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Alsan Teamaro

Alpha Tester
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Everything posted by Alsan Teamaro

  1. When the cows come home... No, just kidding, hahahhaa In Alpha 2, surely this year (I think).
  2. In my feel, automated defences have as much sense in DU as in real world. It's realistic, it's useful, so go ahead.
  3. Great topic, interesting debate. My feel is that it would be GREAT (and realistic, by the way) that there would be real PLAYERS in the role of aliens. This "faction" (or various factions, some peaceful, some predators) had its own pros and cons, giving the game much deept and fun. Anyway, aliens would create their own organizations... emergent play. And, you know, maybe this alocution could come true. Although, surely he said that, having "another kind of agenda" on mind, you know....
  4. I hope the devs take good note of the tasty and fascinating ideas said in this topic. Thank you devs!
  5. Those eyes, ShioriStein... It seems you're getting VERY high! Now, imagine the potential of that in so many levels. That's a fact, even if we talk of legal pharmacological drugs in DU, created by industrial organizations to combat certain possible deseases caused by, for instance, mining or getting exposed to certain substances or steams in planets, moons or asteoids. And I remember specially the movie Outland (1981), with Sean Conney, when miners in an asteoid are drugged by the chiefs to work harder and be more profitable to the company... Those were some of the collateral effects of the drugs....
  6. If a freighter full of grain (needed in a zone without food resources) goes missing, it could end up in a sort of "Alioth grain party", starting a war, even if all was a "false flag" attack or steal... Each event can be used for the interests of every organization. All these things will let the true colours of people and guilds be shown...
  7. Well, that's a fkn good reason! And imagine how the industries and economy would appreciate it. This is not only a cultural or recreative or gustative or survival question.
  8. Very interesting this theme. On food and survival theme, in my feeling, all ways could work well if they are supported by, at least, a good logic explanation (given by Novaquark) that we can accept. If DU is made to be a pretty realistic game (containing emergent gameplay, economy, politics, building, warfare and so on) then there will be a good reason for having (or not having) food. As I said in another post:
  9. Hahaha, but, I tell you, in THAT case, that's not necessarily important, at all.... Just ask the pigmees women...
  10. the bigger the better =) Welcome.
  11. That's quite interesting and true. In any given online game, we are not really at home sleeping in our virtuals beds. At least, not all the time. So certain arrangements should be implemented to make more realistic our response in case of siege, steal or attack. Then, although we're not there at 5 am on monday, It will seem the case, cos (maybe) a programmed defense robotic network can kindly blow the balls of our visitors. On the other hand, it would be the challenge for those visitors to have more powerful guns and devices, plus a certain number of people, to put down the defense system. This also would demand the owner to improve his defenses (or leave the place), resulting in an amusing aspect of the game (and very profitable for some players too, involved in several enterprises and industries in DU).
  12. Well, I don't know how he sees his organization, I'd like to know it, but I guess it's more like a culture... with a well-sounding name
  13. That's a clever question.... Providence and Piracy?.... But, you kow, everything seems to serve someway, and in the others we can find certain "denied" things (ours) that perhaps we never couldn't see by ourselves.... And that's precisally why those things produce a (maybe disturbing) resonance in us...
  14. Great inmersion in this DU virtual reality, by the way, much more interesting than many old-boring affairs of the "real world" virtual reality that they still try to sell us. Excelent reading and edition. Congrats.
  15. It's great to see the news of DU, this contributes MUCH to make this dream come true in new levels. Cheers!
  16. Once up-on her legs I kissed those tasty rose lips and i found my life fullfiilled...
  17. Yeah, I understand your point of view, as valid and subjetive as any (including mine). In my own view, it is not very kind (but the contrary) to mean "I come to take your land, you can join us or leave peacefully (before we use force)". Thank you Ginger, nice week-end!
  18. Hello, OMG... interesting anyway! That's a very good one!!!! Well, reading both quotes.... That's what I call an amazing contradiction in terms. Or maybe a brazen demagogy, typical of this type of regimes. But it so clear that I find it half funny and half disturbing.... Anyway, I wish you have fun in DU. Enjoy the game! Best regards
  19. My sincere congratulations for this great idea and those people who created it and make it true. I've enjoyed more than an article there, in OZ. Cheers!
  20. Hello and congrats, Sleepers, this is a fine and useful vision you had, it is very amusing to read your web. And by the way, is there (or will be) any colaboration going on between Sleepers and the Dual Universe Historical Society? Maybe both could be strengthened by such a colaboration. Cheers!
  21. Very interesting topic. On the survival theme, in my feeling, all ways could work well if they are supported by, at least, a good logic explanation (given by Novaquark) that we can accept. For instance, we can imagine or assume that the eating issue has been solved technologically/evolutionarily, at some point before the arrival to Alioth, and people just dont need eating because -for example- they make sungazing (or prana absorbing) and that's it. Or they simply eat pills, made through a relatively easy process, using common substances. Or they need to eat like us (and maybe go to the bathroom too, if we'd like to be VERY inmersive), and so they need to do agriculture, hunting, fishing and so on. Every option has its pros and cons, but the point for me is: IT HAS TO MAKE SENSE, and be properly explained. That's a core thing if we are talking about a pretty realistic/inmersive virtual game. Sorry, I go to the bathroom (real food have fermented in my interiors).
  22. Hahaha spaceballs, I love it, one of the best from Mel Brooks. My favorite, surely, is "The young Frankenstein". PS: in the future expo, some spaceship probably will be able to reach the "ludicrous speed". Good ideas flowing here. Cheers!
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