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Kurock

Alpha Team Vanguard
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Everything posted by Kurock

  1. We will inform and then post devblog links that describes *why* this specific monetization strategy was chosen. Because it is what we do. Like so: https://devblog.dualthegame.com/2016/04/08/monetization-player-happiness-and-economic-viability/
  2. Maybe we can also ask nicely to have the default background color for quotes to be made slightly more different to the current background. Just so that it is obvious what is quoted text and what isn't.
  3. One discord to display them all One discord to find them One discord to link them all and on the discord bind them.
  4. Slight miscommunication here. Ostris means DAC are not required for DU to be financially viable and therefore, according to his definition of p2w, does not constitute as p2w. (Ostris can correct me if I assume incorrectly) Having DAC being required to combat gold farming is a completely separate and unrelated point.
  5. Fellow Dualists, Like this post if you would like to have Duals or Dualists added to the poll. This is a bit like an Internet petition: it may be ineffective but it makes you feel good.
  6. There has been some discussion recently over systems like DAC and PLEX being "Pay 2 Win" (p2w). There are obvious negative connotations of a game being p2w as the players with the larger wallets will always "win" against those that do not. This is especially demoralizing when an opponent feels they were beaten not by skilled opponents but bludgeoned into submission by their wallets. So it got me thinking: What does p2w actually mean? My own definition has always been: To me there is a clear distinction between "paying to win" and "paying to progress faster". But was I wrong? Has the definition of p2w changed while I wasn't looking? It appears for some it means just one thing: So paying to progress faster in a game *IS* paying to win even if anyone, given enough time, can gain that same advantage, or gain it through other means. Like most things in life, it's not quite that simple. There is definitely a grey area between these two definitions. For example, how is it p2w to buy boosters to gain skills faster but buying in game currency is not p2w? This bothered me. More digging was required. After doing some research, using either of these definitions is only half of the story. It completely ignores what it means to "win". The way to "win" in a game depends very much on the game itself. In a sandbox game, like Dual Universe, this becomes very difficult to nail down. When has a player won? Most would cry out "When my enemies are slain!". Sure, it is conceivable that players could spend money to buy bigger and better fleets with better weapons but the same fleets and weapons can be gained through savvy diplomacy. DU is an MMO after all. But, again, PvP is only a part of many equal parts of DU: mining, building, governments, economy, etc. My conclusion is that there are as many different definitions of p2w as there are opinions on the matter. But that is just my opinion. Take a look around and decide for yourself. Give people the benefit of the doubt. Let's not worry overly much about differing opinions but instead build a community everyone can be proud of. Further articles and discussions asking the same thing, all with varying opinions: mmobomb: https://www.mmobomb.com/what-really-constitutes-pay-to-win mmobomb: https://www.mmobomb.com/nearly-every-mmorpg-pay-win-heres/ games reddit: https://www.reddit.com/r/Games/comments/3q8lh2/is_the_definition_of_pay_2_win_mechanics_expanding/ truegaming reddit: https://www.reddit.com/r/truegaming/comments/2hx5or/what_does_p2w_pay_to_win_mean_to_you/ newstateman: http://www.newstatesman.com/culture/2015/02/should-videogames-let-you-pay-win toucharcade: http://toucharcade.com/2016/02/25/why-pay-to-win-is-a-flawed-concept-the-carter-crater/
  7. Astrophil once told me "There is no spoon." Welcome to Dual Universe. I am sure it will be hexactly how you dreamed it would be.
  8. I wish you best of luck in growing your organization.
  9. Dualists. And no. It's not the same as Duelist, which is something completely different.
  10. It's completely different. The flat side of the our hexes are on the top, see?
  11. We can only hope. I am honestly surprised there are orbits at all since that means more chance of bumping into things (though planets are quite big so maybe this is less of an issue), especially craft where all pilots aboard have logged out. This is because empty constructs may lose all momentum/movement when all players aboard have logged off. While this makes sense in that, at very least, the ship will be where you left it, it also means players have to dodge around these stationary ships.
  12. Did this link just go to an external website which then links back to these forums? O_o Direct link here: https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/#entry7728
  13. There appears to some misconception here, blueprints are completely separate from already built constructs (which includes buildings and ships). As such permissions on blueprints itself have little to do with the permissions on the construct. Blueprints are a way of recreating a construct easily by feeding it into a some kind of factory element. So a blueprint copy could be hired out to a ship creator so that they can mass produce a ship, for example. But that new construct is owned by the factory, not the original blueprint owner. What OP is using in their example is RDMS to hire out a construct. It has been indicated that this can be done. Specifically allowing use of a construct for a set amount of time in exchange for some Quanta. So the question becomes "Should RDMS allow for giving permissions only for a specified timeframe?" Like the ship builder only gets to print out ships until next week using that blueprint, or the rent ownership expires after 2 months. I believe the answer is yes.
  14. Hi all Apologies to all. This has been handled internally and no further discussion on this issue will take place in the forums. We now return you to your regular viewing.
  15. Actually, items will currently have some sort of tag: https://board.dualthegame.com/index.php?/topic/10995-devblog-organizations-purpose-management/ But the current iteration is not final and does make stealing impossible (which is why this thread was created in the first place). Interesting points about the blueprints. If a ship is stolen, and the core is destroyed and replaced and the outside voxels and elements are still intact, will the new owner be able to create a master blueprint of effectively a stolen ship design, albeit without any custom scripts (destroyed with the core). This doesn't seem right. I don't have an issue with someone putting in the time and manually copying someone elses design, but stealing a single ship and getting infinite blueprints out of it seems like there is little point to selling blueprints.
  16. Space Engineers also has this functionality: Hide UI information/graphics (including other character names/waypoints etc etc) to have a "clean" screen in order to take picures. Take picture of everything on screen. It's a screenshot. Nothing fancy here. These are separate features so that you can take pictures with the UI stuff to give a feel for the game and the other to make pretty in-game screens. Maybe this belongs in the idea forum. On the one hand, I hope NQ does add something like this. But on the other, I believe the core mechanics are more important. On the other other hand, if it's quick to implement...
  17. I can organize an arena battle in DU so that the Empire beaurecrats can fight it out to see whose thread is the best. I am sure many will want to watch. (Disclaimer: Participating in arena battles may have the following side effects: euphoria, swearing, nausea, injury and death. Arena battle employees do not take responsibility for loss of sanity, equipment or life. Terms and conditions apply.)
  18. Pleased, excited and impressed. I think that sums up the general feelings right now.
  19. Wonders if the thread about censorship should be censored.
  20. party poopa It's still relevant because it is still coming, but only after release. So keep guessing.
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