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The_Lone_Janitor

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  1. Like
    The_Lone_Janitor reacted to FatRillos in Recap on the Backer Rewards... and what remains to be done.   
    I payed my sub from the first week of beta. Didn't get bubkis. Oh you mean those few little trinkets I had to PAY for? Yeah that crap doesn't count as we got tricked into paying for subs for 6 months so they could show good release sub numbers to their shareholders. Then took away 75% of the game to spoon feed it to us like they're actually making stuff.
  2. Like
    The_Lone_Janitor reacted to FatRillos in Recap on the Backer Rewards... and what remains to be done.   
    So there are dozens of skins and things for OG backers. What about those of us that played beta? We not good enough to get thrown a bone as recognition for helping you test the game?
  3. Like
    The_Lone_Janitor reacted to FatRillos in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    The real rub is asking the question as to why it was so prevalent now after the release? It's because NQ screwed us pretty good on the ore distribution. So we used the workaround we found because it's supposed to be a sandbox game and they outright told us it wasn't an exploit. 
     
    Now after the "working as intended" comment, they make the change out of spite and we all get our hands slapped because we were trying to get somewhere in this stifled ass economy. 
     
    Seems like every week they just keep digging this hole of player frustration and hatred. Begs the question who's gonna answer to those shareholders when there's no one left to sub? I already have a job, it's no where near as tedious as this activity that I'm doing on my recreation time is becoming.
  4. Like
    The_Lone_Janitor reacted to Doombad in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    This is the biggest issue. Small orgs get screwed by this change.
  5. Like
    The_Lone_Janitor reacted to Doombad in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    Not until NQ very clearly said it was okay and part of the gameplay.
  6. Like
    The_Lone_Janitor got a reaction from Knight-Sevy in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    I guess NQ keep paying for your kool-aid.
  7. Like
    The_Lone_Janitor got a reaction from Doombad in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    "working as intended"
    "nerfed"
    "we dont have a clue"
  8. Like
    The_Lone_Janitor reacted to GraXXoR in DU for pirates not for solo miners - NQ think it over as nobody gonna stay.   
    Currently NQ are trying to reduce server load.
    Their #1 method to do so is to dissuade new players from signing up and clogging the servers with their noob activities.
    Their #2 method is apparently to do everything in their power to reduce the number of current players renewing 
     
    Basically there is so little fun left in this game that NQ are on course to achieve their ultimate dream of zero server load within a year of release.
  9. Like
    The_Lone_Janitor got a reaction from FatRillos in RIP Burn Tiles: Another tale of not an exploit to removed from game.   
    "working as intended"
    "nerfed"
    "we dont have a clue"
  10. Like
    The_Lone_Janitor got a reaction from Maxim Kammerer in Rebalancing schematics   
    Add the time to make the schematic to the time to make the item, then make the machine charge the schematic fee as a tax.
    Then put the schematics back in the hell whence they came.
     
    Make tea.
    Job done.
  11. Like
    The_Lone_Janitor reacted to Dakanmer in Rebalancing schematics   
    I get that NQ thought they were doing a good thing by changing how schematics were done, because it got more money out of the system more consistently and time gated industry for anyone without a fortune and a zillion alts, but...well, they do a lot of things that run 180 away from the whole "player driven" etc concept, and reject the most sane solutions and ideas in favor of the dumbest. That's kind of expected at this point (the mass exoduses from the game didn't happen for no reason, and a lot of people are still waiting for serious improvements and NQ to make good on their promises before coming back), so all anyone can hope for is mitigation. So mitigation. Schematics are trash, but it's what we have.
     
