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le_souriceau

Alpha Tester
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Posts posted by le_souriceau

  1. Main thing why all this so relativly easy to do is serious number of orgs leaders so starving on recruits, they accept almost everyone without too much questions. And then very liberal with rights after person talks "friendly" and simulates some help and participation for may be couple of weeks. Even better -- some fake loyalty and adoration of everything done by org and its leader.

     

    Mostly its cynical use not of bad RDMS (yet its horribly implemented too) but super-vulnurability of "aspiring" leaders on dreams to increase their following fast/easy way.

     

    Much more can be said on this, but its counter-intellegence stuff i not share for free ??

     

     

  2. So...

     

    Short good news: NMC still alive (including old crew and with some new people too) and we resuming our content creating activities! If everything goes well, you can expect fresh interivews next week.

     

    Longer and quite transparent verision. We survived. Our "game start vacation" (planned one) sadly ended up much longer and painful (to level of not vacation at all), then we anticipated. Some pre-made plans failed, other suffered heavy (and unpleasant) alterations that demanded a lot of action. In meanwhile, trying to stay fully independent and still not found any realistic (and ethical) ways to monetize our production, we were left with only option to cover costs our in-game "projects/living" with own mining, hauling and other seriously time-consuming things... in some of which we not good at all. As cherry on top -- arrival of new members and their needs for help and guidence. Needless to say, it pilled up exteemly fast and kept me personaly very exausted (and on edge) for weeks -- situation when creative activities not an option (and DU felt like burden of second job). Granted, some my own poor desicions to blame here too.

     

    Anyway, NMC looking to win back our old alpha readers and get some new eyes of beta folk.

     

    I also think about how to utilise twitter from now on, but it will be gradual process, after decent revival of interviews part.

     

  3. On 9/7/2020 at 10:22 AM, JohnnyTazer said:

    ... and said would only have to wipe if something crazy happens.  

    Well, its kinda happening in step by step way as unfortunate chain of events that accumulating.

     

    1) Last moment "pre-launch"  for backers decision (that was stated as "thank you", but...).

    2) Fixation to placate new players with very casual starting conditions (huge non PvP zone with all ores, ship shop, daily money, several other ezz mode things). 

    2,1) Wrong (by my opinion) JC concept, that player-driven economy criticaly needs some artificial "kickstart". At least not in way it was done.

    2,2) Relativly cocky  (on my taste, again) JC idea, that economy disbalancing at start is okay, thay can easly fix it without wipe... later.

    3) Previous points + some other bad disign choices (mostly due NQ stubbornly not listening Alpha community feedback) -- and players got dangerously faster progression, that was ever, ever intented.

    4) As consequence of economy "rapidization" and "ezzmodeness" enourmous quantities of industry sprung up and multipled with great speed...

    5) And now choking servers to death (while speculation, this at least partly the case I think). And "industry attack" happened so fast and so geometrical progression, that NQ found themeselfs with very little time to adequatly react with scaling/optimization.

    6) Time/player pressure obviously increases risk of more panic-mode mistakes with more bad consequences...

     

    Sure, its not that hopeless (just my grumpy version), they still can figure it out with great magic and learn from it. I causiously believe in them.

  4. Yep, @Cytoxx is right -- GM teleportation works and solves problem (so its truly of currently bugged Jago, not coincedence).

     

    Looks like it not for everyone, but my speculation it may be connected with 3 factors:

     

    1) log off underground?

    2) log off in particular time or "server state" when location save is "corrupted"?

    3) may be corruption was on level of server cluster that serves Jago?

     

     

  5. 22 minutes ago, joaocordeiro said:

    Seeing how being an industrialist became mandatory... 

    It was painfuly obvious from initial game economic disign (with extreamly low number of faucets, relativly short and primitive loop). People in such games mostly aim for increasing their assets and autonomy -- and mining/industry is currently most effective (if not only) way to do so for majority. So why they need to bother with something else?

     

    All this "one not need to do everything" is a bit of wishful thinking as long we not having more complex game systems to motivate more complex social bahaivor.

     

     

  6. @Bradathur, yes, same issue! On Jago.

     

    Unhandled exception while trying to load (45% for me).

     

    Also I heard some more people experiencing it (in support Discord) without clear way to solve it. Cache clearing or force respawn from launcher so far not helping. I guess something corrupted data on NQ side, so may be server restart will help. If not I don't know -- asking GMs to teleport?

     

  7. Something new or not new tommorow? Like some people on Jago bugged in sort of limbo with "undhandled exception" and not able to log in at all?

     

    I'm one of unlucky forkers.

     

    I developed somewhat of phobia -- every day I launching DU, my heart slows down what new "not working" thing will be upon me.

     

     

  8. Guys, in all this discussions (that in different forms lasting now for years), you missing 3 important points:

     

    1) Current generation will not need to last long, only until NQ remake of plantes (~ 3 m / half of year), with this whole world will be renewed.

    2) When planets regened (and all ore restored), they then add Space Mining, that I strongly suspect, will have some renewable mechanic in it.

    3) Then it will be whole new systems eventualy...

     

    Also, to be honest, NQ proved to be relativly "soft and caring" developer for casual player base, so if some critical situation with ore developes, they most likely agressivly intervene to balance it.

