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Daphne Jones

Alpha Tester
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Posts posted by Daphne Jones

  1. 1 hour ago, Hecticus said:

    Without more planets the scanning game is done. New players that come along  will not be able to find anything but T1. Holding some of them back -while I doubt they intended this- allows newer players to get their bearings and learn about scanning before the vets have all the higher ore locked down.

    As far as I can tell, T2 on planets is so rare that scanning is a waste of time anyway. Almost all of the high tier ore is coming from surface mining and asteroids, I think.

  2. On 10/21/2022 at 5:50 AM, huschhusch said:

    English (Translator used)

    I hope the planets will reappear in new star systems. In addition, you can then add planets that cannot be entered (gas giants, very hot metal planets).

    This would make new game mechanics possible, such as gas and energy extraction in space (etc.).

     

     

    Die Waldfee
     

    This is a good idea. The original Helios system really had too many planets TBH. Moving some of them elsewhere would be a simple way to build the next system.

     

    If this is done, either Teoma or Jago should go to the new system so there's a habitable planet there. (i.e., water, oxygenated air, reasonable temperature).

  3. 15 hours ago, Zeddrick said:

    They might be more upset when those accounts are able to self-fund using DAC and permanently play for free at the expense of non-mission-runners not being able to afford to buy DAC for quanta.

    Well, the number of DAC is finite atm. Presumably in the future it will be possible to buy DAC from NQ for cash. Then buying DAC for quanta is still not a problem because the DAC itself represents cash input.

  4. On 10/18/2022 at 2:16 AM, ColonkinYT said:

    You probably won't get an answer here.
    But bots are not removed. They just run out of orders.
    I think that many will have to come to terms with this and are preparing to sell T1 ore at 10 and below...
    As for earning coins, very limited missions await us...

    I'm just shutting down MUs as the local market runs out of orders. No point in mining on a hex that can't pay its tax from mining. Hopefully, big ore buyers will decide that waiting for fools to sell at 10 isn't worth shutting down their factories.

  5. First, find a way to afford a couple of L atmo engines. Depending on what you're filling that container with, M engines are not a good choice, although you might get away with M space engines if you have enough of them and good piloting skill (not talents).

  6. As far as I can tell, there's no method to find higher tier mining claims early in the game besides luck. If you happen to have T2+ on your claim you might get rich. Otherwise you're SOL. Most of us can't afford to field a TS and scan. I could have saved all my money to get a TS, but then I wouldn't have a base or a ship that could carry a TS.

     

    19 minutes ago, DannyUK said:

    Well I haven't even got off Alioth yet, I'm still mining ore on there. I have Limestone and Machite which are tier 2 I think which were on Alioth but I am yet to venture out onto other planets although I don't think I could bring myself to spend that many hours looking around and finding nothing.

     

    Did you just luck into T2 on Alioth? I hear T2 is very rare there, although, without a TS or uncommon MU, I would have no way to check my own tile. (I could just barely buy an uncommon MU and pay the taxes on my Alioth tile, but definitely not worth it for the small chance there there would be T2 there.)

  7. 8 hours ago, Aaron Cain said:

    Indeed  @NQ-Admin STU When?

     

     

     

    Just make this a priority instead of a slap in the face of contributors.

     

    Too late to avoid it being a slap in the face... but I could go for stopping after ten slaps in the face.

     

    BTW, I did finally get a response to my ticket on this, but it was just "we're working on it." Too little too late.

  8. 4 hours ago, Maxim Kammerer said:

     

    I got used to it as well. However, it is frustrating to see such avoidable mistakes, Take the stoichiometric number of products, multiply it with a yield between 0 and 1 and let talents increase the yield but not above 1. That's it. If the developers fail to do that, how are they going to solve real problems?

    The problem is that they've made a game design decision that 65L of ore yields 45L refined. (with some adjustment for talents). On one extreme, RL coal and gold as they come out of the ground yield much more carbon and gold than that, iron ore may yield about that much iron, but some things - like extracting fluorine from minerals - probably yields much less.

     

    So if you have unrealistic volumes for game design reasons, but realistic densities... you're going to have some weird results in some cases.

     

    I don't think this is easy to fix without unnecessarily complicating the game design.

  9. 1 hour ago, Pleione said:

     

    Well, almost a week into this.  Was really excited, but now it feels like all I do is pay taxes.  Taxes to add territories, Taxes to build anything non-trivial, trivial taxes to sell.  I can't tell you how many times I've run out of Tier 1 Product schematics after leaving for a bit of sleep just to discover I'm out of them again in the morning and nothing happened overnight.

     

    Taxes every WEEK to keep what I've built.

     

    Not feeling very good about this right now.

    That's why I'm just focused on building a base on Haven - property tax free - and having fun flying the ship I designed at the end of beta specifically to be able to get flying with nothing but a source of T1 and a nanopack.

     

    I did build a fuel factory and a general workshop to make things I can't nanocraft. Maybe I'll get back to bigger ships when the markets are healthier, but I don't expect to ever claim any taxable land. That was a PITA in beta and I'm just avoiding it now.

  10. Is snapping a BP to a construct a real thing now? I can get lined up within two voxels using the visual preview, but I can't actually line it up perfectly. What am I missing? What's the trick?

     

    If I could move the BP preview one voxel at a time, I could get pretty close (although not as close I as can get aligning empty cores), but the smallest step seem to be two voxels. 

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