    Get rid of schematics for pure, product and fuel production, regardless of tier. You DO NOT need all that much complexity in production to melt stuff, which is exactly what pure/product production is, nor do you need much complexity in fuel production, since the machines aren't doing much beyond catalyzing a reaction or distilling a substance. You need more complexity to produce a screw, a pipe, an injector, a power system, or any number of parts, yet there are no schematics for those things. There should be some sanity and consistency to how a system is implemented, even if it's blatantly to slow people down and get money out of the system. For the schematics that remain, balance their costs so that what they ultimately produce isn't so expensive that people will intentionally avoid all PVP just to protect their huge investment. The costs associated with T2+ voxels alone makes them a luxury for bling, rather than viable armor for PVP. The pure ore schematics cost too much for what they produce (especially at higher tiers); the product schematics cost too much for both the inputs and outputs; and the cost to output ratio of voxels is just sickening. If you want T5 armor plating (like pure titanium), you will end up with a cost of ~148,000,000 quanta for 10m^3 of voxels if you do buy the raw ore on the MP (because we're all supposed to specialize so that the economy functions as NQ wants). Most ships require a LOT more than 10m^3 of voxels, even if we're just looking at armor plating and not all the interior work (which will also probably be really expensive). Now put that into perspective: you're not just taking a voxel shell out into combat, but expensive elements. A ship designed for combat, with the best armor plating, will likely use higher-tiered elements, which themselves can run from hundreds to around 1.2 million quanta (space radar L is no joke, and you only need one of those), bringing the total element cost into the hundreds of millions (cost of schematics to make pure + product + element + the cost of the ores themselves). And that doesn't even look at ammo costs from schematics + ore. How often does NQ think that PVP will happen? On what scale do they want it to happen? Any org that invests that kind of time and money into a combat ship, only to lose a fortune every time their voxels get evaporated, would have to be ludicrously rich...which means that the only viable PVP for PVPers is to either a) get that apex ship and only hunt helpless people, or b) make a bunch of weaker ships that only cost a tiny fortune. PVP battles (not counting pirate activity, because that's not battle) will be predictably rare to the point of being an event, if at all. Because you need a fortune to do it, and throwing all of that money (and time) away for a spectacle is just insane. The time required to produce schematics is just bonkers, so reduce their production times drastically. If you don't have a large org or a zillion alts, you'll be stuck with a small factory. If you do have those things, you'll be stuck with constantly feeding schematics into each unit, because there's no system to distribute them via a central hub.  
    There have been a ton of good alternatives to the schematic system suggested, even before the schematic system was decided on. NQ, as usual, ignored all of those more reasonable ideas proposed by people who still believed that NQ intended to keep its promises about "player-driven" etc, and instead went with this craptastic system. So these are my balancing suggestions to a system that never should have been implemented in a player-driven game. Especially not since we're talking about digital schematics being essentially uploaded into machines that, for some unknown reason the machine's developers decided would delete its database every time produced something, and then load the next digital schematic to be used and deleted. @NQ, tell us how often you load a function in your coding, and then delete it from your computer after every time it gets called, forcing you to re-write it and re-load it into the computer. Seriously, that's how stupid this system is. You would fire anyone who came up with that method for coding, and you would be right to do it. Using time gating and draining resources as an excuse to implement it, when you would fire someone for exactly those reasons, says that you don't respect the community just as loudly as ignoring the many alternatives that were more reasonable (like requiring regular industry maintenance because of machine degradation from use, or player-created schematics that don't get deleted but require talents to "research," or any number of others).
  12. Like
    The_Lone_Janitor reacted to Wolfram in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    Dear NovaQuark and investors,
     
    There's absolutely no [filtered]ing way the game (Dual Universe) is worth that much on its current state. Everyone knows this release is being a rushed one and other than saying "we aren't in beta anymore" there's no valid reason to say this game isn't a beta. You don't even have a roadmap anymore, and even when you had, most of things that were promised/planned for the game haven't been delivered. For all it's worth, DU should never go past the $10 monthly mark unless you, NovaQuark, actually put work into bringing more content, lore, events and FUN into the game, instead of making it a big afk mess which feels more like those mobile money-grabbing games than a proper PC MMO.
     
    I really hope that with a 50% raise in subscription costs you also deliver AT LEAST 50% more content, fun and quality to justify this increase, because being very honest here, the game isn't worth that price, and if you don't trust/listen us from the player base, I really hope you brace yourselves for the Steam and independent reviews, because I'm sure they won't be good. And don't expect Dual Universe is going to live well enough to do a No Man's Sky turnaround, because the moment you release it charging $15 a month the expectations will be high, and everyone here who played the game in all it's phases knows it won't last.
     
    Good luck with your afk game, we tried supporting you with content, feedback and even wishlisting the game, but every announcement you give us gives an even worse impression on the outcome of this pseudo-release.
  13. Like
    The_Lone_Janitor reacted to DecoyGoatBomb in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    So just to recap. You are wiping all of our player made content and progress from the last two years, going from Beta to Launch with almost no real new content/systems ready at launch (only quality of life improvements) and now you are more than doubling the price of the monthly subscription? Do you guys say these things out loud in meetings before you announce them? You know it sounds crazy right? 
  14. Like
    The_Lone_Janitor reacted to FatRillos in NEW PRICE AT LAUNCH - Starting Sept. 27, 2022 - discussion thread   
    You had better add some damn content then if you expect to be charging full mmo retail. This weak ass crap we have now isn't worth 15 bucks a month.
  15. Like
    The_Lone_Janitor reacted to blundertwink in Ask Aphelia Episode #10 Discussion thread   
    Aphelia also seems to control when and where asteroids spawn, and when and where you're allowed to engage in "space territory war" via alien cores. 
     