     

    All this means realisticly --  there is nothing to fear, some minor scarcitiy is possible, but nothing more. 

  9. @vertex nailed it pretty good, but I want to add little bit of my angle.

     

    If you playing alone, duo or in small friend company you never trully planning to expand, than it doesn't matter at all-- you will eventualy hit same "soft" celling as everyone started before. In some areas it will be even easier/faster, because more things are readly available to buy for cheaper/more people willing to enter some sort of deals. Only real difficulty you can encounter with time progression in game world -- relativly less ore and more dangerous trips to it (more pvp ships). 

     

    If you playing it org style with real ambition to grow into something, then it (while may sound counter-intuitive) MATTERS EVEN LESS. Here its all about your ability to organize people, keep em, expand and develop human recource, buiding connections. Sure, orgs with "old wealth" still have potential edge, but real question, are they capable to use it? Some, with competent leadership surely invest it right, but many others probably just idly sit on proverbial chests until its irrelevent (by their quiting of game or inflation eaten up "riches").

     

    So, while I'm not always agree how NQ balances game for new/old/harcore/casual/different styles players, overall its still (as trend tracable to future) quite open field to join, without too much of concerns of  "I will never catch up". And its obviously so in just 2 weeks of game start!

     

     

  10. Current DU tutorials -- are total abomination. 

     

    Long. Boring. Bugged. Placed in worst laggin place in whole game. New players literaly must SURVIVE them. My advice to all new guys -- play (skip) to point of grabbing STU and hovercraft parts and RUN, skip rest of trash and "specialized" ones. Save yourself (at least -- for now, you can return later to feed inner completionist), and don't worry that you don't know anything or missing --  you can learn even in better quality by just asking other players or watching some videous or reading text guides.

     

    Tutorial stage = worst part of game, it goes progressivly better, once you free. And them when you evenrtualy leave Sanctuary -- even more better!

     

    Game generaly like diamond in shit, to grab best part you need to go over bad part. Give it a chance.

  11. 20 hours ago, Peregrin said:

    But my awakening to Alioth, my first non-virtual steps as a Novean will forever leave me with a lightly bitter aftertaste.

    Wel, NQ was kinda doing "lesser evil" choice here. Yet I agree, it left with... some conflicted feelings too (to say it polite).

     

    On good side, there will be other systems, where, I hope, exploration and development will be fully in our hands, not hindered by some pre-staged things.

  12. We continue to cover situatian in fashinable Twitter-mode (to not disturb people with time-consuming interivews), its quite a fun!

     

     

    Yet this left us thinking with new improvement.

     

    With increase of org activity and seriousness of happening, we decided to actualy gather contact of orgs press people to have more stable communication and coverage. So if you talkative org leader or some diplomacy guy -- feel free to say hello in Discord. 

     

    While we trying to keep balanced approch in coverage of all DU actors, easy access is definitly a bonus to future media visibility in case of some interesting developments.

     

    Support free press!

     

  13. First of all, we have new thing out! Energy talks, lot of interesting opinions from diverse group of community members !

     

    https://dupress.wixsite.com/newmeroviachronicle/post/opinions-energy-mechanics

     

    Then some NMC internal news.

     

    NMC was alwasy super-commited to idea of building in-game Civilization (we understand it very practicly, as social, economic and, first of all -- techical interconnection of our community).

     

    Now we bringing it to next level (proportional to humble forces we have) in 2 component module.

     

    Adding new type of material called  "Project", where player or group of players can expose his community-oriented project to wider audience via NMC article.  It will be in more monologue-presentation format, but some twists (and NMC participation) to make it even more interesting read.

     

    Organizations seriously commited to community-oriented projects (simple speaking -- something cool for everyone!) also can be featured in our special gallery on our site with discription of their projects and contacts for persons interested to participate. Now working on concrete details how to make it.

     

    Criteria is quite simple.

     

    - thing developed beyond just basic idea and not completly insane (or insane, but cool enough to be insane);

    - servicies, tech or goodies in question are accecable (when ready) by everyone on free or fair terms;

    - no intentional (or chornicly unintentional) violence against NMC personel and hardware;

    - no intentional attaking on obvious nebiews and community-oriented infrastucture (like voxel library), generaly -- some logical civilization building solidarity!

     

    Next. We have some secret project too on fields of more entertaining/humor based content (to spice up our main things). I asked someone very special to collaborate, but if i get horribly painful "no", then you all suffer more boring version of this sub-project. 

     

    Next! With start of game we probably take 1 m vocation (to establish our humble huts in game), survive video-content invasion and figure things out. Yet, we reserve right to break it, if some super-special thing fire up.

     

    Thanks!

     

     

     

     

     

     

  14. Our new interview with @Daphne Jones -- we talked about roleplay, trader playstyle, economy, profits, civilization, pirates and good old times in 2nd Life! 

     

    https://dupress.wixsite.com/newmeroviachronicle/post/daphne-jones

     

    Kurock ? ? Thanks for proofreading!

     

    ---

     

    Also check out our older (but still very relevant and interesting!) interviews with many cool community members:

     

    https://dupress.wixsite.com/newmeroviachronicle

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