy an element and get back the resources you used to create it (if you're the owner or have the right to do so) kinda like perfect recycling.
  4. Well if there is a raging war between two organizations to control the planet and the control shifted frequently then I doubt they would care about changing the name of the planet each time but would concentrate on defense instead. Anyway, the proposal was that you needed to own 70% of a planet to be able to change it's name. Going from 30% (in the best case) to 70% doesn't seems so quickly feasible lol. Plus if the planet has an history of it's names across time you could always refer to it with an old name everyone knows and wait till the new planet's name is stable to use it.
  5. Yes but saturn was never conquered by any organisation. In history when a territory was conquered the name of the city/region/country sometimes changed for example englishmen didn't knew how to pronounce french cities correctly and sometimes renamed them with a syntax error. Another example is when the roman empire conquered territories they named them, Gaul was never named this way by its inhabitant which were not referring it by anything since it was inhabited by numerous non allied tribes with each their own named territories. Another yet : the inter-continental city Constantinople was named by the roman empire and was renamed Istanbul when the Ottoman empire conquered it. Wikipedia on the subject : https://en.wikipedia.org/wiki/Geographical_renaming So in the context of spatial conquest it makes sense to be able to rename a planet you conquered.
  6. The main reproach one could do to your topic is it only poses the problem and doesn't provide any answer to it. The tone is alarmist but then there is nothing to counter-balance that.
  7. I believe alpha and beta members should get some sort of fame out of it at least. Maybe keep the alpha world as is (without the cores) in the universe so we can eventually find it back after by exploring.
  8. Well it would be easy to implement a system that check if a planet name already exists before saving it if the players are the one to nickname them. As for the name the game gives from the algorithm it should be random like "HS4-RD" unless the dev prepare a list of potential names in advance and chose a name randomly in the list but I prefer having name emerging from the players.
  9. Bluestorm

    Bonds

    Only possible if the contract is for more than 3505 deaths. And the reward could be a bundle like for 10 deaths you get this much. If the contract says max X deaths then it is secure, but only wealthy organization would put bounties for many deaths. Otherwise the bounty hunter is free to negotiate with the target, it was the same in real life when you asked for a man to be captured alive (he could bring him to get the reward and then help him out of prison, typical scam)
  10. Not sure but even if it was the case, it could be nice to be able to interact with it (on/off, modify id, modify range...).
  11. This way large organization might get to name all the planets altogether since they will have the numbers :/ Plus it means there is no recognition for explorers discovering planets...
  12. Ok, then yes the map would be updated but it should be dynamic so you won't end up with out to date maps (unless they want a feature like that)
  13. The problem is people will use contracts to instantaneously transfer assets half across the universe apart : no need for transportation then. The more realistic way is you will have to meet again the contractor to physically get your rewards or go to "reward stations" where rewards would be provisioned until the contract is fulfilled or delivery through transportation services (with the risk of loosing your rewards)
  14. In my opinion, to be the fairer, you will have to first pinpoint what it does costs you to run the market and expand on that. Everything else would just be selling a false service and you would be had by fairer concurrents after a while (unless you thoroughly destroy them but that is another level of unfairness ). Transparency should be the best way to get the the trust of your users and stay in the long run.
  15. As far as mining is concerned it will be like this : if you carve the bottom of a mountain it will float. As far as player and constructs, gravity should be applied. For buildings I'm not too sure.
  16. What do you mean by that? There will not be a re-render of the planet, only the planet information would be updated, maybe the name of the planet would float above it when you get close to it or something.
  17. Bluestorm

    Bonds

    Bring the head! Oh wait ... sci-fi? ... just bring the ID. Wait ... computer game? ... the game can detect death of target : done. It should be precised on the contract. Depends if the bounty is left for a long time or with multiple deaths ordered.
  18. I guess that wil internallyl be done with external tools like a forum where members will be able to complain about all their griefs.
  19. Nope, CvC will not be on alpha even if the stretch goal is reached. The thing is if you want CvC as part of the initial release without the stretch goal then what other feature would you trade it with? Because the devs said they are on tight budget so they have to compromise. What would you compromise and what would the community would compromise to have it on launch? Here is the list of the feature for the game at launch : https://ksr-ugc.imgix.net/assets/013/611/288/90a436807de5113e51b2f82001c2f6d5_original.jpg?w=680&fit=max&v=1473110122&auto=format&q=92&s=d224c045105c46368808a6e91ac93a5d - Massively Multiplayer Single-Shard server : Core of the game impossible to trade and already developed - Editable Planet : Already developed - Biomes : Some already developed but more would be important to have different material to make different constructs - Exploring : Can't be eliminated because it uses the constructs - Scanning and mining : Without mining you don't craft constructs. Scanning will be important to find the material you need for your ship - Voxel building : Already developed and needed to build a construct - Crafting : Constructs depend on crafting - Alien life : Might be dispensable for the launch - Trading : You need trading to buy resources to repair your construct - Territory control : Without territories why would you fight in the first place? - AvA : Primordial - Organizations : Without organizations no CvC because you won't know if you fight a friend or a foe and it would not be organized. - Skill-Tree : CvC without progression? Forget it. - Character customization : Cool but not so important if we can get it later - Social tools : Do you fight communication? So only two features can be exchanged for CvC and I doubt they weight enough to rivaled CvC. So as far as I am concern it is not possible to get it early. Although I believe that even if the goal is not reached, NQ will do their utmost to make it possible anyway with other means (like alpha/beta backing)
  20. Sure but if it was in the game, more people would use it, it would be easier to manage and information would be more accurate, thus pushing the players to engage more in the "ask around" reputation system. Also it shouldn't be too costly in development time to implement.
  21. It would take the fun out of it though and while a "PIN" name should be used to name discovered planets, settlers and later main organizations should be able to re-name it or at least nickname it because they have ground to do so : Imagine yourself as a settler in a new world called "HS4-RD", wouldn't it be natural for you to give a warm nickname to your new home instead of that cold computer generated name? Same thing, imagine yourself as part of an empire that conquered most of a planet, wouldn't it make sense to assume the planet is under your control and thus you would nickname it for strategy in your worlds' domination?
  22. I believe markets will follow the mines and production zones. If there is a big research center with hundreds of builders/scripter somewhere on the system you will be sure to have a BluePrint market just next door. Same thing with mined zones and planets because the less people will travel the less risk they take and so the providers will want to minimize their risks by selling to a closer market and well... buyers will go where they can find the things they want to buy.
  23. Think about sending a ship in a pocket of lava
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