    Aphelia also controls the Exchange, the closest thing to a "player run market" there is. It's powered by NQ reviewing Google Forms, lol. 
     
    Aphelia controls NPC missions, while player missions seem to be rare. 
     
    Aphelia is also the only entity that can print money...in other games currency is 'printed' by NPC drops, but DU doesn't believe in NPCs as a plural, it only believes in one all-powerful NPC that we can't ever directly interact with. 
  16. Like
    The_Lone_Janitor reacted to blundertwink in Been A While...Just Wonderin'   
    This reply got lost in translation I think. I'm not understanding what you are trying to say here, but again...you're making assumptions that I feel a certain way when I don't.
     
    Nothing "triggered my discontent" and seeing as how you don't know me at all, it's weird to make any assumptions about how I feel.
     
    I've explained what I think about these changes. Any other presumptions about my state of mind are irrelevant, baseless, and live only in your imagination.
     
    If you have something to say about the reasoning I've presented, great.
    Otherwise, the way I feel is both none of your business and entirely outside your ability to know or speculate about. If I feel a certain way, I will let you know. Otherwise, don't make assumptions for me or for other players. 
     
    Not saying this is the case, but these sort of assumptions undermine any argument you make because it makes it seem like you can't articulate a reply based on reason and are instead trying to frame my stance as being unreasonable or emotional. 
  17. Like
    The_Lone_Janitor reacted to blundertwink in Been A While...Just Wonderin'   
    Maybe speak for yourself instead of explaining other people's thoughts and motivations. There's a lot more opinions than the simple dichotomy you're presenting. 
     
    I do see how this change makes it easier on new players...but also see how this changes the nature of industry at scale, which removes yet another core pillar of the game, reducing overall engagement. 
     
    Exploration isn't a thing, anymore, because mining is gone. Wrecks obviously don't count as a real exploration mechanic to anyone that's tried. 
    Mining isn't a thing anymore, it's a timer. 
    Missions are mostly NPC missions slowboating, that's not fun to me or to most people. 
    Now industry...it's still a feature, but with these changes, it limits how much time you can really spend on it. 
     
    To be clear, this change wouldn't be a problem if DU was like other MMOs, overflowing with other things to do.
     
    If that were the case, I'd be far more open to this change, because I understand (very well with a lot of real experience) why scaling factories is difficult. 
     
    But...DU isn't that game. It's a game that's always suffered from a lack of feature depth, which NQ's recent crop of changes have made far worse. So we can't scale factories anymore...okay, that wouldn't be a huge deal on its own...but then, what can we do? Build bases that don't do anything? Fly ships that don't need to go anywhere? 
     
    They keep talking about cost and making changes to reduce cost....but where are these resources going? There needs to be something to do at scale -- it isn't industry, it isn't mining, it isn't missions, it sure as hell isn't PvP. 
     
    Looking back on when this beta launched and thinking "hey, there was actually more stuff to do then than there is now" isn't a great sign that this is an MMO that can grow and expand. 
     
    That's the fundamental issue I have with these changes...it takes a game with little feature depth and makes it even more shallow.
     
    At this stage, things should be progressing the other direction. Instead, development is going backwards...making the game less and less feature-rich and engaging with every patch in the name of cost. It was NQ's job to design and develop a working game knowing the limits of infrastructure, as every professional engineer in the world does. 
     
    This is one of the most basic and obvious facets of developing an MMO and isn't something you think about only in the months before release. 
  18. Like
    The_Lone_Janitor reacted to grumpledor in Ask Aphelia Episode #10 Discussion thread   
    Checking again.  Another useless 10 minutes of my life with the promise to spend mind numbing hours making something useless just to put it in a machine to keep it going.
     
    The  wipe dont bother me, not knowing does and it is the most unprofessional thing i have seen in a game since Smedleys upgrade to SWG which lost 50% of users immediatly.  Add that to the crazy idea of schematics and i sell 11 people on the servers..   If they lucky..
     
    Please NQ get your head out of the sand and read the thousands of people who disagree with you! 
     
    Sincerely  A very dissatisfied previous multi account holder!
  19. Like
    The_Lone_Janitor reacted to Aaron Cain in Ask Aphelia Episode #10 Discussion thread   
    moar limits, we need Moar limits, and our money back.
     
