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Posts posted by Daphne Jones
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On 10/21/2022 at 5:50 AM, huschhusch said:
English (Translator used)
I hope the planets will reappear in new star systems. In addition, you can then add planets that cannot be entered (gas giants, very hot metal planets).
This would make new game mechanics possible, such as gas and energy extraction in space (etc.).
Die Waldfee
This is a good idea. The original Helios system really had too many planets TBH. Moving some of them elsewhere would be a simple way to build the next system.
If this is done, either Teoma or Jago should go to the new system so there's a habitable planet there. (i.e., water, oxygenated air, reasonable temperature).
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Remember when 14 days seemed like kind of a long time?
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15 hours ago, Zeddrick said:
They might be more upset when those accounts are able to self-fund using DAC and permanently play for free at the expense of non-mission-runners not being able to afford to buy DAC for quanta.
Well, the number of DAC is finite atm. Presumably in the future it will be possible to buy DAC from NQ for cash. Then buying DAC for quanta is still not a problem because the DAC itself represents cash input.
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I suspect that NQ is not greatly upset about players paying 50 subs to have enough alts to stack lucrative missions. That might even be key their business plan.
- Doombad, Captain Hills, Wolfram and 2 others
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If the creator is willing, he can disable DRM for you.
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Did they announce there will be an announcement? Maybe it will just be that there will be another announcement.
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On 10/18/2022 at 2:16 AM, ColonkinYT said:
You probably won't get an answer here.
But bots are not removed. They just run out of orders.
I think that many will have to come to terms with this and are preparing to sell T1 ore at 10 and below...
As for earning coins, very limited missions await us...I'm just shutting down MUs as the local market runs out of orders. No point in mining on a hex that can't pay its tax from mining. Hopefully, big ore buyers will decide that waiting for fools to sell at 10 isn't worth shutting down their factories.
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It actually seems pretty dead to me compared to early beta. I don't care whether they put the rest of the planets in or not since I don't expect to ever go to them.
- Captain Hills and Aaron Cain
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Still waiting and getting really sore from being slapped in the face.
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My scripts are working fine. They needed updating because almost everything is deprecated since beta, but they work both before and after the update.
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Yeah. I agree with the OP. They needed to do something about the mining lag, but the result was removal of one of the stronger games loop that supported other things like big ore hauling ships. I don't have a good answer to this, but it's an issue.
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22 hours ago, Shredder said:
Defend yourselves
You obviously have never done PVP in DU. No ship loaded with ore can defend itself. Now that we have mass based speed limits, I doubt a loaded ship can even escape, even with a superior pilot and a good starting position.
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It's pretty clear that the design purpose of asteroid mining is to force us to be undefended targets for the griefers - or call them gankers if you like. Useless wastes of air, IAC.
Of course NQ wants to discourage sz mining.
- Hazaatan, Eviltek2099 and apollo0510
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First, find a way to afford a couple of L atmo engines. Depending on what you're filling that container with, M engines are not a good choice, although you might get away with M space engines if you have enough of them and good piloting skill (not talents).
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5 hours ago, Zeddrick said:
Would you even use it now? Surely almost everyone will have moved off there by now and the whole moon is a graveyard?
Tax free 4 x 100+ ore pool? That's better than Haven. Also closer to Alioth and has a low-grav, airless moon nearby to base space-only vehicles. Yes. I would take it now even though it would have been more valuable earlier.
- Megabosslord, Rahzi and Leonim
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As far as I can tell, there's no method to find higher tier mining claims early in the game besides luck. If you happen to have T2+ on your claim you might get rich. Otherwise you're SOL. Most of us can't afford to field a TS and scan. I could have saved all my money to get a TS, but then I wouldn't have a base or a ship that could carry a TS.
19 minutes ago, DannyUK said:Well I haven't even got off Alioth yet, I'm still mining ore on there. I have Limestone and Machite which are tier 2 I think which were on Alioth but I am yet to venture out onto other planets although I don't think I could bring myself to spend that many hours looking around and finding nothing.
Did you just luck into T2 on Alioth? I hear T2 is very rare there, although, without a TS or uncommon MU, I would have no way to check my own tile. (I could just barely buy an uncommon MU and pay the taxes on my Alioth tile, but definitely not worth it for the small chance there there would be T2 there.)
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8 hours ago, Aaron Cain said:
Too late to avoid it being a slap in the face... but I could go for stopping after ten slaps in the face.
BTW, I did finally get a response to my ticket on this, but it was just "we're working on it." Too little too late.
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Yep. NQ managed to FUBAR and SNAFU in the same release. Good job.
Not only do I not have my STU, but they haven't even acknowledged the two tickets I've filed about it. Maybe I should start filing a new ticket every hour until they do.
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Just tried this. It worked for me.
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4 hours ago, Maxim Kammerer said:
I got used to it as well. However, it is frustrating to see such avoidable mistakes, Take the stoichiometric number of products, multiply it with a yield between 0 and 1 and let talents increase the yield but not above 1. That's it. If the developers fail to do that, how are they going to solve real problems?
The problem is that they've made a game design decision that 65L of ore yields 45L refined. (with some adjustment for talents). On one extreme, RL coal and gold as they come out of the ground yield much more carbon and gold than that, iron ore may yield about that much iron, but some things - like extracting fluorine from minerals - probably yields much less.
So if you have unrealistic volumes for game design reasons, but realistic densities... you're going to have some weird results in some cases.
I don't think this is easy to fix without unnecessarily complicating the game design.
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There was a time when this was much worse. It's gotten better, but it's not perfect. I try not to let it bother me.
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1 hour ago, Pleione said:
Well, almost a week into this. Was really excited, but now it feels like all I do is pay taxes. Taxes to add territories, Taxes to build anything non-trivial, trivial taxes to sell. I can't tell you how many times I've run out of Tier 1 Product schematics after leaving for a bit of sleep just to discover I'm out of them again in the morning and nothing happened overnight.
Taxes every WEEK to keep what I've built.
Not feeling very good about this right now.
That's why I'm just focused on building a base on Haven - property tax free - and having fun flying the ship I designed at the end of beta specifically to be able to get flying with nothing but a source of T1 and a nanopack.
I did build a fuel factory and a general workshop to make things I can't nanocraft. Maybe I'll get back to bigger ships when the markets are healthier, but I don't expect to ever claim any taxable land. That was a PITA in beta and I'm just avoiding it now.
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16 hours ago, Hecticus said:
It is not yet. The smallest step is two voxels bunt there is a tool that will help you set it to the right two. Look it up on YouTube (ADMI blueprint placer). If that looks like it will work for you and you can’t find the creator ( no idea if he’s playing anymore) hit me up and I’ll give you a copy.
That was very useful. Thanks.
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Is snapping a BP to a construct a real thing now? I can get lined up within two voxels using the visual preview, but I can't actually line it up perfectly. What am I missing? What's the trick?
If I could move the BP preview one voxel at a time, I could get pretty close (although not as close I as can get aligning empty cores), but the smallest step seem to be two voxels.
Do we really need the old planets back or is the game more buzzing?
in General Discussions
Posted
As far as I can tell, T2 on planets is so rare that scanning is a waste of time anyway. Almost all of the high tier ore is coming from surface mining and asteroids, I think.