    For a limitless sandbox game with no true boundaries and you can build all you can imagine there are alot of limits.....
     
    you should run for office in the netherlands, they need more people with no actual recollections of memories, or vision.
  20. Like
    The_Lone_Janitor reacted to GraXXoR in Ask Aphelia Episode #10 Discussion thread   
    @Aaron Cain  Ah, the limitless sandbox: Entirely built and driven by players, except for the game bits, apparently.
     
    Aphelia created schematics with
    aphelia chosen artificial limits.

    Aphelia built marketplace on
    aphelia built property
     
    Aphelia owned market storage charging
    aphelia calculated taxes.
     
    Aphelia taxed sales accessed from
    aphelia built consoles.

    Aphelia designed mining units with
    aphelia controlled remote kill switches
     
    Aphelia controlled armistice zones protecting
    aphelia taxed planets with
    aphelia taxed hexes.
     
    Aphelia controlled deep space scanners listing
    aphelia leaked info on other players' activities.
     
    This list was just off the top of my head, apologies, Aphelia, if I have forgotten to attribute something to you.
  21. Like
    The_Lone_Janitor reacted to blundertwink in Ask Aphelia Episode #10 Discussion thread   
    Devs never have an objective view of their product. Never. Fresh perspectives from actual gamers is extremely valuable, and the community has poured their time and effort into articulating those perspectives. 
     
    Unfortunately, sometimes ego or arrogance gets in the way. They really don't have an interest in processing feedback because they believe it is all unfair, toxic, or that the community will never have anything positive to say...so why bother? 
     
    That's taking things personally instead of being professional and objective. They've struggled with this for years with no improvement. They've only grown more disdainful of criticism, when it's 100% for their benefit...that's not a sign of a mature, experienced studio staffed by professionals. That's a sign of hubris. They don't get that we want NQ to succeed...and part of that is telling them when their "vision" is not working. 
     
    Ego is seeing almost every player reacting negatively to changes, but insisting "it is for the best, and players just don't understand why we need to do it". Ego is knowing that the change "probably isn't fun" but insisting that it's needed, regardless. 
     
    They're making a "game", we're telling them it isn't fun, and they reject that opinion because they know better.
     
    After years of this, only an idiot would be surprised at a lack of enthusiasm or positivity from the community. This is yet another facet of the business that NQ has designed for years, then complains about not working the way they want. 
  22. Like
    The_Lone_Janitor reacted to Bazzy_505 in Ask Aphelia Episode #10 Discussion thread   
    quite frankly, i can't be bothered to watch yet another of those videos. It doesn't answer the most important question that sits  above all other questions and  unless that is taken off the checkerboard all other topics, to be blunt, are inconsequential. NQ should not have opened that can of worms until they had a clear idea what to do with it. But than again NQ has seldom had a clear idea about anything related to Dual Universe. Episode 9 was yet another clear example of a proverbial monkey throwing random items at the wall to see what sticks to it, i have no reason to consume more of those "community engagement [filtered]-bits"
     
    I have much better things to do with my time , and i'm well beyond any attempt to provide feedback back to NQ, they may hear everything, but they seldom, if ever truly understand the words being said.
  23. Like
    The_Lone_Janitor reacted to Yoarii in Ask Aphelia Episode #10 Discussion thread   
    This needs to be repeated.
  24. Like
    The_Lone_Janitor reacted to Bachiir in Ask Aphelia Episode #10 Discussion thread   
    For me this new schematics system is a terrible mistake, I guess I will discover it wen it comes live, since yes I know it will be forced to us, but so far I can only imagine it as a mindless repetitive task, another way to charge us a taxe.
     
    at this point the only thing I want to know, when is this wipe going to hit us, or are you guys traying to make players abandon the game update after update so that once no one will be left ppl won’t be upset to lose there stuff?
  25. Like
    The_Lone_Janitor reacted to FatRillos in Ask Aphelia Episode #10 Discussion thread   
    I've been screaming this for the 3 months since the wipe talk. I mean WTF? We have to wait 3 damn months (a whole business quarter) to get a decision that effects the player base in such a way that the game is going to die because everyone has left because of indecision.
     
    I mean I just found starship evo and it has one guy developing it and it already has everything this game has including better voxel tech with moving parts like hinges and rotation.( land vehicles and mechs)  and you get to scale engines and thrusters to the ship. The map is thousands of systems almost in the vein of elite dangerous. 
     
    And it has some pve and has online pvp. Yes it's in VERY EARLY access but it shows how far up their ass these Devs heads are. To have a whole group of Devs that can't beat a one man show. Embarrassing. 
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